Visualizzazione post con etichetta Oracolo. Mostra tutti i post
Visualizzazione post con etichetta Oracolo. Mostra tutti i post

sabato 7 settembre 2024

Lady Angela Wylde de Darkenthal, 20th Level

Angela was one of the most difficult character to make in Pathfinder. I had to homebrew many things just for her. Even this time I made some last-minute corrections (giving her a dual mythic path). I also corrected my previous post about her 19th-level version. She will continue concentrating on her oracular powers in the future.

This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!


Lady Angela de Darkenthal (CR 25)

Female old human exalted 10/oracle 10 (Spirit Guide)/hierophant-marshal 10

LG Medium humanoid (human)

Init +8, amazing initiative; Senses Perception +7

Aura aura of good, beacon of hope


Defense

AC 34, touch 29, flat–footed 20 (+14 Charisma, +5 deflection, +5 natural). +4 when fighting defensively (peace creed)

hp 153 (20d8+20+40), spirit of nature (fast healing 1 for 1d4 rounds)

Fort +14, Ref +25, Will +24. +4 when fighting defensively (peace creed), +2 resistance vs. evil (protection from evil), +2 morale vs. fear and emotion effects (beacon of hope)

Special Defenses force of will, hard to kill, immortal, mythic saves, recuperation, unstoppable, vitality; DR 10/epic; SR 22 (magic ring)


Offense

Speed 30 ft.

Melee +5 compassionate holy peaceful quarterstaff +18/+13/+8 (1d6+4, +2d6 vs. evil creatures)

Special Attacks channel positive energy 8/day (10d6, DC 26), mythic power 23/day, surge +1d12

Spell–like Abilities (CL 19th, concentration +33)

Constant- protection from evil (self only)

At will detect evil; (spending mythic power)- entangle (DC 25), barkskin, plant growth, command plants, wall of thorns, repel wood, animate plants, control plants (DC 32), shambler

3/day- calm emotions (DC 26), cure light wounds

2/day- lesser restoration

1/day- bless (CL 10), charm person (DC 25), cure light wounds, protection from chaos, protection from evil, shield of faith; align weapon (good), align weapon (law), calm emotions (CL 10, DC 26), compassionate ally (DC 26), cure moderate wounds, qualm (DC 26); charitable impulse (DC 27), create food and water (CL 10), cure serious wounds, magic circle against chaos, magic circle against evil, remove disease, suggestion (DC 27), tongues; cure critical wounds, forced repentance (DC 28), heroism, holy smite, imbue with spell ability (CL 10), order’s wrath; atonement, breath of life, charm monster (DC 29), commune, dispel chaos, dispel evil (DC 29), raise dead, telepathic bond (CL 10); blade barrier (DC 30), geas/quest, heal, heroes’ feast (CL 10), hold monster (DC 30), planar ally (angels only); dictum (DC 31), holy word (DC 31), insanity (DC 31), refuge (CL 10), regenerate, resurrection; demand (DC 38), holy aura (DC 32), mass cure critical wounds, mass cure critical wounds (CL 10), shield of law (DC 32); dominate monster (DC 33), mass heal, miracle (CL 10), summon monster IX (good), summon monster IX (law), true resurrection

Oracle Spells Known (CL 20th, concentration +34)

9th Level (8/day): mass heal, miracle (DC 33), overwhelming presenceM (DC 33), true resurrectionS

8th Level (8/day): euphoric tranquility (DC 36), greater angelic aspect, holy aura (DC 32), mass cure critical wounds, mass healS

7th Level (8/day): greater bestow curse (DC 31), greater restorationS, hymn of peaceM (DC 35), mass cure serious wounds, resurrectionM

6th Level (9/day): banishment (DC 30), healS, heroes’ feastM, mass cure moderate wounds, symbol of persuasion (DC 30)

5th Level (9/day): atonement, awakenMi, break enchantment, breath of lifeS, hymn of mercyM (DC 33), mass cure light wounds, serenity (DC 33)

4th Level (9/day): bountiful banquet, brightest light, cure critical wounds, grove of respiteMi, imbue with spell ability, purify body, restorationS, sending

3rd Level (9/day): accept afflictionM, create food and water, cure serious wounds, daylight, glyph of warding (DC 27), magic circle against evil, mantle of calmM (DC 31), neutralize poisonS, speak with plantsMi

2nd Level (10/day): abeyance, barkskinMi, burst of radiance (DC 26), calm emotions (DC 30), compassionate ally (DC 26), cure moderate wounds, enthrallM (DC 32), lesser restorationS, soothing word, touch of mercyM (DC 30)

1st Level (10/day): bless, charm animalMi (DC 25), command (DC 31), compel hostility (DC 29), cure light wounds, detect undeadS, peace bond, protection from evil, sanctuaryM (DC 29), unbreakable heart

0–Level (at will): create water, detect fiendish presence, detect magic, detect poison, enhanced diplomacy, guidance, light, purify food and drink, read magic, resistance, stabilize, virtue

Mystery Nature; Spirit Life


Statistics

Str 8, Dex 6, Con 12, Int 20, Wis 25, Cha 39

Base Atk +14; CMB +13; CMD 37

Traits Redeemer, Touched By Divinity (Community/Peace)

Feats Blissful Spell, Brew Potion, Cry of Mercy, Deific Obedience, Dual PathM, Merciful Spell, Mythic Spell LoreM, PeacemakerM, Quicken Spell, Skill Focus (Knowledge/religion), Virtuous Creed (Mercy), Virtuous CreedM (Peace), Voice of the SybilM

Skills Diplomacy +49/+52, Heal +35, Knowledge (history) +28, Knowledge (nature) +28, Knowledge (nobility) +18, Knowledge (planes) +28, Knowledge (religion) +38, Perform (oratory) +45, Sense Motive +30/+33, Use Magic Device +24

Languages Common, Celestial, Dwarven, church sacred language, Elven, Infernal, Sylvan

SQ binding ties 10/day (10 rounds), bonded spirit (heavens, life, lore, nature, passion, peace, salvation, spring, wood), divine boons (merciful servant, as a lamb among wolves, faithful servant [bonded spirit, oracle curse]), divine brand, divine surge (inspired spell), enhanced cures, expanded portfolio [Community/Family], divine vessel, marshal’s order (rally), obedience, oracle’s curse (legalistic), path abilities (beacon of hope, divine countenance, divine source x3 [Charm/Kindness; Good/Angels, Redemption; Healing/Resurrection; Law], endless bounty, flowers in your footsteps, master of mercy, mortal herald [Plant domain], overcome curse), divine surge (inspired spell), legendary hero, perform miracle, religious speaker, revelations (nature’s whispers, spirit of nature), unity 1/day

Gear amulet of natural armor +5 (50,000 gp), cape of effulgent escape (14,000 gp), +5 compassionate holy peaceful quarterstaff (200,300 gp), cornucopia of plenty (35,000 gp), dryad sandals (24,000 gp), feather token (tree) (400 gp), headband of mental superiority +6 (144,000 gp), healer’s gloves (2,500 gp), healer’s kit (50 gp), oaken staff (31,800 gp), oracle’s kit (9 gp),  psalms of forgiveness (300 gp), 2 potions of cure serious wounds (1,500 gp), ring of revelation (10,000 gp), ring of splendid security (180,000 gp), rosary of intercessions (black/Waves- punitive transformation; gold/Heavens- moonlight bridge; green/Wood- tree form; red/Passion- kiss of life; white/Life- combat healer; 60,000 gp), sapling rod (16,650 gp), staff of life (109,400 gp), 91 gp.

mercoledì 10 maggio 2023

Kahuna Auberon Gagnon

 The three main villains in The Broken Brides of Europe would not have had their powers without the fourth one, and the artifact he provided them. But this also brought them to their bitter end.

This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!


Kahuna Auberon Gagnon CR 20

Human oracle 17 (Spirit Guide)/hierophant 8

Male CE humanoid (human)

Init +10, amazing initiative, Senses Perception +1


Defense

AC 20, touch 17, flat-footed 18 (+2 Dex, +3 natural, +5 profane)

hp 146 (17d8+34+32)

Fort +7, Ref +7, Will +13

Defensive Abilities domain immunity, force of will, hard to kill, mythic saves, overcome curse, recuperation, unstoppable; Immune curse effects


Offense

Speed 30 ft., swim 30 ft.

Melee beaststrike club +16/+11/+6 (1d6+2)

Special Attacks maddening whispers (3 rounds, DC 23), mythic power 19/day, surge +1d10, touch of the void 4/day (DC 19)

Oracle Spells Known (CL 17th; concentration +22)

8th Level (4/day)- death clutchM (DC 25), divine vessel, insanityS (DC 23), mass inflict critical wounds (DC 25), polymorph any object*, trap the soulMy (DC 23)

7th Level (6/day)- blasphemyM (DC 22), contact entity IVS, creeping doomMy (DC 22), destructionM (DC 24), greater object possession, mass hunger for flesh (DC 24), mass inflict serious wounds (DC 24), submerge ship, umbral strike (DC 24)

6th Level (6/day)- antilife shell, dream reality (DC 21), feeblemindS (DC 21), harm (DC 23), mass inflict moderate wounds (DC 23), mind swapMy (DC 21), prognostication, symbol of storms (DC 21)

5th Level (7/day)- ancestral memoryM, blood tentacles (DC 22), contact entity IIIS, create undeadMy, dispel good (DC 20), dominate personM (DC 20), mass inflict light wounds (DC 22), possession (DC 22), profane nimbus, slay livingM (DC 22)

4th Level (7/day)- aura of doomM (DC 21), black spot (DC 21), black tentaclesS (DC 19), charm monsterMy (DC 19), death knell aura (DC 21), divine power, inflict critical wounds (DC 21), unholy blightM (DC 19), wrathful weapon

3rd Level (7/day)- aggravate affliction, aura of cannibalism (DC 20), communal align weapon, contact entity IIS, inflict serious wounds (DC 20), fearMy (DC 20), magic circle against good, sky swim, water breathing

2nd Level (7/day)- ancestral communion, augury, blood of the martyr (DC 19), contact entity IS, darkness, death knell (DC 19), hideous laughterMy (DC 17), inflict moderate wounds (DC 17), instrument of agony, oracle’s burden (DC 19), tattoo potion*

1st Level (8/day)- bane (DC 16), cause fear (DC 18), charm person (DC 16), deathwatch, doom, endure elements, entropic shieldS, inflict light wounds (DC 17), protection from good, speak with animalMy

0-Level (at will)- bleed (DC 17), create water, detect magic, detect poison, grasp, guidance, purify food and drink, read magic, resistance, sotto voce (DC 17), vigor, virtue

Mystery Juju; Spirit Dark Tapestry


Statistics

Str 12, Dex 14, Con 14, Int 12, Wis 13, Cha 21

Base Atk +12; CMB +13; CMD 25

Feats Craft Wondrous Item, Dreamed SecretsM, Extra Revelation, Inscribe Magical Tattoo, Iron Will, LeadershipM*, Mythic Spell LoreM, Prophetic Visionary, Sea Legs, Spell FocusM (necromancy), Weapon FocusM (club)

Skills Craft (tattoos) +21, Intimidate +22, Knowledge (dungeoneering) +21, Knowledge (religion) +21, Profession (sailor) +21, Swim +31

Languages French, Polynesian

SQ bonded spirit (ancestors, battle, bones, dark tapestry, lore, tribe, waves), divine countenance, divine surge (inspired spell), elder signs, enduring blessing x2, high clerist (+4), horrific glimpse, oracle curse (possessed), pilgrim of the waves, revelations (craft juju fetish, false death, natural divination)

Gear beaststrike club (7,300 gp), blackblot (4,200 gp), ink of Cthulhu, fetish of natural armor +3 (16,500 gp), laubo powder (2,800 gp), oracle’s kit (9 gp), ring of the sea strider (14,000 gp), war paint of the terrible visage (100 gp), 91 gp


This build uses the old version of the Juju mystery. The 6th-level mystery spell has been replaced since the possession rules from Occult Adventures are in use.