Linnorm Death Curse, Crag to Perfect Clarity!
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Mythic Linnorm Death Curse, Crag: The barbarian adds ½ her mythic tier (minimum 1) to the additional fire damage she deals and to the save DC against the curse of fire effect.
Mythic Linnorm Death Curse, Fjord: The barbarian adds ½ her mythic tier (minimum 1) to the additional cold damage she deals and to the save DC against the curse of drowning effect.
Mythic Linnorm Death Curse, Ice: The barbarian adds ½ her mythic tier (minimum 1) to the additional cold damage she deals and to the save DC against the curse of frost effect.
Mythic Linnorm Death Curse, Taiga: The barbarian adds ½ her mythic tier (minimum 1) to the additional electricity damage she deals and to the save DC against the curse of electricity effect.
Mythic Linnorm Death Curse, Tarn: The barbarian adds ½ her mythic tier (minimum 1) to the additional acid damage she deals and to the save DC against the curse of death effect.
Mythic Linnorm Death Curse, Tor: The barbarian adds ½ her mythic tier (minimum 1) to the additional fire damage she deals and to the save DC against the curse of boiling blood effect.
Mythic Liquid Courage: The barbarian doubles the bonus for each alcoholic drink she consumes during her rage, without a maximum.
Mythic Lizard Stride: The barbarian gains the effects of spider climb as long as she is raging.
Mythic Master of the Deep: A creature under the effect of this power gains the agile, invincible, or savage mythic template. Even if a creature has already attempted a saving throw against this power, the barbarian can try again to use master of the deep on that creature in the same day for an additional number of times equal to ½ her mythic tier (minimum 1).
Mythic Moon Totem: While raging, the barbarian adds another 30 ft. to her darkvision range and adds ½ her mythic tier (minimum 1) to her Perception check bonus.
Mythic Overbearing Advance: The barbarian adds ½ her mythic tier (minimum 1) to the damage dealt with a successful overrun combat maneuver.
Mythic Overbearing Onslaught: The barbarian ignores the penalties for a number of additional overrun checks equal to her tier in a round.
Mythic Pack Rage: Barbarians and other characters with the rage ability in the power’s range need not to have the pack rage power to become enraged.
Mythic Penetrating Bite: The barbarian adds her mythic tier to her class level when determining this power’s effectiveness.
Mythic Perfect Clarity: The barbarian can roll any one Will saving throw three times and take the better result.
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