Norse paladins defend mortals against the primeval enemies of the gods.
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Oath Against the Jotunn
For Norse warriors, giants are the epitome of savagery and evil. Even if the universe was generated by the giants’ primitive force, the gods later had to battle them in order to clear a place from themselves and humanity. Though some giants are friendly and also regarded as holders of great wisdom and powerful magics, the gods are at best wary towards them and rarely trust their schemes.
Smite Giant (Su): This ability works like the standard paladin ability to smite evil, except the paladin deals additional damage against evil creatures with the giant subtype instead of undead. This ability modifies smite evil.
Divine Agility (Ex): At 4th level, a paladin with this oath gains a +1 bonus on her AC and CMD against the attacks of creatures larger than herself. This bonus increases by +1 for every 3 levels beyond 4th. This replaces channel energy.
Divine Bond (Sp): This works like the paladin’s normal divine bond ability, except as follows. If the paladin’s bond is with a weapon, she cannot use that ability to add the flaming, flaming burst, or disruption weapon properties, but she can add the bane (only against humanoids with the giant subtype), growing, or impact weapon qualities. If the paladin’s bond is with her steed, the paladin cannot magically call her mount to her side, but she can cast animal growth on her mount once per day at 5th level and one additional time per day for every 4 levels thereafter, for a total of four times per day at 17th level. This modifies divine bond.
Giantslayer (Su): At 20th level, a paladin with this oath becomes a divine avenger. Her DR increases to 10/evil. Whenever she uses smite evil and successfully strikes a giant, the giant takes damage normally and must make a Fortitude save or die. The DC of this save is equal to 10 + ½ the paladin’s level + the paladin’s Charisma modifier. If a giant fails at its saving throw and dies, the smite immediately ends. In addition, whenever the paladin uses lay on hands to heal a creature, she heals the maximum possible amount. This ability replaces holy champion.
Code of Conduct: Protect civility from the devastations of evil giants. Keep all giants that can damage towns and villages at a distance, whether or not they are evil.
Oath Spells: 1st- reduce person; 2nd- death from below; 3rd- vex giant; 4th- righteous might.
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