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Visualizzazione post con etichetta Talenti. Mostra tutti i post

sabato 27 giugno 2026

New Feat: Merope Consumption

For the bloodrager who stings like a bee!

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Merope Consumption (Combat)

Your body can metabolize the thriae’s magic honey to boost your rage.

Prerequisites: Bloodrager with the thriae bloodline.

Benefit: Merope, the thriae’s magical honey, affects you as if you were a thriae soldier. Once per day as a standard action, you can consume a dose of merope in order to enhance your combat abilities for a number of rounds equal to 1d6 + your Constitution bonus. Starting on the round after the merope is consumed, you gain a +2 insight bonus on attack rolls and saving throws, and fast healing 3. You can also consume merope instead of honey or mead for the purpose of your sweet stinger bloodline power, but the benefits from this feat and sweet stinger don’t stack with each other.

domenica 10 maggio 2026

New Feat: Providing Companion

Because they give something else sometimes other than company.

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Providing Companion

Your companion is also a valuable asset for food and commodities.

Prerequisites: Animal companion class feature or familiar class feature.

Benefit: Your companion can produce milk, eggs, wool, bark, fruits, textile fibers, or other edible or useful products for a value equivalent to one metal for one person every day. If you have more than one animal companion or familiar, choose one to receive this benefit. If you dismiss or lose an animal companion or familiar that has received this benefit, you can apply this feat to the replacement creature.

Special: You can select this feat more than once. The effects do not stack. Each time you take the feat, it applies to a different animal companion or familiar.

mercoledì 29 aprile 2026

New Mythic Virtuous Creeds

 Virtuous Creed (Mythic)

Your chosen path of virtue brought you close to sainthood.

These new mythic virtuous creeds complement the ones presented in Legendary Oracles.

Prerequisites: Virtuous Creed, must be good.

Benefits: You gain an aura of good as a paladin of your character level. In addition, when selecting this mythic feat, choose one of the creeds you selected with the Virtuous Creed feat. You gain a special ability related to that creed.

Charity: Whenever you use a healing effect on a creature, you can select a second creature to heal by the same amount (this can be yourself).

Faith: You gain the divine guardian mythic hierophant ability, whatever your chosen mythic path is.

Hope: As a standard action, you can expend one use of mythic power to automatically succeed at a saving throw against a fear, charm, or emotion effect.

Justice: As a standard action, you can expend one use of mythic power to grant a weapon the bane ability for a number of rounds equal to your mythic tier.

Wisdom: You gain the display of wisdom mythic universal ability.

Special: You can gain this feat once for each creed you selected with the Virtuous Creed feat.

sabato 28 febbraio 2026

Drake Feats

New feats for drakes and their charges (from Legacy of Dragons).

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Boon Drake Companion

Your drake ally has forged a stronger bond with you.

Prerequisite: Drake companion class feature.

Benefit: The abilities of your drake companion are calculated as though your class were 4 levels higher, to a maximum effective charge level equal to your character level. If you dismiss or lose a drake companion that has received this benefit and gain another later, you can apply this feat to the replacement creature.


Extra Drake Power

You gained an additional drake power.

Prerequisites: Drake, drake power class feature.

Benefit: Gain an additional drake power for which you meet the prerequisites. You may take this feat multiple times. The effects stack.

domenica 15 febbraio 2026

Draconic Manifestation Additions

Now the Draconic Manifestation feat will cover all the main draconic families, too. Linnorm and Drake Bloodlines are already on my Patreon and will appear here too soon.

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 Draconic Manifestation Additions

The following bonuses are meant for draconic sorcerers or bloodragers with a linnorm or drake bloodline who select the Draconic Manifestation feat.


Drake: Your claws are venomous and deliver poison in addition to the normal damage from the attack.

Venomous Claws—injury; save Fort (DC = 10 + ½ your HD + your Constitution modifier); frequency 1/round for 6 rounds; effect 1 Strength damage; cure 1 save.

At 4th level, the poison deals 1 Strength point of damage and 1 Dexterity point of damage; at 8th level, it deals 1d2 points of both Strength and Dexterity damage.


Linnorm: You are under the effect of freedom of movement as long as you manifest your claws.

sabato 17 gennaio 2026

Battle Performance Feats

What if a bard wants an instrument that is also a weapon? Then she could find these useful.

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Battle Performance (Combat)

You can play your instrument and use it as a weapon at the same time.

Prerequisites: Proficiency in a musical instrument weapon or Catch Off-Guard and Equipment Trick (instrument), bardic performance or raging song class feature, Perform 1 rank.

Benefit: Whenever you make a full attack with a musical instrument used as an improvised weapon or a normal weapon while you are maintaining a bardic performance, you can maintain the bardic performance for that round without expending one of your rounds of performance for the day. In addition, while you wield a musical instrument as a weapon, the time required to begin a bardic performance or switch from one bardic performance to another is reduced by one step (from a standard action to a move action, from a move action to a swift action, and from a swift action to an immediate action).


Musician’s Grace (Combat)

You can dance and flourish while smashing your enemies on the head with a lute or a flute.

Prerequisites: Proficiency in a musical instrument weapon or Catch Off-Guard and Equipment Trick (instrument), Weapon Finesse, bardic performance or raging song class feature, Perform 5 ranks.

Benefit: When using a musical instrument as an improvised weapon or a normal weapon, you can use your Dexterity modifier instead of your Strength modifier on melee attack and damage rolls. A light or one-handed instrument weapon is treated as a light or one-handed piercing weapon for all feats and class abilities that require such a weapon (such as a duelist’s precise strike ability). The instrument must be for a creature of your size.

mercoledì 5 novembre 2025

Mythic Phoenix Combat Style

The mythic version of a style published in The Bardess’ Library #10.

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Phoenix Burn (Combat, Mythic, Style)

Your inner fire lingers, burning severely your enemies and healing your allies.

Prerequisites: Phoenix Burn.
Benefit: You add your mythic tier to the damage dealt by your Phoenix Burn. Hostile creatures burned by your flame nimbus must succeed at a new saving throw in the following round or suffer the same damage again. As a swift action, you can also touch one adjacent ally creature to heal it of the same amount of hit points you would deal with your flame nimbus.


Phoenix Style (Combat, Mythic, Style)

Your flames possess a mythic power for destruction and creation.

Prerequisites: Phoenix Style.
Benefit: You gain an additional number of Elemental Fist attempts per day equal to one-half your mythic tier, and you add one-half your mythic tier to the fire damage you deal with your Elemental Fist attack. In addition, when you are the target of a fire attack while using Phoenix Style, you are healed of an additional number of hit points equal to your mythic tier. You cannot exceed your maximum number of hit points this way. As a swift action, you can touch an adjacent creature and apply this healing to that creature instead of yourself.


Phoenix Wings (Combat, Mythic, Style)

You become a flying incarnation of the mighty phoenix.

Prerequisites: Phoenix Wings.
Benefit: When using Phoenix Style and Phoenix Wings, your fly speed doubles.

domenica 2 novembre 2025

New Ki Feat: Ki Sacrifice (and Mythic Ki Sacrifice)

 In Legendary Games rules there are ways to convert ki into hit points, but not the opposite. This is odd! Here’s a feat for the monk who wants to fight till the bitter end.

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Ki Sacrifice (Combat, Ki)

You consume your own life force to replenish your power.

Prerequisites: Con 13, Wis 13, ki pool class feature or Ki Meditation feat.

Benefit: Once per day as a swift action, you can directly convert your hit points to ki points. You can sacrifice a maximum of 1d6 hit points for every 2 character levels you possess, regaining 1 ki point in your ki pool for every 1d6 hit points sacrificed this way. These ki points can be utilized normally in the same round. You cannot bring your hit points to 0 or less with this ability. Sacrificed hit points can be healed in the normal ways. You cannot use this ability to raise your ki points over your maximum.


Ki Sacrifice (Combat, Ki, Mythic)

You can call on your power reserves with less danger for your body.

Prerequisite: Ki Sacrifice.

Benefit: You add ½ your mythic tier (minimum 1) to your character level for the purpose of determining how many ki points you gain by using Ki Sacrifice. After the end of a combat, all unused ki points gained through Ki Sacrifice are converted into hit points again at the same rate. You cannot raise your hit points over your maximum in this way. You can use Ki Sacrifice more than once per day by expending one use of mythic power for every extra use of the ability.

domenica 26 ottobre 2025

Tai Chi Style

A "real life" martial style (I practice it too).

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Tai Chi Style: A tai chi (“Supreme Summit Style”) practitioner endeavors to achieve balance between yin and yang energy- slowness and speed, calm and energy, stability and power. Feat Path: Tai Chi Style, Tai Chi Form, Tai Chi Energy.


Tai Chi Style (Combat, Style)

You can move slowly and precisely, concentrating on your body response to attack efficiently while maintaining your defences high.

Prerequisites: Dex 13, Int 13, Combat Expertise, Improved Unarmed Strike, ki pool.

Benefits: While using this style, if you have at least 1 point in your ki pool, you gain a +2 bonus on saving throws against slowing and paralyzing effects and on your CMD against trip. In addition, if you spend 1 ki point from your pool as a swift action, you negate all penalties to your attack rolls while using Combat Expertise.

Special: This feat counts as Quick Draw for the purpose of meeting the prerequisites for the Ready for Anything feat.


Tai Chi Form (Combat, Style)

The more your legs are rooted to the ground, the faster your arms can strike.

Prerequisites: Str 15, Dex 15, Int 15, Combat Expertise, Improved Initiative, Improved Unarmed Strike, Tai Chi Style, ki pool.

Benefits: While using Tai Chi Style, if you have at least 1 point in your ki pool, your bonus on saving throws against slowing and paralyzing effects and on your CMD against trip from Tai Chi Style increases to +4. In addition, if you spend 1 ki point from your pool as an immediate action, you negate all penalties to your attack rolls while fighting defensively. 


Tai Chi Energy (Combat, Style)

You can surprise your opponents with sudden and unexpected explosions of power.

Prerequisites: Str 17, Dex 17, Int 17, Alertness, Combat Expertise, Improved Initiative, Lightning Reflexes, Ready for Anything, Tai Chi Form, Tai Chi Style, base attack bonus +6 or uncanny dodge class feature, ki pool.

Benefits: While using Tai Chi Style, if you have at least 1 point in your ki pool, you are immune to all slowing and paralyzing effects, you cannot be tripped, and you can always act as normal in the surprise round without being considered flat-footed. When your opponents are surprised, as a free action, you can spend 1 ki point from your pool to make an additional attack during the surprise round. This stacks with additional attacks gained through flurry of blows and other effects.

venerdì 24 ottobre 2025

Psychopomp Style

A new outsider-inspired martial arts style that was missing.

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Psychopomp Style: This style emulates the psychopomp’s abilities to bring swift doom both to the living and the undead and prevent those you strike down to be raised or resurrected. Feat Path: Psychopomp Style, Psychopomp Execution, Psychopomp Judgment.


Psychopomp Style (Combat, Style)

The damage you inflict with your fists is harder to heal.

Prerequisites: Wis 13, Improved Unarmed Strike, base attack bonus +2 or monk level 1st.

Benefits: While using this style, the damage you deal with your unarmed strikes hampers any natural and magical healing granted to your target. For the next 24 hours, any natural and magical healing the target receives (including fast healing and regeneration) is reduced by 1 point. This only applies to the damage inflicted through Psychopomp Style. The entity of the healing reduction from subsequent hits on the same creature stacks, up to 1 + 1 for every four levels you have achieved beyond 1st. This is a curse effect and can be removed by remove curse.


Psychopomp Execution (Combat, Style)

The opponents you kill tend to stay dead.

Prerequisites: Wis 13, Ghostslayer, Improved Unarmed Strike, Psychopomp Style, Knowledge (religion) 1 rank, base attack bonus +6 or monk level 5th.

Benefits: While using Psychopomp Style, your unarmed attacks gain the ghost touch property. In addition, when you kill a living creature while using Psychopomp Style, it is treated as if it were killed by a death effect for the purposes of magic that can restore it to life, and it cannot be turned into an undead.


Psychopomp Judgment (Combat, Style)

Your fists pass judgment on the soul of your killed enemies.

Prerequisites: Wis 13, Ghostslayer, Improved Unarmed Strike, Psychopomp Execution, Psychopomp Style, Knowledge (religion) 1 rank, base attack bonus +10 or monk level 9th.

Benefits: While using Psychopomp Style, once per round, you can declare one of your unarmed attacks at your highest attack bonus as a judgment strike. If your judgment strike hits, the target is affected by hasten judgment, unless it succeeds at a Will saving throw.

mercoledì 1 ottobre 2025

New Mythic Feat: Blessed Hammer

For the dwarf priest who REALLY wants her sacred weapon to rock.

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Blessed Hammer (Mythic)

Your warhammer becomes a beacon of mythic divine power.

Prerequisites: Blessed Hammer.

Benefits: When you use your warhammer as a holy symbol, it sheds a bright light in a 30 ft. radius for a number of rounds equal to your mythic tier. All your allies within this radius gain a sacred bonus on attack and damage rolls equal to ½ your mythic tier (minimum 1) for that duration. In addition, if your warhammer has the throwing quality, you can use it to deliver divine touch spells at a distance through a ranged attack.

mercoledì 24 settembre 2025

New Feat: Ancestral Finesse

Elves should use Dex with elf weapons.

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Ancestral Finesse (Combat)

You attack with your racial weapons as if they were lighter and easier to handle.

Prerequisites: Dexterity 13, Weapon Finesse, Weapon Focus with the selected weapon.

Benefit: When wielding one of your racial weapons, you can use your Dexterity modifier instead of your Strength modifier on melee attack rolls. You treat the selected weapon as a one-handed piercing weapon for all feats and class abilities that require such a weapon (such as a duelist’s precise strike ability). The selected weapon must be suited for a creature of your size. You cannot use this feat if you are carrying a weapon or shield in your off hand. 

sabato 26 luglio 2025

New Implantation Feats

For characters who want to go beyond the limits set in the Technology Guide.

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Extra Implantation

You can inplant more cybertech in your body.

Prerequisite: Con 16 or Wis 16.

Benefit: One of your implantation slots (your choice) can accommodate one more piece of cybertech than normal.

Special: You can select Extra Implantation multiple times (but not more than once for each slot you possess).


Extra Implantation Points

You can go beyond your implantation limits.

Benefit: You gain two additional implantation points. You can allocate these points between your Intelligence and Constitution scores as you choose.

 Special: You can select Extra Implantation Points multiple times. Its effects stack.