Visualizzazione post con etichetta Talenti delle sfere. Mostra tutti i post
Visualizzazione post con etichetta Talenti delle sfere. Mostra tutti i post

martedì 10 febbraio 2026

New Gladiator Sphere Talent: Outrageous Joke

Satire is a great way to boast. Just be sure to use it ethically. Criticize your opponent’s doings, not their looks or origin.

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Outrageous Joke (Gladiator) (demoralization)

A demoralized creature must attempt to make a melee attack against you, make a ranged attack against you, target you with a spell, or include you in the area of a spell. Associated Feat: AntagonizeUM.

domenica 14 dicembre 2025

New Communication Sphere Talent: Flustering Joke

A way to antagonize your foe with your comunicative skills.

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New Communication Sphere Talent


Flustering Joke (utility)

When you influence the attitude of a creature, you can make a joke about your target  to incite hostility towards you. For the next minute, a flustered target takes a –2 penalty on all attack rolls made against creatures other than you and has a 10% spell failure chance on all spells that do not target you or that have you within their area of effect. Associated Feat: Antagonize.

sabato 13 dicembre 2025

New Performance Sphere Talent: Stand-Up Comedy

There are too few talents for actual comedians in Spheres of Guile. Let’t try to make more.

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Stand-Up Comedy (Act)

Rather than a proper act, you perform an enfilading fire of jokes to bolster your allies’ morale and make your enemies feel ridiculized. You can only select this talent if your associated skill for the Performance sphere’s (act) package is Perform (comedy).

Tirade (approach): All allies in the area gain a +1 morale bonus on saving throws against mind-affecting effects. This bonus increases by +1 for every 5 ranks in Perform (comedy) you possess.

Ad Personam (scene, standard action): Whenever an enemy within the area attempts an attack against an ally and misses, that enemy gains the confused condition until its next successful attack.

Catchphrase (scene, move action): All allies in the area can use the highest attack and damage roll among all of them against confused enemies.

Punchline (finale, standard action): All enemies in the area must succeed at a Will saving throw. Confused enemies who fail become dumbfounded for a number of rounds equal to your operative ability modifier (minimum 1); on a successful save, they are instead shocked for the duration. A dumbfounded or shocked creature can make a Will save to reduce the condition as a standard action.

Enemies who were not confused and fail at their saving throw are uncertain for the same duration; on a successful save, they instead suffer no bad effects.