Visualizzazione post con etichetta Spells. Mostra tutti i post
Visualizzazione post con etichetta Spells. Mostra tutti i post

domenica 15 luglio 2018

New Spell: Flower Hurricane

The latest Sailor build wouldn't be complete without one of the most beautiful but least seen attacks of the character. This spell already appeared on my Patreon page on Friday. If you wish to see stuff in advance and receive other good things, please donate!

Flowers Hurricane

School evocation [air]; Level druid 4, ranger 4, shaman 4
Casting
Casting Time 1 standard action
Components V, S, M (a live blossom)
Effect
Range 60 ft.
Effect line-shaped gust of wind emanating out from you to the extreme of the range
Duration 1 round
Saving Throw none or Fortitude negates; Spell Resistance yes

This spell functions as gust of wind, but the blast also carries a multitude of blossoms, leaves, and sprigs, inflicting 5d6 damage to all creatures in its path. Half of this is bludgeoning damage and half slashing damage. A target can save normally against the wind’s effects, but cannot avoid the damage.

domenica 6 maggio 2018

New Spell: Sanctification

So yesterday someone on Facebook wished that there were a good counterpart to the malediction spell from the Book of the Damned. The idea seemed... damn good. After all, it's not fair that evil priests should have a such powerful tool in their hands, and good priest should not.
There are a few minor things, of course. A malediction essentially sends a good soul to an evil plane, and as some comment pointed out, what’s the sense in sending an evil soul to Heaven? In addition, a good spell should only work on willing targets. So I thought a bit, tinkered a bit, and I remembered how much I would have liked a quicker way to cast atonement in the middle of a fight... and here it is. And I love it. Thanks for suggesting it to me, friends!



Sanctification
School abjuration [good]; Level cleric/oracle 7, paladin 4, shaman 7, spiritualist 6, witch 7
Casting
Casting Time 1 standard action
Components V, S
Effect
Range touch
Target 1 creature touched
Duration 1 minute and instantaneous (see text)
Saving Throw none; Spell Resistance no
Description
Laying your hand on a creature, you utterly purify it from the burden of its past deeds. This functions as atonement, but also assures that the target’s soul goes directly to a good-aligned plane should it die within the next minute. If you are lawful good, souls are sent to Heaven. If you are neutral good, souls are sent to Nirvana. If you are chaotic good, souls are sent to Elysium.
A target killed while under the effect of this spell transforms into a celestial from the appropriate plane with a CR approximately equal to its hit dice. For example, a 10th-level fighter who changed to the neutral good alignment could transform into a movanic deva, while a 7th-level bard who became chaotic good could be changed into a lillend. The new celestial can then choose to return to help the heroes for 1 minute in its new form (treat this as a summon monster spell of the appropriate level). After that, the target can be resurrected only if willing, otherwise it remains a celestial permanently and is removed from the game.

Sanctification counters and dispels malediction.

domenica 29 aprile 2018

New Spell: Detect Devil

Well, this is just a devil-themed variant of the Detect Demon spell, but I think it was needed.

Detect Devil
School divination; Level cleric/oracle 1, inquisitor 1, paladin 1
Casting
Casting Time 1 standard action
Components V, S, DF
Effect
Range 60 ft.
Area cone-shaped emanation
Duration concentration, up to 10 minutes/level (D)
Saving Throw none (see text); Spell Resistance no
Description
You sense the presence of a specific kind of evil—that of devils, their servants, and Hell. The amount of information revealed depends on how long you study a particular area or subject.
1st Round: Presence or absence of creatures with the devilsubtype, creatures possessed by devils, creatures under the effects of spells or spell-like abilities cast by devils, or creatures otherwise tainted by devils. Creatures tainted by devils include tieflings with diabolic heritages, sorcerers with infernalbloodlines, creatures who signed a contract with a devil, or members of a diabolist mystery cult, and those under significant diabolic influence as determined by the GM. This spell does not detect creatures of lawful evil alignment who are not devils or significantly influenced by devils.
Additionally, this spell detects whether or not a portal or similar magical passage leads to Hell.
2nd Round: Number of evil auras shed by creatures with the devilsubtype in the area, as well as the power of the most potent evil aura present. If you are of good alignment, and the strongest evil aura’s strength is overwhelming; if the creature has HD equal to at least twice your character level, you are stunned for 1 round and the spell ends.
3rd Round: The power and location of each aura, and what archdevil, if any, a devil is most closely affiliated with. If an aura is outside your line of sight, you discern the direction but not its exact location. Affiliation to aarchdevil is only revealed when the creature detected is a devil (not merely a creature tainted by a devil). Devils receive a Will saving throw to resist revealing what archdevil they are affiliated with. If the devil succeeds at this saving throw or is not forsworn to aarchdevil, you know only that this aspect of the spell returned no information.
Aside from what is detailed above, this spell otherwise functions similarly to detect evil in terms of aura power, lingering auras, overwhelming auras, and so forth.

sabato 13 gennaio 2018

New Spell Chain: Object Shape

Legendary Games' next book, Legendary Shifters, is now in playtesting, and I see very good stuff on its Google Doc! Maybe some of these new archetypes and the included prestige class are what I always searched for in a true shapeshifter.
In particular I appreciate the option to transform into an object! I created myself a spell chain for this for the Pathfinder Community site a while ago (it was part of an alchemist/wizard shepeshifting Multiclass Archetype, the Master Metamorph), and since the new book's author asked me to see them, here they are!


Object Shape I
School transmutation (polymorph); Level alchemist 2, sorcerer/wizard 2
Casting
Casting Time 1 round
Components V, S, M (a small sample of the chosen substance)
Effect
Range personal
Target you
Duration 1 hour/level (D)

When you cast this spell, you can assume the form of any Small or Medium object made of a material with 0–2 hardness. You gain that hardness while in object form but retain your own hit points. You can see, hear, and smell normally, but you do not need to eat or breathe. Feeling is limited to those sensations that can affect the substance of your body. Damaging the object damages your body too. You can return to your normal state, act, and then return instantly to be an object if you so desire as long as the spell duration is in effect.

Object Shape II
School transmutation (polymorph); Level alchemist 4, sorcerer/wizard 5

This spell functions as object shape I, except that it allows you to assume the form of any Tiny to Large object made of a material with up to hardness 5.

Object Shape III
School transmutation (polymorph); Level alchemist 5, sorcerer/wizard 7

This spell functions as object shape I, except that it allows you to assume the form of any Diminutive to Huge object made of a material with up to hardness 8.

Object Shape IV
School transmutation (polymorph); Level alchemist 6, sorcerer/wizard 9

This spell functions as object shape I, except that it allows you to assume the form of any Diminutive to Huge object made of any material.

mercoledì 10 gennaio 2018

New Spell: Return to Nature

Today I'd like to fill a hole that was left when I wrote the Mogwai race in Flaming Crab Games' Gnomes Vs. Gremlins. In that book, I created the Primal Nature oracle mystery, a variant of Nature that concentrates mostly on rebuking technology. The 9h-level spell for that mystery is Return to Nature... that wasn't included in the book for reasons of space.
So here it is. Now, who wants to use the Primal Nature mystery and my fierce, tiny nature-loving gremlins must not worry any more!

Return to Nature
School transmutation (polymorph); Level druid 9
Casting Time 1 standard action
Components V, S, DF
Range long (400 ft. + 40 ft./level)
Area all technological objects or creatures within a 40-ft.-radius burst
Duration instantaneous
Saving Throw Fort negates; Spell Resistance yes

All technological objects or creatures within this spell’s area change into living natural beings. Objects carried by creatures are affected as well. Artifacts cannot be transmuted. Non-sentient objects or creatures are transmuted to plants of the same size; sentient technological objects or creatures become animals or humanoids, depending on their intelligence and the caster’s choice. Only miracle, wish, or similar magic can restore a transmuted technological object or creature to its previous state.

venerdì 27 ottobre 2017

New Spell: Cleanse Other

Cleanse Other
School evocation; Level cleric/oracle 6, warpriest 6

Casting
Casting Time 1 standard action
Components S, DF

Effect
Range touch
Target creature touched
Duration instantaneous

Description
This spell functions as cleanse, except you can cleanse either yourself or another creature. When cleansing another creature, you can choose to make the spell function as atonement rather than break enchantment. You make this choice at the time of casting.
If used on undead or other creatures healed by negative energy, the spell cleanses with negative energy rather than positive.

sabato 21 ottobre 2017

The Peace Spell Descriptor



To complement my Mahatma class seen in the previous post, here's a list of all Paizo spells (until now) with the peace descriptor.

Peace Spells:
ablative barrier, admonishing ray, calm animals, calm emotions, calm spirit, charitable impulse, command, compel hostility, daze, daze, mass, daze monster, enhanced diplomacy, enthrall, euphoric tranquility, forbid action, greater forbid action, hymn of mercy, hymn of peace, hypnotism, hypnotism, greater, joyful rapture, mantle of calm, marks of forbiddance, miserable pity, oath of peace, pacifist’s curse, peace bond, peacebond, peacebond, greater, peacemaker’s parley, sanctuary, serenity, soothe construct, stay the hand, touch of mercy.