mercoledì 13 luglio 2022

Minos Bonifar (Oracle/Rogue), Level 7

 And he gets his familiar…

This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!


Minos Bonifar CR 7

Dhampir oracle 6 (Spirit Guide)/unchained rogue 1 (Dreamthief)

CE Medium humanoid (dhampir)

Init +9; Senses darkvision 60 ft., low-light vision; Perception +6/+7


Defense

AC 19, touch 15, flat-footed 14 (+4 armor, +5 Dex)

hp 35 (7d8)

Fort +2, Ref +9, Will +5. +2 racial vs. disease and mind-affecting effects

Defensive Abilities negative energy affinity, resist level drain, uncanny dodge

Weaknesses light sensitivity 


Offense

Speed 30 ft.

Melee +1 heartseeker spear +6 (1d8+1, x3) or wooden stake +9 (1d4)

Ranged +1 heartseeker spear +11 (1d8+1, x3) or wooden stake +9 (1d4)

Special Attacks bleeding wounds (2 points of bleeding damage per round, DC 15), dreamstrike (horrifying strike, DC 14, shaken for 1d4 rounds), fangs (1d3)

Oracle Spells Known (CL 6th; concentration +10)

3rd Level (4/day)- animate deadM, heroismS, inflict serious wounds, speak with dead (DC 17)

2nd Level (6/day)- false lifeM, inflict moderate wounds (DC 16), lesser animate dead, spiritual weaponS, transmute wine to blood

1st Level (7/day)- cause fearM (DC 15), detect undead, doom (DC 15), infernal healing (DC 15), inflict light wounds (DC 15), murderous crow, unseen servantS

0-Level (at will)- bleed (DC 14), detect magic, grasp, guidance, read magic, resistance, sotto voce (DC 14)

Mystery Bones; Spirit Ancestors


Statistics

Str 10, Dex 20, Con 10, Int 12, Wis 11, Cha 19

Base Atk +4; CMB +4 (+6 with grapple); CMD 19

Traits House of Green Mothers Pupil, Final Embrace

Feats Blood Drinker (humans), Familiar Bond, Improved Familiar Bond, Stealthy*, Weapon Finesse*, Weapon Focus (spear)

Skills Bluff +10, Craft (alchemy) +17, Disable Device +16, Escape Artist +11, Intimidate +14, Knowledge (religion) +11, Perception +6/+7, Sense Motive +4, Spellcraft +5, Stealth +17, Use Magic Device +8

Languages Common, Necril

SQ bonded spirit (ancestors, bones, dark tapestry, juju, lore, occult, shadow, slums, tribe), dreamshard focus (Fear), intercessor, oracle curse (powerless prophecy), trapfinding +1

Gear belt of incredible dexterity (4,000 gp), cauldron of brewing (3,000 gp), headband of alluring charisma +2 (4,000 gp), +2 leather armor (4,160 gp), oracle’s kit (9 gp), portable alchemist’s lab (75 gp), +1 heartseeker spear (8,302 gp), wooden stake, 8 gp


Rigil, Raven Familiar (Prankster)

Effective Wizard Level 7

N Tiny animal
Init +2; Senses low-light vision; Perception +15

Defense
AC 18, touch 14, flat-footed 16 (+2 Dex, +4 natural, +2 size)
hp 17

Fort +1, Ref +6, Will +7


Offense
Speed 10 ft., fly 40 ft. (average)
Melee bite +8 (1d3–4)
Space 2-½ ft.; Reach 0 ft.

Spell-Like Abilities (CL 7th, concentration +5)

At will- ghost sound (DC 8), mage hand, prestidigitation


Statistics
Str 2, Dex 15, Con 8, Int 9, Wis 15, Cha 7
Base Atk +4; CMB +4 (+8 vs.dirty trick); CMD 10 (12 vs.dirty trick)
Feats Improved Dirty Trick, Skill Focus (Perception), Weapon Finesse
Skills Fly +6, Perception +9
Languages Common

SQ autonomous link, glib comedy, speak with animals of its kind, speak with master
Special Abilities

Familiar The master of a raven familiar gains a +3 bonus on Appraise checks.

Nessun commento:

Posta un commento