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sabato 31 maggio 2025

Wulfhild Gunnarsdottir, Level 20

In her full growth and splendor.

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Wulfhild Gunnarsdottir, Sea Captain CR 25

Human valkyrie (Vala) 20/champion-hierophant 10

NG medium outsider (native)

Init +15, amazing initiative; Senses Perception +28

Aura courage, tirelessness, wrath (10 ft.)


Defense

AC 33, touch 15, flat-footed 28 (+12 armor, +5 Dex, +6 shield), -2 while raging

hp 326 (20d10+160+50+2)

Fort +23, Ref +16, Will+22; +7 vs. spells, supernatural abilities, and spell-like abilities while raging or vanquishing (superstition); +4 deflection vs. attacks of opportunity provoked by moving through or out of a threatened area or by casting a spell while raging (magic boots); +4 Fort vs. nonlethal damage from hot or cold environments and  suffocation (Endurance); +3 Will when in a rage

Defensive Abilities battle training, defy death, force of will, hard to kill, immortal, improved battle training, mythic saves, overcome curse, recuperation, to the death, unstoppable; Resist 5/acid and cold while raging or vanquishing (celestial blood)


Offense

Speed 40 ft., swim 40 ft.

Melee +5 defending guardian neutralizing planar broadsword +35/+30/+25/+20 (2d4+13), good-aligned and +1d6 vs. evil outsiders while vanquishing, +38/+33/+28/+23 (2d4+16, good-aligned, +1d6 vs. evil outsiders) while raging

Ranged +3 endless ammunition composite shortbow +28/+23/+18/+13 (1d6+11/x3)

Special Attacks destroyer, flash of rage, greater rage, legendary champion, mythic power 25/day, mythic rage, mythic vanquish, rage 20 round/day, rage powers (celestial blood, greater celestial blood, intimidating glare [magic helm], lesser celestial blood, moment of clarity, perfect clarity, raging swimmer, superstition +7, ultimate clarity) surge +1d12, sudden attack, sweeping strike, vanquish foe 7/day (+7 attack, +20 damage)

Spell-Like Abilities (CL 20th; concentration +27)

3/day- ride of the valkyrie

2/day- breath of life

1/day- geas/quest, heal, plane shift

Vala Spells Known (CL 17th; concentration +24)

4th Level (3/day)- crusader’s edge, death ward, greater angelic aspect, holy sword, sacrificial oath, spiritual allyMy

3rd Level (5/day)- blade of bright victory, burst of speed, deadly juggernaut, divine transfer, heroismMy, magic circle against evil, wrathful mantle

2nd Level (6/day)- aura of greater courage, blessing of courage and life, instant armor, paladin’s sacrifice, protection from outsiders, rage*, righteous vigor, spiritual weaponMy

1st Level (6/day)- challenge evil (DC 18), compel hostility (DC 18), divine favor, knight’s calling (DC 18), stalwart resolve, unseen servantMy, word of resolve

Mystery Ancestor


Statistics

Str 26, Dex 20, Con 22, Int 18, Wis 20, Cha 24

Base Atk +20; CMB +29; CMD 43

Traits Bred for War, Call of the Longships

Feats CleaveM, Diehard, Dual PathM, Endurance, Great Cleave, Power AttackM, Sea Legs, ToughnessM, Vala’s Curse*, Vala’s Magic, Vanquishing Rage, Weapon FocusM (broadsword)

Skills Acrobatics +30, Intimidate +31, Knowledge (geography) +24, Knowledge (religion) +27, Perception +28, Profession (sailor) +26, Sense Motive +28, Survival +28, Swim +41; Racial Modifiers +8 Swim

Languages Common, Draconic, Elven, Halfling, Northern Common

SQ empathic healing, inspired spell, legendary hero, oracle’s curse (wrath), revelations (storm of souls 4/day, 10d8 damage, 20d8 damage to undead; DC 24; wisdom of the ancestors 1/day, commune), swimming master, true valkyrie

Gear belt of physical perfection +6 (144,000 gp), boots of swift fury (7,500 gp), buoyant empyreal armor (102,050 gp), cloak of quick reflexes +5/+6 (37,500 gp), +5 defending guardian neutralizing planar broadsword (162,320 gp), +3 endless ammunition composite shortbow (+5) (50,450 gp), greater ring of inner fortitude (66,000 gp), headband of mental superiority (144,000 gp), helm of fearsome mien (5,000 gp), ohalia’s horn (55,000 gp), 5 reflecting light steel shield (100,159 gp), ring of sundering metals (6,000), valkyrie’s kit (10 gp), 11 gp

mercoledì 28 maggio 2025

Wulfhild Gunnarsdottir, Level 12

The captain as a full-grown adult.

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Wulfhild Gunnarsdottir, Sea Captain CR 15

Human valkyrie (Vala) 12/champion-hierophant 6

NG medium humanoid (human)

Init +9, amazing initiative; Senses Perception +16

Aura courage, wrath (10 ft.)


Defense

AC 24, touch 12, flat-footed 22 (+9 armor, +3 Dex, +3 shield), -2 while raging

hp 148 (12d10+48+30)

Fort +15, Ref +12, Will+13; +5 vs. spells, supernatural abilities, and spell-like abilities while raging or vanquishing (superstition); +4 deflection vs. attacks of opportunity provoked by moving through or out of a threatened area or by casting a spell while raging (magic boots); +2 Will when in a rage

Defensive Abilities battle training, defy death, force of will, hard to kill, improved battle training, mythic saves, overcome curse, recuperation, to the death; Resist 5/acid and cold while raging or vanquishing (celestial blood)


Offense

Speed 40 ft.

Melee +2 planar broadsword +20/+15/+10 (2d4+6), good-aligned and +1d6 vs. evil outsiders while vanquishing, +22/+17/+12 (2d4+8, good-aligned, +1d6 vs. evil outsiders) while raging

Ranged +2 composite shortbow +17/+12/+7 (1d6+6/x3)

Special Attacks destroyer, flash of rage, mythic power 15/day, mythic rage, rage 12 round/day, rage powers (celestial blood, greater celestial blood, intimidating glare [magic helm], lesser celestial blood, moment of clarity, superstition +5) surge +1d8, sudden attack, vanquish foe 4/day (+3 attack, +12 damage)

Vala Spells Known (CL 9th; concentration +12)

3rd Level (2/day)- blade of bright victory, deadly juggernaut, heroismMy, magic circle against evil, wrathful mantle

2nd Level (3/day)- aura of greater courage, blessing of courage and life, instant armor, paladin’s sacrifice, protection from outsiders, rage*, spiritual weaponMy

1st Level (3/day)- challenge evil (DC 14), compel hostility (DC 14), divine favor, knight’s calling (DC 14), stalwart resolve, unseen servantMy, word of resolve

Mystery Ancestor


Statistics

Str 18, Dex 17, Con 16, Int 12, Wis 13, Cha 16

Base Atk +12; CMB +17; CMD 29

Traits Bred for War, Call of the Longships

Feats Cleave, Dual PathM, Power AttackM, Sea Legs, Toughness, Vala’s Curse*, Vala’s Magic, Weapon FocusM (broadsword)

Skills Acrobatics +20, Intimidate +19, Perception +16, Profession (sailor) +14, Survival +16, Swim +21

Languages Common, Northern Common

SQ empathic healing, inspired spell, oracle’s curse (wrath), revelations (storm of souls 2/day, 6d8 damage, 12d8 damage to undead; DC 19; wisdom of the ancestors 1/day, commune)

Gear belt of incredible dexterity +4 (16,000 gp), boots of swift fury (7,500 gp), buoyant celestial armor (24,400 gp), cloak of quick reflexes +4/+5 (24,000 gp), +2 composite shortbow (+4) (8,375 gp) with 20 arrows (1 gp), helm of fearsome mien (5,000 gp), +2 light steel shield (4,159 gp), +2 planar broadsword (18,320 gp), potion of cure moderate wounds (300 gp), valkyrie’s kit (10 gp)

sabato 7 settembre 2024

Lady Angela Wylde de Darkenthal, 20th Level

Angela was one of the most difficult character to make in Pathfinder. I had to homebrew many things just for her. Even this time I made some last-minute corrections (giving her a dual mythic path). I also corrected my previous post about her 19th-level version. She will continue concentrating on her oracular powers in the future.

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Lady Angela de Darkenthal (CR 25)

Female old human exalted 10/oracle 10 (Spirit Guide)/hierophant-marshal 10

LG Medium humanoid (human)

Init +8, amazing initiative; Senses Perception +7

Aura aura of good, beacon of hope


Defense

AC 34, touch 29, flat–footed 20 (+14 Charisma, +5 deflection, +5 natural). +4 when fighting defensively (peace creed)

hp 153 (20d8+20+40), spirit of nature (fast healing 1 for 1d4 rounds)

Fort +14, Ref +25, Will +24. +4 when fighting defensively (peace creed), +2 resistance vs. evil (protection from evil), +2 morale vs. fear and emotion effects (beacon of hope)

Special Defenses force of will, hard to kill, immortal, mythic saves, recuperation, unstoppable, vitality; DR 10/epic; SR 22 (magic ring)


Offense

Speed 30 ft.

Melee +5 compassionate holy peaceful quarterstaff +18/+13/+8 (1d6+4, +2d6 vs. evil creatures)

Special Attacks channel positive energy 8/day (10d6, DC 26), mythic power 23/day, surge +1d12

Spell–like Abilities (CL 19th, concentration +33)

Constant- protection from evil (self only)

At will detect evil; (spending mythic power)- entangle (DC 25), barkskin, plant growth, command plants, wall of thorns, repel wood, animate plants, control plants (DC 32), shambler

3/day- calm emotions (DC 26), cure light wounds

2/day- lesser restoration

1/day- bless (CL 10), charm person (DC 25), cure light wounds, protection from chaos, protection from evil, shield of faith; align weapon (good), align weapon (law), calm emotions (CL 10, DC 26), compassionate ally (DC 26), cure moderate wounds, qualm (DC 26); charitable impulse (DC 27), create food and water (CL 10), cure serious wounds, magic circle against chaos, magic circle against evil, remove disease, suggestion (DC 27), tongues; cure critical wounds, forced repentance (DC 28), heroism, holy smite, imbue with spell ability (CL 10), order’s wrath; atonement, breath of life, charm monster (DC 29), commune, dispel chaos, dispel evil (DC 29), raise dead, telepathic bond (CL 10); blade barrier (DC 30), geas/quest, heal, heroes’ feast (CL 10), hold monster (DC 30), planar ally (angels only); dictum (DC 31), holy word (DC 31), insanity (DC 31), refuge (CL 10), regenerate, resurrection; demand (DC 38), holy aura (DC 32), mass cure critical wounds, mass cure critical wounds (CL 10), shield of law (DC 32); dominate monster (DC 33), mass heal, miracle (CL 10), summon monster IX (good), summon monster IX (law), true resurrection

Oracle Spells Known (CL 20th, concentration +34)

9th Level (8/day): mass heal, miracle (DC 33), overwhelming presenceM (DC 33), true resurrectionS

8th Level (8/day): euphoric tranquility (DC 36), greater angelic aspect, holy aura (DC 32), mass cure critical wounds, mass healS

7th Level (8/day): greater bestow curse (DC 31), greater restorationS, hymn of peaceM (DC 35), mass cure serious wounds, resurrectionM

6th Level (9/day): banishment (DC 30), healS, heroes’ feastM, mass cure moderate wounds, symbol of persuasion (DC 30)

5th Level (9/day): atonement, awakenMi, break enchantment, breath of lifeS, hymn of mercyM (DC 33), mass cure light wounds, serenity (DC 33)

4th Level (9/day): bountiful banquet, brightest light, cure critical wounds, grove of respiteMi, imbue with spell ability, purify body, restorationS, sending

3rd Level (9/day): accept afflictionM, create food and water, cure serious wounds, daylight, glyph of warding (DC 27), magic circle against evil, mantle of calmM (DC 31), neutralize poisonS, speak with plantsMi

2nd Level (10/day): abeyance, barkskinMi, burst of radiance (DC 26), calm emotions (DC 30), compassionate ally (DC 26), cure moderate wounds, enthrallM (DC 32), lesser restorationS, soothing word, touch of mercyM (DC 30)

1st Level (10/day): bless, charm animalMi (DC 25), command (DC 31), compel hostility (DC 29), cure light wounds, detect undeadS, peace bond, protection from evil, sanctuaryM (DC 29), unbreakable heart

0–Level (at will): create water, detect fiendish presence, detect magic, detect poison, enhanced diplomacy, guidance, light, purify food and drink, read magic, resistance, stabilize, virtue

Mystery Nature; Spirit Life


Statistics

Str 8, Dex 6, Con 12, Int 20, Wis 25, Cha 39

Base Atk +14; CMB +13; CMD 37

Traits Redeemer, Touched By Divinity (Community/Peace)

Feats Blissful Spell, Brew Potion, Cry of Mercy, Deific Obedience, Dual PathM, Merciful Spell, Mythic Spell LoreM, PeacemakerM, Quicken Spell, Skill Focus (Knowledge/religion), Virtuous Creed (Mercy), Virtuous CreedM (Peace), Voice of the SybilM

Skills Diplomacy +49/+52, Heal +35, Knowledge (history) +28, Knowledge (nature) +28, Knowledge (nobility) +18, Knowledge (planes) +28, Knowledge (religion) +38, Perform (oratory) +45, Sense Motive +30/+33, Use Magic Device +24

Languages Common, Celestial, Dwarven, church sacred language, Elven, Infernal, Sylvan

SQ binding ties 10/day (10 rounds), bonded spirit (heavens, life, lore, nature, passion, peace, salvation, spring, wood), divine boons (merciful servant, as a lamb among wolves, faithful servant [bonded spirit, oracle curse]), divine brand, divine surge (inspired spell), enhanced cures, expanded portfolio [Community/Family], divine vessel, marshal’s order (rally), obedience, oracle’s curse (legalistic), path abilities (beacon of hope, divine countenance, divine source x3 [Charm/Kindness; Good/Angels, Redemption; Healing/Resurrection; Law], endless bounty, flowers in your footsteps, master of mercy, mortal herald [Plant domain], overcome curse), divine surge (inspired spell), legendary hero, perform miracle, religious speaker, revelations (nature’s whispers, spirit of nature), unity 1/day

Gear amulet of natural armor +5 (50,000 gp), cape of effulgent escape (14,000 gp), +5 compassionate holy peaceful quarterstaff (200,300 gp), cornucopia of plenty (35,000 gp), dryad sandals (24,000 gp), feather token (tree) (400 gp), headband of mental superiority +6 (144,000 gp), healer’s gloves (2,500 gp), healer’s kit (50 gp), oaken staff (31,800 gp), oracle’s kit (9 gp),  psalms of forgiveness (300 gp), 2 potions of cure serious wounds (1,500 gp), ring of revelation (10,000 gp), ring of splendid security (180,000 gp), rosary of intercessions (black/Waves- punitive transformation; gold/Heavens- moonlight bridge; green/Wood- tree form; red/Passion- kiss of life; white/Life- combat healer; 60,000 gp), sapling rod (16,650 gp), staff of life (109,400 gp), 91 gp.