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Visualizzazione post con etichetta Sottodomini. Mostra tutti i post

domenica 11 gennaio 2026

New Subdomain: Dance

Every art should have its own subdomain.

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Dance

Associated Domain: Travel

Replacement Power: The following granted power replaces the dimensional hop power of the Travel domain.

Graceful Dancer (Su): At 8th level, while you are moving at least at your base land speed, you gain a sacred bonus on all Acrobatics skill checks in that round equal to your Charisma modifier. You can use this ability for a number of rounds per day equal to your cleric level.

Replacement Domain Spells: 2nd- cat’s grace, 6th- dance of a thousand cuts, 8th- irresistible dance.

mercoledì 7 gennaio 2026

New Subdomain: Comedy

For priests of Thalia and thespian Evangelists.

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Comedy Subdomain

Associated Domains: Chaos, Madness.

Replacement Power: The following granted power replaces the chaos blade power of the Chaos domain or the aura of madness power of the Madness domain.


Slapstick Spell (Su): At 8th level, spells with  the emotion descriptor you cast are automatically affected as if by the Blissful Spell metamagic feat, but with no increase in spell level. These spells don’t gain the good descriptor, and even spells with the evil descriptor can be modified this way.


Replacement Domain Spells: 1st— hideous laughter, 2nd— absurdity, 4th— symbol of laughter.

domenica 9 marzo 2025

New Subdomain: Song

For priests worshiping deities of art and music.

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Song

Associated Domain: Charm

Replacement Power: The following granted power replaces the dazing touch power of the Charm domain.

Fascination (Sp): By singing, speaking, or playing a tune, you can compel the attention of people around you. This functions as the enthrall spell. You can use this ability for a number of rounds per day equal to 3 + your cleric level. These rounds do not need to be consecutive.

Replacement Domain Spells: 1st- songbird, 5th- deafening song bolt, 6th- music of the spheres.

domenica 12 gennaio 2025

New Subdomain: Hearth

For followers of Hestia.

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Hearth Subdomain

Associated Domains: Community, Fire


Replacement Power: The following granted power replaces the calming touch power of the Community domain or the fire bolt power of the Fire domain.


Sacred Fire Circle (Su): As a standard action, you can create a 5-foot-radius circle of flames. The flames deal 1d4 points of damage to every creature crossing them without your permission; a successful Fort save (DC = 10 + ½ your cleric level + your Wisdom bonus) negates this damage. You can grant safe passage through the flames to a number of creatures equal to your cleric level. You can use this ability for a number of rounds per day equal to 3 + your Wisdom bonus. These rounds have not to be consecutive.


Replacement Domain Spells: 3nd- campfire wall, 5th- cleansing fire.

sabato 4 gennaio 2025

New Subdomain: Flowers

This is not the right season for a subdomain like this, maybe, but since Persephone is a goddess of seasons, let’s revel in thinking of her return to the surface of earth in spring. The flowers hurricane spell will appear this month in The Bardess’ Library #4, along with the subdomain itself.

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Flowers Subdomain

Associated Domain: Plant.


Replacement Power: The following granted power replaces the wooden fist power of the Plant domain.


Pollen Cloud (Sp): As a standard action, you can blow a cloud of scented pollen at a creature within 30 ft. The target must make a Will save (DC = 10 + ½ your cleric level + your Wisdom modifier); if it fails, it is fascinated for 1d4 rounds. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. This is a mind-affecting effect.


Replacement Domain Spells: 3rd- ward of the season (spring), 4th- flowers hurricane.

sabato 30 dicembre 2023

Hope Subdomain for Worldcenter

We are almost at the end of the year, so here is something I think we all need for this year to come: hope for our world to heal and for the bad things that are happening and could happen to end or be avoided.

This subdomain is granted by Eala, the goddess from my homebrew setting of Worldcenter who has figured in some previous posts.

Hope Subdomain

Associated Domains: Good, Luck.

Replacement Power: The following granted power replaces the touch of good power of the Good domain or the bit of luck power of the Luck domain.

Uplifting Word (Su): As a standard action, you can speak a word of encouragement to  creature within 30 feet. That creature is granted a new saving throw against any mind-affecting effect that relies on negative emotions (such as crushing despair, rage, or fear effects) or that would force him to harm an ally (such as confusion) that currently affects it. If the saving throw is successful, the negative emotion effect is ended. This power only affects effects that allow a save. If you fail a save against such an effect, you can use this ability as an immediate action to grant yourself an additional save. Once the target (either you or another creature) has made one additional save per effect, this ability has no further effect on that particular effect. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Replacement Domain Spells: 1st- unbreakable heart, 4th- good hope.

domenica 26 marzo 2023

New Subdomain: Architecture

 The ultimate form of the Phantom will need this (I can’t believe it was not created by Paizo since some gods are focused on this topic).

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Architecture Subdomain

Associated Domain: Artifice

Associated Deities: Eldas, Findeladlara, Malthus, Ptah

Replacement Power: The following granted power replaces the dancing weapon power of the Artifice domain.

Secret Passage (Sp): At 8th level, you can create a temporary passage through walls and other obstacles, as passwall, that lasts for a number of rounds equal to your cleric level. You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th.

Replacement Domain Spells: 1st- expeditious construction, 8th- secret vault, 9th- resplendent mansion.

domenica 17 aprile 2022

Spring Subdomain

 And a very happy Easter to you all.

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Spring Subdomain

Associated Domain: Sun

Replacement Power: The following granted power replaces the nimbus of light power of the Sun domain.

Equinox Blessing (Su): At 8th level, you can infuse your light spells with positive energy. Whenever you cast a spell with the light descriptor, all non-evil creatures in the spell’s area of effect are healed of 1d3 hit points per level of the spell. If cast upon a creature that has died within 1 round, apply the healing from this spell to the creature. If the healed creature’s hit point total is more that zero, it comes back to life, as per breath of life. This has no damaging effect on evil creatures.

Replacement Domain Spells: 4th- bountiful banquet, 5th- pillar of life, 6th- morning sun.

sabato 11 settembre 2021

Aligned Subdomains: Rakshasa

 Last subdomain of the series, granted by evil Hindu deities and rakshasa maharajas!

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Rakshasa Subdomain

Associated Domains: Evil, Law.

Replacement Power: The following granted power replaces the touch of evil power of the Evil domain or the touch of law power of the Law domain. Rakshasas are a race of lawful evil outsiders.

Lowly Being (Sp): With a touch, you impose your superiority of caste on a creature, forcing it to serve you. The creature is dominated, as dominate person, for a number of rounds equal to ½ your cleric level (minimum 1). You can use this ability a number of times per day equal to 3 + your Wisdom modifier, but you never can dominate more than one creature at the same time.

Replacement Domain Spells: 1st— detect thoughts, 2nd— alter self, 5th— dominate person.

mercoledì 8 settembre 2021

Aligned Subdomains: Qlippoth

 For clerics of the Great Old Ones!

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Qlippoth Subdomain

Associated Domains: Chaos, Evil

Replacement Power: The following power replaces the chaos blade power of the Chaos domain or the scythe of evil power of the Evil domain. Qlippoth are a race of chaotic evil outsiders.

Horrific Appearance (Su): At 8th level, as a standard action, you can present yourself to assault the senses of one living creature within 30 feet. The victim of this attack is frightened for a number of rounds equal to ½ Your cleric level. A successful Will save negates the effect. This ability is a mind-affecting gaze attack. You can use this ability once per day at 8th level, and an additional time per day for every 4 levels beyond 8th.

Replacement Domain Spells: 3rd— call the void, 6th— contact entity VI, 7th— weird.

domenica 5 settembre 2021

Aligned Subdomains: Oni

 Evil Japanese-like deities and oni daimyo could grant this.

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Oni Subdomain

Associated Domain: Evil.

Replacement Power: The following power replaces the scythe of evil power of the Evil domain. Divs are a race of neutral evil outsiders.

Hedonism (Su): At 8th level, your harmful magic arouses pleasurable feelings in the victim, making it wish for more. When you cast a spell that deals damage and targets one creature only, you can choose to modify it as with the Dazing Spell feat, even if you don’t possess this feat, without increasing the spell’s level. You can use this ability once per day at 8th level, and an additional time per day for every 4 levels beyond 8th.

Replacement Domain Spells: 2nd— alter self, 3rd— ja noi aspect, 7th— regenerate.

sabato 4 settembre 2021

Aligned Subdomains: Manasaputra

 Hindu deities or those of their race ascended to demigod status could grant this.

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Manasaputra Subdomain

Associated Domains: Good, Law.

Replacement Power: The following power replaces the holy lance power of the Good domain or the staff of order power of the Law domain. Manasaputra are a race of lawful good outsiders.

Idealize (Sp): At 8th level, you can bless a non-evil creature transforming it briefly in the most perfect version of itself. The touched creature gains a +2 bonus on 2 ability scores and a feat it meets the prerequisites for, for a number of rounds equal to ½ your cleric level. You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th.

Replacement Domain Spells: 2nd— psychic reading, 4th— reincarnate, 9th— bilocation.

giovedì 2 settembre 2021

Aligned Subdomains: Kami & Thank You to My Patrons!

 I skipped a post! To apologize, I'll publish the content here.

As this is the first post of the month, in addition, thank you as usual to Zabor, Ronald J Paris, and Ecaeka Ecaicio- please continue to follow me!

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Kami Subdomain

Associated Domain: Protection.

You are devoted to those you pledged to protect. Once per day when you pray for your spells, you can appoint one other creature of your type as your ward. As long as you are within 120 feet from your ward, both of you gain the resistance bonus from the Protection domain. You both lose the bonus if you are farther than 120 feet from each other.

Replacement Power: The following power replaces the resistant touch power of the Protection domain.

Merge With Ward (Su): As a standard action, you  can merge your body and mind with your ward for 1 minute. When merged, you can observe the surrounding region with its senses as if you were using your own body, as well as via any senses your ward might have. You have no control over your ward, nor can you communicate or otherwise take any action other than to emerge from your ward as a standard action. You must be adjacent to your ward to merge with or emerge from it. When you emerge from your ward, both of you heal 1d8 points of damage. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Replacement Domain Spells: 3rd— ward of the season, 5th— summon kami, 9th— antimagic field.

mercoledì 25 agosto 2021

Aligned Subdomains: Div

 Only Ahriman would grant this subdomain to his worshipers…

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Div Subdomain

Associated Domain: Evil.

Replacement Power: The following power replaces the touch of evil power of the Evil domain. Divs are a race of neutral evil outsiders.

Cursed Gaze (Su): You can gaze at an opponent within 30 feet of you, weakening its resolve and defenses. A creature who fails a Fort save (DC = 10 + ½ your cleric level + your Charisma bonus) suffers an effect of your choice: confused for 1 round, shaken for 1 round, stunned for 1 round, or 1d4 points of damage. Any creature under the effects of protection from evil is immune to this power. You can use this ability for a number of times per day equal to 3 + your Wisdom modifier.

Replacement Domain Spells: 4th— enervation, 6th— disintegrate, 6th— mage’s disjunction.

domenica 22 agosto 2021

Aligned Subdomains: Asura

 Not every aligned extraplanar race has a related subdomain in Pathfinder. Many of these don’t serve many gods, but this doesn’t mean that they shouldn’t have a subdomain of their own. Asura ranas are likely the only ones to grant this.

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Asura Subdomain

Associated Domains: Evil, Law.

Replacement Power: The following granted power replaces the scythe of evil power of the Evil domain or the staff of order power of the Law domain. Asura are a race of lawful evil outsiders.

Pervert Miracle (Su): At 8th level, as an immediate action, when a creature within 60 feet either casts a spell that would counter or remove an harmful spell or effect, you can attempt an opposed Charisma check against the caster. If successful, you convert the spell into its opposite against each original target as it’s cast.

Replacement Domain Spells: 3rd— nondetection, 4th— unholy ward, 6th— vengeful outrage.

domenica 18 febbraio 2018

New Subdomain: Psychic

This already appeared on the Paizo boards. If we have an Arcane and Divine subdomain, don't you think we need a Psychic one as well? I do.

Psychic Subdomain
Associated Domains: Knowledge, Magic.
Replacement Power: The following granted power replaces the remote viewing power of the Knowledge domain or the dispelling touch power of the Magic domain.

Phrenic Disciple (Su): At 8th level, you gains a small pool of phrenic points equal to your Charisma bonus, as well as one phrenic amplification, as the psychic class feature. At 12th and 16th level, you can select another phrenic amplification (not a major amplification. You qualify for the Expanded Phrenic Pool feat, but not for the Extra Amplification feat.


Replacement Domain Spells: 1st– mindlink, 4th– telepathic bond, 5th– intellect fortress II, 6th–mind thrust VI

sabato 6 gennaio 2018

Mythic Bestiary: La Befana

...and happy Befana day to you all! :)

“She comes at night with her broken shoes.
All hail! She comes with her ragged blouse!
She leaves on the mantelpiece gifts in the socks,
Then goes up the chimney after making a bow!”
-Ancient folk rhyme

One of the most fabled and powerful denizens of the First World was born a human (nobody knows on which world). Some legends say she’s the meeker sister of Baba Yaga, always trying to remedy her evil doings. Other talk about a long travel of penitence that an ancient witch had to undertake to atone for her sins or search for her lost child. She was supposedly burned at the stake more than once, always escaping thanks to her fire resistance. At last she found a gate for the First World, and her long stay there granted her faerie powers.
La Befana mostly resides in her own demiplane, where time flows very erratically and can even go backwards. She cares deeply for mortals, and for children in particular. Both loved and feared, in long winter nights near the solstice she is able to travel immense distances (maybe going back and forth between her demiplane and more than one world on the Material Plane), entering people’s houses to reward the worthy and admonish the unworthy. Though she can fly for herself if needed (without any wings), she prefers her bonded artifact broom.

La Befana (CR 30, MR 10)
XP 9,830,400
Female venerable advanced fey human cleric 3 (Ecclesitheurge)/mystic theurge 10/witch 7 (Gingerbread Witch)/archmage-hierophant 10
CG Medium fey (human, mythic)
Init +15; Senses aura sight, darkvision 60 ft., low-light vision; Perception +34
Defense
AC 40, touch 20, flat-footed 30 (+8 armor, +5 deflection, +5 Dex, +12 natural)
hp 309 (3d8 + 17d6 + 230)
Fort +23; Ref +21; Will +33. + 4 morale, +4 resistance, +4 vs. mind-affecting effects.
Defensive Abilities force of will, hard to kill, immortal, mythic saves, recuperation, unstoppable; DR 10/cold iron, Immune fear and fire, Resist cold and electricity 10, SR 41
Offense
Speed 30 ft., fly 45 ft. (good)
Melee La Befana’s broom +24/+19 (1d6+10)
Special Attacks archmage arcana (wild arcana), channel energy (1d6, 15/day), divine surge (inspired spell), hexes (aura of purity, cauldron, cackle, child-scent, fortune, misfortune, slumber [DC 36], tricky treat’s hex), mythic power (23/day), surge +1d12
Spell-Like Abilities (CL 20th, concentration +28)
At will (spending mythic power)- burning hands (CL 30, DC 19), disintegrate (DC 25), fiery body (CL 30), fire seeds (CL 30, DC 24), fire shield (CL 30), fireball (CL 30, DC 21), incendiary cloud (CL 30, DC 26), produce flame (CL 30), wall of fire (CL 30)
3/day- dancing lights
1/day- commune, confusion (DC 22), deep slumber (DC 21), entangle (DC 19), faerie fire, feeblemind (DC 23), glitterdust (DC 20), irresistible dance (DC 26), major image (DC 21), mislead (DC 24), project image (DC 25), scintillating pattern
Cleric Spells Prepared (CL 13th, concentration +26)
7th- artificer’s curse, changestaffD, greater restoration, umbral strike (DC 29)
6th- cold ice strike (DC 29), dust form, impart mind, shadow walkD (DC 28), word of recall
5th- atonement, flame strike (CL 23, DC 27), hallow, heroes’feastD, symbol of sleep (DC 27), treasure stitching
4th- absolution, bountiful banquet, conditional curse (DC 26), greater make whole, persistent vigor, rags to riches, shadow conjurationD (DC 26), ward of the season
3rd- continual flame (CL 23), create food and water, deeper darknessD, daylight, locate object, magic circle against evil, obscure object, shield of darkness
2nd- burst of radiance (DC 24), calm emotions (DC 24), conditional favor, darkness, fear the sun (DC 24), find traps, grace, motes of dusk and dawnD
1st- ant haul, bless, cause fear (DC 23), cultural adaptation, dream feast, entropic shield, goodberryD M, haze of dreams
0 (at will)- detect magic, light, purify food and drink, virtue
D Domain spell; Domains Community/Family (primary), Darkness/Solstice
Witch Spells Prepared (CL 17th, concentration +33)
9th- foresightM, impenetrable veil, polar midnight (DC 35)
8th- discern location, fey gate, frightful aspect, mind blank, moment of prescience
7th- control weatherM, fairy ring retreat, greater arcane sight, phase door, vision, walk through spaceM
6th- animate objectsM, cloak of dreams (DC 32), cone of cold (DC 32), find the path, legend lore, touch of slumber (DC 32), true seeing
5th- darkvault, dreamM, major creation, secret chest, symbol of sleep (DC 31), telepathic bond, village veil (DC 31)
4th- discern lies (DC 30), forgetful slumber (DC 30), ice storm, locate creature, minor creation, scrying (DC 30), threefold aspect, wandering star motes (DC 30)
3rd- ash storm (CL 37), barrow haze, claraudience/clairvoyance, deep slumberM (DC 29), detect desires, garrulous grin (DC 29), guiding star, tongues
2nd- detect thoughts (DC 28), dust of twilightM (DC 28), feast of ashesM (DC 28), hidden presence (DC 28), lay of the land, locate object, squeeze, twilight haze
1st- beguiling gift (DC 27), dancing darkness, dancing lantern (CL 37), nature’s paths, obscuring mist, open and shut (DC 27), sleepM (DC 27), touch of combustion (CL 37, DC 27)
0 (at will)- dancing lights, daze (DC 26), guidance, mending
Patron Stars
Statistics
Str 16; Dex 24; Con 25; Int 42; Wis 34; Cha 27
Base Atk +10; CMB +13; CMD 30
Feats Accursed Hex, Brew Potion*, Craft Wondrous Items, Dual PathM, Eclipsed Spell*, Extra Hex (x2), Extra Path AbilityM, Flaring Spell, Mythic Spell LoreM, Silent Spell, Spirit Talker, Stealthy, Tenebrous Spell, ToughnessM, Weapon FinesseM
Skills Appraise +41, Climb +25, Craft (alchemy) +45, Craft (toys) +41, Diplomacy +37, Escape Artist +33, Fly +36, Intimidate +37, Knowledge (arcana, planes, religion) +41, Knowledge (geography, local) +38, Perception +34, Profession (cook) +37, Sense Motive +37, Sleight of Hand +29, Spellcraft +41, Stealth +40, Use Magic Device +33
Languages Abyssal, Auran, Celestial, Common, Draconic, Dwarven, Elven, Giant, Gnome, Halfling, Ignan, Infernal, Italian, Russian, Sylvan, Terran, Treant; truespeak
SQ amazing initiative (+10), aura, bonded holy symbol (broom), blessing of the faithful, camouflage, combined spells (5th), domain mastery (Chaos/Revelry, Good/Azata, Sun/Day, Light), domain powers (binding ties 7 round, 15/day; winter lights 1d6+3, 15/day), legendary hero, long step, mythic path abilities (elemental bond [fire], enhanced ability [Intelligence], impeccable intuition [concealed information], La Befana’s endless bounty, longevity, mortal herald [Fire/Ash], mythic domain, perfect preparation, pierce the darkness, star walker, sustained by faith), nature’s gifts, spell synthesis, trackless step, true archmage
Gear ambrosia, amulet of natural armor +5, bag of everlasting coal, belt of psychical perfection +6, bracers of armor +8, cackling hag’s blouse, cauldron of plenty, giant bag of holding type VI, gloves of distant action, grandmother’s socks (each one functions as a cornucopia of plenty), 3 jumping cinders, La Befana’s broom, nectar of the gods, ragged kerchief (as a headband of mental superiority +6), ring of continuation, ring of protection +5, shawl of the crone, truesight goggles (gold-framed glasses), witching gown

Exceptional Stats (Ex): La Befana’s stats were generated using a 25-point buy. Additionally, she has the equipment of a PC of the same level, plus her unique magic broom. These modifications increase her CR by 2.

Grandmother’s Tricks: La Befana is under the permanent effect of mythic deathless, aura sight, greater heroism, ironskin, and truespeak. She knows all witch spells, included those belonging to specific races, and could have researched witch versions of spells from other classes, in addition to developing her own unique version of the endless bounty ability. These increase her CR by 1.

La Befana’s Endless Bounty: La Befana can create permanent foods with this ability. Alternatively, she can spend 10 minutes of casting time whenever she uses this ability to create 1 wooden toy for each caster level she possesses.

Bag of Everlasting Coal: This version of the bag of everlasting dung provides each day enough coal to fuel a small fire for 8 hours.

La Befana’s Broom (minor artifact)
Aura moderate illusion, strong transmutation; CL 20th
Slot none; Price —; Weight 3 lbs.
This racing broom of flying also functions as a staff of feast and famine and a +3 flying light mace. When flying, it can carry any load. Fire can’t destroy the broom; it actually gains +10 fly speed for every 10 minutes it is put on a fire. It functions as a holy symbol for the purpose of La Befana’s bonded holy symbol ability. Lastly, the broom can cast greater invisibility at will and mythic time stop 1/day. In the hands of anyone else than La Befana, it behaves as a broom of animated attack.
Destruction
La Befana’s broom falls to ashes if used to deliver gifts to 300 bad children and coal to 300 good children in one night.

Solstice Subdomain
Associated Domain: Darkness.
Replacement Power: You gain Eclipsed Spell as a bonus feat. In addition, the following granted power replaces the touch of darkness power of the Darkness domain.
Winter Lights (Sp): At will, you can illuminate a living plant or plant creature you touch with many multicolored tiny spheres. This functions as the light spell. In addition, you can discharge the spell’s power into a shooting star that inflicts 1d6 points of fire damage +1 for every two cleric levels you possess to a single foe within 30 feet as a ranged touch attack. You can use this ability for a number of times per day equal to 3 + your Wisdom modifier.
Replacement Domain Spells: 1st- goodberry, 2nd- motes of dusk and dawn, 5th- heroes’ feast, 7th- changestaff.

domenica 29 ottobre 2017

The "real" Agathion subdomain

This was originally published on the Paizo boards.
The Agathion subdomain as described in the Advanced Player's Guide should more properly be called the Angel subdomain- the aura of protection is a power of angels, not agathion. And angels are also the only "major" outsider race without a subdomain of their own.
So I propose to rename the current Agathion subdomain as Angel subdomain, and replace it with this:

Agathion Subdomain
Associated Domain: Good.
Replacement Power: The following granted power replaces the holy lance power of the Good domain. Agathions are a race of neutral good outsiders.
Lay on Hands (Su): At 8th level, you can lay on hands as a paladin of 1/2 your cleric level. You can use this ability a number of times per day equal to 2 plus 1/2 your Charisma bonus (so an 8th-level cleric with Charisma 18 could heal 2d6 hp 4/day). At 12th, 16th and 20th level, you gain an additional use per day. Moreover, at 12th and 16th level, you can select one mercy to add to this ability, from the list available to a 6th-level paladin.

Replacement Domain Spells: 1st— speak with animals, 3rd— greater animal aspect, 6th— planar ally (agathions only).

martedì 24 ottobre 2017

Bestiary: Giant Anglerfish



The soft, hypnotizing glow from its headstalk’s extremity reveals the massive shape of this great fish, its hard scale armor, bulging, blank eyes and vicious jaw full of inward–bent teeth, gaping at you.

Anglerfish, Giant (CR 5)
N Large animal (aquatic)
Init +0; Senses darkvision 60 ft., low–light vision; Perception +7

Defense
AC 19, touch 10, flat–footed 19 (+10 natural, –1 size)
hp 52 (7d8 + 21)
Fort +10, Ref +5, Will +4
Defensive Abilities dual mind

Offense
Speed swim 40 ft.
Melee bite +10 (3d8+4)
Space 10 ft.; Reach 10 ft.
Special Attacks lure, swallow whole (1d10 acid damage, AC 14, 5 hp)

Statistics
Str 19, Dex 10, Con 17, Int 2, Wis 13, Cha 2
Base Atk +5; CMB +10 (+14 grapple); CMD 20 (can’t be tripped)
Feats Ability Focus (lure), Great Fortitude, Improved Natural Armor, Improved Natural Attack (bite)
Skills Perception +7, Stealth +5 (+9 in the dark), Swim +18; Racial Modifiers Stealth +4 (+8 in the dark)

Ecology
Environment deep salt water
Organization solitary or mated individual
Treasure incidental
Special Abilities

Dual Mind (Ex): A giant anglerfish rolls twice for each saving throw against mind–affecting spells and effects, and takes the best result.

Extended Jaw (Ex): A giant anglerfish can stretch his jaw and stomach at great rates, allowing it to swallow whole a creature up to its same size.

Lure (Su): As a free action, a giant anglerfish can light the dangling lure on its forehead, forcing all creatures within a 30–foot radius to make a DC 17 Will save or become fascinated for 1 round. Other anglerfish and ceratioidi are immune to this effect. A creature affected by this ability does not view the anglerfish who has fascinated it as a potential threat until that anglerfish actually attacks– allowing it to approach without breaking the fascination. Once a creature successfully saves against this effect, it is immune to the same anglerfish’s lure ability for 24 hours. The save DC is Charisma–based.

Like their smaller cousins, giant anglerfish inhabit the depths of marine trenches where sunlight can’t reach. Their size, however, allows them to lure and devour bigger and sometimes sentient preys.
This species exibits extreme sexual dimorphism: males are but Tiny, innocuous worms attached to the female’s body, both parasitizing and fertilizing her. Though a male is non–intelligent, this form of union is enough to render the female’s mind more resistant to mental attacks. A non–mated female will lack the dual mind ability. Many male anglerfish can be attached to one female, without providing additional benefits. Detaching a male from the female’s body requires a tricky called shot inflicting at least 5 points of damage (this damage is not subtracted from the female anglerfish’s hit points).
Ceratioidi often use giant anglerfish as mounts or companions. They are feared and respected as messengers of the mysterious godling which is also the greatest, oldest and mightiest member of their species.

The Angler Sovereign (CR 23) is an unique awakened Gargantuan giant anglerfish with 20 racial Hit Dice, 13 levels in arcanist (blood arcanist archetypeACG, Aquatic bloodlineAPG), and 6 mythic tiers in archmageMA. As a mythic creature, it is extremely long-lived and able to grant divine spells up to the 6th level. Its clerics gain access to the Animal, Magic and Water domains and to the Fish* and RiversISG subdomains.

New Subdomain: Fish

Associated Domain: Animal

Replacement Power: Add Swim to your list of class skills. In addition, your swim speed increases by 10 feet.
The following granted power replaces the speak with animals power of the Animal domain.

Amphibian Being (Su): With a touch, you can give a creature the ability to breathe water (or air, if it is a water–breathing creature) for 1 minute per cleric level you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Replacement Domain Spells: 1sttouch of the seaAPG, 3rdwater breathing, 4thride the wavesUM.