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Visualizzazione post con etichetta Anime. Mostra tutti i post

domenica 17 agosto 2025

Rothlandus Reichart, Level 12

He is a terror to himself as to his enemies.

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Rothlandus Reichart, CR 15

Human gunslinger 7 (Techslinger)/fighter 5 (Cyber-Soldier)/reluctant hero-stranger 6

LN Medium humanoid (human)

Init +13, amazing initiative, gunslinger’s initiative; Senses Perception +20

Defense

AC 26, touch 17, flat-footed 19 (+9 armor, +5 Dex, +2 dodge)

hp 154 (70+60+24)

Fort +14, Ref +12, Wis +8; +2 trait vs. emotion spells and effects (grief-filled), +3 vs. illusions, charm, domination, and fascination (cynic), +1 vs. fear (bravery)

Defensive Abilities bravery +1, force of will, hard to kill, mythic saves, nimble +2, recuperation, reluctant heroics (cynic), stranger maneuver (painful reckoning)

Offense

Speed 40 ft.

Melee +1 keen cutlass +17 (1d6+7, 15-20) or 2 slams +16 (1d6+6)

Ranged arc pistol +16/+11/+6 (1d8+7), +17/+12/+7 (1d8+8) within 30 ft. (Point-Blank Shot) or stun gun +15/+10/+5 (1d8)

Special Attacks cybernetic combat +1, grit (6), group shot, mythic power 15/day, nemesis, shot in the dark, surge +1d8, technic training (arc pistol)

Statistics

Str 12, Dex 21, Con 20, Int 12, Wis 20, Cha 11

Base Atk +12; CMB +17; CMD 28 (33 vs. disarm)

Traits Grief-Filled, Never Stop Shooting

Feats Agile Maneuvers, Dual PathM, Gunsmithing*, Point-Blank Shot*, Quick Draw*, Rapid Shot, Snap Shot, Sword and Pistol*, Technologist*, Two-Weapon FightingM , Weapon FinesseM, Weapon Focus* (arc pistol), Weapon Specialization (arc pistol)

Skills Acrobatics +20, Craft (alchemy) +16, Intimidate +15, Knowledge (engineering) +16, Perception +20, Sense Motive +23

SQ armor training 1, clear your heads, deeds (covet charge, dead shot, gunslinger’s dodge, gunslinger’s initiative, pistol whip, reliable, startling shot, targeting, utility shot), gunsmith, mythic grit, take your best shot

Gear arc pistol (10,000 gp), belt of physical might +4 (Dex, Con) (40,000 gp), 10 batteries (1,000 gp), 30 doses of black powder (300 gp), 30 bullets (30 gp), +5 chain shirt (25,250 gp), +1 keen cutlass (8,315 gp), 2 cybernetic arms (9,500 gp), cybernetic legs (8,500 gp), effortless lace (2,500 gp), gunslinger’s kit (26 gp), mwk pistol (300 gp), powder horn (3 gp), stun gun (3,000 gp)

mercoledì 13 agosto 2025

Rothlandus Reichart, Level 7

Let’s begin seeing some implantations…

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Rothlandus Reichart, CR 8

Human gunslinger 4 (Techslinger)/fighter 3 (Cyber-Soldier)/reluctant hero-stranger 3

LN Medium humanoid (human)

Init +7, amazing initiative, gunslinger’s initiative; Senses Perception +14

Defense

AC 19, touch 13, flat-footed 16 (+6 armor, +2 Dex, +1 dodge)

hp 69 (43+14+12)

Fort +9, Ref +7, Wis +6; +2 trait vs. emotion spells and effects (grief-filled), +1 vs. illusions, charm, domination, and fascination (cynic), +1 vs. fear (bravery)

Defensive Abilities bravery +1, hard to kill, nimble +1, recuperation,reluctant heroics (cynic), stranger maneuver (painful reckoning)

Offense

Speed 30 ft.

Melee mwk cutlass +8 (1d6+1, 18-20)

Ranged arc pistol +8/+3 (1d8), +9/+4 (1d8+1) within 30 ft. (Point-Blank Shot)

Special Attacks grit (5), group shot, mythic power 9/day, shot in the dark, surge +1d6

Statistics

Str 12, Dex 15, Con 14, Int 12, Wis 18, Cha 11

Base Atk +7; CMB +8; CMD 20 (25 vs. disarm with arc pistol)

Traits Grief-Filled, Never Stop Shooting

Feats Dual PathM, Gunsmithing*, Point-Blank Shot*, Rapid Shot, Snap Shot, Sword and Pistol*, Technologist*, Two-Weapon FightingM , Weapon Finesse, Weapon Focus* (arc pistol)

Skills Acrobatics +12, Craft (alchemy) +11, Intimidate +10, Knowledge (engineering) +11, Perception +14, Sense Motive +14

SQ armor training 1, deeds (covet charge, gunslinger’s dodge, gunslinger’s initiative, pistol whip, reliable, utility shot), gunsmith, take your best shot

Gear arc pistol (10,000 gp), battered pistol, 10 batteries (1,000 gp), 30 doses of black powder (300 gp), 30 bullets (30 gp), +2 chain shirt (4,250 gp), mwk cutlass (315 gp), cybernetic arm (4,750 gp), effortless lace (2,500 gp), gunslinger’s kit (26 gp), potion of cure moderate wounds (300 gp), powder horn (3 gp), 26 gp

domenica 10 agosto 2025

Rothlandus Reichart, The Grim Armsman Level 1

 So, with the last stuff I created I can now stat one of my favorite character for vanilla Pathfinder!

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Rothlandus Reichart, CR 1

Human gunslinger 1 (Techslinger)/reluctant hero 1

LN Medium humanoid (human)

Init +2; Senses Perception +7

Defense

AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)

hp 16 (10+2+4)

Fort +4, Ref +4, Wis +3; +2 trait vs. emotion spells and effects (grief-filled), +1 vs. illusions, charm, domination, and fascination (cynic)

Defensive Abilities hard to kill, reluctant heroics (cynic)

Offense

Speed 30 ft.

Melee dueling dagger +3 (1d4+2, 19-20)

Ranged pistol +4 (1d8+1, x4) , dueling dagger +4 (1d4+3, 19-20)

Special Attacks grit (3), group shot, mythic power 5/day, surge +1d6

Statistics

Str 12, Dex 14, Con 14, Int 12, Wis 16, Cha 11

Base Atk +1; CMB +2; CMD 14

Traits Grief-Filled, Never Stop Shooting

Feats Gunsmithing*, Point-Blank Shot*, Weapon FinesseM

Skills Acrobatics +6, Craft (alchemy) +5, Intimidate +4, Knowledge (engineering) +5, Perception +7, Sense Motive +5

SQ deeds (covet charge, gunslinger’s dodge, reliable), gunsmith

Gear battered pistol, 3 doses of black powder (30 gp), 7 bullets (7 gp), chain shirt (100 gp), dueling dagger (12 gp), gunslinger’s kit (26 gp)


mercoledì 19 febbraio 2020

Tyger Peace, Level 20

Last part of the last build- next time, new things wait for us!
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Tyger Peace, Gentle Giant CR 25
Human bloodrager (Blood-Knuckled Rowdy, Primalist) 10/stalwart defender 10/champion 10
LG Medium humanoid (human)
Init +14; Senses Perception +3

Defense
AC 43, touch 24, flat-footed 29 (+8 armor, +5 dodge, +5 deflection, +4 Dexterity, +5 natural, +6 shield)
hp 334 (10d10+10d12+140+20+50)
Fort +19; Ref +10; Will +11. +4 on Fort vs. nonlethal damage from hot or cold environments or to resist damage from suffocation (Endurance)
Defensive Abilities blood sanctuary, clear mind, fearless defense, ferocity, force of will, hard to kill, immortal, improved uncanny dodge, lesser psychopomp totem, mighty resilience, mythic saves, recuperation, uncanny dodge, unstoppable; DR 6/-

Offense
Speed 30 ft.
Melee +5 disrupting unarmed strike +37/+32/+27/+22 (1d10+17) or +5 brawling disrupting furious smashing cestus +35/+30/+25/+20 (1d8+18)
Special Attacks bloodrage/defensive stance 67 rounds/day, frightful charge (10 rounds), ghost strike, groundshaker (DC 28), hand-to-hand training, last word, mythic power 23/day, mythic rage, smash +23 (1d4+4), sudden attack, surge +1d12
Bloodrager Spells Known CL 7th; concentration +8)
3rd Level (1/day)- force punch (DC 14)
2nd Level (1/day)- bone fists, bull’s strength, false life, ironskin
1st Level (3/day)- chill touch (DC 12), shield, stone fist, stone throwing, true strike
Bloodline Undead

Statistics
Str 26, Dex 19, Con 24, Int 13, Wis 16, Cha 13
Base Atk +20; CMB +33; CMD 46
Traits Bullied, Honest
Feats Ascetic Form, Ascetic Strike, Ascetic Style*, Combat Style Master*, Dodge, Endurance*, Eschew Materials*, Improved Shield Bash, Improved Unarmed StrikeM*, Power AttackM, Pummeling Style, Shield FocusM, Stalwart Restraint, Toughness*, Two-Weapon FightingM, Upsetting Shield Style, Weapon FocusM* (monk weapons)
Skills Climb +28, Handle Animal +20, Intimidate +20, Knowledge (arcana) +20, Sense Motive +26, Survival +22
Languages Common, Infernal
SQ amazing initiative, blood casting, legendary hero, mobile defense, mythic weapon training (monk weapons), psychopomp totem, visionary commander
Gear amulet of natural armor +5 (50,000 gp), belt of physical perfection +6 (144,000 gp), bloodrager’s kit (9 gp), +5 disrupting bodywrap of mighty strikes (147,000 gp), bracelets of stone (26,760 gp), +5 brawling deathless impervious studded leather armor (100,175 gp), +5 determination buckler (55,155 gp), +5 brawling disrupting furious smashing cestus (200,305 gp), juggernaut’s pauldrons (40,000 gp), 2 potions of cure moderate wounds (600 gp), greater ring of inner fortitude (66,000 gp), ring of protection (50,000 gp)

domenica 16 febbraio 2020

Tyger Peace, Level 12

Third and penultimate part of the build! The gentle giant becomes a prestigious defender!
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yger Peace, Gentle Giant CR 15
Human bloodrager (Blood-Knuckled Rowdy, Primalist) 10/stalwart defender 2/champion 6
LG Medium humanoid (human)
Init +6; Senses Perception +3

Defense
AC 26, touch 12, flat-footed 24 (+11 armor, +2 dodge, +3 shield)
hp 174 (10d10+2d12+60+12+30)
Fort +13; Ref +4; Will +7. +4 on Fort vs. nonlethal damage from hot or cold environments or to resist damage from suffocation (Endurance)
Defensive Abilities blood sanctuary, force of will, hard to kill, lesser psychopomp totem, mythic saves, recuperation

Offense
Speed 30 ft.
Melee unarmed strike +20/+15/+10 (1d10+9) or +3 brawling cestus +23/+18/+13 (1d8+12)
Special Attacks bloodrage/defensive stance 47 rounds/day, frightful charge (6 rounds), ghost strike, groundshaker (DC 22), hand-to-hand training, mythic power 15/day, mythic rage, smash +13 (1d4+3), sudden attack, surge +1d8
Bloodrager Spells Known CL 7th; concentration +8)
3rd Level (1/day)- force punch (DC 14)
2nd Level (1/day)- bone fists, bull’s strength, false life, ironskin
1st Level (3/day)- chill touch (DC 12), shield, stone fist, stone throwing, true strike
Bloodline Undead

Statistics
Str 22, Dex 11, Con 20, Int 11, Wis 16, Cha 13
Base Atk +12; CMB +22; CMD 28
Traits Bullied, Honest
Feats Ascetic Form, Ascetic Strike, Ascetic Style*, Combat Style Master*, Dodge, Endurance*, Eschew Materials*, Improved Unarmed StrikeM*, Power AttackM, Pummeling Style, Stalwart Restraint, Toughness*, Weapon FocusM* (monk weapons)
Skills Climb +22, Handle Animal +15, Intimidate +15, Knowledge (arcana) +14, Survival +17
Languages Common
SQ amazing initiative, blood casting, mythic weapon training (monk weapons), psychopomp totem
Gear belt of physical might +4 (Str, Con) (40,000 gp), bloodrager’s kit (9 gp), +4 deathless nimble agile breastplate (26,550 gp), +2 buckler (4,155 gp), +3 brawling cestus (32,305 gp), greater talisman of warrior’s courage (4,500 gp), potion of cure moderate wounds (300 gp), 181 gp