Visualizzazione post con etichetta Kobold Press. Mostra tutti i post
Visualizzazione post con etichetta Kobold Press. Mostra tutti i post

mercoledì 23 ottobre 2019

Tzivad, the Catrider Level 12

And here’s the next part of the Piper build, using the new rules presented here. The dashing hero gains his name by obtaining both panache and a cat to ride (I created the Giant Cat in this blog a while ago): go check it!).
And he also gains a prestige class. Some could be surprised that I chose the Thuvian Alchemist rather than the Brewkeeper, since this character is a merry drunk. Well, it was a hard choice, but I wanted to underline that he is also a healer and uses potions and alcohol as a medicine. Enjoy.
(Beast Leadership feat for kind concession by Kobold Quarterly 18)
This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!

Tzivad, the Catrider CR 12
Piper alchemist (Mixologist) 4/skald (Bacchanal) 7/thuvian alchemist 1
CG humanoid (elf, feyblood)
Init +4; Senses low-light vision, Perception +1

Defense
AC 16, touch 14, flat-footed 12 (+2 armor, +4 Dex)
hp 92 (11d8+1d6+36)
Fort +12, Ref +10, Will +9; +4 bonus vs. bardic performance, as well as all sonic or language-dependent effects; +2 vs. poison, becoming less drunk and passing out
Defensive Abilities uncanny dodge

Offense
Speed 30 ft.
Melee +3 carouser’s retort +16/+11 (1d6+4, 18-20) or fighting tankard +13/+8 (1d4+2) or +3 carouser’s retort/fighting tankard +14/+11/+9
Ranged +1 shortbow +13/+8 (1d6+2, x3)
Special Attacks alcoholic bombs, bomb 8/day (2d6+4 fire, DC 16), rage powers (boasting taunt, staggering drunk), raging song (move action) 23 rounds/day (inspired rage +2, +2 Str/Con; song of urging +11; song of strength +3)
Spell-Like Abilities (CL 12th, concentration +16)
1/day- cause fear (DC 15), charm person (DC 15), goodberry (CL 7th), sleep (DC 15)
Alchemist Extracts Prepared (CL 4th, concentration +8)
2nd Level- fire breath (DC 16), invigorating poison
1st Level- ferment, spirit share, targeted bomb admixture, tears to wine
Skald Spells Known (CL 8th, concentration +12)
3rd Level (3/day)- confusion (DC 18), deep slumber (DC 18), free spirit
2nd Level (5/day)- absurdity (DC 17), allegro, animal trance (DC 17), cure moderate wounds
1st Level (5/day)- cure light wounds, enhance water, goodberry, hideous laughter (DC 16), sleep (DC 16)
0-Level (at will)- daze (DC 15), ghost sound (DC 15), haunted fey aspect, lullaby (DC 15), summon instrument, unwitting ally (DC 15)
Masterpieces Known Ballad of the Glorious Hero

Statistics
Str 12, Dex 18, Con 16, Int 18, Wis 12, Cha 18
Base Atk +8; CMB +9; CMD 23
Traits Accelerated Drinker, Fortified Drinker
Feats Beast Leadership, Brew Potion*, Expanded Spell Kenning, Leaf Singer, Throw Anything*, Two-Weapon Fighting, Weapon Finesse, Weapon Focus (rapier)
Skills Craft (alchemy) +25, Diplomacy +19, Handle Animal +19, Heal +16, Knowledge (nature) +22, Perform (string) +19, Profession (herbalist) +15, Spellcraft +18
Languages Common, Draconic, Dwarven, Elven, Sylvan, Treant
SQ alcoholic alchemy (alchemy crafting +4, alcoholic extracts and potions, identify potions), bardic knowledge +3, discovery (smoke bomb), drunken dancer, fermented fruit, forest slip, healing solution (cure light wounds), lore master 1/day, musical composition, poison use, spell kenning 1/day, swift alchemy
Gear alchemist’s lab (200 gp), alchemist’s suit (30,250 gp), alchemy crafting kit (25 gp), alluring philter (150 gp), apron of the careful chemist (5,200 gp), artistic ale (300 gp), belt of physical might +2 (Str, Con) (10,000 gp), bomb launcher (10 gp), brawler’s brew (150 gp), mwk brewer’s kit (75 gp), +3 carouser’s retort (19,060 gp), dung grenade (100 gp), elven still (7,500 gp), fighting tankard (10,301 gp), headband of mental superiority +2 (16,000 gp), potion of cure serious wounds (750 gp), +1 composite shortbow (+1) (2,450 gp) with 20 arrows (1 gp), 1 slow burn arrow (100 gp) and two tangleshot arrows (40 gp) skald’s kit (37 gp), spirit of wine (5 sp), tankard of the drunken hero (5,300 gp), 5 sp

Ferencfurter, Giant Cat Cohort, Swashbuckler (Wildstrider) 4
N Large magical beast
Init +6; Senses darkvision 60 ft., low-light vision, scent; Perception +7

Defense
AC 18, touch 16, flat-footed 11 (+6 Dex, +1 dodge, +2 natural, –1 size)
hp 67 (8d10+28)
Fort +8, Ref +14, Will +2
Defensive Abilities charmed life 3/day (+2)

Offense
Speed 40 ft.
Melee 2 claws +13 (1d6+4 plus grab), bite +14 (1d8+6)
Space 10 ft.; Reach 5 ft.
Special Attacks deeds (adroit step, derring-do, menacing swordplay, opportune parry and riposte, precise strike, subterfuge, swashbuckler’s initiative), playful, pounce, rake (2 claws +13, 1d6+4)

Statistics
Str 18, Dex 23, Con 16, Int 7, Wis 10, Cha 14
Base Atk +8; CMB +15 (+19 grapple); CMD 29 (33 vs. trip)
Feats Agile Maneuvers, Feral Swashbuckler (claws), Weapon Finesse, Weapon Focus (bite), Weapon Specialization* (bite)
Skills Climb +16, Perception +7, Stealth +13; Racial Modifiers +4 Climb, +4 Stealth
Languages Common (cannot speak)
SQ panache (2), swashbuckler finesse

Special Abilities

Oddly Agile (Ex): A giant cat adds its Dexterity modifier to Climb skill checks rather than its Strength modifier.

Playful (Ex): Whenever a giant cat grabs a creature, it can choose not to inflict any damage to it in a round. When it uses its rake ability on a grappled creature, it can choose to inflict double the listed damage as nonlethal damage.

mercoledì 20 giugno 2018

Espirita De La Feu, The Flaming Priestess Level 1

And here's the first part of my next build in the Sailor series! Shaman was an obliged choice this time for her class. I gave her the Mostly Human trait partly to allow to add cleric fire and abjuration spells to her list. The Glinting Eyes race trait is from Abandoned Arts' Amazing Races: Ifrit! The Miko archetype (without which this build wouldn't have been possible) is from Legendary Games' Asian Archetypes: Magical. The Extra Familiar feat is from Kobold Press' Advanced Feats: The Witch's Brew.


Espirita De La Feu, The Flaming Priestess CR 1
Ifrit shaman (Miko) 1/hierophant 1
Female CG Medium humanoid (human)/outsider (native)
Init +1; Senses low-light vision, darkvision 60 ft., Perception +5
Defense
AC 12, touch 11, flat-footed 11 (+1 armor, +1 Dex)
hp 14 (1d8+2+4)
Fort +2; Ref +1; Will +4.
Defensive Abilities hard to kill; Resist fire 5
Offense
Speed 30 ft.
Melee kumade +0 (1d6, x3)
Special Attacks beast’s fury, mythic power 5/day, surge +1d6, touch of flames 5/day (1d6 damage)
Spell-like Abilities (CL 1st, concentration +3)
1/day- burning hands (DC 13)
Shaman Spells Prepared (CL 1st, concentration +3)
1st Level- burning handsM S (DC 13), detect evil, protection from evil
0th Level- detect magic, guidance, spark (DC 12)
Spirit Flame
Statistics
Str 10, Dex 12, Con 14, Int 10, Wis 14, Cha 15
Base Atk +0; CMB +0; CMD 11
Traits Fiery Glare, Spirit Sense
Feats Alertness, Extra Familiar, Mythic Spell LoreM
Skills Appraise +7, Intimidate +3, Perception +5 (+7 to avoid being surprised or to locate invisible or incorporeal creatures), Sense Motive +5
Languages Common
SQ glinting eyes, mostly human, mythic companion, ofuda, spirit animal, spirit magic
Gear firepowder (3 pouches) (30 gp), kumade (5 gp), padded armor (5 gp), scroll of cure light wounds (50 gp), shaman’s kit (15 gp)

Fuan, Raven Spirit Animal (Sage)
Effective Wizard Level 1
N Tiny animal
Init +2; Senses low-light vision; Perception +6
Defense
AC 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)
hp 7
Fort +1, Ref +4, Will +4
Defensive Abilities improved evasion; Immune fire
Weaknesses vulnerable to cold
Offense
Speed 10 ft., fly 40 ft. (average)
Melee bite +4 (1d3–4)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks beast’s fury, surge 1d6 1/day
Statistics
Str 2, Dex 15, Con 8, Int 6, Wis 15, Cha 7
Base Atk +0; CMB +0; CMD 6
Feats Skill Focus (Perception), Weapon Finesse
Skills Fly +6, Knowledge (planes) + 2, Knowledge (religion) +2, Perception +6
Languages Common
SQ dazzling intellect, sage's knowledge, empathic link, share spells
Special Abilities

Familiar: The master of a raven familiar gains a +3 bonus on Appraise checks.

Kyofu, Raven Spirit Animal (Ambassador)
Effective Wizard Level 1
N Tiny animal
Init +2; Senses low-light vision; Perception +6
Defense
AC 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)
hp 7
Fort +1, Ref +4, Will +4
Defensive Abilities improved evasion; Immune fire
Weaknesses vulnerable to cold
Offense
Speed 10 ft., fly 40 ft. (average)
Melee bite +4 (1d3–4)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks beast’s fury
Statistics
Str 2, Dex 15, Con 8, Int 6, Wis 15, Cha 7
Base Atk +0; CMB +0; CMD 6
Feats Persuasive, Skill Focus (Perception), Weapon Finesse
Skills Intimidate +4, Fly +6, Perception +6
Languages Common
SQ empathic link, enhanced personality, persuasive, share spells
Special Abilities

Familiar: The master of a raven familiar gains a +3 bonus on Appraise checks.