Visualizzazione post con etichetta Talenti di Classe. Mostra tutti i post
Visualizzazione post con etichetta Talenti di Classe. Mostra tutti i post

mercoledì 29 aprile 2020

P2 Feat: Unholy Castigation

Like I said, sadly evil clerics have the same weapons as good clerics. Here’s the evil version of a Paizo feat for good priests.
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Unholy Castigation (Cleric) Feat 1
Prerequisites evil alignment
You combine unholy energy with negative energy to damage good outsiders. Harm spells you cast damage celestials as though they were undead.

domenica 26 aprile 2020

P2 Feat: Turn Good

Unfortunately, evil clerics often can use the same arms of good clerics...
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Turn Good (Cleric) Feat 4
Prerequisites evil alignment, unholy castigation
You may cause good outsiders to flee before you, compelled by the force of your wickedness. When you use a harm spell to damage celestials, each celestial of your level or lower that critically fails its save gains the fleeing condition for 1 round.

sabato 25 aprile 2020

P2 Feat: Turn Evil

A good clerics must be able to make fiends flee. I already created this feat for Pathfinder 1st Edition, and now I’m updating it!
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Turn Evil (Cleric) Feat 4
Prerequisites good alignment, holy castigation
You may cause evil outsiders to flee before you, compelled by the force of your righteousness. When you use a heal spell to damage fiends, each fiend of your level or lower that critically fails its save gains the fleeing condition for 1 round.

sabato 18 aprile 2020

P2 Feat: Power Over Undeath

Another post, another feat for Pathfinder 2nd Edition! Because divine sorcerers deserve the right to turn undead.
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Power Over Undeath (Sorcerer, Divine) Feat 6
Prerequisites bloodline that grants divine spells, Divine Evolution
You gain power over undead beings as a cleric. You gain the Turn Undead cleric feat if you chose heal for your divine evolution, and the Command Undead feat if you chose harm. You may select either Holy Castigation or Unholy Castigation as sorcerer feats, and use them when you cast heal or harm with your additional slots.

domenica 12 aprile 2020

P2 Feat: Command Good

Let’s return to the 2nd Edition feats. This one is the counterpart of Command Evil for good characters.
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Command Good (Cleric) Feat 12
Prerequisites good alignment
Your benevolent authority compels celestial beings to your service. If the next action you use is to cast heal targeting one celestial creature, you transform the effects of that heal spell. Instead of heal’s normal effects, the target obeys to you if its level is equal to or lower than your level – 3. It can attempt a Will saving throw to resist your control. If the target is already under someone else’s command, the controlling creature also rolls a saving throw, and the celestial uses the better result.
Critical Success The target is unaffected and is temporarily immune for 24 hours.
Success The target is unaffected.
Failure The celestial becomes a minion under your control. The spell gains a duration of 1 minute, but it is dismissed if you or an ally attacks the minion celestial.
Critical Failure As failure, but the duration is 1 hour.

mercoledì 8 aprile 2020

Pathfinder 2nd Edition: Command Evil Feat

Let’s go on with the P2 feats I created. Here’s a class feat for evil clerics who want to have fiends at their command.
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Command Evil (Cleric) Feat 12
Prerequisites evil alignment
Your benevolent authority compels fiends to your service. If the next action you use is to cast harm targeting one fiend, you transform the effects of that harm spell. Instead of harm’s normal effects, the target obeys to you if its level is equal to or lower than your level – 3. It can attempt a Will saving throw to resist your control. If the target is already under someone else’s command, the controlling creature also rolls a saving throw, and the fiend uses the better result.
Critical Success The target is unaffected and is temporarily immune for 24 hours.
Success The target is unaffected.
Failure The fiend becomes a minion under your control. The spell gains a duration of 1 minute, but it is dismissed if you or an ally attacks the minion fiend.
Critical Failure As failure, but the duration is 1 hour.