Visualizzazione post con etichetta Mythic Class Options. Mostra tutti i post
Visualizzazione post con etichetta Mythic Class Options. Mostra tutti i post

mercoledì 22 luglio 2026

New Mythic Investigator Class Feature

Investigators should be free to modify their formulae list too.

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Mythic Formulae List: The investigator can add one bard spell to his investigator class formulae list. This spell must be of the same level of an extract he can create. If he is mythic tier 5 he can add one magus spell of a spell level he can cast to his investigator class formulae list. If he is mythic tier 10 he can add one summoner spell of a spell level he can cast to his investigator class formulae list. He must still take time to scribe the spell into a formula book and make a roll to learn the spell, but he is considered to always have access to a source of the spell (as if he had a spellcaster’s spellbook with the spell in it).

domenica 13 luglio 2025

Mythic Technomancer Class Features

 Mythic class features for another prestige class.

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Mythic Technomancer

Mythic technomancers are the ultimate fusion of science, magic, and gunpower.

Mythic Recondition: The technomancer can designate 1 person for every 2 mythic tiers he possesses (minimum 1) for which a reconditioned technological item will work normally, in addition to himself. The technomancer also subtracts 10 minutes for every mythic tier he possesses from his daily maintenance time.

Mythic Technical Expertise: The technomancer can expend one use of mythic power to automatically succeed at a skill check in a skill enhanced by technical expertise.

Mythic Efficient Construction: The technomancer adds his mythic tier to the reduction of energy expenditure granted by efficient construction.

Mythic Technic Spell Mastery: Once each day, as a full-round action, the technomancer may change one bonus spell he has gained through technic spell mastery. In essence, he loses one of his bonus spells, and gains a new bonus spell to replace it.

This mythic class feature may be selected more than once, but no more times than the total number of bonus spells the technomancer has gained through technic spell mastery. Each time it is selected, it allows him to swap out a spell one additional time per day. He may swap out the same spell multiple times, or swap out different spells. The new spell can be of a different level from the one swapped, as long as the technomancer can cast spells of that level.

Mythic Arcane Battery: The charges provided by the technomancer by sacrificing a spell last for an additional number of rounds equal to ½ his mythic tier (minimum 1).

Mythic Study Technology: The technomancer can apply his study technology bonus to a number of targets at a time equal to ½ his mythic tier (minimum 1).

Mythic Recycle Technology: The technomancer adds +5% for every mythic tier he possesses to the percentage of crafting cost he can provide by recycling a technological item.

Mythic Command Robot: The technomancer gains an additional use of this ability at mythic tier 5, and another at mythic tier 10.

Mythic Unified Energy: The technomancer can cast spells only expending one charge from a technological device in his possession per level of the spell cast.

Mythic Applied Learning: The technomancer can benefit from this ability even if he is helpless or flat-footed.

Mythic Field Improvisation: The technomancer can maintain any number of reconditioned technological items without increasing his daily maintenance time.

domenica 15 settembre 2024

Mythic Valkyrie Class Options

I forgot this in my homages to my friend Aaron Hollingsworth who created this class. I will definitely do more things for the Valkyrie.

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Mythic Valkyrie

Mythic valkyries are the supreme arbiters of battle, life, and death, bringing victory or a glorious demise to their allies, and assuring them of a luxurious afterlife.


Mythic Deathwatcher: This ability functions now as the mythic deathwatch spell.


Mythic Vanquish Foe: After the valkyrie strikes a creature with a vanquish foe attack, the valkyrie becomes aware of the creature’s alignment. If she then decides that the creature is no more her foe, the valkyrie may choose to deal no damage with the attack. If she chooses to do this, the vanquish foe ends and does not count against the valkyrie’s uses of vanquish foe per day.


Mythic Rage Powers: To take a mythic rage power, a valkyrie must have the non-mythic version of the rage power. No mythic rage power may be taken more than once.


Mythic Battle Training: The valkyrie suffers no more skill check penalties for wearing light and medium armor. She also adds ½ her tier (minimum 1) to Reflex saves made while wearing light and medium armor.


Mythic Aura of Courage: The range of the valkyrie’s aura of courage extends an additional five feet per mythic tier, and functions even if the valkyrie is unconscious (and for 24 hours after her death).


Mythic Improved Battle Training: The valkyrie suffers no more skill check penalties for wearing heavy armor. She also adds ½ her tier to her armor’s maximum Dexterity bonus.


Mythic Aid: The valkyrie adds her mythic tier to the number of times per day she can use her aid ability.


Mythic Lasting Death: A creature slain by the valkyrie cannot be brought back to life by spells and effects produced by non-mythic creatures.


Mythic Death Bearer: The valkyrie adds ½ her mythic tier (minimum 1) to the number of times per day she can use the spell-like abilities granted by this power.


Mythic Tongues: This ability functions now as the mythic tongues spell.


Mythic Aura of Wrath: The range of the valkyrie’s aura of wrath extends an additional five feet per mythic tier, and she may choose to active it by expending one use of mythic power.


Mythic Call Lightning Storm: This ability functions now as the mythic call lightning storm spell.


Mythic Ride of the Valkyrie: The sleipnir called by the valkyrie becomes a mythic creature and gains 1 mythic rank, plus 1 for every 4 mythic tiers of the valkyrie beyond 1st.


Mythic Breath of Life: This ability functions now as the mythic breath of life spell.


Mythic Aura of Tirelessness: The range of the valkyrie’s aura of righteousness extends an additional five feet per mythic tier, and functions even if the valkyrie is unconscious (and for 24 hours after her death).


Mythic Heal: This ability functions now as the mythic heal  spell.


Mythic Geas/Quest: This ability functions now as the mythic geas/quest spell.


Mythic True Valkyrie: The valkyrie adds her mythic tier to her deflection bonus on AC, and her plane shift ability functions now as the mythic versions of the spell. At will, the valkyrie can also expend two uses of mythic power to cast true resurrection.

domenica 26 maggio 2024

New Mythic Bloodlines for Sorcerers, Part 7

Solar to Vestige and… The End!

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Mythic Solar Bloodline

At 1st level, the sorcerer adds her mythic tier to damage done by spells with the fire descriptor she casts.


At 1st level, the sorcerer also gains darkvision 60 ft. If the sorcerer already possesses darkvision, its range is increased by this amount. At mythic tier 5, the sorcerer becomes immune to blindness.


 Mythic Starsoul Bloodline

At 1st level, the dazzling effect caused by the bloodline arcana lasts for 2 rounds.

At mythic tier 5, it lasts for 3 rounds.

At mythic tier 10, it lasts for 4 rounds.


At 3rd level, the sorcerer gains darkvision 60 ft. If the sorcerer already possesses darkvision, its range is increased by this amount. She also can fly for a number of minutes per day equal to her level. At 9th level, the sorcerer’s cold and fire resistance increases to 10.


Mythic Stormborn Bloodline

At 1st level, the sorcerer adds ½ her mythic level (minimum 1) to the save DC bonus gained from the bloodline arcana.


At 3rd level, the sorcerer can fly for a number of minutes per day equal to her level. At 9th level, her resistance to electricity and sonic increases to 10 and her blindsense radius doubles.


Mythic Unicorn Bloodline

At 1st level, the healing granted by the bloodline arcana applies up to two creatures at a time and also affect creatures at maximum hit points.


At 3rd level, the sorcerer gains a +2 bonus to saves against poison. This increases to +4 at 9th level.


At 15th level, the sorcerer can cast speak with animals for a total number of times per day equal to her mythic tier. This allows the sorcerer to communicate with magical beasts too.


Mythic Verdant Bloodline

At 1st level, the sorcerer adds ½ her mythic tier (minimum 1) to the natural armor bonus gained from the bloodline arcana.


At 3rd level, the sorcerer gains a +2 bonus on saving throws against paralysis and mind-affecting spells. At 9th level, this increases to +4.


Mythic Vestige Bloodline

At 1st level, the sorcerer adds her mythic tier to her insight bonus on skill checks. The sorcerer’s bonded object acts as the mythic arcane bond (bonded object) mythic wizard class feature.


At 3rd level, objects in possession of the sorcerer don’t regain their broken or destroyed condition for 24 hours, even if they leave her possession.


At 15th level, the sorcerer’s eternal past power functions as the mythic greater create mindscape spell. 

martedì 21 maggio 2024

New Mythic Bloodlines for Sorcerers, Part 6

Scorpion to Shapechanger!

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Mythic Scorpion Bloodline

At 1st level, the sorcerer gains the swift poisoning ability of an alchemist.


At 3rd level, the sorcerer gains a +4 bonus on saving throws against poisons. At 9th level, she becomes immune to poison.


At 9th level, the sudden sting bloodline power allows the sorcerer to use the mythic versions of accelerate poison and delay poison.


At 15th level, the sorcerer gains the sand glide mythic universal monster ability and doubles the range of her tremorsense ability.


Mythic Serpentine Bloodline

At 1st level, the sorcerer treats all creatures that have a mind and can be affected as humanoids who can understand her language for purposes of what mind-affecting and language-dependent spells can affect them.


At 3rd level, the sorcerer’s familiar is considered a mythic creature as per the mythic arcane bond (familiar) wizard mythic class feature.


Mythic Shadow Bloodline

At 1st level, the sorcerer adds her mythic tier to the bonus on Stealth checks gained through the bloodline arcana.


At 3rd level, the sorcerer gains blindsense in a 30 ft. radius. At 9th level, this increases to 60 ft. If the sorcerer already possesses blindsense, its range is increased by these amounts.


Mythic Shaitan Bloodline

At 1st level, whenever the sorcerer casts a spell with the acid descriptor, that spell deals +1 point of damage per die rolled.


At 3rd level, whenever the sorcerer is affected by a spell that deals acid damage, and the spell has a caster level no lower than the sorcerer’s character level –2, if the spell does not successfully harm the sorcerer, she gains a +1 bonus to caster level for a number of rounds equal to half the spell’s level.

At mythic tier 6, if the spell is mythic and does not damage the sorcerer, the caster level bonus is +2.


Mythic Shapechanger Bloodline

At 1st level, the sorcerer adds ½ her mythic level (minimum 1) to the caster level bonus gained from the bloodline arcana.

domenica 19 maggio 2024

New Mythic Bloodlines for Sorcerers, Part 5

 Phoenix to Salamander!

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Mythic Phoenix Bloodline

At 1st level, living creatures affected by the sorcerer’s fire spells regain a number of hit points equal to the fire damage the spell would normally deal.


At 3rd level, the sorcerer gains resistance 5 to fire. This increases to 10 at 9th level.


Mythic Possessed Bloodline

At 3rd level, the sorcerer gains blindsense in a 30 ft. radius. At 9th level, she gains blindsight in a 30 ft. radius and increases her darkvision and blindsense radius by 30 ft.


At 9th level, the sorcerer doesn’t take any more penalties on skill checks when using the inside agent bloodline power.


Mythic Protean Bloodline

At 1st level, the sorcerer adds ½ her mythic tier (minimum 1) to her save DC bonus for transmutation or conjuration (creation) spells she casts.


At 3rd level, the sorcerer gains resist electricity and sonic equal to ½ her mythic tier (minimum resist 1).


Mythic Psychic Bloodline

At 1st level, the sorcerer gains Intuitive Spell or Logical Spell (her choice) as a bonus feat.


At 3rd level, the sorcerer gains a +2 bonus to saves against polymorph spells. This increases to +4 at 9th level.


At 9th level, when the sorcerer gains the higher-level version of a spell that can be undercast, she retains its lower-level version in her known spell list too.


At 15th level, the sorcerer’s thoughtsense ability increases its range to 60 ft.


Mythic Rakshasa Bloodline

At 1st level, the sorcerer adds ½ her mythic level (minimum 1) to the Spellcraft DC to identify spells she casts.


At 9th level, the sorcerer’s hide aura power functions as mythic nondetection.


At 15th level, the sorcerer’s alter self ability functions as polymorph.


Mythic Salamander Bloodline

At 1st level, the sorcerer adds ½ her mythic level (minimum 1) to the bonus on save DCs gained from the bloodline arcana.


At 3rd level, when casting a spell that enhances a weapon, the sorcerer can also give that weapon the flaming burst special ability for the spell’s duration. (This has no effect if the weapon already has the flaming burst special ability).


At 15th level, when using her searing heat bloodline power, the sorcerer deals double damage.