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mercoledì 13 maggio 2020

Passion Spirit (from Everybody Games)

A while ago, I co-authored the Book of Passion for Misfit Studios, that featured, among the other things, a Passion oracle mystery and shaman spirit. But I also created a different Passion mystery for Everybody Games, and that one was not made into a spirit. So... now it has.
This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!

Passion Spirit

A shaman who selects the passion spirit shows supernatural beauty, youth and grace. Her voice is soothing and enticing, her eyes sparkle, and her skin is always soft and smooth, almost glowing when she invokes one of her spirit’s abilities.

Spirit Magic Spells: charm person (1st), reckless infatuation (2nd), mantle of calm (3rd), matchmaker (4th), serenity (5th), symbol of persuasion (6th), waves of ecstasy (7th), symbol of debauchery (8th), overwhelming presence (18th).

Hexes: A shaman who chooses the Passion spirit can select from the following hexes.

Curse of Infatuation (Su): The shaman causes one creature within 30 feet to feel an unquenchable desire for another real or imaginary creature. The object of desire has not to be present for the curse to have effect. The victim can’t think of nothing else but its acute yearning, crying and uttering love oaths, being effectively stunned for a number of rounds equal to the shaman’s level.

Desire Sight (Sp): As a standard action, the shaman can learn the desires of any creature she can see within 100 feet, as if she had concentrated until the third round of detect desires. The shaman can use this ability once per day at 1st level, plus one additional time per day at 5th level and for every 5 levels thereafter.

Love Token (Su): Once per day the shaman can exchange gifts with one willing creature, bonding their souls together. These gifts must be paired, such as exchanging rings, flowers, or earrings. While the shaman and the other creature are both wearing these gifts, the shaman can concentrate on the subject as a full-round action to learn the creature’s direction and relative distance from her, provided both are on the same plane. The shaman may have only one love token active at a time.

Shield of Splendor (Su): The shaman’s beauty radiates in the form of a palpable shield that protects her from harm. The shaman adds her Charisma modifier (instead of her Dexterity modifier) to her Armor Class and CMD. Any condition that would cause the shaman to lose or be denied her Dexterity bonus to Armor Class instead causes her to lose her Charisma bonus, and any armor she wears inhibits the number of points of Charisma that the shaman can add to her Armor Class instead of her Dexterity.

Universal Fascination (Su): The shaman chooses one creature type of subtype from the ranger’s list of favored enemies. Any charm and compulsion spells the shaman knows that normally affect a type of creature only can now affect the chosen creatures. At 7th level and every 4 levels thereafter, the shaman can select another type or subtype of creature to affect with her enchantments.

Spirit Animal: The shaman’s spirit animal looks like a perfect specimen of its species, with lustrous fur or feathers, gleaming eyes and a soft, captivating voice. The animal gains Diplomacy as a class skill and can use the hypnotism occult skill unlock as if it had the Psychic Sensitivity feat.

Spirit Ability: A shaman who chooses the Passion spirit as her spirit or wandering spirit gains the following ability.

Burst of Passion (Su): The shaman uses positive or negative energy to incite emotions in others. Whenever the shaman casts a cure spell, she can add the effects of one mercy of her choice among those available to a 3rd-level paladin to the spell. Whenever the shaman casts an inflict spell, she can add the effects of one cruelty of her choice among the ones available to a 3rd-level antipaladin to the spell. At 8th level and then at 12th level, the shaman can select another mercy or cruelty, as a paladin or antipaladin of her shaman level.

Greater Spirit Ability: A shaman who chooses the Passion spirit as her spirit or wandering spirit gains the following ability upon having access to the greater version of that spirit.

Unwavering Love (Su): The shaman gains a +3 insight bonus on saves against charm and compulsion spells and effects. In addition, as a standard action she can radiate a rosy-gold aura of supernatural beauty in a 10-foot radius. Opponents attempting to directly attack the shaman must succeed on a Will save or be unable to follow through with the attack, functioning as sanctuary. Additionally, any creature who is (or could be) romantically or sexually attracted to the shaman must make a Will save each round that it begins its turn within 10 feet of her or become fascinated by her beauty for 1 round. This effect lasts 1 minute.The shaman can use this ability three times per day, but she must wait 1d4 rounds between each use.

True Spirit Ability: A shaman who chooses the Passion spirit as her spirit or wandering spirit gains the following ability upon having access to the true version of that spirit.

Incarnation of Love (Sp): Once per day, the shaman can assume an exalted and perfect form for a number of rounds equal to her shaman level. This works as greater angelic aspect, regardless of the shaman’s level (an evil shaman would be protected against good rather than evil). Furthermore, the shaman gains a +2 bonus on Charisma for the effect’s duration.

Manifestation: Upon reaching 20th level, the shaman transforms into love personified. Her type changes to outsider (augmented) and she gains DR 10/magic and cold iron. The shaman retains all subtypes she previously possessed, and can still be brought back from the dead as if she were a member of her previous creature type. Furthermore, the shaman gains immunity to age effects that she is not a willing target of, and gains greater age resistance as a constant spell-like ability. At will, the shaman can transform into an idealized version of herself, functioning as threefold aspect except all bonuses gained are sacred or profane bonuses (depending on the shaman’s alignment), and the shaman does not take any penalties from the spell’s effect. Finally, the shaman can designate a number of creatures up to her Charisma bonus that she shares a mutual and willing platonic or romantic relationship with. Designated creatures gain all of the benefits of this manifestation except the DR. The shaman can end this effect for a given creature as a free action, but only if that creature defaces their mutual relationship.

mercoledì 13 febbraio 2019

Lady Angela de Darkenthal, Mahatma

Today, I’m beginning to introduce you my own characters, heroes of a novel I wrote and partially published (in Italian). I could post some bits of it here sooner or later.
This one -Angela the Peaceful Priestess- is among the characters that I found most difficult to translate in Pathfinder (she and her companions were originally built with 2.5E material). If you remember, a long time ago I told you about my difficulties in creating a real nonviolent priestly character in the game. I was speaking of her.
In fact, I had to create personally almost everything to make her in Pathfinder! She uses the Mahatma prestige class I published on this blog, and the new Virtuous Creeds I made for Flaming Crab Games’ Her Story book (with the mythic versions also posted here). She uses the Spring spirit I made for Everyman Options: Shaman Spirits from Everyman Games, and the compassionate oracle curse published first here, and then in Pathways #77 from Rite Publishing.
Yes- all of these were made in an effort to create her. It’s true that great problems give you the pulse to make new solutions.
I have other builds for her and her companions, that costed me less effort. You will see them, in time.
This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!
(A slightly different version of Angela, together with some translated excerpts of her story, is in The Book of Passion from Misfit Studios).

Lady Angela de Darkenthal (CR 22)
Female middle–aged human mahatma 10/oracle 9 (Spirit Guide)/hierophant 7
LG Medium outsider (good, human)
Init +5; Senses darkvision 30 ft., Perception +22
Defense
AC 34, touch 29, flat–footed 20 (+14 Charisma, +5 deflection, +5 natural)
hp 120 (9d8 + 10d6 + 19 + 21)
Fort +21, Ref +18, Will +32
Special Defenses force of will, hard to kill, mythic saves, recuperation, shield of goodness; SR 21 (magic mantle)
Offense
Speed 30 ft.
Melee compassionate holy peaceful (merciful thawing) quarterstaff +5 +10/+5/+0 (good, 2d6+4,  +2d6 vs. evil creatures [nonlethal damage], x2)
Special Attacks  censure evil (DC 29), mythic power 17/day, pacifying aura (DC 29), pacifying touch (DC 29), surge +1d10
Spell–like Abilities (CL 19, concentration +33)
At will (spending mythic power)entangle (DC 25), barkskin, plant growth, command plants, wall of thorns, repel wood, animate plants
1/day– charm person (DC 25), protection from chaos/evil; align weapon (good/law), calm emotions (DC 28), compassionate ally (DC 26), qualm (DC 26); charitable impulse (DC 29), magic circle against chaos/evil, suggestion (DC 29); heroism, holy smite, forced repentance (DC 28), order’s wrath; atonement, charm monster (DC 29), commune, dispel chaos/evil (DC 29); blade barrier (DC 30), geas/quest, hold monster (DC 30); dictum (DC 31), holy word (DC 31), insanity (DC 31); summon monster IX (good only)
Oracle Spells Known (CL 19, concentration +33)
9th Level (6/day): miracle (DC 33), overwhelming presenceM (DC 33)
8th Level (8/day): cure critical wounds, mass, euphoric tranquility (DC 34), holy aura (DC 32), spell immunity, greater, sunburst (DC 32)
7th Level (8/day): changestaff, cure serious wounds, mass, refuge, restoration, greater, resurrection, sunbeamM (DC 31)
6th Level (9/day): blazing rainbow, cure moderate wounds, mass, dispel magic, greater, heal, heroes’ feastM
5th Level (9/day): atonement, break enchantment, breath of life, cure light wounds, mass, hymn of mercy, wall of light (DC 29), wall of thorns
4th Level (9/day): brightest light, charm monsterM (DC 28), cure critical wounds, dismissal (DC 28), grove of respite, imbue with spell ability, kiss of the first world (DC 28), restoration, stay the hand (DC 30)
3rd Level (9/day): accept affliction, create food and water, charitable impulse (DC 29), cure serious wounds, daylight, magic circle against evil, neutralize poison, plant growth, speak with plants, suggestion (DC 29), symbol of healing
2nd Level (10/day): abeyance, animal trance (DC 26), burst of radiance (DC 26), charm animal (DC 26), compassionate ally (DC 26), cure moderate wounds, daze monster (DC 28), enthrallM (DC 30), lesser restoration, mantle of calm (DC 28), peacemaker’s parley (DC 30), soothing word, touch of mercy (DC 28)
1st Level (10/day): bless, calm animals (DC 27), charm personM (DC 25), calm emotionsM (DC 27), command (DC 29), commune with birds, compel hostility (DC 27), cure light wounds, detect animal or plants, detect undead, goodberry, kaleidoscope of butterflies, peace bond, protection from evil, sanctuary (DC 27), speak with animals, unbreakable heart
0–Level (at will): create water, detect fiendish presence, detect magic, detect poison, enhanced diplomacy, guidance, light, purify food and drink, read magic, resistance, stabilize, virtue
Mystery life; Spirit spring
Statistics
Str 8, Dex 6, Con 13, Int 19, Wis 24, Cha 38
Base Atk +11; CMB +10; CMD 24
Languages Common, Celestial, church sacred language, Elven, Infernal, Sylvan
Traits Peace Maker, Redeemer
Feats Brew Potion, Call Truce, Cry of Mercy, Damned Love (completed), Divine Interference, Extra Revelation (x2), Merciful Spell, Mythic Spell LoreM, Peacemaker, Persuasive*M, Skill Focus* (Diplomacy), Virtuous Creed (Mercy), Virtuous CreedM (Peace), Voice of the Sybil*M
Skills Diplomacy +54, Handle Animal +31, Heal +27, Knowledge (history) +20, Knowledge (local) +20, Knowledge (nature) +20, Knowledge (nobility) +20, Knowledge (religion) +20, Linguistics +20, Perception +23, Perform (oratory) +40, Sense Motive +23, Use Magic Device +27
SQ amazing initiative (+7), aura of good, avatar of peace, bonded spirit (heavens, life, nature, passion, spring, wood), divine surge (inspired spell), expert diplomat, life touch (1d4+9 hp, 10/day), mahatma domain, merciful channel 17/day (5d6), merciful weapon, nature magic, path abilities (animal friend, divine countenance, divine source x2 [Charm/Kindness, Good/Redemption, Law], endless bounty, flower in your footsteps, mortal herald [Plant domain]), oracle’s curse (compassionate), revelations (energy body [1d6+19 hp, 19 rounds/day], enhanced cures, healing hands)
Gear amulet of natural armor +5 (50,000 gp), cape of effulgent escape (14,000 gp), compassionate holy peaceful quarterstaff +5 (200,300 gp), dryad sandals (24,000 gp), headband of mental superiority +6 (144,000 gp), mantle of spell resistance (90,000 gp), potion of cure moderate wounds (300 gp), potion of magic vestment +5 (3,000 gp), ring of protection +5 (50,000 gp), staff of life (109,400 gp).

sabato 19 gennaio 2019

Fireastra-Hime, Deep Space Flower Level 20

Here’s the next Sailor build, featuring one of the less seen warriors, the princess that appeared in the fifth season! Our caper is nearing its end now. She uses the Kami subdomain from Everyman Games for flavor as a “heterodox subdomain” (she grants that but not its associated domain to her followers), in addition to the new rules I created for her.
This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!

Fireastra-Hime, CR 25
Aasimar (Sekaijin) witch (Cartomancer) 20/archmage 10
Female NG Medium outsider (native)
Init +14; Senses darkvision 60 ft., Perception +4
Defense
AC 30, touch 21, flat-footed 24 (+4 armor, +5 deflection, +6 Dex, +5 natural)
hp 160 (20d6+60+30)
Fort +14, Ref +17, Will +21. +1 on Will vs. enchantment effects (Harrowed)
Defensive Abilities force of will, hard to kill, mythic saves, recuperation, unstoppable; Resist acid, cold, and electricity 5, fire 30; SR 22
Offense
Speed 30 ft., fly 60 ft. (good)
Melee +5 flying dagger +21/+16 (1d4+8)
Ranged +5 flying dagger +21 (1d4+8) or deck of slivering fate +17 (1d4+13)
Special Attacks hexes (ameliorating 20 min/day, aura of purity 20 min/day, harrowing curse (DC 26), lay to rest (DC 26), life giver, major ameliorating, meld with ward 3/day [11 hours], mother’s eye 20 minutes/day, summer’s heat [20 points of damage, DC 26], witch’s bounty), mythic power 23/day, surge +1d12
Spell-Like Abilities (CL 20th, concentration +26)
1/day- 1st—burning hands (DC 17), endure elements, entangle (DC 17), feather fall, goodberry, protection from evil, sanctuary (DC 17), 2nd—align weapon (good only), barkskin, hypnotic pattern (DC 18), levitate, produce flame, shield other, 3rd—create food and water, fireball (DC 19), fly, magic circle against evil, plant growth, protection from energy, 4th—command plants (DC 20), commune with nature, detonate (fire only) (DC 20), holy smite (DC 20), lesser planar binding (DC 20), spell immunity, wall of fire, 5th—dispel evil (DC 21), fire shield, overland flight, spell resistance, telepathic bond, wall of thorns, 6th—antimagic field, blade barrier (DC 22), fiery blast (DC 122), fire seeds (DC 22), heroes’ feast, planar binding (DC 22), repel wood, 7th—animate plants, elemental body IV (fire only), holy word (DC 23), reverse gravity (DC 23), repulsion (DC 23), sunbeam (DC 23), 8th—control plants (DC 24), greater planar binding (DC 24), holy aura (DC 24), incendiary cloud (DC 24), mind blank, 9th—antipathy (DC 25), elemental swarm (fire spell only), interplanetary teleport, meteor swarm (DC 25), prismatic sphere (DC 25), shambler, summon monster IX (good spell only).
Witch Spell Prepared (CL 20th, concentration +28)
9th Level- communal mind blank, fiery bodyP (CL 30), greater create demiplane, heroic invocationM
8th Level- fey gate, mind blankM, resurrection, trap the soul (DC 27), sunburstP (DC 28)
7th Level- fairy ring retreat, greater age resistance, greater object possessionM, heal, sunbeamP (DC 27)
6th Level- age resistance, greater harrowing, greater heroism, legend loreM, siroccoP M (CL 30, DC 28)
5th Level- break enchantment, contact other plane, cure critical wounds, possess object (DC 24), wall of fireP M (CL 30)
4th Level- cure serious wounds, greater flaming sphereP M (CL 30, DC 26), lesser age resistance, lesser object possession, purge spirit (DC 23), wandering star motes (DC 23)
3rd Level- arcane sight, aura sight, daylightP M, dispel magic, harrowing, heroism
2nd Level- apport object, cure moderate wounds, flaming sphereP M (CL 30, DC 24), garden of peril (DC 21), glitterdust (DC 21), status
1st Level- beguiling gift (DC 20), burning handsM (CL 30, DC 22), cure light wounds, gentle breeze, goodberryP, positive pulse (DC 20)
0-Level- dancing lights, guidance, light, message
Patron Summer

Statistics
Str 10, Dex 23, Con 16, Int 27, Wis 19, Cha 23
Base Atk +10; CMB +10; CMD 26
Traits Harrow Born, Toshigami’s Scent
Feats Deadly DealerM*, Elemental FocusM (fire), Harrowed, Mythic Spell LoreM, Spell Mastery,  Spirit Talker (whispering leaves hex), Stylized Spell, Stylized Spell Mastery, Stylized Spontaneity, Wake of Scent, Weapon FinesseM, Witch KnifeM
Skills Bluff +29, Diplomacy +30, Fly +33, Heal +27, Knowledge (nature) +31, Knowledge (nobility) +28, Knowledge (planes) +33, Knowledge (religion) +28, Profession (herbalist) +27, Spellcraft +31
Languages Abyssal, Celestial, Common, Draconic, Elven, Halfling, Ignan, Infernal, Sylvan, Treant
SQ amazing initiative, divine source (x3) (Fire/Summer, Good, Plant/Agriculture, Void/Stars, Protection/Kami), eldritch flight, elemental bond (fire), energy conversion, heavenborn, immortal, legendary hero, mythic hexes (x2), mythic sustenance, spell deck, star walker, true archmage, wild arcana
Gear amulet of natural armor +5 (50,000 gp), belt of incredible dexterity +6 (36,000 gp), censer of sanctuary (18,000 gp), cloak of heavenly fire (6,000 gp), corset of dire witchcraft (22,000 gp), +5 flying dagger (200,302 gp), deck of slivering fate (13,000), dryad sandals (24,000), headband of mental superiority +6 (144,000 gp), hexing runes (10,000 gp), incense of golden embers (2,800 gp), last leaves of the autumn dryad (52,000 gp), ring of resumption (30,800 gp), ring of splendid security (180,000 gp), major rod of interminable hexes (55,000 gp), potion of cure serious wounds (750 gp), prophetic paraphernalia (2,000 gp), staff of fire (18,950 gp), vambraces of the genie (efreeti) (14,400 gp), witch’s kit (21 gp)