domenica 31 luglio 2022

Il Raduno dei Sei on/su Amazon


 So I… er… self-published a book.

Do you know when I rambled about “my unpublished novels”? This is the first of them, written a LONG time ago, and I found the courage to send it in the world at last.

It’s manga-influenced, literature-influenced, and RPG-based. I used AD&D 2E, but a series of posts with Pathfinder conversions do exist. It’s in Italian, but if someone could help me translating it I could think about an English version. It’s the first of a series, but the following one already exist, ready to be released if people like this one.

Tomorrow I will put a little something about it on my Patreon page. If the sales go well, I could put out more stuff.

Do be indulgent with it.


Allora… ehm… ho autopubblicato un libro.

Sapete quando blateravo dei miei “romanzi non pubblicati”? Questo è il primo, scritto MOLTO tempo fa, che finalmente ho trovato il coraggio di divulgare.

È pieno d’influenze letterarie e di manga, e basato sui giochi di ruolo (AD&D seconda edizione, ma qui sul blog ci sono anche tantissimi post di conversione a Pathfinder prima e seconda edizione). È in italiano, ma se trovassi qualcuno per aiutarmi a tradurlo potrei pensare a una versione inglese. È il primo di una serie, ma i successivi volumi esistono già e potrei pubblicarli se le vendite di questo vanno bene.

Domani metterò del materiale esclusivo sul mio Patreon riguardo a quest’ambientazione. Se ha successo, potrebbe essercene dell’altro.

Vi prego, abbiate pietà…

Il raduno dei Sei


sabato 30 luglio 2022

Just a Second #19: Inquisitor Doctrine is out!

Just a Second #19: Inquisitor Doctrine is my latest booklet for Legendary Comics. Its contents were part of Legendary Inquisitors. This brief attempt converts the PF1 Inquisitor into a clerical doctrine for PF2.

Please look at it and wait for the exclusive patron content tomorrow on my Patreon page 

mercoledì 27 luglio 2022

Minos Bonifar (Oracle/Rogue), Level 19

 Almost done!

This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!


Minos Bonifar CR 22 MR 6

Dhampir oracle 18 (Spirit Guide)/unchained rogue 1 (Dreamthief)/bound 6

CN Medium humanoid (dhampir)

Init +16; Senses darkvision 60 ft., low-light vision; Perception +29/+30


Defense

AC 33, touch 21, flat-footed 27 (+7 armor, +5 deflection, +6 Dex, +5 natural). +4 insight bonus during surprise rounds and when otherwise unaware of an attack

hp 164 (19d8+57+18)

Fort +9, Ref +14, Will +16. +4 insight during surprise rounds and when otherwise unaware of an attack; +4 profane vs. positive and negative energy effects; +2 racial vs. disease and mind-affecting effects

Defensive Abilities force of will, hard to kill, improved uncanny dodge, mythic saves, negative energy affinity, recuperation, resist level drain, uncanny dodge

Weaknesses light sensitivity


Offense

Speed 30 ft.

Melee +3 sharding heartswood spear +20/+15/+10 (1d8+6, x3) or +22/+22/+17/+12 (1d8+5, x3/1d8) with Spear Dancing Style; +2 seeking sharding wooden stake +21/+16/+11 (1d4+4)

Ranged +3 sharding heartswood spear +24 (1d8+5, x3) or +2 seeking wooden stake +21 (1d4+4)

Special Attacks ancestral weapon 18 min/day (+2, ghost touch), bleeding wounds (4 points of bleeding damage per round, DC 15), dreamstrike (horrifying strike, DC 17, shaken for 1d4 rounds), fangs (1d3), ghost blade (5 rounds), mythic power 15/day, surge +1d8, undead servitude 10/day (DC 26)

Oracle Spells Known (CL 18th; concentration +25)

9th Level (3/day)- astral projectionS, energy drain, wail of the bansheeM (DC 26)

8th Level (5/day)- divine vessel, horrid wiltingM (DC 25), mass inflict critical wounds (DC 25), symbol of death (DC 25), visionS

7th Level (7/day)- control undeadM (DC 24), destruction (DC 24), ethereal jauntS, mass inflict serious wounds, repulsion (DC 24), umbral strike (DC 24)

6th Level (7/day)- blade barrier (DC 23), circle of deathM (DC 23), cold ice strike (DC 23), greater heroismS, mass inflict moderate wounds (DC 23), speak with soul (DC 23)

5th Level (7/day)- call spirit (DC 22), major curse (DC 22), mass inflict light wounds (DC 22), slay livingM (DC 22), telekinesisS (DC 22), undeath ward (DC 22), wall of ectoplasm (DC 22)

4th Level (7/day)- blood crow strike, fearM (DC 21), greater infernal healing (DC 21), inflict critical wounds (DC 21), speak with haunt (DC 21), spiritual allyS, wall of bone

3rd Level (8/day)- animate deadM, black sword of war (DC 20), dark-light (DC 20), deeper darkness, heroismS, inflict serious wounds, speak with dead (DC 20)

2nd Level (8/day)- darkness, death knell (DC 19), deathwine, false lifeM, inflict moderate wounds (DC 19), lesser animate dead, spiritual weaponS, transmute wine to blood

1st Level (8/day)- cause fearM (DC 18), deathwatch, detect undead, doom (DC 18), infernal healing (DC 18), inflict light wounds (DC 18), murderous crow, unseen servantS

0-Level (at will)- bleed (DC 17), create water, detect magic, grasp, guidance, read magic, resistance, sotto voce (DC 17), vigor

Mystery Bones; Spirit Ancestors


Statistics

Str 14, Dex 22, Con 16, Int 16, Wis 20, Cha 24

Base Atk +13; CMB +15 (+17 with grapple); CMD 31

Traits House of Green Mothers Pupil, Final Embrace

Feats Blood Drinker (humans), Brew Potion*, Command UndeadM*, Diverse Palate, Familiar Bond, Improved FamiliarM, Improved Familiar Bond, Spear Dancing Spiral, Spear Dancing Style, Stealthy*, Two-Weapon Fighting, Undead Master, Weapon Finesse*, Weapon FocusM (spear)

Skills Bluff +13, Craft (alchemy) +35, Disable Device +29, Escape Artist +14, Intimidate +29, Knowledge (dungeoneering) +13, Knowledge (nature) +13, Knowledge (religion) +31, Perception +29/+30, Sense Motive +27, Spellcraft +7, Stealth +42, Use Magic Device +11

Languages Common, Elven, Necril, Undercommon

SQ alignment insight, amazing initiative, ancestors’ council 8/day, bonded spirit (ancestors, bones, dark tapestry, juju, lore, occult, shadow, slums, tribe), bound path (eldritch wish), dreamshard focus (Fear), mythic hex (cauldron), mythic major hex (witch’s brew, 3 potions), oracle curse (powerless prophecy), overcome curse, purifier, secrets of the multiverse +6, trapfinding +1

Gear alchemical blood (40 gp), amulet of natural armor +5 (50,000 gp), amulet of reverse incantation (20,000 gp), belt of physical perfection +4 (64,000 gp), +3 sharding heartswood spear (128,302 gp), cauldron of brewing (3,000 gp), headband of mental superiority +4 (64,000 gp), lenses of darkness (12,000 gp), oracle’s kit (9 gp), portable alchemist’s lab (75 gp), prophetic paraphernalia (2,000 gp), raven bracers (16,600 gp), ring of protection +5 (50,000 gp), robe of bones (2,400 gp), spiritualist rings (70,000 gp), +5 deathless trapwarding spiritwalk armor (70,160 gp), staff of necromancy (82,000 gp), +2 seeking sharding wooden stake (50,300 gp), 114 gp


Rigil, Mythic Nosoi Familiar (Prankster)

Effective Wizard Level 19

N Tiny outsider (extraplanar, mythic, psychopomp)

Init +3; Senses darkvision 60 ft., low-light vision, spiritsense; Perception +23


Defense

AC 26, touch 26, flat-footed 23 (+3 Dex, +11 natural, +2 size)

hp 82

Fort +7, Ref +11, Will +12

DR 5/adamantine and epic; Immune death effects, disease, poison; Resist cold 10, electricity 10


Offense

Speed 20 ft., fly 50 ft. (good)

Melee bite +18 (1d3+3)

Space 2-½ ft.; Reach 0 ft.

Special Attacks haunting melody, mythic powerM 1/day, surgeM +1d6

Spell-Like Abilities (CL 3rd; concentration +6)

At will—ghost sound (CL 19th, DC 13), invisibility (self only), mage hand (CL 19th), prestidigitation (CL 19th)

3/day—speak with dead (6 questions, CL 12th)

1/day—hide from undead (DC 14), sound burst (DC 15)


Statistics

Str 8, Dex 16, Con 12, Int 15, Wis 13, Cha 16

Base Atk +13; CMB +14 (+18 with dirty trick); CMD 23 (25 vs. dirty trick)

Feats Alertness, Greater Dirty Trick*, Improved Dirty Trick*, Weapon FinesseM

Skills Bluff +18, Disguise +18, Fly +17, Knowledge (history) +7, Knowledge (planes) +7, Perception +23, Profession (scribe) +7, Sense Motive +23, Stealth +33

Languages Abyssal, Celestial, Common, Infernal

SQ autonomous link, change shape (raven or songbird [same statistics], beast shape II), glib comedy, mask alignmentM, mutable appearanceM, speak with master, spirit touch, unreliable narrator


Special Abilities


Haunting Melody (Su) A nosoi’s song has the power to grip the spirits of those that hear it. All living and undead creatures within a 60-foot spread must succeed at a DC 14 Will saving throw or be fascinated. A creature that successfully saves is not subject to that nosoi’s song for 24 hours. This effect continues for as long as the nosoi sings and for 1 round thereafter. A nosoi can sing for a number or rounds per day equal to twice its Hit Dice. This is a sonic mind-affecting charm effect. This ability can affect undead creatures, even though the undead subtype makes such creatures immune to mind-affecting effects (though undead creatures with immunity to mind-affecting effects from a source other than their creature type are still immune). The save DC is Charisma-based.


Mask AlignmentM (Godling) (Su) When you are  targeted with an effect that detects alignment or with any alignment-based effect, you can automatically identify the effect by attempting a Spellcraft check and expend one use of mythic power to mask your alignment as an immediate action. You can choose to emulate a different aura of your choice or to radiate no alignment aura. This affects only alignment detection, not effects that cause harm or are otherwise based on alignment. This effect lasts until you dismiss it or change your alignment aura again.


Mutable AppearanceM (Su): At 1st tier, the adaptable hero can alter the appearance of his form and gear. This acts as an at-will disguise self spell-like ability, except this is a transmutation effect and not an illusion. This still does not alter the abilities or mechanics of his form or equipment. Any attempt to dispel this spell-like ability takes a penalty equal to the hero’s mythic tier.