mercoledì 30 novembre 2022

Deities of Worldcenter: Achthael (Part 2): Deific Obedience

 For divine servants of the Giver!

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Obedience

Work to fabricate a piece of jewelry or another item made of precious metals and gems. Once finished, this must be given (or sold and the proceeds gifted) to someone who seems in need of help or just solace, praising Achthael’s name while you present the gift. Gain DR 2/-- against attacks made with metal weapons.

Evangelist

1. Forge Warrior: burning disarm 3/day, molten orb 2/day, or pellet blast 1/day.

2. Ring-giver (Ex): You gain Forge Ring as a bonus feat, and can use the feat to create other kinds of magic jewelry, like bracelets and necklaces, as long as they are made of precious metals and/or gems. In addition, you can use fabricate once per day as a spell-like ability. Though you can’t create magic items with the fabricate spell, you may use it to create items that you later enhance magically.

3. Custodian of Coins (Su): Achthael sent you a special companion in the form of a leprechaun. This will function as an improved familiar with the Emissary archetype, and will always be loyal to you. If you already had a familiar, you instead grant your familiar the advanced archetype and count your character levels as your class levels to determine its abilities.

Exalted

1. Gilded Creation (Sp): fool’s gold 3/day, glitterdust 2/day, or golden guise 1/day.

2. Jeweller (Su): You can create temporary magic gems as if you had the Craft Wondrous Item feat. To make a temporary magic gem, you must have a gem worth at least 1/10 of the finished magic item and possess all the other prerequisites for the item’s creation. You cast the required spells on the gem, expending spells slots as normal. The enchanted gem then behaves as the desired magic gem or ioun stone for 24 hours, and can be given to someone else to use. When this time expires, the temporary magic gem is destroyed and the magic within it is lost.

3. Treasure Ally (Sp): Once per day, you can summon a servant of Achthael to do your bidding. This functions as summon monster IX, but you can only choose to summon one degenerate gold golem, 1d3 crystal golems, or 1d4+1 aurumvoraxes.

Sentinel

1. Guardian of the Mine (Sp): detect metal 3/day, heat metal 2/day, or heart of the metal 1/day.

2. Sledge of Good (Su): Your symbolic weapon functions as a conductive weapon in your hands. Furthermore, you add your sentinel level to your warpriest level for the purpose of either your sacred weapon or sacred armor ability, to your paladin level for the purpose of your divine bond if that bond is with a weapon, or to your fighter level for the purpose of your weapon training or armor training ability. If you have more than one of these features, you select which one to advance; If you don’t have any, you gain instead a bonus combat feat that applies either to metal armor or a weapon of the hammer group.

3. The Price’s On Me (Sp): Extended iron body 1/day (your body appears as if it were made of gold when using this spell-like ability).

domenica 27 novembre 2022

Patron Request: Albino Trollkin from Iron Kingdoms

 As requested by Ronald J Paris!

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Albino Trollkin

Some among trollkin are born albino. These have an affinity for magic from birth and can become powerful sorcerers. Albino trollkin have the following racial traits.

Ability Score Modifiers: Standard (0 RP) +2 Con, +2 Cha, -2 Dex.

Sorcerous Affinity (1 RP): An albino trollkin sorcerer with the boreal or trollkin bloodline uses her bloodline powers and casts bloodline spells as if she were 1 level higher. This trait does not give members of this race early access to level-based powers; it only affects powers that they could already use without this trait.

sabato 26 novembre 2022

Deities of Worldcenter: Achthael

 Achthael is an aspect of Amir, one of the Lovers, the personification of the chaotic good alignment. He watches over the element of gold, and his priests are miners, goldsmiths, jewelers, and forgers. Precious metals and gems are the world’s blood, like earth and rock its flesh and bones. But these things exist to create joy, art and beauty- and to be shared with others. Rich are they who are generous, not they who hoard gold and jewels. Achthael is mostly worshiped by dwarves, and Romita Durapetra is a warpriest in his service.

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Achthael (Lord of Petrified Light, The Lord of World’s Blood, the Giver)

Alignment: CG

Areas of Concern: gems, generosity, gifts, gold, metalworking, nobility

Favored Weapon: Warhammer

Domains: Artifice, Chaos, Earth, Good, Nobility

Subdomains: Azata (Chaos), Azata (Good), [Deva] Construct, Friendship, [Generosity] Leadership, Martyr, Metal

Apocryphal Subdomains: Industry, Legend, Petrification

Druidic Domains: Eagle

Inquisitions: Black Powder, Conversion, Recovery, Restoration, [Silver] Zeal

Mysteries/Spirits: Battle, Metal

Witch Patron: Devotion

Variant Channeling: Forge, Perfection, Rulership, Weapons

Symbol: Segmented gold disk with nine different gems embedded

Sacred Animal: Eagle

Dragon: Adamantite

Sacred Color: Gold

Clergy: clerics, druids, inquisitors, monks, oracles, shamans, warpriests, metal wizards

Divine Gift

The character can create one nonmagical item made of precious metals and gems, as per true creation, without paying any cost.

mercoledì 23 novembre 2022

The Lightspeed Hero, Level 20

 The newest hero is done... and I have included a short calculation of his maximum speeds. Nothing sci-fi, but quite impressing, all the same.

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The Lightspeed Hero CR 25
Half-elf samurai 1 (Warrior Poet)/unchained monk 19/champion 10
NG Medium humanoid (elf, human)/outsider (native)
Init +18 (amazing initiative); Senses low-light vision, Perception +33
Defense
AC 47, touch 42, flat-footed 38 (+5 deflection, +8 Dex, +1 dodge, +4 monk, +5 natural, +8 Wis, +6 Cha)
hp 225 (20d10+60+1+50)
Fort +21, Ref +24, Will +22. +2 racial vs. enchantment spells and effects
Defensive Abilities evasion, flawless mind, force of will, hard to kill, immortal, improved evasion, mythic saves, purity of body, recuperation, resolve 1/day, still mind, to the death, unstoppable; Immune sleep
Offense
Speed 199 ft. (blazing speed, exodus of Jinin, fast movement, mythic fleet, impossible speed, magic boots)
Melee liberating blade of the sword-saint +33/+28/+23/+18 (1d8+11, 18-20), monastic warden +29/+24/+19/+14 (1d8+9, 19-20), or +4 unarmed strike +32/+27/+22/+17 (2d8+12)
Ranged +1 returning shock shuriken +29/+24/+19/+14 (1d2+9)
Special Attacks backlash, burst through, fleet charge, fleet warrior, flurry of blows (+2 attacks), ki strike (adamantine, cold iron, lawful, magic, silver), mythic power 23/day, skirmisher’s challenge 1/day (+1 dodge to AC, +1 insight on saves), stunning fist 19/day (DC 32), style strike (defensive spin, flying kick, hammerblow, spin kick) (2/round), surge +1d12, sweeping strike
Statistics
Str 16, Dex 26, Con 16, Int 17, Wis 27, Cha 23
Base Atk +20, CMB +28, CMD 50
Traits Charming, Enlightened Warrior
Feats Agile Maneuvers, Azata Mischief, Azata Sprint, Azata Style, Combat Reflexes*, Dodge*, Combat Expertise, FleetM, Greater Spring Attack*, Improved Spring Attack*, Mobility*, Planar Heritage (aasimar), Psychic Sensitivity*, Improved Unarmed Strike*, RunM, Spring Attack*, Stunning FistM*, Weapon FinesseM*, Weapon FocusM (katana), Wind Stance
Skills Acrobatics +31/+112/+116, Diplomacy +29/+30, Escape Artist +31, Knowledge (history) +26, Knowledge (religion) +26, Perception +33, Sense Motive +31
Languages Celestial, Common, Elven
SQ dual minded, flourish (exodus of Jinin), ki pool (18 points), ki powers (abundant step, diamond mind, high jump, ki hurricane, slow fall, snatch arrows, sudden speed, whirlwind attack), legendary hero, lesson learned, mythic ki, order (order of the eastern star), seven-league leap, timeless body, tongue of the sun and moon
Gear amulet of natural armor +5 (50,000 gp), bodywrap of mighty strikes +4 (48,000 gp), belt of physical perfection +6 (144,000 gp), elixir of agility (450 gp), gauntlets of the weaponmaster (110,000 gp), liberating blade of the sword-saint (82,350 gp), cape of free will +5/+6 (37,500 gp), effortless lace (1,000 gp), headband of mental superiority +6 (144,000 gp), monastic warden (23,530), monk’s kit (8 gp), quick runner’s shirt (1,000 gp), minor ring of inner fortitude (18,000 gp), ring of protection +5 (50,000 gp), seven-league boots (80,000 gp), 5 +1 returning shock shuriken (90,031 gp), 131 gp

Max speed: 369 ft. (with +10 with Azata Sprint, +30 sudden speed, +100 spending mythic power, and +30 haste) = 67,5 km/h, 2,583 ft. with Mythic Run = 472 km/h
Seven League Leap: Not doable with haste, so at a speed of 339 ft. (2,373 with Mythic Run), we have a bonus on the Acrobatic skill check of 31 base + (234x4=936) +20 spending a ki point + 19 level + 10 mythic tier +4 for Mythic Run = +989. With a roll of 10, we have 999 as a result, for a total of 499,5 miles jumped in 499,5 rounds = 804 km in less than 50 minutes at near-sound speed (1 mile/round = 600 mph = 965,5 km/h)!

domenica 20 novembre 2022

Patron Request: Trollkin Race from Iron Kingdoms

 As requested by Ronald J Paris! Trollkin will occupy me for some time. Also, I have updated the Iron Kingdoms races already converted using the Character Guide stats.

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Trollkin (Monstrous Race, 21 RP)

Not savage like full-blooded trolls, but fierce and proud of their hard bodies and barbaric lifestyle, trollkin are the descendants of trolls who procreated with various other races (mainly dwarves).

Type: Humanoid (0 RP) Trollkin are humanoids with the trollkin subtype.

Ability Score Modifiers: Specialized (1 RP) +2 Str, +2 Con, -2 Cha.

Size: Medium (0 RP)

Speed: Normal (0 RP) 30 ft.

Languages: Standard (0 RP) Trollkin begin game speaking Common and Giant. Trollkin with high Intelligence scores can choose from the following: Cyclops, Draconic, Dwarven, Gnome, Orc, Undercommon.

Defense Racial Traits

Fast Healing (Monstrous Trait, 6 RP) Trollkin regain 1 hit point each round. Except for where noted here, fast healing is just like natural healing. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, nor does it allow a creature to regrow lost body parts. Fast healing continues to function (even at negative hit points) until a trollkin dies, at which point the effects of fast healing immediately end.

Healthy (2 RP): Trollkin gain a +4 bonus on Fortitude saves against disease and poison, including magical diseases.

Improved Natural Armor (Advanced Trait, 3 RP) Trollkin gain a +2 natural bonus on their Armor Class.

Pain Resistance (2 RP): Trollkin have DR 5 against nonlethal damage.

Other Traits

Mixed Heritage (0 RP): Trollkin count as trolls for all prerequisites and effects related to race.

Senses Racial Traits

Darkvision 60 ft. (2 RP)

Low-Light Vision (1 RP)

Scent (Advanced Trait, 4 RP)

sabato 19 novembre 2022

The Lightspeed Hero, Level 12

 Here’s the real post for today.

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The Lightspeed Hero CR 15

Half-elf samurai 1 (Warrior Poet)/unchained monk 11/champion 6

NG Medium humanoid (elf, human)/outsider (native)

Init +10 (amazing initiative); Senses low-light vision, Perception +22

Defense

AC 32, touch 28, flat-footed 27 (+4 Dex, +1 dodge, +4 monk, +4 natural, +5 Wis, +4 Cha)

hp 101 (11d10+1+30)

Fort +9, Ref +11, Will +10. +2 racial vs. enchantment spells and effects

Defensive Abilities evasion, force of will, hard to kill, improved evasion, mythic saves, purity of body, recuperation, resolve 1/day, still mind, to the death; Immune sleep

Offense

Speed 116 ft. (exodus of Jinin, fast movement, fleet, impossible speed)

Melee +2 ki intensifying katana +19/+14/+9 (1d8+6, 18-20) or unarmed strike +16/+11/+6 (2d6+3)

Ranged masterwork shuriken +17/+12/+7 (1d2+4), earthfire shuriken +17/+12 (1d2+5)

Special Attacks burst through, fleet charge, fleet warrior, flurry of blows (+2 attacks), ki strike (cold iron, lawful, magic, silver), mythic power 15/day, skirmisher’s challenge 1/day (+1 dodge to AC, +1 insight on saves), stunning fist 12/day (DC 24), style strike (defensive spin, spin kick) (1/round), surge +1d8

Statistics

Str 10, Dex 18, Con 10, Int 12, Wis 21, Cha 18

Base Atk +12, CMB +16, CMD 35

Traits Charming, Enlightened Warrior

Feats Agile Maneuvers, Azata Style, Combat Reflexes*, Dodge*, Fleet, Mobility*, Planar Heritage (aasimar), Psychic Sensitivity*, Improved Unarmed Strike*, RunM, Spring Attack*, Stunning FistM*, Weapon FinesseM*, Weapon Focus (katana)

Skills Acrobatics +19/+51/+55, Diplomacy +19/+20, Escape Artist +19, Perception +22, Sense Motive +20

Languages Celestial, Common, Elven

SQ dual minded, flourish (exodus of Jinin), ki pool (10 points), ki powers (abundant step, ki hurricane, snatch arrows, sudden speed), mythic ki, order (order of the eastern star), seven-league leap

Gear amulet of natural armor +4 (32,000 gp), boots of speed (12,000 gp), 2 earthfire shuriken (800 gp), headband of mental superiority +2 (16,000 gp), +2 ki intensifying katana (32,350 gp), monk’s kit (8 gp), monk’s robe (13,000 gp), potion of cure serious wounds (750 gp), quick runner’s shirt (1,000 gp), 5 masterwork shuriken (31 gp), 61 gp

The Lightspeed Hero, Level 7

 I skipped Wednesday’s post! I will amend posting twice today.

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The Lightspeed Hero CR 8

Half-elf samurai 1 (Warrior Poet)/unchained monk 6/champion 3

NG Medium humanoid (elf, human)/outsider (native)

Init +6 (amazing initiative); Senses low-light vision, Perception +5

Defense

AC 21, touch 21, flat-footed 17 (+3 Dex, +1 dodge, +2 monk, +3 Wis, +2 Cha)

hp 59 (7d10+1+15)

Fort +7, Ref +8, Will +7. +2 racial vs. enchantment spells and effects

Defensive Abilities evasion, hard to kill, purity of body, recuperation, resolve 1/day, still mind; Immune sleep

Offense

Speed 101 ft. (exodus of Jinin, fast movement, fleet, impossible speed)

Melee +1 ki focus katana +11/+6 (1d8+4, 18-20) or unarmed strike +10/+5 (1d10+3)

Ranged masterwork shuriken +11/+6 (1d2+3), earthfire shuriken +11 (1d2+4)

Special Attacks fleet charge, fleet warrior, flurry of blows (+1 attack), ki strike (magic), mythic power 9/day, skirmisher’s challenge 1/day (+1 dodge to AC, +1 insight on saves), stunning fist 7/day (DC 17), style strike (defensive spin) (1/round), surge +1d6

Statistics

Str 10, Dex 17, Con 10, Int 10, Wis 16, Cha 14

Base Atk +7, CMB +10, CMD 25

Traits Charming, Enlightened Warrior

Feats Agile Maneuvers, Combat Reflexes*, Dodge*, Fleet, Mobility*, Planar Heritage (aasimar), Psychic Sensitivity*, Improved Unarmed Strike*, Run, Stunning FistM*, Weapon FinesseM*

Skills Acrobatics +13/+41, Diplomacy +12/+13, Escape Artist +13, Sense Motive +13

Languages Common, Elven

SQ dual minded, flourish (exodus of Jinin), ki pool (6 points), ki powers (snatch arrows, sudden speed), mythic ki, order (order of the eastern star)

Gear +1 ki focus katana (8,350 gp), earthfire shuriken (400 gp), monk’s kit (8 gp), monk’s robe(13,000 gp), potion of cure serious wounds (750 gp), quick runner’s shirt (1,000 gp), 5 masterwork shuriken (31 gp)

domenica 13 novembre 2022

Kingmaker Bestiary for Pathfinder 1E is out!

 I am so excited for this that I can barely breathe. The Kingmaker Bestiary for Pathfinder 1E is the first official P1 product published in three years (not the last, I hope), and the first Paizo book I wrote for! The stats for Linzi as a companion from the videogame are mine. Just a little part of the whole, but hey, there’s my name on a first-party PF book!

As always… see you tomorrow for a bit of exclusive celebrative content on my Patreon page!

sabato 12 novembre 2022

The Lightspeed Hero, Level 1

 I am continuing my conversions from my favorite anime/manga, and what's more intriguing than trying to do justice to the main character by creating the fastest Pathfinder character ever? Here he is.

This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!

The Lightspeed Hero CR 1

Half-elf unchained monk 1/champion 1

NG Medium humanoid (elf, human)/outsider (native)

Init +3; Senses low-light vision, Perception +4

Defense

AC 16, touch 16, flat-footed 12 (+3 Dex, +1 dodge, +2 Wis)

hp 15 (1d10+5)

Fort +2, Ref +5, Will +4. +2 racial vs. enchantment spells and effects

Defensive Abilities hard to kill; Immune sleep

Offense

Speed 61 ft. (impossible speed)

Melee unarmed strike +1 (1d6) or butterfly sword +1 (1d4)

Special Attacks fleet charge, flurry of blows (+1 attack), mythic power 5/day, stunning fist 6/day (DC 12), surge +1d6

Statistics

Str 10, Dex 16, Con 10, Int 10, Wis 14, Cha 14

Base Atk +1, CMB +1, CMD 16

Traits Charming, Enlightened Warrior

Feats Dodge*, Planar Heritage (aasimar), Improved Unarmed Strike*, Stunning FistM*

Skills Acrobatics +7, Diplomacy +3/+4, Escape Artist +7, Sense Motive +6

Languages Common, Elven

SQ dual minded

Gear butterfly sword (20 gp), handwraps (1 sp), monk’s kit (8 gp), monk’s outfit (5 gp), 1 gp, 9 sp

mercoledì 9 novembre 2022

Legendary Witches is out!

 The newest book from Legendary Games is Legendary Witches and I gave my contribution to its contents. Enjoy it and come tomorrow to see a new celebrative bit of content on my Patreon page!

domenica 6 novembre 2022

The Flaming Chef, Level 20

 This is done- onward with the next one!

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The Flaming Chef CR 25

Dwarf alchemist (Inspired Chemist, Royal Alchemist) 20/trickster 10

CG Medium humanoid (dwarf)

Init +18 (amazing initiative); Senses darkvision 60 ft., Perception +5


Defense

AC 36, touch 25, flat-footed 21 (+6 armor, +5 deflection, +8 Dex, +2 dodge, +5 natural)

hp 293 (20d8+160+40)

Fort +19, Ref +20, Will +11. +2 vs. spells and spell-like abilities

Defensive Abilities desert delver, force of will, hard to kill, immortal, master of escape, mythic saves, recuperation, unstoppable; Immune lava, magma, poison; Resist cold 1, fire 30


Offense

Speed 20 ft. (slow and steady)

Melee +5 bewildering flaming burst inspired quenching mithral skillet +25/+20/+15 (1d6+9 +1d6 fire +1d6 vs. creatures with the dire subtype, +1d10 fire on a successful critical hit) or +2 flaming battlepot cauldron +21/+16/+11 (1d8+6 +1d6 fire plus injection)

Ranged bomb 30/day +27/+27/+22/+17 (13d6+16 fire, DC 28)

Special Attacks breath weapon 1/day (15 ft. cone, 5d4 fire damage, DC 27), fickle attack, mythic power 23/day, surge +1d12, surprise strike

Alchemist Extracts Prepared (CL 20th)

6th Level- analyze dweomer, elemental body IIIM, form of the dragon IM, greater neutralize poison, heal, walk through space

5th Level- ancestral memory, elemental body II, languid bomb admixture, planar adaptation, resurgent transformation, spell resistance

4th Level- absorbing inhalation, cure critical wounds, dragon’s breathM (DC 22), fire shieldM, fireballM (arcane spell, DC 22), healing warmth, universal formula

3rd Level- amplify elixir, burrow, cure serious wounds, draconic reservoirM, elemental auraM (DC 21), orchid’s drop, protection from energy

2nd Level- alchemical allocation, blistering invective (DC 20), curative distillation, cure moderate wounds, fiery runes, fire breathM (DC 20), fire sneeze (DC 20)

1st Level- bomber’s eye, bouncy body, cure light wounds, firebellyM (DC 19), polypurpose panaceaM, spirit share, targeted bomb admixture


Statistics

Str 18, Dex 26, Con 25, Int 27, Wis 20, Cha 16

Base Atk +15; CMB +19; CMD 37 (41 vs. bull rush or trip while standing on the ground)

Traits Focused Burn, Rough and Ready

Feats Breadth of Experience, Brew Potion*, DodgeM, Extra BombsM, Healing Potion, Inspired Alchemy, Master Alchemist, Point-Blank Shot, Quick Draw, Rapid ShotM, Throw AnythingM*, Two-Fisted DrinkerM, Weapon FocusM (bomb)

Skills Appraise +31, Craft (alchemy) +51, Disable Device +31, Escape Artist +28, Heal +28, Knowledge (nature) +28, Profession (cook) +34, Spellcraft +31, Survival +27, Use Magic Device +26

Languages Common, Draconic, Dwarven, Elven, Gnome, Ignan, Terran, Undercommon

SQ alchemical antidote (18 points), alchemy (alchemy crafting +20, identify potions), assured drinker, discoveries (breath weapon bomb, demolition charge, fast bombs, grand inspiring cognatogen, greater inspiring cognatogen, immolation bomb, incendiary charge, infusion, inspired bomb, investigator talents [combat inspiration, inspired alertness], spell knowledge), enduring elixir x2, extra mythic feat, grand discovery (vast explosions), grand inspiring cognatogen (18 points, +4 dodge to AC, +4 Ref, -6 Str/Con, amazing inspiration, eidetic recollection, expanded inspiration, item lore, tenacious inspiration, underworld inspiration), instant alchemy, legendary hero, mythic bomb, mythic spellcasting, path dabbling (remixer), persistent mutagen, this might just work

Gear alchemist’s fire (20 gp), alchemist’s kit (40 gp), alchemist’s lab (200 gp), +5 alchemist’s suit (54,250 gp), ambrosia (10,000 gp), amulet of natural armor +5 (50,000 gp), apron of the careful chemist (5,200 gp), Artokus’ fire (100 gp), +2 flaming battlepot cauldron (25,312 gp), belt of physical perfection +6 (144,000 gp), book of marvelous recipes (28,800 gp), cauldron of brewing (3,000 gp), celwyinvian stone fruit (500 gp), cheya dumplings (300 gp), cooking kit (3 gp), elixir of fire breath (1,100 gp), formula alembic (200 gp), gourd of fire burping (250 gp), headband of mental superiority +6 (144,000 gp), hybridization funnel (200 gp), ifrit’s blood (50 gp), incendiary catalyst (40 gp), jumping cinder (300 gp), kerosine oil (15 gp), liquid courage (175 gp), newlife soup (1,500 gp), preserving flask (1st) (1,000 gp), +5 bewildering flaming burst inspired quenching mithral skillet (202,301 gp), stout solution (100 gp), ring of greater fire resistance (44,000 gp), ring of protection +5 (50,000 gp), robe of magma (112,000 gp), snowberry fire peppers (600 gp), tangleburn bag (150 gp), traveler’s any-tool (250 gp), 44 gp