sabato 29 febbraio 2020

Mythic Spell: Balance of Suffering

First of a mini-series of random missing mythic spells!
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Mythic Balance of Suffering
The damage inflicted to the primary target and cured to the secondary target increases to 18d6 points of damage + 2 points per caster level. The spell also cures all ability damage suffered by the secondary target, and inflicts an equal ability damage to the primary target with a failed saving throw. The target chooses what type of ability damage is cured.
Augmented: With a failed saving throw, the spell transfers one negative condition from the primary target to the secondary target for each additional use of mythic power spent.

mercoledì 26 febbraio 2020

Fused Companion (New Mythic Path Ability)

This new path ability can and will be used by the hunter build that I created in the latest post, and will be loved by every character with both a familiar and an animal companion!
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3rd-Tier Abilities
Fused Companion (Archmage, Guardian, Hierophant, Su): You can expend one use of mythic power to merge two companion creatures (like a familiar and an animal companion) into one, creating an amalgam of the two, for a number of minutes equal to 10 x your mythic tier. If the amalgam you create matches an existing creature (like a griffon, hippogriff, or the like), your amalgamated companion uses the stats of a monstrous companion of that type; otherwise, it you must calculate its stats applying the amalgam template (from Green Ronin’s Advanced Bestiary).

domenica 23 febbraio 2020

Fhago, the Panther Knight

This is the vanilla P1 version of the Forest Knight that I created on this blog for my son with the Champion of the Spheres system!
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Fhago, the Panther Knight
Half-elf hunter (Divine Hunter) 1/guardian 1
NG Medium humanoid (elf, human)
Init +3; Senses low-light vision, Perception +9

Defense
AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 14 (1d8+1+5)
Fort +3, Ref +5, Will +3. +2 racial bonus vs. enchantment spells and effects.
Defensive Abilities hard to kill; Immune sleep

Offense
Speed 30 ft.
Melee longsword +3 (1d8+3, 19-20) or shortsword +3 (1d6+3, 19-20)
Ranged longbow +4 (1d8, x3)
Special Attacks beast’s fury, mythic power 5/day, surge +1d6
Hunter Spells Known (CL 1st, concentration +4)
1st Level (2/day)- cure light wounds, magic fang
0-Level (at will)- detect poison, flare (DC 13), guidance, resistance

Statistics
Str 10, Dex 16, Con 13, Int 10, Wis 16, Cha 12
Base Atk +0; CMB +0; CMD 13
Traits Born Free, Elven Serenity
Feats Skill Focus* (Knowledge-nature), Weapon FinesseM
Skills Handle Animal +5/+7, Heal +7, Knowledge (nature) +7, Perception +9, Ride +7, Survival +7
Languages Common, Elven
SQ animal companion (panther), animal focus 1 min/day, fast healing, fey thoughts (Diplomacy, Perform), nature training, wild empathy +3
Gear hunter’s kit (15 gp), leather armor (10 gp), longbow (75 gp) with 20 arrows (1 gp) and 5 thistle arrows (5 gp), longsword (15 gp), shortsword (10 gp), 9 gp

Panther Animal Companion (Elemental Companion)
Equivalent Druid Level 1
N Small animal (air)
Init +5; Senses low-light vision, scent; Perception +5 (with falcon AF)

Defense
AC 17, touch 16, flat-footed 12  (+5 Dex, +1 natural, +1 size)
hp 11 (2d8+2)
Fort +4, Ref +8, Will +1

Offense
Speed 51 ft.
Melee bite +7 (1d4+1 plus trip), 2 claws +7 (1d2+1)

Statistics
Str 12, Dex 21, Con 13, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +1; CMD 16 (20 vs. trip)
Feats Weapon Finesse
Skills Acrobatics +9, Stealth +9
SQ link, share spells
Tricks combat training (attack, come, defend, down, guard, heel), stay

sabato 22 febbraio 2020

Subdomains for Psychopomp Ushers

While I was creating my psychopomp-powered heroes, it dawned that ushers have not a complete list of subdomains granted in P1. Until now, that is.
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Atropos: Fate, Imagination, Night, Psychopomp
Barzahk: Exploration, Memory, Portal, Psychopomp, Solitude
Ceyannan: Family, Home, Psychopomp, Self-Realization, Solitude, Souls
Dammar: Imagination, Medicine, Psychopomp, Purity, Resurrection
Imot: Fate, Legislation, Psychopomp, Seasons, Wards
Mother Vulture: Cannibalism, Martyr, Psychopomp, Rage, Resurrection
Mrtyu: Ancestors, Captivation, Duels, Love, Psychopomp, Tactics
Narakaas: Divine, Language, Legislation, Psychopomp, Rites, Shadow
Phlegyas: Alchemy, Ancestors, Memory, Psychopomp, Toil
Saloc: Ancestors, Education, Psychopomp, Revolution, Self-Realization, Thought
Teshallas: Alchemy, Divine, Medicine, Psychopomp, Restoration, Venom
The Pale Horse: Flotsam, Flowing, Psychopomp, Rivers, Trade
Vale: Ancestors, Aristocracy, Family, Leadership, Memory, Psychopomp
Vavaalrav: Loss, Petrification, Psychopomp, Purity, Souls
Vonymos: Arson, Catastrophe, Heroism, Psychopomp, Storms

mercoledì 19 febbraio 2020

Tyger Peace, Level 20

Last part of the last build- next time, new things wait for us!
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Tyger Peace, Gentle Giant CR 25
Human bloodrager (Blood-Knuckled Rowdy, Primalist) 10/stalwart defender 10/champion 10
LG Medium humanoid (human)
Init +14; Senses Perception +3

Defense
AC 43, touch 24, flat-footed 29 (+8 armor, +5 dodge, +5 deflection, +4 Dexterity, +5 natural, +6 shield)
hp 334 (10d10+10d12+140+20+50)
Fort +19; Ref +10; Will +11. +4 on Fort vs. nonlethal damage from hot or cold environments or to resist damage from suffocation (Endurance)
Defensive Abilities blood sanctuary, clear mind, fearless defense, ferocity, force of will, hard to kill, immortal, improved uncanny dodge, lesser psychopomp totem, mighty resilience, mythic saves, recuperation, uncanny dodge, unstoppable; DR 6/-

Offense
Speed 30 ft.
Melee +5 disrupting unarmed strike +37/+32/+27/+22 (1d10+17) or +5 brawling disrupting furious smashing cestus +35/+30/+25/+20 (1d8+18)
Special Attacks bloodrage/defensive stance 67 rounds/day, frightful charge (10 rounds), ghost strike, groundshaker (DC 28), hand-to-hand training, last word, mythic power 23/day, mythic rage, smash +23 (1d4+4), sudden attack, surge +1d12
Bloodrager Spells Known CL 7th; concentration +8)
3rd Level (1/day)- force punch (DC 14)
2nd Level (1/day)- bone fists, bull’s strength, false life, ironskin
1st Level (3/day)- chill touch (DC 12), shield, stone fist, stone throwing, true strike
Bloodline Undead

Statistics
Str 26, Dex 19, Con 24, Int 13, Wis 16, Cha 13
Base Atk +20; CMB +33; CMD 46
Traits Bullied, Honest
Feats Ascetic Form, Ascetic Strike, Ascetic Style*, Combat Style Master*, Dodge, Endurance*, Eschew Materials*, Improved Shield Bash, Improved Unarmed StrikeM*, Power AttackM, Pummeling Style, Shield FocusM, Stalwart Restraint, Toughness*, Two-Weapon FightingM, Upsetting Shield Style, Weapon FocusM* (monk weapons)
Skills Climb +28, Handle Animal +20, Intimidate +20, Knowledge (arcana) +20, Sense Motive +26, Survival +22
Languages Common, Infernal
SQ amazing initiative, blood casting, legendary hero, mobile defense, mythic weapon training (monk weapons), psychopomp totem, visionary commander
Gear amulet of natural armor +5 (50,000 gp), belt of physical perfection +6 (144,000 gp), bloodrager’s kit (9 gp), +5 disrupting bodywrap of mighty strikes (147,000 gp), bracelets of stone (26,760 gp), +5 brawling deathless impervious studded leather armor (100,175 gp), +5 determination buckler (55,155 gp), +5 brawling disrupting furious smashing cestus (200,305 gp), juggernaut’s pauldrons (40,000 gp), 2 potions of cure moderate wounds (600 gp), greater ring of inner fortitude (66,000 gp), ring of protection (50,000 gp)

domenica 16 febbraio 2020

Tyger Peace, Level 12

Third and penultimate part of the build! The gentle giant becomes a prestigious defender!
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yger Peace, Gentle Giant CR 15
Human bloodrager (Blood-Knuckled Rowdy, Primalist) 10/stalwart defender 2/champion 6
LG Medium humanoid (human)
Init +6; Senses Perception +3

Defense
AC 26, touch 12, flat-footed 24 (+11 armor, +2 dodge, +3 shield)
hp 174 (10d10+2d12+60+12+30)
Fort +13; Ref +4; Will +7. +4 on Fort vs. nonlethal damage from hot or cold environments or to resist damage from suffocation (Endurance)
Defensive Abilities blood sanctuary, force of will, hard to kill, lesser psychopomp totem, mythic saves, recuperation

Offense
Speed 30 ft.
Melee unarmed strike +20/+15/+10 (1d10+9) or +3 brawling cestus +23/+18/+13 (1d8+12)
Special Attacks bloodrage/defensive stance 47 rounds/day, frightful charge (6 rounds), ghost strike, groundshaker (DC 22), hand-to-hand training, mythic power 15/day, mythic rage, smash +13 (1d4+3), sudden attack, surge +1d8
Bloodrager Spells Known CL 7th; concentration +8)
3rd Level (1/day)- force punch (DC 14)
2nd Level (1/day)- bone fists, bull’s strength, false life, ironskin
1st Level (3/day)- chill touch (DC 12), shield, stone fist, stone throwing, true strike
Bloodline Undead

Statistics
Str 22, Dex 11, Con 20, Int 11, Wis 16, Cha 13
Base Atk +12; CMB +22; CMD 28
Traits Bullied, Honest
Feats Ascetic Form, Ascetic Strike, Ascetic Style*, Combat Style Master*, Dodge, Endurance*, Eschew Materials*, Improved Unarmed StrikeM*, Power AttackM, Pummeling Style, Stalwart Restraint, Toughness*, Weapon FocusM* (monk weapons)
Skills Climb +22, Handle Animal +15, Intimidate +15, Knowledge (arcana) +14, Survival +17
Languages Common
SQ amazing initiative, blood casting, mythic weapon training (monk weapons), psychopomp totem
Gear belt of physical might +4 (Str, Con) (40,000 gp), bloodrager’s kit (9 gp), +4 deathless nimble agile breastplate (26,550 gp), +2 buckler (4,155 gp), +3 brawling cestus (32,305 gp), greater talisman of warrior’s courage (4,500 gp), potion of cure moderate wounds (300 gp), 181 gp