Visualizzazione post con etichetta Duskwalker. Mostra tutti i post
Visualizzazione post con etichetta Duskwalker. Mostra tutti i post

sabato 9 maggio 2020

Duskwalker Favored Class Bonuses, Corrected

When I made my first post on Duskwalker FCBs, the official Paizo ones weren’t out yet. When they did come out, some of them (prevedibly) covered the same classes I had chosen...
So I made this new version! If you want, though, you can surely keep my earlier FCBs as alternatives to Paizo FCBs for the classes I removed.
This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!

Cavalier: Add +1 hit point to the cavalier's mount. If the cavalier ever replaces his mount, the new mount gains these bonus hit points.
Druid: Add +1 bonus to the druid’s animal companion’s saves vs. either negative energy or death effects. If the druid ever replaces her animal companion, the new animal companion gains these bonuses.
Inquisitor: Add +⅙ to the number of times per day the inquisitor can use the judgment class feature.
Medium: The medium can violate his taboo without consequences ¼ times per day. If the medium takes this bonus at 1st level, when the medium’s spirit leaves his body because of a violated taboo, there are no consequences.
Mesmerist: Add ⅙ to the mesmerist’s level for the purpose of determining the effects of the touch treatment ability.
Occultist: Increase the occultist’s total number of points of mental focus by ½ point.
Oracle: Add one spell from the psychic spell list that isn’t on the cleric spell list to the list of spells the oracle knows. This spell must be at least 1 level below the highest spell level the oracle can cast.
Psychic: Add 1/4 to the psychic’s caster level when casting spells of the necromancy school.
Shaman: Add ¼ to the shaman’s caster level when casting spells of the necromancy school.
Slayer: Add +⅕ to the studied target bonus against undead.
Sorcerer: Add one spell from the psychic spell list that isn’t on the wizard spell list to the list of spells the sorcerer knows. This spell must be at least 1 level below the highest spell level the sorcerer can cast.
Summoner: Add +¼ evolution point to the eidolon’s evolution pool. These bonus evolution points must be spent on the following evolutions only: basic magic, bleed, blindsight, channel resistance, lifesense, major magic, minor magic, no breath, sacrifice, see in darkness, shadow blend, shadow form, ultimate magic, undead appearance, or unnatural aura.

sabato 11 agosto 2018

Duskwalker Character Traits

And here is the last thing I needed to create my new build. This Senshi must be able to reincarnate after sacrificing her life.
This post already appeared on my Patreon page. If you wish to see stuff in advance and have access to other amazing rewards, please consider donating!

Duskwalkers Traits

Bargain With The Grave (Duskwalker)
Category: Faith
You know how to argue with the powers of afterlife to rescue your allies’ lives. You cast all spells of the healing subschool at +1 caster level.

Bestow Judgement (Duskwalker)
Category: Faith
You mete out Purgatory’s justice on sinners. Once per day, you treat your level as 2 higher when using your judgement ability.

Death’s Fascination (Duskwalker)
Category Magic
Influenced by the charming catrina, you have the power of calming agitated spirits. You can cast calm emotions once per day, targeting one creature only.

Heroic Return (Duskwalker)
Category Race
You refuse to stay dead before your mission is complete. You gain the one-time ability to reincarnate at your death as per the cyclic reincarnation spell, except you return to life as an infant (the right spells can restore your true age).

Profound Knowledge (Duskwalker)
Category Social
Your time in the afterlife granted you sapience about the past. You gain a +1 bonus on Knowledge (history) checks and Knowledge (religion) checks. One of these skills (your choice) is always a class skill for you.

mercoledì 8 agosto 2018

Duskwalker Alternate Racial Traits

Another thing my new character will need. This post already appeared on my Patreon page last week! If you wish to see stuff in advance and have access to other stuff, please consider donating!

Duskwalker Alternate Racial Traits

Afterlife Affinity: Duskwalker oracles with either the ancestor or bones mystery who have this trait treat their Charisma score as 2 points higher for all mystery spells and class abilities. Duskwalker necromancers use their school powers and spells at +1 caster level. This racial trait replaces ghost hunter.
Bond To This World: Some duskwalkers won’t willingly return to the afterlife until all their loose ends in this world are fixed. They add reincarnate and cyclic reincarnation to their spell list, and are immune to any spells or effects able to bind dead or alive souls preventing them to return to their bodies. This racial trait replaces ward against corruption.
Calm Spirit: A duskwalker with this trait can soothe the pain of undead. She can use calm spirit once per day as a spell-like ability (caster level equal to the duskwalker’s class level). This racial trait replaces ghost hunter.
Deathwatch: Duskwalkers with a strong bond to the netherworld can use deathwatch once per day as a spell-like ability (caster level equal to the duskwalker’s class level). This racial trait replaces ghost hunter.
Detect Undead: Duskwalkers with this trait have detect undead always active. This racial trait replaces corruption resistance.
More Alive Than Dead: Some duskwalkers are nearer than most to their former life. A duskwalker with this racial trait counts both as an outsider (native) and a humanoid (human) for any effect related to race, including feat prerequisites and spells that affect humanoids. She can pass for human without using the Disguise skill, and is able to sire or bear children. A child born from a duskwalker parent will most times be another almost-human duskwalker or a full member of the other parent’s race. This racial trait alters the native subtype; additionally, a more alive than dead duskwalker begins game speaking only Common.
Otherworldly Judge: A duskwalker with this trait can use early judgement once per day as a spell-like ability (caster level equal to the duskwalker’s class level). This racial trait replaces ghost hunter.
Partake Of All: A few duskwalkers were influenced from aeons in their creation. These characters can communicate telepathically with all creatures within 30 feet they share a language with. This racial trait replaces ghost hunter.
Reincarnated Sage: Duskwalkers who retain the memories of their former lives as scholars and savants gain a +2 racial bonus on two Knowledge skill checks of their choice. This racial trait replaces skilled.
See Alignment: A duskwalker whose essence was influenced by shinigami gains the detect alignment ability of an inquisitor. This racial trait replaces corruption resistance.
Servant of Fear: Some duskwalkers have been corrupted by the sahkil’s nightmarish heresy. They gain a gaze attack that causes a creature within 30 feet to become shaken for 1 round. A successful Will saving throw negates this effect (DC = 10 + ½ the duskwalker’s level + her Charisma bonus). At 8th level, the target is frightened. At 16th level, it is panicked instead. This is a mind-affecting fear effect. This racial trait replaces ward against corruption.
Shadow Affinity: Some duskwalkers have been influenced by fetchling blood and gain the fetchlings’ shadow blending ability. Attacks against them in dim light have a 50% miss chance instead of the normal 20% miss chance. This ability does not grant total concealment; it just increases the miss chance. This racial trait replaces ward against corruption.
Shepherd of the Dead: Duskwalker clerics or inquisitors with either the Death or Repose domain who have this trait cast their domain powers and spells at +1 caster level. This racial trait replaces ghost hunter.
Weapon Familiarity: Duskwalkers with this trait are proficient with the scythe and sickle. They treat the fauchard, kama, khopesh, lasso, sickle-sword, switchscythe, and other weapons symbolizing death in their culture as martial weapons. This racial trait replaces ghost hunter.

domenica 5 agosto 2018

Duskwalker Favored Class Bonuses

Let’s prepare ourselves to a new build (did you think that I would have left the Outer Senshi out?) with some love for another of the new planar races (these came just in time for this project!)

Duskwalker Favored Class Bonuses

Arcanist: Add 1/4 to the arcanist’s caster level when casting spells from the necromancy school.
Bard: Add one spell known from the wizard’s necromancy school spell list. This spell must be at least one level below the highest spell level the bard can cast. The spell is treated as being one level higher, unless it is also on the bard spell list.
Cavalier: Add +1 hit point to the cavalier's mount. If the cavalier ever replaces his mount, the new mount gains these bonus hit points.
Cleric: Add +½ to the cleric’s bonus on saves vs. either negative energy or death effects.
Druid: Add +1 bonus to the druid’s animal companion’s saves vs. either negative energy or death effects. If the druid ever replaces her animal companion, the new animal companion gains these bonuses.
Inquisitor: Add +⅙ to the number of times per day the inquisitor can use the judgment class feature.
Medium: The medium can violate his taboo without consequences ¼ times per day. If the medium takes this bonus at 1st level, when the medium’s spirit leaves his body because of a violated taboo, there are no consequences.
Sorcerer: Add one spell known from the sorcerer spell list that belongs to the necromancy school. This spell must be at least one level below the highest spell level the sorcerer can cast.
Summoner: Add +1/4 evolution point to the eidolon’s evolution pool. These bonus evolution points must be spent on the following evolutions only: basic magic, bleed, blindsight, channel resistance, lifesense, major magic, minor magic, no breath, sacrifice, see in darkness, shadow blend, shadow form, ultimate magic, undead appearance, or unnatural aura.
Wizard: Add one spell from the cleric, witch, or wizard spell list belonging to the necromancy school to the wizard’s spellbook. This spell must be at least one level below the highest spell level he can cast. This spell is treated as one level higher unless it also appears on the wizard spell list.