Visualizzazione post con etichetta Maresciallo. Mostra tutti i post
Visualizzazione post con etichetta Maresciallo. Mostra tutti i post

sabato 7 settembre 2024

Lady Angela Wylde de Darkenthal, 20th Level

Angela was one of the most difficult character to make in Pathfinder. I had to homebrew many things just for her. Even this time I made some last-minute corrections (giving her a dual mythic path). I also corrected my previous post about her 19th-level version. She will continue concentrating on her oracular powers in the future.

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Lady Angela de Darkenthal (CR 25)

Female old human exalted 10/oracle 10 (Spirit Guide)/hierophant-marshal 10

LG Medium humanoid (human)

Init +8, amazing initiative; Senses Perception +7

Aura aura of good, beacon of hope


Defense

AC 34, touch 29, flat–footed 20 (+14 Charisma, +5 deflection, +5 natural). +4 when fighting defensively (peace creed)

hp 153 (20d8+20+40), spirit of nature (fast healing 1 for 1d4 rounds)

Fort +14, Ref +25, Will +24. +4 when fighting defensively (peace creed), +2 resistance vs. evil (protection from evil), +2 morale vs. fear and emotion effects (beacon of hope)

Special Defenses force of will, hard to kill, immortal, mythic saves, recuperation, unstoppable, vitality; DR 10/epic; SR 22 (magic ring)


Offense

Speed 30 ft.

Melee +5 compassionate holy peaceful quarterstaff +18/+13/+8 (1d6+4, +2d6 vs. evil creatures)

Special Attacks channel positive energy 8/day (10d6, DC 26), mythic power 23/day, surge +1d12

Spell–like Abilities (CL 19th, concentration +33)

Constant- protection from evil (self only)

At will detect evil; (spending mythic power)- entangle (DC 25), barkskin, plant growth, command plants, wall of thorns, repel wood, animate plants, control plants (DC 32), shambler

3/day- calm emotions (DC 26), cure light wounds

2/day- lesser restoration

1/day- bless (CL 10), charm person (DC 25), cure light wounds, protection from chaos, protection from evil, shield of faith; align weapon (good), align weapon (law), calm emotions (CL 10, DC 26), compassionate ally (DC 26), cure moderate wounds, qualm (DC 26); charitable impulse (DC 27), create food and water (CL 10), cure serious wounds, magic circle against chaos, magic circle against evil, remove disease, suggestion (DC 27), tongues; cure critical wounds, forced repentance (DC 28), heroism, holy smite, imbue with spell ability (CL 10), order’s wrath; atonement, breath of life, charm monster (DC 29), commune, dispel chaos, dispel evil (DC 29), raise dead, telepathic bond (CL 10); blade barrier (DC 30), geas/quest, heal, heroes’ feast (CL 10), hold monster (DC 30), planar ally (angels only); dictum (DC 31), holy word (DC 31), insanity (DC 31), refuge (CL 10), regenerate, resurrection; demand (DC 38), holy aura (DC 32), mass cure critical wounds, mass cure critical wounds (CL 10), shield of law (DC 32); dominate monster (DC 33), mass heal, miracle (CL 10), summon monster IX (good), summon monster IX (law), true resurrection

Oracle Spells Known (CL 20th, concentration +34)

9th Level (8/day): mass heal, miracle (DC 33), overwhelming presenceM (DC 33), true resurrectionS

8th Level (8/day): euphoric tranquility (DC 36), greater angelic aspect, holy aura (DC 32), mass cure critical wounds, mass healS

7th Level (8/day): greater bestow curse (DC 31), greater restorationS, hymn of peaceM (DC 35), mass cure serious wounds, resurrectionM

6th Level (9/day): banishment (DC 30), healS, heroes’ feastM, mass cure moderate wounds, symbol of persuasion (DC 30)

5th Level (9/day): atonement, awakenMi, break enchantment, breath of lifeS, hymn of mercyM (DC 33), mass cure light wounds, serenity (DC 33)

4th Level (9/day): bountiful banquet, brightest light, cure critical wounds, grove of respiteMi, imbue with spell ability, purify body, restorationS, sending

3rd Level (9/day): accept afflictionM, create food and water, cure serious wounds, daylight, glyph of warding (DC 27), magic circle against evil, mantle of calmM (DC 31), neutralize poisonS, speak with plantsMi

2nd Level (10/day): abeyance, barkskinMi, burst of radiance (DC 26), calm emotions (DC 30), compassionate ally (DC 26), cure moderate wounds, enthrallM (DC 32), lesser restorationS, soothing word, touch of mercyM (DC 30)

1st Level (10/day): bless, charm animalMi (DC 25), command (DC 31), compel hostility (DC 29), cure light wounds, detect undeadS, peace bond, protection from evil, sanctuaryM (DC 29), unbreakable heart

0–Level (at will): create water, detect fiendish presence, detect magic, detect poison, enhanced diplomacy, guidance, light, purify food and drink, read magic, resistance, stabilize, virtue

Mystery Nature; Spirit Life


Statistics

Str 8, Dex 6, Con 12, Int 20, Wis 25, Cha 39

Base Atk +14; CMB +13; CMD 37

Traits Redeemer, Touched By Divinity (Community/Peace)

Feats Blissful Spell, Brew Potion, Cry of Mercy, Deific Obedience, Dual PathM, Merciful Spell, Mythic Spell LoreM, PeacemakerM, Quicken Spell, Skill Focus (Knowledge/religion), Virtuous Creed (Mercy), Virtuous CreedM (Peace), Voice of the SybilM

Skills Diplomacy +49/+52, Heal +35, Knowledge (history) +28, Knowledge (nature) +28, Knowledge (nobility) +18, Knowledge (planes) +28, Knowledge (religion) +38, Perform (oratory) +45, Sense Motive +30/+33, Use Magic Device +24

Languages Common, Celestial, Dwarven, church sacred language, Elven, Infernal, Sylvan

SQ binding ties 10/day (10 rounds), bonded spirit (heavens, life, lore, nature, passion, peace, salvation, spring, wood), divine boons (merciful servant, as a lamb among wolves, faithful servant [bonded spirit, oracle curse]), divine brand, divine surge (inspired spell), enhanced cures, expanded portfolio [Community/Family], divine vessel, marshal’s order (rally), obedience, oracle’s curse (legalistic), path abilities (beacon of hope, divine countenance, divine source x3 [Charm/Kindness; Good/Angels, Redemption; Healing/Resurrection; Law], endless bounty, flowers in your footsteps, master of mercy, mortal herald [Plant domain], overcome curse), divine surge (inspired spell), legendary hero, perform miracle, religious speaker, revelations (nature’s whispers, spirit of nature), unity 1/day

Gear amulet of natural armor +5 (50,000 gp), cape of effulgent escape (14,000 gp), +5 compassionate holy peaceful quarterstaff (200,300 gp), cornucopia of plenty (35,000 gp), dryad sandals (24,000 gp), feather token (tree) (400 gp), headband of mental superiority +6 (144,000 gp), healer’s gloves (2,500 gp), healer’s kit (50 gp), oaken staff (31,800 gp), oracle’s kit (9 gp),  psalms of forgiveness (300 gp), 2 potions of cure serious wounds (1,500 gp), ring of revelation (10,000 gp), ring of splendid security (180,000 gp), rosary of intercessions (black/Waves- punitive transformation; gold/Heavens- moonlight bridge; green/Wood- tree form; red/Passion- kiss of life; white/Life- combat healer; 60,000 gp), sapling rod (16,650 gp), staff of life (109,400 gp), 91 gp.

mercoledì 28 dicembre 2022

Lady Juliet Burnbright, Level 20

 By the end of The Broken Brides of Europe, Juliet has become a rightful superheroine and part of the most historically and literarily deranged superhero team of all books. She has freed herself and her new team-mates from both mundane and spiritual chains, made more than a dirty pun, and found a new love that really suits her and this time could be forever... and defeated unspeakable Lovecraftian and Ashtonian horrors in  the meantime. The story ends with a triumph of love in any form and a truthful hero apotheosis, and I would hope this is not the end, except what other enemies would last a second against THIS gorgeous swashbuckling flair?
Surely, though, this is NOT the end of my conversions from those books *wink wink* Just wait and see...

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Lady Juliet Burnbright (Giulietta La Vampa) CR 25

Human magus 20 (Eldritch Scion)/marshal 10

Female CG Medium humanoid (human)

Init +16, amazing initiative; Senses Perception +25


Defense

AC 33, touch 21, flat-footed 27 (+7 armor, +5 deflection, +6 Dex, +5 natural). +1 shield when fighting with two weapons, +4 dodge vs. spells, spell-like abilities, and summoned creatures (magic armor)

hp 213 (20d8+80+40)

Fort +21, Ref +17, Will +23. +2 Will against hexes and fey creatures’ spells and spell-like abilities, +2 vs. mind-affecting effects

Defensive Abilities elemental body, force of will, hard to kill, immortal, mythic saves, recuperation, unstoppable; Immune critical hits, fire, sneak attacks; SR 22 (magic ring)


Offense

Speed 30 ft.

Melee +5 liberating Luthier’s rapier +30/+25/+20 (1d6+13, 18-20, +2d6 vs. evil), rod of the liberator +22/+17/+12 (1d6+7, +1d6 nonlethal), founderflame torch +21/+16/+11 (1d6+6, +1d2+1 fire), or two-handed +5 liberating Luthier’s rapier/founderflame torch +28/+23/+19/+18

Special Attacks counterstrike, derring-do, elemental strikes (+1d6 fire damage), fighter training, greater spell combat, improved spell combat, mythic power 23/day, opportune parry and riposte, pool strike (7d6), power of the elements, spell combat, spellstrike, surge +1d12, true magus

Eldritch Scion Spells Known (CL 20th, concentration +29)

6th Level (6/day)- borrowed time, contagious flame, legend lore, mass cat’s grace, mass human potential, mislead (DC 25), true seeing

5th Level (7/day)- angelic aspect, banishing blade (DC 24), dismissal (DC 24), greater bladed dash, dimensional blade, furious fire barrage (DC 28), mask from divination

4th Level (7/day)- brightest light, elemental body IB, fey form I, fire shield, flaming aura, freedom of movement, hypercognition, pyrotechnic eruption (DC 27), unbearable brightness, wall of fire

3rd Level (7/day)- arcane sight, burst of speed, contagious zeal, daylight, dispel magic, elemental aura (DC 22/26), firestream (DC 26), heroism, protection from energyB

2nd Level (7/day)- arcane disruption (DC 21), bestow insight, bladed dash, burning gaze (DC 25), elemental touch (DC 21/25), fiery runes, human potential, pyrotechnics (DC 21), scorching rayB

1st Level (8/day)- blurred movement, burning handsB (DC 24), dazzling blade (DC 20), desperate weapon, expeditious retreat, flare burst (DC 20), liberating command, touch of combustion (DC 24), unerring weapon

0-Level (at will)- dancing lights, daze (DC 19), detect magic, flare (DC 19), haunted fey aspect, message, read magic, spark (DC 23)

Bloodline elemental (fire)


Statistics

Str 16, Dex 22, Con 18, Int 21, Wis 20, Cha 29

Base Atk +15; CMB +21; CMD 34

Traits Hex-Proof, Undaunted

Feats Agile Maneuvers, Burning Amplification, Catch Off-Guard, Elemental FocusM (fire), Elemental SpellM, Free Spirit, Greater Elemental Focus (fire), Searing Distraction, Torch  Bearer*, Two-Weapon Defense*, Two-Weapon FightingM, Weapon FinesseM, Weapon FocusM (rapier), Weapon Specialization* (rapier)

Skills Acrobatics +26, Diplomacy +29, Escape Artist +26 (+28 to escape a grapple or to escape from bonds), Intimidate +36, Knowledge (arcana) +28, Knowledge (dungeoneering) +28, Knowledge (history) +25, Perception +25

Languages Italian, French, Spanish

SQ commanding entrance, demagogue, dispel fear, eldritch pool (24), elemental form 1/day, elemental movement, elemental resistance (resist fire 10), focus, greater spell access, heavy armor, helpful rebuke, legendary hero, lend power, longevity, magus arcana (arcing pool strike [9 enemies], dispelling strike, flamboyant arcana, pool strike, spell blending, twin flames), marshal’s order (rally), medium armor, resurging words, words of hope, words of valor

Gear amulet of natural armor +5 (50,000 gp), +5 billowing expeditious spell dodging leather armor (85,160 gp), belt of physical perfection +6 (144,000 gp), cape of free will +5/+6 (37,500 gp), challenger’s gloves (2,200 gp), corset of delicate moves (2,000 gp), crown of conquest (24,600 gp), founderflame torch (250 gp), headband of mental superiority +6 (144,000 gp), liberator’s rod (30,000 gp), +5 liberating Luthier’s rapier (112,020 gp), magus’ kit (22 gp), potion of cure serious wounds (750 gp), ring of freedom of movement (40,000 gp), ring of splendid security (180,000 gp), staff of journeys (27,200 gp), tome of epics (50 gp), 248 gp