Visualizzazione post con etichetta Talenti dei Mostri. Mostra tutti i post
Visualizzazione post con etichetta Talenti dei Mostri. Mostra tutti i post

sabato 20 marzo 2021

New Feat: Consecrate Spell-Like Ability

 Here’s a new conversion from the Book of Heroic Deeds, for good outsiders and other monsters with the good subtype.

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Consecrate Spell-Like Ability (Monster)

Your spell-like ability is most efficacious on evil creatures.

Prerequisites: Good subtype, spell-like ability at caster level 5th or higher.
Benefit: Choose one of your spell-like abilities, subject to the restrictions described in this feat. You can use the chosen spell-like ability as a consecrate spell-like ability up to three times per day (or less, if the ability is normally usable only once or twice per day).
A consecrated spell-like ability is treated as a maximized spell-like ability against evil creatures and creatures with the evil subtype. Against all other creatures, this feat does not modify the spell in any way (for example, a consecrated fireball acts as a normal fireball against neutral or good creatures). This feat does not stack with Maximize Spell-Like Ability.

You can only select a spell-like ability duplicating a spell with a level less than or equal to ½ your caster level –2.
Special: This feat can be taken multiple times. Each time it is taken, you can apply it to a different spell-like ability.

sabato 6 ottobre 2018

New Fey Monster Feats

Here are three new feats that can be used with the naiad character race but also with some fey monsters, to make their inspiration power even more useful. My character will use one of these, of course.
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Craft Token Items (Item Creation, Monster)
You can inspire your chosen ones through magical items you create for them.
Prerequisites: Craft Magic Arms and Armor, Craft Wondrous Items, or Forge Ring; inspiration racial  ability.
Benefit: When you craft a magic weapon, armor, shield, ring, or wondrous item, you may incorporate your token in it as part of the item crafting process. This increases the item’s price by 1,000 gp for every HD you possess.
The creature receiving the item gains the permanent benefits of your inspiration ability and does not count for the purpose of your limit of inspired creatures. The creature also gets a luck bonus on its AC equal to ½ your Charisma bonus (if your Charisma bonus layer changes, the bonus granted by a token item remains the same). If the token item is an armor, the wielder adds this bonus to the item’s existing AC bonus (up to a maximum of 5). If it is a weapon, the wielder adds the bonus to the weapon’s existing attack bonus instead (up to a maximum of 5). If the token item can be worn or wielded, its possessor must do so in order to receive its benefits.

Improved Inspiration (Monster)
You forged a special bond with one inspired creature.
Prerequisites: Inspiration racial ability, 8th level.
Benefit: Choose one of your inspired creatures. That creature doubles the bonuses granted by your Inspiration ability, and gains a status effect on you as well.

Greater Inspiration (Monster)
Your bond with one inspired creature becomes exceptionally strong..
Prerequisites: Improved Inspiration, inspiration racial ability, 12th level.
Benefit: You add your Charisma bonus to the number of creatures you can inspire at the same time. In addition, your link with the creature you selected with Improved Inspiration improves, as if you had cast greater status on that creature.