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sabato 14 settembre 2024

Killit Aurabuca, 20th Level

The last one of my 20th-level anniversary stats!

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Killit Aurabuca CR 25

Halfling opportunist 5/unchained rogue 8 (Vexing Dodger)/swashbuckler 7 (Flying Blade)/trickster 10

Female CG Small humanoid (halfling)

Init +18, amazing initiative, swashbuckler initiative; Senses Perception +28


Defense

AC 31,  touch 24, flat–footed 23 (+7 armor, +5 deflection, +6 Dex, +2 nimble, +1 size).

Fort +16, Ref +30, Will +19. +5 resistance/+6 Ref (cloak of quick reflexes), +4 racial vs. fear (fearless, Courageous Resolve), +3 racial (exceptionally lucky), +1 luck (stone of good luck)

hp 160 (13d8+7d10 +20+40)

Defensive Abilities charmed life 4/day, evasion, fearless, force of will, halfling luck, hard to kill, immortal, limb-climber -6, mythic saves, nimble +2, recuperation, sniper’s riposte, uncanny dodge, underfoot trickster, unstoppable; SR 19 (magic armor)


Offense

Speed 30 ft. (with magic boots)

Melee +4 glorious returning dagger +29/+24/+19/+14 (1d3+13, 17–20), +3 greater flamboyant returning dagger +28/+23/+18/+13 (1d3+12, 17–20), mwk shortsword +24/+19/+14/+9 (1d4, 19–20)

Ranged +4 glorious returning dagger +29 (1d3+13, 17–20), +3 greater flamboyant returning dagger +28 (1d3+12, 17–20), +3 distance sling +26/+21/+16/+11 (1d3)

Special Attacks +4 circumstance bonus on critical hit confirmation rolls with daggers (halfling rogue favored class option), aim for the eye, combat trickery, debilitating injury, deeds (derring–do, disrupting counter, opportune parry and riposte, precise strike +7, precise throw, subtle throw, superior feint, swashbuckler’s grace, swashbuckler’s initiative, targeted throw), distracting climber +6 (DC 15), exploitive maneuver, fickle attack, fistful of daggers, flying blade training +1, mythic power 23/day, opportunity attacker, precision critical, ricochet, sneak attack +6d6, supreme trickster, surge +1d12, treacherous critical, trickster attack (deadly throw +10), weapon familiarity

Spell–Like Abilities (CL 20th, concentration +9)

At will (spending mythic power)– faerie fire, heat metal (DC 21), daylight, fire shield, flame strike (DC 23), fire seeds (DC 25), sunbeam (DC 26), sunburst (DC 27), prismatic sphere (DC 28)

1/day- commune


Statistics

Str 10, Dex 22, Con 13, Int 19, Wis 16, Cha 28

Base Atk +16; CMB +15 (+17/+23 with dirty trick, +26 with steal); CMD 40 (42 vs. dirty trick, 54 vs. steal)

Traits Helpful, Inspiring

Feats AcrobaticM, Blinding Flash (DC 26), Combat Expertise (+5/–5), Courageous Resolve, Defensive Combat TrainingM, Divine Fighting Technique* (Eliun’s Light Dagger– initial benefit), Greater Steal, Improved Dirty Trick*, Improved StealM* Lucky Halfling, Nimble MovesM*, Quick DrawM, Throw AnythingM, Weapon Finesse*, Weapon Focus (dagger), Weapon Specialization* (dagger)

Skills Acrobatics +37/+39/+42, Bluff +32, Climb +30/+32, Diplomacy +32, Disable Device +16, Escape Artist +29/+31, Knowledge (local) +14, Perception +28, Sense Motive +19, Sleight of Hand +29, Stealth +33, Use Magic Device +25

Languages Common, Dwarven, Halfling

SQ excellent aid +3, fit in, finesse training (dagger), improved trap spotter, keen senses, legendary hero, panache (9 points), path abilities (aim for the eye, combat trickery, faster than the eye –10, fickle attack, mortal herald [Sun/Light], path dabbling [fistful of daggers], precision critical, ricochet, sniper’s riposte, treacherous critical), rogue’s edge (Acrobatics), rogue talents (combat swipe, combat trick, trap spotter, uncanny dodge), sure–footed, swashbuckler finesse, underfoot agility +2

Gear +4 glorious returning dagger (98,302 gp), +3 greater flamboyant returning dagger (98,302 gp), +3 distance sling (32,300 gp), 20 sling bullets (1 sp), 10 halfling little starstones (5 cp), 10 halfling sharpstones (1 gp), 10 halfling softstones (1 sp), 10 halfling spongestones (10 gp), 2 smoke bullets (200 gp), mwk short sword (310 gp), +5 spell resistance +19 leather armor (100,160 gp), bag of tricks (rust, 8,500 gp), bracelet of good luck charms (16,000 gp), cloak of quick reflexes +5/+6 (37,500 gp), headband of mental superiority  +6 (144,000 gp), gem of brightness (13,000 gp), gloves of swimming and climbing (6,250 gp), manual of bodily health +2 (55,000 gp), ring of protection +5 (50,000 gp), ring of shooting stars (50,000 gp), robe of useful items (7,000 gp), rogue’s kit (50 gp), security belt (12,500 gp), seven–league boots (80,000 gp), staff of illumination (51,500 gp), stone of good luck (20,000 gp).

domenica 15 gennaio 2023

Cyrano, Level 20

 In The Broken Brides of Europe, Cyrano and his fellows Bards come on stage again to gather and support their specular trio of Shakespearian heroines in their fight against unspeakable otherworldly horrors. Each Bard finds to have something in common with one of the ladies… in our bold poet-philosopher’s case, will the fiery sword and wit of the brazen Juliet catch off-guard a heart too much battered by time and unrequited love? What’s certain is that his inspired genius is going save the team from one of their worst impasses!

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Cyrano, CR 25

Human swashbuckler 20 (Inspired Blade)/VMC bard/stranger 10

Male NG Medium humanoid (human)

Init +20, amazing initiative, swashbuckler initiative; Senses Perception +27


Defense

AC 39, touch 27, flat-footed 27 (+7 armor, +5 deflection, +6 Dex, +5 natural, +6 dodge)

hp 214 (20d10+60+40)

Fort +9, Ref +21, Will +10. +5 Will vs. charm and compulsion effects

Defensive Abilities charmed life 7/day (+9), cling to life, deadly dodge, evasion, fearless, force of will, go where you wish, hard to kill, immortal, improved uncanny dodge, mythic saves, nimble +5, quick recovery, recuperation, stranger’s maneuver (painful reckoning), uncanny dodge, unstoppable; Immune fear, disarm, steal, and sunder maneuvers


Offense

Speed 30 ft.

Melee +5 answering skewering speed rapier +41/+41/+36/+31/+26 (1d6+25 +20 precision, 14-20, x3) 

Special Attacks bardic performance 29 rounds/day (swift action; dirge of doom, inspire competence +5, inspire courage +3, inspire greatness [3 allies]), deeds (cheat death, deadly stab, derring-do, dizzying defense, dodging panache +11, evasive, inspired strike +3, kip-up, menacing swordplay, opportune parry and riposte, perfect thrust, precise strike +20, stunning stab, subtle blade, superior feint, swashbuckler initiative, swashbuckler’s edge, swashbuckler’s grace, targeted strike; DC 28), inspired finesse, menacing presence, mythic power 23/day, rapier training (+4 attack/+5 damage), rapier weapon mastery, surge +1d12, use your own words against you


Statistics

Str 16, Dex 26, Con 16, Int 23, Wis 18, Cha 28

Base Atk +20; CMB +23 (+25 with disarm); CMD 41

Traits Impressive Presence (DC 29), Irrepressible

Feats At the Envoi’s End, Cat and MouseM, Combat ExpertiseM* (-6/+8), Dodge, Greater Weapon Focus*, Improved Critical* (rapier), Mobility, Musketeer’s Sidestep*, Quick Draw, Spring Attack, Weapon FinesseM*, Weapon FocusM* (rapier), Weapon SpecializationM* (rapier), Whirlwind Attack*

Skills Acrobatics +31, Bluff +32, Diplomacy +32/+37, Intimidate +32, Knowledge (history) +36, Knowledge (local) +39, Knowledge (nobility) +39, Perception +27, Perform (oratory) +37, Perform (sing) +37, Perform (string) +37, Profession (scribe) +27, Sense Motive +27

Languages French, German, Italian, Latin, Spanish

SQ bardic knowledge +10, confidence, genre savvy, inspired panache (17), legendary hero, lore master 1/day, mythic panache, sardonic wit, versatile performance (string)

Gear amulet of natural armor +5 (50,000 gp), +5 answering skewering speed rapier (200,320 gp), band of triumph (50,000 gp), belt of physical perfection +6 (144,000 gp), blouse of the boastful bastard (8,000 gp), book of love poems (22 gp), book of perfect jokes (27,000 gp), boots of the battle herald (30,000 gp), cape of feinting (14,000 gp), crusader’s tabard (6,000 gp), foresight quill (6,500 gp), gauntlets of the skilled maneuver (disarm) (4,000 gp), +5 harmonizing rallying leather armor (45,160 gp), headband of mental superiority +6 (musketeer’s hat) (144,000 gp), journal (10 gp), kerchief of remembrance (600 gp), musical staff (32,000 gp), plume of panache (1,000 gp), potions of cure serious wounds (750 gp), quickmetal bracers (silver) (1,000 gp), ring of delayed doom (45,000 gp), ring of protection +5 (50,000), rod of beguiling (18,000 gp), swashbuckler’s kit (9 gp), swordmaster’s flair (blue scarf) (2,500 gp), tome of epics (50 gp), windsong lute (4,250 gp), 79 gp

sabato 14 gennaio 2023

Cyrano, Level 12

 Dark days are rolling over our heads in the gaming community. But also heroic days, in which we are called to fight for the systems and the rules we love, the games we have contributed to. I don’t know what the future of this blog will be, but I will continue to post as long as I can. I have to finish the homage to a friend, after all.

And I am not ready yet to give up Pathfinder 1E. It’s what I’ve written about for years.

So 

OpenDND

Change.org Petition

GO ORCS!

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Cyrano, CR 15

Human swashbuckler 12 (Inspired Blade)/VMC bard/stranger 6

Male NG Medium humanoid (human)

Init +13, amazing initiative, swashbuckler initiative; Senses Perception +16


Defense

AC 25, touch 19, flat-footed 16 (+6 armor, +5 Dex, +4 dodge)

hp 106 (12d10+12+24)

Fort +5, Ref +13, Will +5. +4 Will vs. charm and compulsion effects

Defensive Abilities charmed life 5/day (+5), cling to life, deadly dodge, evasion, fearless, force of will, hard to kill, improved uncanny dodge, mythic saves, nimble +3, recuperation, stranger’s maneuver (painful reckoning), uncanny dodge; Immune fear, disarm, steal, and sunder maneuvers


Offense

Speed 30 ft.

Melee +2 answering skewering rapier +25/+20/+15 (1d6+12 +12 precision, 15-20) 

Special Attacks bardic performance 17 rounds/day (inspire competence +3, inspire courage +2), deeds (derring-do, dodging panache +7, evasive, inspired strike +2, kip-up, menacing swordplay, opportune parry and riposte, precise strike +12, subtle blade, superior feint, swashbuckler initiative, swashbuckler’s grace, targeted strike), inspired finesse, menacing presence, mythic power 15/day, rapier training (+2 attack/+3 damage), surge +1d8


Statistics

Str 10, Dex 20, Con 12, Int 15, Wis 12, Cha 20

Base Atk +12; CMB +12 (+14 with disarm); CMD 27

Traits Impressive Presence (DC 21), Irrepressible

Feats At the Envoi’s End, Cat and MouseM, Dodge, Greater Weapon Focus*, Improved Critical* (rapier), Musketeer’s Sidestep*, Quick Draw, Weapon FinesseM* (rapier), Weapon FocusM* (rapier), Weapon Specialization* (rapier)

Skills Acrobatics +20, Bluff +20, Diplomacy +20, Intimidate +20, Knowledge (local) +23, Knowledge (nobility) +23, Perception +16, Perform (string) +20, Sense Motive +16

Languages French, Italian, Latin

SQ bardic knowledge +6, confidence, inspired panache (10), mythic panache, versatile performance (string)

Gear +2 answering skewering rapier (32,320 gp), belt of physical might +2 (Dex, Con) (10,000 gp), cape of feinting (14,000 gp), foresight quill (6,500 gp), gauntlets of the skilled maneuver (disarm) (4,000 gp), musketeer’s hat (10 gp), plume of panache (1,000 gp), +4 rallying leather armor (21,160 gp), staff of accompaniment (14,800 gp), swashbuckler’s kit (9 gp), tome of epics (50 gp), windsong lute (4,250 gp)

domenica 8 gennaio 2023

Cyrano, Level 7

 Many conversions of classic characters have been made in the years. Of course, this means you’ll find more than one conversion of Cyrano de Bergerac. I myself made one, a while ago- the multiclass archetype called the Boastful Gallant. After all, this charming witty devil is the archetype of the swashbuckler’s class, so he had to be one. But Cyrano -both the historic and the literary one- was a poet and a philosopher as well as a swordsman, and after all, his group in Aaron’s novels is called The Broken Bards of Paris, and they defeated an angry mercenary army using music and song! So it was inevitable to add bardic galore to this build too.

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Cyrano, CR 8

Human swashbuckler 7 (Inspired Blade)/VMC bard/stranger 3

Male NG Medium humanoid (human)

Init +8, amazing initiative, swashbuckler’s initiative; Senses Perception +0


Defense

AC 21, touch 18, flat-footed 13 (+3 armor, +5 Dex, +3 dodge)

hp 55 (7d10+12)

Fort +2, Ref +10, Will +2. +3 Will vs. charm and compulsion effects

Defensive Abilities charmed life 4/day (+3), deadly dodge, hard to kill, nimble +2, recuperation, stranger’s maneuver (painful reckoning)


Offense

Speed 30 ft.

Melee +1 answering rapier +16/+11 (1d6+10 +7 precision, 15-20)

Special Attacks bardic performance 10 rounds/day (move action; inspire competence +2, inspire courage +1), deeds (derring-do, dodging panache +3, kip-up, menacing swordplay, opportune parry and riposte, precise strike +7, superior feint, swashbuckler initiative, swashbuckler’s grace, targeted strike), inspired finesse, mythic power 9/day, rapier training (+1 attack/+2 damage), surge +1d6


Statistics

Str 10, Dex 20, Con 10, Int 14, Wis 10, Cha 17

Base Atk +7; CMB +7; CMD 22

Traits Impressive Presence (DC 13), Irrepressible

Feats At the Envoi’s End, Dodge, Improved Critical* (rapier), Quick Draw, Weapon FinesseM* (rapier), Weapon FocusM* (rapier), Weapon Specialization* (rapier)

Skills Acrobatics +15, Bluff +13, Diplomacy +13, Intimidate +15, Knowledge (local) +12, Knowledge (nobility) +12, Perform (string) +13

Languages French, Italian, Latin

SQ bardic knowledge +3, confidence, inspired panache (6), mythic panache

Gear +1 answering rapier (8,320 gp), belt of incredible dexterity +2 (4,000 gp), book of love poems (22 gp), boots of vaulting (3,500 gp), musketeer’s hat (10 gp), journal (10 gp), masterwork lute (100 gp), paper (5 sheets) (2 gp), plume of panache (1,000 gp), potion of cure moderate wounds (300 gp),  +1 rallying leather armor (6,160 gp), scrivener’s kit (2 gp), swashbuckler’s kit (9 gp), 65 gp