Visualizzazione post con etichetta Kobold Quarterly. Mostra tutti i post
Visualizzazione post con etichetta Kobold Quarterly. Mostra tutti i post

mercoledì 23 ottobre 2019

Tzivad, the Catrider Level 12

And here’s the next part of the Piper build, using the new rules presented here. The dashing hero gains his name by obtaining both panache and a cat to ride (I created the Giant Cat in this blog a while ago): go check it!).
And he also gains a prestige class. Some could be surprised that I chose the Thuvian Alchemist rather than the Brewkeeper, since this character is a merry drunk. Well, it was a hard choice, but I wanted to underline that he is also a healer and uses potions and alcohol as a medicine. Enjoy.
(Beast Leadership feat for kind concession by Kobold Quarterly 18)
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Tzivad, the Catrider CR 12
Piper alchemist (Mixologist) 4/skald (Bacchanal) 7/thuvian alchemist 1
CG humanoid (elf, feyblood)
Init +4; Senses low-light vision, Perception +1

Defense
AC 16, touch 14, flat-footed 12 (+2 armor, +4 Dex)
hp 92 (11d8+1d6+36)
Fort +12, Ref +10, Will +9; +4 bonus vs. bardic performance, as well as all sonic or language-dependent effects; +2 vs. poison, becoming less drunk and passing out
Defensive Abilities uncanny dodge

Offense
Speed 30 ft.
Melee +3 carouser’s retort +16/+11 (1d6+4, 18-20) or fighting tankard +13/+8 (1d4+2) or +3 carouser’s retort/fighting tankard +14/+11/+9
Ranged +1 shortbow +13/+8 (1d6+2, x3)
Special Attacks alcoholic bombs, bomb 8/day (2d6+4 fire, DC 16), rage powers (boasting taunt, staggering drunk), raging song (move action) 23 rounds/day (inspired rage +2, +2 Str/Con; song of urging +11; song of strength +3)
Spell-Like Abilities (CL 12th, concentration +16)
1/day- cause fear (DC 15), charm person (DC 15), goodberry (CL 7th), sleep (DC 15)
Alchemist Extracts Prepared (CL 4th, concentration +8)
2nd Level- fire breath (DC 16), invigorating poison
1st Level- ferment, spirit share, targeted bomb admixture, tears to wine
Skald Spells Known (CL 8th, concentration +12)
3rd Level (3/day)- confusion (DC 18), deep slumber (DC 18), free spirit
2nd Level (5/day)- absurdity (DC 17), allegro, animal trance (DC 17), cure moderate wounds
1st Level (5/day)- cure light wounds, enhance water, goodberry, hideous laughter (DC 16), sleep (DC 16)
0-Level (at will)- daze (DC 15), ghost sound (DC 15), haunted fey aspect, lullaby (DC 15), summon instrument, unwitting ally (DC 15)
Masterpieces Known Ballad of the Glorious Hero

Statistics
Str 12, Dex 18, Con 16, Int 18, Wis 12, Cha 18
Base Atk +8; CMB +9; CMD 23
Traits Accelerated Drinker, Fortified Drinker
Feats Beast Leadership, Brew Potion*, Expanded Spell Kenning, Leaf Singer, Throw Anything*, Two-Weapon Fighting, Weapon Finesse, Weapon Focus (rapier)
Skills Craft (alchemy) +25, Diplomacy +19, Handle Animal +19, Heal +16, Knowledge (nature) +22, Perform (string) +19, Profession (herbalist) +15, Spellcraft +18
Languages Common, Draconic, Dwarven, Elven, Sylvan, Treant
SQ alcoholic alchemy (alchemy crafting +4, alcoholic extracts and potions, identify potions), bardic knowledge +3, discovery (smoke bomb), drunken dancer, fermented fruit, forest slip, healing solution (cure light wounds), lore master 1/day, musical composition, poison use, spell kenning 1/day, swift alchemy
Gear alchemist’s lab (200 gp), alchemist’s suit (30,250 gp), alchemy crafting kit (25 gp), alluring philter (150 gp), apron of the careful chemist (5,200 gp), artistic ale (300 gp), belt of physical might +2 (Str, Con) (10,000 gp), bomb launcher (10 gp), brawler’s brew (150 gp), mwk brewer’s kit (75 gp), +3 carouser’s retort (19,060 gp), dung grenade (100 gp), elven still (7,500 gp), fighting tankard (10,301 gp), headband of mental superiority +2 (16,000 gp), potion of cure serious wounds (750 gp), +1 composite shortbow (+1) (2,450 gp) with 20 arrows (1 gp), 1 slow burn arrow (100 gp) and two tangleshot arrows (40 gp) skald’s kit (37 gp), spirit of wine (5 sp), tankard of the drunken hero (5,300 gp), 5 sp

Ferencfurter, Giant Cat Cohort, Swashbuckler (Wildstrider) 4
N Large magical beast
Init +6; Senses darkvision 60 ft., low-light vision, scent; Perception +7

Defense
AC 18, touch 16, flat-footed 11 (+6 Dex, +1 dodge, +2 natural, –1 size)
hp 67 (8d10+28)
Fort +8, Ref +14, Will +2
Defensive Abilities charmed life 3/day (+2)

Offense
Speed 40 ft.
Melee 2 claws +13 (1d6+4 plus grab), bite +14 (1d8+6)
Space 10 ft.; Reach 5 ft.
Special Attacks deeds (adroit step, derring-do, menacing swordplay, opportune parry and riposte, precise strike, subterfuge, swashbuckler’s initiative), playful, pounce, rake (2 claws +13, 1d6+4)

Statistics
Str 18, Dex 23, Con 16, Int 7, Wis 10, Cha 14
Base Atk +8; CMB +15 (+19 grapple); CMD 29 (33 vs. trip)
Feats Agile Maneuvers, Feral Swashbuckler (claws), Weapon Finesse, Weapon Focus (bite), Weapon Specialization* (bite)
Skills Climb +16, Perception +7, Stealth +13; Racial Modifiers +4 Climb, +4 Stealth
Languages Common (cannot speak)
SQ panache (2), swashbuckler finesse

Special Abilities

Oddly Agile (Ex): A giant cat adds its Dexterity modifier to Climb skill checks rather than its Strength modifier.

Playful (Ex): Whenever a giant cat grabs a creature, it can choose not to inflict any damage to it in a round. When it uses its rake ability on a grappled creature, it can choose to inflict double the listed damage as nonlethal damage.

domenica 10 dicembre 2017

A 2E Priest in Pathfinder: What's Best? (Part 2: Druids and [Kobold] Shamans)

What characteristics should have a druid to become a 2E priest how I see it?
Let's continue our discussion where I left it last time. The druid has an obvious vantage over the cleric -she's an agent of a specific philosophy, with restrictions on weapon and armor use- and an obvious disadvantage- she lacks many important cleric spells. Plus, we want a way to get free from the wild shape power. And an aura would't be a bad thing at all.
Let's examine some archetypes of druids without an animal companion. Ancient Guardian is almost perfect: the domain choice is the right one for a pacifist priest, and her calm emotions power made my heart leap when I read it. Patience of Nature is also beautiful. Unfortunately, this druid does have wild shape, and the existing archetypes replacing wild shape don't stack with it.
Halcyon Druid is also beautiful, and it does replace wild shape. Peacekeeper? Great! Resist Fiendish Influence? Amazing! It's that bonded mask thing that ruins it a bit, making it too campaign-bonded- and I wouldn't have minded adding cleric spells to her list instead of wizard spells.
Then there are the Nature Priest and the Restorer. Both have something I like, and both have too little to be what I would need. However, I bet you knew I was going to talk about these archetypes, since I fused them together in my Nature Sage here, didn't you?
When we search outside of Paizo, the first thing to come to my mind is Kobold Quarterly #15, with the Nature's Orders article. The Purist druid archetype does a good work replacing wild shape with channel energy. Unfortunately, channel energy was just one of the things I was trying to make facultative for the cleric! Plus, the Purist doesn't alter the druid's spell list.
Another issue of the same magazine, #21, had a class that is still today one of my 3PP favourites, and later earned a book all for itself- The Shaman (before Paizo sent out a class of their own with this name). The Kobold Press Shaman is a spontaneous druid with a spirit guide similar to an animal companion, a series of totem secrets similar to oracle revelations, and some healing witch hexes. I even wrote some official archetypes for it! But, well... I talk about it here only because it expands the fan of options for divine characters, and because I like it so much. It's not versatile enough to serve my purpose.
Then there's (again) the Dùlra from The Book of Many Things! Do I like it? Heck if I like it! I asked for that class to be written, and Faerie Friend is a simply adorable power. I wrote the Brown Friar archetype for the class, and the Faerie Pact alternate class option to give other divine characters some of her abilities. It even has an aura! The only thing is... that even with my modifications, the dùlra spell list still includes too many distructive spells. It would still need some tinkering (maybe one day...)
Do you know what druid would be a perfect priest?! The Spirit Mender from Spheres of Power! But I guess I'd better dedicate an entire new post of this series to spherecasting, since it's a whole different system of magic...