Visualizzazione post con etichetta Races. Mostra tutti i post
Visualizzazione post con etichetta Races. Mostra tutti i post

sabato 20 agosto 2022

Patron Request: Cog Race from OGL Steampunk

As requested by Ronald J Paris!

This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!

 Cogs (Monstrous Race, 20 RP)

Cogs are sentient golems/robots created by mortal scientific geniuses, but have a will of their own. The typical cog is made of metal, but there are subraces of cogs made from other materials (and with different names).

Type: Construct (cog) (20 RP)

Size: Medium (0 RP)

Speed: Slow (-1 RP) 20 ft.

Ability Score Modifiers: Greater Paragon (+2 RP) +4 Str, -2 Dex, -2 Cha.

Languages: Linguist (1 RP) Cogs begin game speaking Common.  They can learn any languages they want as bonus languages if they have a high Intelligence score (except Druidic and other secret languages)

Defense Racial Traits

Bonus Hit Points: As constructs, cogs gain 20 bonus hit points at 1st level.

Construct Immunities: Constructs are immune to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms). They are not subject to ability damage, ability drain, fatigue, exhaustion, energy drain, or nonlethal damage. Constructs are immune to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless). They do not risk death due to massive damage, but are immediately destroyed when reduced to 0 hit points or fewer.

Sense Racial Traits

Construct Senses: Constructs have low-light vision and darkvision 60 feet.

Weakness Racial Traits

Battery Damage (-2 RP): The internal power of a cog runs down and must be renewed. Each day, the cog suffers 2 points of battery damage per character level. Battery damage has the same effects as nonlethal damage for constructs. A cog can get rid of 5 points of battery damage by spending one full round rewinding himself. Electrical damage injures the cog normally but also heals battery damage at a rate of two points of electrical damage healing one point of battery damage.

No Soul:  Constructs cannot heal damage on their own, but can often be repaired via exposure to a certain kind of effect (depending on the construct’s racial abilities) or through the use of the Craft Construct feat. Constructs can also be healed through spells such as make whole. A construct with the fast healing special quality still benefits from that quality. Constructs cannot be raised or resurrected.

Other Traits

No Constitution: Constructs have no Constitution score. Any DCs or other statistics that rely on a Constitution score treat a construct as having a score of 10 (no bonus or penalty).

Self-Fueled: Constructs do not breathe, eat, or sleep, unless they want to gain some beneficial effect from one of these activities. This means that a construct can drink potions to benefit from their effects and can sleep in order to regain spells, but neither of these activities is required to survive or stay in good health.

mercoledì 16 dicembre 2020

Patron Request: Mist Elves Subrace for Pathfinder 1E

 As requested by Ronald J Paris!

This was simple and quick to do. The required traits already existed, and new subraces are always welcome.

This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!

Mist Elf: Higher, prouder and more ancient of most elf subraces, these mystical warriors hide their ancestral homes with veils of magic and are especially versed in illusion and enchantment spells. They are not necessarily malevolent but can incite fear in the hearts of other races and almost never mingle with strangers. Mist elves have the darkvision, envoy, and lesser spell resistance alternate racial traits, and lose elven magic and low-light vision.