mercoledì 31 maggio 2023

Romita Durapetra, Forgepriest Level 16

…and then she goes mythic!

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Romita Durapetra CR 16

Dwarf warpriest 12 (Forgepriest)/ulfen guard 4/champion 1

LG Medium humanoid (dwarf)

Init +0; Senses darkvision 60 ft., Perception +24/+26

Aura Good


Defense

AC 23, touch 10, flat-footed 23 (+13 armor); +4 dodge vs. monsters of the giant subtype

hp 180 (12d8+4d10+96+5)

Fort +15, Ref +5, Will +15; +2 racial bonus vs. poison, spells, and spell-like abilities, +2 sacred bonus vs. fear and emotion effects (magic medal)

Defensive Abilities armor of earth, guarded thoughts, hard to kill, sacred armor +2; DR 3/—; Resist fire 5


Offense

Speed 20 ft.

Melee hearthhammer +26/+21/+16 (1d10+12, x3)

Ranged +2 sonic boom musket +16 (1d8+2 +1d6 sonic, x4)

Special Attacks mythic power 5/day, mythic rage, priceless blade, rage 21 rounds/day, rage powers (intimidating glare*, lesser celestial totem), sacred weapon +3 (1d10), sudden attack, surge +1d6

Warpriest Spells Prepared (CL 12th; concentration +17)

4th Level- blessing of fervor, divine power, forceful strike (DC 19), holy smite (DC 19)

3rd Level- badger’s ferocity, deadly juggernaut, keen edge, storm of blades, versatile weapon

2nd Level- bear’s endurance, heat metal, instant armor, spear of purity (DC 17), shatter, stalwart resolve

1st Level- burning disarm (DC 16), detect evil, divine favor, jury-rig, magic weapon, protection from evil, weapons against evil

0-Level- detect magic, guidance, light, mending, resistance


Statistics

Str 22, Dex 10, Con 20, Int 14, Wis 20, Cha 12

Base Atk +13; CMB +19; CMD 29 (33 vs. bull rush or trip while standing on solid ground)

Traits Faith in the One, Zest for Battle

Feats Blessed Hammer, Cleave, Craft Magic Arms and Armor*, Exotic Weapon Proficiency* (firearms), Extra Rage, Furious Spell, Great Cleave, Greater Weapon Focus* (warhammer), Power Attack, Summon Guardian Spirit, Toughness, Weapon FocusM* (warhammer), Weapon Specialization* (warhammer)

Skills Craft (jewelry) +39, Handle Animal +8, Intimidate +20, Knowledge (nobility) +8, Perception +24/+26, Sense Motive +24

Languages Celestial, Common, Dwarven, Elven

SQ adaptable guardian, blessings 13/day, chosen ally +1, creator’s bond, craftsman, fervor 11/day (4d6),forge mastery, formal training, industrious urbanite, stonecunning

Gear belt of physical might +4 (Str, Con) (40,000 gp), boots of teleportation (49,000 gp), +4 denying adamantine full plate (80,500 gp), hearthhammer (30,000 gp), +2/mwk sonic boom warhammer musket (52,200 gp) with 10 alchemical molten shots (400 gp), headband of mental prowess +4 (Int, Wis) (40,000 gp), helm of fearsome mien (5,000 gp), gold holy symbol (100 gp), neverspill goblet (1,000 gp), potion of cure serious wounds (750 gp), righteous medal of command (6,000 gp), rod of metal and mineral individuation (10,500 gp), warpriest’s  kit (16 gp), 34 gp


Shab, Guardian Spirit Silvanshee CR 4

NG Tiny outsider (agathion, extraplanar, good)

Init +8; Senses darkvision 60 ft., low-light vision; Perception +13


Defense

AC 19, touch 16, flat-footed 15 (+4 Dex, +3 natural, +2 size)

hp 34 (4d10+12)

Fort +12, Ref +13, Will +9; +4 vs. poison

DR 5/evil or silver; Immune electricity, petrification; Resist cold 10, sonic 10; SR 15

Offense

Speed 30 ft., fly 90 ft. (good)

Melee bite +10 (1d3–2), 2 claws +10 (1d2–2)

Special Attacks heroic strength, pounce, smite threat 1/day (+5/+4)

Spell-Like Abilities (CL 5nd; concentration +10)

Constant—know direction, speak with animals

At will—dancing lights, guidance, prestidigitation, stabilize

1/day—chill touch (DC 16), detect thoughts (DC 17), dimension door (self plus 5 lbs. of objects only), ill omen, protection from evil

1/week—commune (6 questions, CL 12th)


Statistics

Str 7, Dex 19, Con 16, Int 14, Wis 17, Cha 20

Base Atk +4; CMB +5; CMD 12 (14 vs. trip)

Feats Improved Initiative, Weapon FinesseB, Word of Healing

Skills Acrobatics +15, Climb +11, Fly +10, Knowledge (arcana) +9, Knowledge (planes) +9, Knowledge (religion) +9, Perception +14, Sense Motive +10, Stealth +23; Racial Modifiers +4 Acrobatics, +4 Perception, +4 Stealth

Languages Celestial, Draconic, Infernal; speak with animals, truespeech

SQ cat’s luck, fated guardian, flight, lay on hands (2d6, 7/day, always as a 4th-level paladin), spectral mist


Special Abilities


Cat’s Luck (Su) A silvanshee adds its Charisma modifier as a luck bonus on all its saving throws. Once per day as a standard action, it can also grant this bonus to one ally within 30 feet for 10 minutes.


Fated Guardian (Su) When conjured by a 4th-level or higher spell, a guardian spirit can protect the destiny of another creature within 30 feet as a standard action once per day. For 1 round, any time the creature makes an attack or attempts a saving throw, it rolls twice and takes the better result.


Heroic Strength (Su) Once per day, a silvanshee can grant itself a +8 enhancement bonus to Strength for 1 minute.


Smite Threat (Su) Once per day as a swift action, the guardian spirit can add its Charisma bonus on attack rolls and its HD on damage rolls against a foe that currently threatens its ward or has attacked the ward within the past 24 hours; this smite persists until the target is dead or the summoning of the guardian spirit ends. If the spirit is summoned by a 6th-level spell, it can use smite threat an additional time per day, and if the spirit is summoned by a 9th-level spell, it can use smite threat a third time per day.


Spectral Mist (Su) A silvanshee can assume an eerie, mist-like form roughly the size and shape of a cat. This ability has the same effect as a gaseous form spell, except the silvanshee retains its own DR and supernatural abilities and can move at its normal speed. It can remain in mist form up to 5 minutes per day. This duration does not have to be consecutive, but it must be used in 1-minute increments.

domenica 28 maggio 2023

Patron Request: Vah Shir (Primal Catfolk) from EverQuest

 As requested by Ronald J Paris!

This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!

Vah Shir (Primal Catfolk)

Vah Shir are the descendants of feline aliens that came from the stars in a remote past. They have the following racial traits.

Ability Score Modifiers +2 Strength, -2 Intelligence, +2 Wisdom. Though strong like great cats, the vah shir do not place emphasis on logic so much as instinctive wisdom.

Cat’s Fall (6 RP) Vah Shir receive a +2 racial bonus on Acrobatics, Perception, and Stealth skill checks. This replaces natural hunter.

There are many different breeds of vah shir, resembling many different felines, with slightly different ability score modifiers.

Black Leopard: +2 Dex, +2 Int, -2 Wis.

Leopard: +2 Dex, +2 Cha, -2 Str,

Lion: +2 on any one ability score.

Lynx: +2 on any one ability score.

Mountain Lion: +2 on any one ability score.

Panther: +2 Dex, +2 Cha, -2 Int.

Sealpoint: +2 on any one ability score.

Tiger: +2 Str, +2 Cha, -2 Int.

White Tiger: +2 Str, +2 Cha, -2 Dex.

Sabertooth vah shir are an entirely different subrace, and deserve to be discussed in a post of their own.

sabato 27 maggio 2023

Romita Durapetra, Forgepriest Level 12

 And now she gets furious. Since in Worldcenter there are no Ulfen, this prestige class is open to all characters of Viking origin/inclinations, as well as to dwarves.

This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!


Romita Durapetra CR 12

Dwarf warpriest 10 (Forgepriest)/ulfen guard 2

LG Medium humanoid (dwarf)

Init +0; Senses darkvision 60 ft., Perception +18/+20

Aura Good


Defense

AC 20, touch 10, flat-footed 20 (+10 armor); +4 dodge vs. monsters of the giant subtype

hp 119 (10d8+2d10+60)

Fort +12, Ref +4, Will +11; +2 racial bonus vs. poison, spells, and spell-like abilities

Defensive Abilities armor of earth, guarded thoughts, sacred armor +2; Resist fire 5


Offense

Speed 20 ft.

Melee dwarfbound hammer +16/+11 (1d10+8, x3)

Ranged dwarfbound hammer +12 (1d10+8, x3, +1d8 vs. creatures of the giant subtype)

Special Attacks priceless blade, rage 10 rounds/day, rage powers (intimidating glare*, lesser celestial totem), sacred weapon +2 (1d10)

Warpriest Spells Prepared (CL 10th; concentration +13)

4th Level- divine power

3rd Level- deadly juggernaut, keen edge, storm of blades, versatile weapon

2nd Level- heat metal, instant armor, spear of purity (DC 15), shatter, stalwart resolve

1st Level- burning disarm (DC 14), detect evil, divine favor, jury-rig, protection from evil, weapons against evil

0-Level- detect magic, guidance, light, mending, resistance


Statistics

Str 19, Dex 10, Con 18, Int 14, Wis 16, Cha 12

Base Atk +9; CMB +13; CMD 23 (27 vs. bull rush or trip while standing on solid ground or vs. attempts to move her)

Traits Faith in the One, Zest for Battle

Feats Blessed Hammer, Cleave, Craft Magic Arms and Armor*, Great Cleave, Power Attack, Summon Guardian Spirit, Toughness, Weapon Focus* (warhammer), Weapon Specialization* (warhammer)

Skills Craft (jewelry) +23, Handle Animal +6, Intimidate +16, Knowledge (nobility) +7, Perception +18/+20, Sense Motive +18

Languages Celestial, Common, Dwarven, Elven

SQ blessings 11/day, chosen ally +1, creator’s bond, craftsman, fervor 8/day (3d6),  forge mastery, industrious urbanite, stonecunning

Gear belt of physical might +2 (Str, Con), (10,000 gp), bastion boots (10,500 gp), dwarfbound hammer (25,312 gp), dwarven trail rations (2 gp), headband of vast intelligence +4 (16,000 gp), helm of fearsome mien (5,000 gp), icecap ale (40 gp), medal of the hero’s heart (3,400 gp), mithral full plate of speed (26,500 gp), potion of cure moderate wounds (300 gp), rod of metal and mineral individuation (10,500 gp), titan’s tonic (200 gp), thunderstone (30 gp), warpriest’s  kit (16 gp), 200 gp


Shab, Guardian Spirit Silvanshee CR 4

NG Tiny outsider (agathion, extraplanar, good)

Init +8; Senses darkvision 60 ft., low-light vision; Perception +13


Defense

AC 19, touch 16, flat-footed 15 (+4 Dex, +3 natural, +2 size)

hp 34 (4d10+8)

Fort +12, Ref +13, Will +9; +4 vs. poison

DR 5/evil or silver; Immune electricity, petrification; Resist cold 10, sonic 10; SR 15


Offense

Speed 30 ft., fly 90 ft. (good)

Melee bite +10 (1d3–2), 2 claws +10 (1d2–2)

Special Attacks heroic strength, pounce, smite threat 1/day (+5/+4)

Spell-Like Abilities (CL 5nd; concentration +10)

Constant—know direction, speak with animals

At will—dancing lights, guidance, prestidigitation, stabilize

1/day—chill touch (DC 16), detect thoughts (DC 17), dimension door (self plus 5 lbs. of objects only), ill omen, protection from evil

1/week—commune (6 questions, CL 12th)


Statistics

Str 7, Dex 19, Con 16, Int 14, Wis 17, Cha 20

Base Atk +4; CMB +5; CMD 12 (14 vs. trip)

Feats Improved Initiative, Weapon FinesseB, Word of Healing

Skills Acrobatics +15, Climb +11, Fly +10, Knowledge (arcana) +9, Knowledge (planes) +9, Knowledge (religion) +9, Perception +14, Sense Motive +10, Stealth +23; Racial Modifiers +4 Acrobatics, +4 Perception, +4 Stealth

Languages Celestial, Draconic, Infernal; speak with animals, truespeech

SQ cat’s luck, fated guardian, flight, lay on hands (2d6, 7/day, always as a 4th-level paladin), spectral mist


Special Abilities


Cat’s Luck (Su) A silvanshee adds its Charisma modifier as a luck bonus on all its saving throws. Once per day as a standard action, it can also grant this bonus to one ally within 30 feet for 10 minutes.


Fated Guardian (Su) When conjured by a 4th-level or higher spell, a guardian spirit can protect the destiny of another creature within 30 feet as a standard action once per day. For 1 round, any time the creature makes an attack or attempts a saving throw, it rolls twice and takes the better result.


Heroic Strength (Su) Once per day, a silvanshee can grant itself a +8 enhancement bonus to Strength for 1 minute.


Smite Threat (Su) Once per day as a swift action, the guardian spirit can add its Charisma bonus on attack rolls and its HD on damage rolls against a foe that currently threatens its ward or has attacked the ward within the past 24 hours; this smite persists until the target is dead or the summoning of the guardian spirit ends. If the spirit is summoned by a 6th-level spell, it can use smite threat an additional time per day, and if the spirit is summoned by a 9th-level spell, it can use smite threat a third time per day.

Spectral Mist (Su) A silvanshee can assume an eerie, mist-like form roughly the size and shape of a cat. This ability has the same effect as a gaseous form spell, except the silvanshee retains its own DR and supernatural abilities and can move at its normal speed. It can remain in mist form up to 5 minutes per day. This duration does not have to be consecutive, but it must be used in 1-minute increments.