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Visualizzazione post con etichetta Arcimago. Mostra tutti i post

domenica 14 settembre 2025

Santa Claus, Conjurer

So I have been working on December’s issue… I have given this a lot of thought, and I think this is the best way to render the character.

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Santa Claus (CR 30, MR 10)

XP 9,830,400

Male venerable half-celestial human conjurer (creation) 20/VMC clericPU/archmageMA 10

LG Medium outsider (mythic, native)

Init +15, amazing initiative; Senses aura sightACG, darkvision 60 ft., Perception +37

Aura good, law

Defense

AC 41, touch 20, flat-footed 36 (+13 armor, +5 deflection, +5 Dex, +8 natural)

hp 302 (20d6+200+30) +20 temporary hp (greater heroism)

Fort +15, Ref +15, Will +21. +4 racial vs. poison

Defensive Abilities force of will, hard to kill, immortal, mythic saves, recuperation, unstoppable; DR 10/magic; Immune disease, fear; Resist acid, cold, and electricity 10; SR 35

Offense

Speed 30, fly 60 (good)

Melee winter’s reachP72TWQR +21/+16 (1d6+7 +1d6 cold/+1d10 cold)

Special Attacks artificer’s touch 12/day (1d6+10 damage to objects and constructs, bypasses 20 points of DR/hardness), channel positive energy 10/day (9d6, DC 28), greater channel, improved channel, mythic power 23/day, smite evil 1/day (+9 attack, +20/+40 damage), surge +1d12

Spell-Like Abilities (CL 20th, concentration +29)

At will- mending

10/day- major creation

3/day- holy aura (DC 27), protection from evil

1/day- aid, bless, cure serious wounds, detect evil, dispel evil (DC 24), hallow, holy smite (DC 23), holy word (DC 26), mass charm monster (DC 27), neutralize poison, remove disease, resurrection, summon monster IX (celestials)

1/level/day- animate rope, forbid actionUM (DC 20), protection from chaos, protection from evil, shield of faith, true strike; aid, align weapon (good), align weapon (law), augury, wood shape; borrow fortuneAPG, magic circle against chaos, magic circle against evil, protection from energy, stone shape, tongues; freedom of movement, holy smite (DC 23), minor creation, order’s wrath (DC 23); break enchantment, dispel chaos (DC 24), dispel evil (DC 24), fabricate, greater forbid actionUM (DC 24); blade barrier (DC 25), hold monster (DC 25), major creation, mislead (DC 25), planar ally (angels); dictum (DC 26), holy word (DC 26), limited wish (DC 26), spell turning, wall of iron (DC 26); holy aura (DC 27), moment of prescience, polymorph any object (DC 27), shield of law (DC 27), statue; mass hold monster (DC 28), miracle (DC 28), prismatic sphere (DC 28), summon monster IX (good), summon monster IX (lawful)

Wizard Spells Prepared (CL 20th, concentration)

9th Level- astral projection, bilocation, gate, prismatic sphere (DC 35), summon monster IXM MHH, time stopM, wishM (DC 33)

8th Level- demand (DC 32), euphoric tranquility (DC 32), greater instant summonsUI, greater planar allyM MHH, mass charm monster (DC 32), prismatic wall (DC 32), summon monster VIII 

7th Level- banishment (DC 31), greater teleport, joyful raptureUM, mass invisibility bubbleAA, prismatic sprayM (DC 31), summon monster VII, vision

6th Level- animate objects, contingencyM, dream realityISI (DC 30), dream scanOA (DC 30), greater dispel magic, geas/quest (DC 30), getawayAPG, globe of invulnerability, summon monster VI

5th Level- army across timeLotFW, break enchantment, fabricate, hold monster (DC 29), icy prisonUM (DC 31), mage’s faithful hound, major creation, scintillating wallDR (DC 29), teleport, touch of slumberMTT (DC 29)

4th Level- brightest lightAG, charm monster (DC 28), creeping iceACG (DC 30), dimension door, greater celestial healing, greater invisibility, greater make whole, hypercognitionOA, ice storm, locate creature, phantom chariotUC, wall of ice (DC 30)

3rd Level- allied cloakAA2, arcane sight, blinkM, daylight, deep slumber (DC 27), detect desiresUI (DC 27), dispel magic, haste, hold person (DC 27), nondetection, phantom steed, sleet storm

2nd Level- apport objectOA, Aram Zey’s focusPSFG, arcane lock, continual flame,, detect thoughts (DC 26), flurry of snowballsP67TSoS (DC 28), frost fallUC (DC 28), glitterdust (DC 26), grace, hideous laughterM (DC 26), ice slickMC, knock, locate object, make whole, spider climb

1st Level- alarm, arcane pocketBM, charm person (DC 25), chastiseFG, clarion callKotIS, command (DC 25), heightened awarenessACG, hold portal, icicle daggerUM, identify, preserveIST, see alignmentUC, shieldM MHH, sleep (DC 25), snowballUW

0-Level- arcane mark, dancing lights, detect magic, mage hand, message, read magic

Statistics

Str 18, Dex 21, Con 25, Int 38, Wis 29, Cha 28

Base Atk +10; CMB +14; CMD 29

Feats Alertness*, Blissful Spell* PA, Elemental FocusM (cold), Eschew MaterialsM, Extend Spell*, Extra Path AbilityM, LeadershipM, Rime Spell* UM, Scribe Scroll*, ToughnessM, Versatile Summon Monster * MSH

Skills Appraise +41, Craft +41, Diplomacy +38, Escape Artist +31, Fly +38, Handle Animal +33, Knowledge (religion) +46, Knowledge (arcana, dungeoneering, geography, history, local, nature, planes) +41, Perception +37, Sense Motive +37, Spellcraft +41

Languages Celestial, Common, Deutsch, Draconic, Dutch, Dwarven, Elven, English, Finnish, French, Giant, Gnome, Halfling,  Italian, Russian; truespeak

SQ animate servant 4/day (20 rounds), arcane bond (familiar), arcane discovery (immortality), archmage arcana (wild arcana), crafting mastery, create gear 27/day (20 pounds), creator’s will 10/day, divine source x3 (Artifice/Construct, Good/AngelBL1, Law/LegislationHotS, Luck/Fate), domain (Artifice/Construct), enduring armor, exceptional stats, harmonious mage, improved domain, legendary hero, mythic arcane school (power)BL6, mythic contingency, mythic spellcasting, omniscient bishop, sanctum, speedy summons, spontaneous casting, star walkerMO, summoner’s charm (10 rounds), true archmage, well-prepared

Gear belt of physical perfection +6 (144,000 gp), boots of spider climbing (4,800 gp), mitre of the hierophant (18,000 gp), ring of splendid security (180,000 gp), Santa’s cap (as a headband of mental superiority +6, 144,000 gp), ring of regeneration (90,000 gp), rod of giant summoningMSH (11,000 gp), Santa’s list, Santa’s bottomless sack, Santa’s sleigh, winter’s reachP72TWQR (228,000 gp). In addition to these, Santa Claus can have access to many other magic items at the GM’s discretion.

Special Abilities


Exceptional Stats (Ex): Santa Claus’s stats were generated using a 25-point buy. Additionally, he has the equipment of a PC of the same level, plus his unique magic sack, list scroll, and sleigh. These modifications increase his CR by 2.


Familiar Cohort: Santa Claus’ cohort is a hoary muntjacFotRR barbarian 11/championMA 5. The monster cohort also serves as Santa Claus’ familiar, and possesses all the abilities of a 20th-level familiar.


Followers: Santa Claus’ followers (per Mythic LeadershipMHH) are gnomes, dwarves, and elves with levels in alchemist, arcanist, bard, wizard, and chronicler and ranks in Craft, and are daily employed in his sanctum-workshop manufacturing toys and other gifts. The 10 higher-level followers are also 1st-tier archmages with Mythic Craft.


Mythic Contingency: Whenever Santa Claus is attacked, he is affected by cat’s grace, frosty auraP91BoBH, globe of invulnerability, greater celestial healingAA, sanctuary, and shield.


Omniscient Bishop: Santa Claus is under the permanent effect of mythic deathlessMA, aura sightACG, greater heroism, ironskinMC, and truespeakARG. Any temporary effects of these spells renew every day. Santa Claus also knows all wizard and cleric spells, and has researched many druid spells. These increase his CR by 1.


Permanent Summons: Santa Claus has two permanent mythic summon monster IX spells in place thanks to Mythic Arcane SchoolBL8 (power) and used them to summon the 8 awakened agileMA reindeer that pull his sleigh. Each one of them has the abilities of a 7th-level ranger (SkirmisherAPG) and the gear of a summoned creature of equivalent level.


An eminent ecclesiastic and saint on his world in the Material Plane, Nicholas of Myra was famous in life for his generosity towards the poor and especially towards children. He achieved communion with the divine and immortality after a very long life and his wish to continue his earthly work of rewarding good children was granted. Now he is worshiped under diverse forms and names on many worlds and planes and invoked by parents as an incitement for children to be well-behaved, in order to receive his gifts. 

domenica 18 agosto 2024

Virdena, 20th level

My Worldcenter characters turn 20th level this year (and grow old, but for an elf like Virdena this is no big deal). Some of them could never see the 21th level… but I will think about it when it’s time.

So I made updated stats for them and corrected some mistakes in their previous stats here in the blog, if you want fo check them. Virdena is the first one. Enjoy this new series.

This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!


Virdena (CR 25)

Female elf eldritch knight 10/evoker 5 (Admixture)/fighter 5 (Lore Warden)/archmage 10

CG Medium humanoid (elf)

Init +17, amazing initiative; Senses low–light vision, Perception +22


Defense

AC 36, touch 17, flat–footed 27 (+8 armor, +5 deflection, +5 natural, +7 Dex, +1 dodge). +1 shield bonus when fighting defensively or using total defense (Swordplay Style)

hp 212 (15d10 + 5d6 + 80 + 30)

Fort +18; Ref +16; Will +18. +4 bonus on Fort saves vs. hot and cold environments and suffocation (Endurance); +3 bonus vs. enchantment spells and effects (+2 racial, +1 trait); +4 morale bonus vs. mind–affecting effects (Mythic Free Spirit); +2 competence bonus vs. fire-based effects (magic sword).

Defensive Abilities force of will, hard to kill, immortal, mythic saves, recuperation, unstoppable; SR 29 (vs. arcane magic)/13 (magic armor); Immune sleep; Resist cold 30 (elemental bond), fire 30 (greater ring of energy resistance)


Offense

Speed 30 ft., 45 on ice (rime-stride boots)

Melee +5 icy burst quenching bastard sword +34/+29/+24/+19 (1d10+22 [25 two-handed] +1d6 cold, 19–20 +1d10 cold, +1d6 vs. fire creatures); icicle wand +25/+20/+15/+10 (1d4+8+1d6 cold, 19–20)

Ranged icicle wand +25 (1d4+8+1d6 cold, 19–20), +3 endless ammunition icy burst composite longbow +25/+20/+15/+10 (1d8+9 +1d6 cold, +x3 +1d10 cold)

Special Attacks mage strike, mythic power 23/day, spell critical, surge +1d12, sword secret (know thy enemy [2 rounds]), weapon training +1 (heavy blades)

Spell–like Abilities (CL 20, concentration +25)

At will (spending mythic power)– obscuring mist, fog cloud, water breathing (DC 18), control water, ice storm, cone of cold (DC 21), freezing sphere (DC 22), horrid wilting (DC 23), polar ray

1/day– expeditious retreat, identify, magic aura, protection from evil/law, shield of faith; align weapon (chaos/good), bless weapon, magic mouth, stalwart resolve, zone of truth (DC 17); dispel magic, fly, magic circle against evil/law, searing lightarcane eye, chaos hammer, holy smite, imbue with spell ability, restoration; commune, dispel evil/law (DC 20), holy whisper (DC 20), righteous might, spell resistance; analyze dweomer (DC 21), animate objects, antimagic field, blade barrier (DC 21), geas/quest, planar ally (azata only), undeath to death; holy sword, holy word (DC 22), spell turning, word of chaos (DC 22); cloak of chaos (DC 23), holy aura (DC 23), protection from spells; gate, mage’s disjunction (DC 24), summon monster IX (chaotic/good monsters only)

Wizard Spells Prepared (CL 14th, concentration +24; +2 on caster level checks to overcome spell resistance)

7th Level- elemental bombardmentM (CL 24), ice bodyM (CL 24), mage’s swordM, spell turning

6th Level- cold ice strikeM (DC 30, CL 24), freezing sphere (DC 30, CL 24), globe of invulnerability, legend lore, telepathyM, torrent of elemental rage (DC 30, CL 24)

5th Level- cone of coldM (DC 29, CL 24), mage’s private sanctum, polymorph (DC 25), sending, telekinesis (DC 25), teleport (DC 25)

4th Level- creeping ice (DC 28, CL 24), fire shieldM (DC 24/28, CL 14/24), ice storm (CL 28), phantom steed, communal, secure shelter, stoneskin (DC 24), wall of ice (DC 28, CL 24)

3rd Level- dispel magic, elemental aura (DC 23/27, CL 14/24), fireballM (DC 23), flame arrow, fly (DC 23), heroism (DC 23), lightning bolt (DC 23)

2nd Level- acid arrow, defensive shock, elemental touchM (DC 22/26, CL 14/24), embrace destiny, flaming sphere (DC 22), flurry of snowballs (DC 26, CL 24), invisibility (DC 22), snow shape (CL 24)

1st Level- alarm, burning handsM (DC 21), icicle dagger (CL 24), magic missile, shield, shocking grasp, sleep (DC 21), snowball (CL 24)

0-Level- detect magic, light, ray of frost (CL 24), read magic


Statistics

Str 22, Dex 25, Con 19, Int 31, Wis 20, Cha 21

Base Atk +17; CMB +33 (+ 35 when fighting on ice, +37 to escape a grapple or from bonds); CMD 40 (42 when fighting on ice)

Traits Indomitable, Inspired

Feats Advanced Weapon Training (fighter’s finesse), Alertness*, Combat Expertise (+5/-5), Dodge, Elemental FocusM (cold), Endurance, Exotic Weapon Proficiency* (bastard sword), Free SpiritM, Greater Elemental Focus (cold), Greater Weapon Focus* (bastard sword), Greater Weapon Specialization* (bastard sword), Rime Spell, Scribe Scroll*, Swordplay Style, Weapon FinesseM, Weapon FocusM* (bastard sword), Weapon SpecializationM* (bastard sword)

Skills Acrobatics +20, Diplomacy +24, Handle Animal +20, Intimidate +22, Knowledge (arcana) +31, Knowledge (history) +31, Knowledge (local) +31, Knowledge (planes) +33, Knowledge (religion) +26, Perception +22, Perform (oratory) +30, Perform (string) +21, Ride +23, Sense Motive +22, Spellcraft +25/+27, Survival +20

Languages Abyssal, Celestial, Common, Draconic, Dwarven, Elven, Giant, Halfling, Infernal, Northern Common, Protean, Sylvan

SQ arcane bond (familiar; marmoset called Shee), arcane discovery (knowledge is power, +10), arcane school, archmage arcana (mage strike), diverse training, legendary hero, path abilities (component freedom, divine source x3 [Chaos; Glory/Confidence, Honor; Good/Azata; Magic/Arcane], elemental bond [cold], harmonious mage, mortal herald [Water/Ice domain], mythic school, mythic spellcasting, sanctum), scholastic, school powers (intense spells +4, versatile evocation 18/day), skill over strength, true archmage

Gear +5 icy burst quenching bastard sword (128,335 gp), +3 endless ammunition icy burst composite longbow (+3) (98,700 gp), icicle wand (CL 7) (12,250 gp), +5 frosted wizard’s mail (103,100 gp), amulet of natural armor +5/true love locket (gold necklace with amethyst, 56,000 gp), belt of physical perfection +6 (144,000 gp), cape of free will +4/+5 (24,000 gp), harp of charming (7,500 gp), headband of mental superiority +6 (144,000 gp), ring of greater fire resistance (44,000 gp), ring of protection +5 (50,000 gp), rime-stride boots (27,000 gp), staff of frost (41,400 gp), wizard’s kit (21 gp).


Shee, Marmoset Familiar

Effective Wizard Level 5

N female Diminutive magical beast

Init +2; Senses low–light vision; Perception +16


Defense

AC 19, touch 16, flat–footed 17 (+2 Dex, +3 natural, +4 size)

hp 106; 20 effective HD

Fort +9, Ref +7, Will +9

Defensive Abilities improved evasion


Offense

Speed 30 ft., climb 40 ft.

Melee bite +17 (1d2–4)

Space 1 ft; Reach 0 ft.

Statistics

Str 2, Dex 15, Con 8, Int 8, Wis 12, Cha 4

Base Atk +17; CMB +15; CMD 21


Feats Acrobatic

Skills Acrobatics +30, Climb +10, Perception +16; Racial Modifiers +8 Acrobatics

SQ deliver touch spells, empathic link, share spells, speak with master