Visualizzazione post con etichetta Sailor Venus. Mostra tutti i post
Visualizzazione post con etichetta Sailor Venus. Mostra tutti i post

sabato 4 agosto 2018

Amina Omneris, Level 20

Here at last is the last part of this build! You may already have noticed that our paladin uses the beauty/love/lust variant channeling: she is more a warrior than a healer, and this is also why I gave her three levels in the Inheritor’s Crusader prestige class, increasing her smiting and courage abilities but not the curative ones. Mythic flair is a champion ability from Legendary Games’ Mythic Hero Handbook.
This post already appeared on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!

Amina Omneris CR 25
Ganzi (valkyrie-blooded) inheritor’s crusader 3/paladin (Chosen One, Oath Against Grotesquery) 17/VMC swashbuckler/champion 10
Female LG outsider (native)
Init +17; Senses darkvision 60 ft., Perception +6
Aura good
Defense
AC 36, touch 25, flat-footed 26 (+11 armor, +5 deflection, +7 Dex, +3 dodge), +20 with smite evil (+30 vs. lawful evil beings)
hp 224 (20d10+60+50)
Fort +29; Ref +27; Will +32. +9 Charisma, +5 resistance, +2 racial vs. polymorph, +2 trait vs. charms and compulsions
Defensive Abilities aura of courage, aura of great courage, aura of resolve, aura of righteousness, beauty unyielding, defy death, destroyer of tyranny, divine grace, force of will, hard to kill, immortal, incredible parry, mythic saves, nimble +3, recuperation, unstoppable; DR 5/evil; Resist acid 5, electricity 5, sonic 5; Immune charm, compulsions, fear; SR 22, 31 vs. transmutation
Offense
Speed 60 ft.
Melee +5 holy sun blade +37/+37/+32/+27 (+39/+39/+34/+29 vs. evil creatures) (1d10+20, 17-20; 2d10+40, 17-20, x3 vs. creatures of the Negative Energy Plane)
Special Attacks aura of justice, channel positive energy (DC 27, 4d6 + channel bonus/penalty +5 vs. charm and fascination), mythic power 23/day, perfect strike, precision, smite evil 7/day (+9/+40, +9/+60 vs. lawful evil beings), sudden attack, surge +1d12, sword against injustice
Spell-Like Abilities (CL 20th, concentration +29)
At will- detect evil
Paladin Spells Prepared (CL 17th, concentration +26)
4th Level- blade of light, break enchantment (DC 22), brightest light, chains of light (DC 22), sacred nimbus
3rd Level- cure moderate wounds, daylight, detect desires, magic circle against evil, prayer
2nd Level- eagle’s splendor, enchantment sight, holy javelin, litany of eloquence, light lance, suppress charms and compulsions
1st Level- bless, cure light wounds, divine favor, grace, knight’s calling (DC 19), sanctuary (DC 19), unbreakable heart
Statistics
Str 17, Dex 24, Con 16, Int 18, Wis 19, Cha 28
Base Atk +20; CMB +23; CMD 40 (50 vs. disarm and sunder with heavy blades)
Traits Birthmark, Demon Smiter
Feats Alertness, Amateur Swashbuckler, Boon Companion, Extra Path AbilityM, Greater Weapon Focus, Iron WillM, Mythic Weapon FinesseM, Weapon FocusM (heavy blades), Weapon SpecializationM (heavy blades)
Skills Acrobatics +27, Diplomacy +32, Intimidate +32, Knowledge (religion) +24, Sense Motive +33, Survival +26
Languages Abyssal, Celestial, Common, Draconic, Infernal, Protean
SQ always a chance, amazing initiative, champion of honor, deeds (dodging panache, precise strike), divine emissary, fleet warrior, ganzi oddity (weaponplay), impossible speed (+100 ft.), lay on hands 15/day (8d6), legendary champion, mercies (dazed, deceived, ensorcelled, frightened, shaken), mythic flair, mythic smite, mythic weapon training (heavy blades), panache (max 9 points), religious mentor, restore true beauty, swashbuckler finesse, swashbuckler weapon training 1
Gear +5 holy sun blade (200,335 gp), belt of physical perfection +4 (64,000 gp), bracelet of silver smite (16,000 gp), 2 flasks of bottled sunlight (400 gp), +5 crusading radiant celestial armor (49,900 gp), gem of brightness (13,000 gp), headband of mental superiority +6 (144,000 gp), necklace of netted stars (42,000 gp), paladin’s kit (11 gp), potion of cure serious wounds (750 gp), radiant panel (12,000 gp), ring of shooting stars (50,000 gp), ring of splendid security (180,000 gp), rod of flaring, greater (24,500 gp), scintillating garment (14,000 gp), staff of charming (17,600 gp), staff of illumination (51,500 gp), 4 gp.

Chandra, Silvanshee Familiar (Emissary) (Wizard Level 20)
Male NG Tiny outsider (agathion, extraplanar, good)
Init +6; Senses darkvision 60 ft., low-light vision; Perception +10
Defense
AC 24, touch 14, flat-footed 22 (+2 Dex, +10 natural, +2 size)
hp 112
Fort +13, Ref +8, Will +13; +4 vs. poison
Defensive Abilities improved evasion, share will; DR 5/evil or silver; Immune electricity, petrification; Resist cold 10, sonic 10; SR 25
Offense
Speed 30 ft., fly 90 ft. (good)
Melee bite +24 (1d3–4), 2 claws +24 (1d2–4)
Special Attacks emissary’s smite, heroic strength, pounce
Spell-Like Abilities (CL 2nd; concentration +3)
Constant—know direction, speak with animals
At will—dancing lights, guidance, prestidigitation, stabilize
1/day—dimension door (self plus 5 lbs. of objects only)
1/week—commune (6 questions, CL 12th)
Statistics
Str 3, Dex 15, Con 12, Int 15, Wis 12, Cha 13
Base Atk +20; CMB +20; CMD 26 (30 vs. trip)
Feats Improved Initiative, Weapon FinesseB
Skills Acrobatics +25, Climb +7, Fly +6, Knowledge (arcana) +7, Knowledge (nobility) +4, Knowledge (religion) +25, Knowledge (planes) +7, Perception +10, Sense Motive +24, Stealth +19; Racial Modifiers +4 Acrobatics, +4 Perception, +4 Stealth
Languages Abyssal, Celestial, Draconic, Infernal, Sylvan; speak with animals, truespeech
SQ cat’s luck, change shape (cat, beast shape II),  flight, inspiring word 1/day, lay on hands (1d6, 1/day, always as a 2nd-level paladin), lay on paws, spectral mist
Special Abilities
Cat’s Luck (Su) Chandra adds his Charisma modifier as a luck bonus on all his saving throws. Once per day as a standard action, he can also grant this bonus to one ally within 30 feet for 10 minutes.
Heroic Strength (Su) Once per day, Chandra can grant himself a +8 enhancement bonus to Strength for 1 minute.
Inspiring Word (Sp): As a standard action, Chandra can speak an inspiring word to a creature within 30 feet. That creature receives a +2 morale bonus on attack rolls, skill checks, ability checks, and saving throws for 10 rounds.
Spectral Mist (Su) Chandra can assume an eerie, mist-like form roughly the size and shape of a cat. This ability has the same effect as a gaseous form spell, except Chandra retains his own DR and supernatural abilities and can move at his normal speed. He can remain in mist form up to 5 minutes per day. This duration does not have to be consecutive, but it must be used in 1-minute increments.

domenica 29 luglio 2018

Amina Omneris, Level 12 & Thanks To My Supporters!

Third part of the build! This post already appeared on my Patreon page. If you wish to see stuff in advance and have access to other nice rewards, please consider donating!
Also, since this is the last post of the month, it’s time to thank my patrons who donate at least $3 a month. So, thank you very much to:

S L Hall
Zabor
stereofm

Amina Omneris CR 15
Ganzi (valkyrie-blooded) paladin (Chosen One, Oath Against Grotesquery) 12/VMC swashbuckler/champion 6
Female LG outsider (native)
Init +11; Senses darkvision 60 ft., Perception +4
Aura good
Defense
AC 25, touch 16, flat-footed 19 (+9 armor, +5 Dex, +1 dodge), +12 with smite evil (+18 vs. lawful evil beings)
hp 124 (12d10+24+30)
Fort +16; Ref +15; Will +16. +6 Charisma, +2 racial vs. polymorph, +2 trait vs. charms and compulsions
Defensive Abilities aura of courage, aura of resolve, beauty unyielding, divine grace, force of will, hard to kill, mythic saves, nimble +1, recuperation; Resist acid 5, electricity 5, sonic 5; Immune charm, fear; SR 23 vs. transmutation
Offense
Speed 30 ft.
Melee +3 allying bastard sword +25/+25/+20 (1d10+12, 17-20)
Special Attacks aura of justice, channel positive energy (DC 22, 3d6 + channel bonus/penalty +3 vs. charm and fascination), mythic power 15/day, perfect strike, precision, smite evil 4/day (+6/+24, +6/+36 vs. lawful evil beings), sudden attack, surge +1d8
Spell-Like Abilities (CL 12th, concentration +18)
At will- detect evil
Paladin Spells Prepared (CL 9th, concentration +15)
3rd Level- angelic aspect, daylight
2nd Level- enchantment sight, litany of eloquence, light lance, suppress charms and compulsions
1st Level- bless, cure light wounds, grace, sanctuary (DC 17)
Statistics
Str 15, Dex 20, Con 14, Int 11, Wis 14, Cha 22
Base Atk +12; CMB +14; CMD 29 (35 vs. disarm and sunder with heavy blades)
Traits Birthmark, Demon Smiter
Feats Alertness, Greater Weapon Focus, Mythic Weapon FinesseM, Weapon FocusM (heavy blades), Weapon SpecializationM (heavy blades)
Skills Diplomacy +24, Sense Motive +23
Languages Celestial, Common
SQ always a chance, amazing initiative, divine emissary, fleet warrior, ganzi oddity (weaponplay), lay on hands 11/day (6d6), mercies (dazed, deceived, ensorcelled, shaken), mythic smite, mythic weapon training (heavy blades), religious mentor, swashbuckler finesse, swashbuckler weapon training 1
Gear +3 allying bastard sword (32,335 gp), belt of physical perfection +2 (16,000 gp), celestial armor (22,400 gp), effortless lace (2,500 gp), headband of mental prowess +2 (Wis, Cha) (10,000 gp), paladin’s kit (11 gp), 2 potions of cure serious wounds (1,500 gp), staff of radiance (23,200 gp), 14 gp.

Chandra, Silvanshee Familiar (Emissary) (Wizard Level 12)
Male NG Tiny outsider (agathion, extraplanar, good)
Init +6; Senses darkvision 60 ft., low-light vision; Perception +10
Defense
AC 21, touch 14, flat-footed 19 (+2 Dex, +7 natural, +2 size)
hp 62
Fort +9, Ref +6, Will +9; +4 vs. poison
Defensive Abilities improved evasion, share will; DR 5/evil or silver; Immune electricity, petrification; Resist cold 10, sonic 10; SR 17
Offense
Speed 30 ft., fly 90 ft. (good)
Melee bite +16 (1d3–4), 2 claws +16 (1d2–4)
Special Attacks emissary’s smite, heroic strength, pounce
Spell-Like Abilities (CL 2nd; concentration +3)
Constant—know direction, speak with animals
At will—dancing lights, guidance, prestidigitation, stabilize
1/day—dimension door (self plus 5 lbs. of objects only)
1/week—commune (6 questions, CL 12th)
Statistics
Str 3, Dex 15, Con 12, Int 11, Wis 12, Cha 13
Base Atk +12; CMB +12; CMD 18 (22 vs. trip)
Feats Improved Initiative, Weapon FinesseB
Skills Acrobatics +11, Climb +7, Fly +6, Knowledge (arcana) +5, Knowledge (religion) +15, Knowledge (planes) +5, Perception +10, Stealth +19; Racial Modifiers +4 Acrobatics, +4 Perception, +4 Stealth
Languages Celestial, Draconic, Infernal; speak with animals, truespeech
SQ cat’s luck, change shape (cat, beast shape II),  flight, inspiring word 1/day, lay on hands (1d6, 1/day, always as a 2nd-level paladin), lay on paws, spectral mist
Special Abilities
Cat’s Luck (Su) Chandra adds his Charisma modifier as a luck bonus on all his saving throws. Once per day as a standard action, he can also grant this bonus to one ally within 30 feet for 10 minutes.
Heroic Strength (Su) Once per day, Chandra can grant himself a +8 enhancement bonus to Strength for 1 minute.
Inspiring Word (Sp): As a standard action, Chandra can speak an inspiring word to a creature within 30 feet. That creature receives a +2 morale bonus on attack rolls, skill checks, ability checks, and saving throws for 6 rounds.
Spectral Mist (Su) Chandra can assume an eerie, mist-like form roughly the size and shape of a cat. This ability has the same effect as a gaseous form spell, except Chandra retains his own DR and supernatural abilities and can move at his normal speed. He can remain in mist form up to 5 minutes per day. This duration does not have to be consecutive, but it must be used in 1-minute increments.