Visualizzazione post con etichetta Poteri d'Ira. Mostra tutti i post
Visualizzazione post con etichetta Poteri d'Ira. Mostra tutti i post

mercoledì 15 luglio 2026

New Mythic Rage Powers, Part 3

End of this mini-series, with also a totem rage power chain among all those blood rage powers.

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Mythic Lesser Protean Blood: The barbarian adds ½ her mythic tier (minimum 1) to the save DC of her target.


Mythic Protean Blood: While raging, the barbarian gains resist sonic 5.


Mythic Greater Protean Blood: While raging, the barbarian gains blindsight in a 30-ft. radius.


Mythic Lesser Psychic Blood: The barbarian adds ½ her mythic tier (minimum 1) to the save DC of her target.


Mythic Psychic Blood: While raging, the barbarian gains a +2 bonus on saving throws against language-depending spells and effects.


Mythic Greater Psychic Blood: This power now functions as mythic thoughtsense.


Mythic Lesser Serpentine Blood: The barbarian’s fangs deal an additional 1d6 of damage at mythic tier 1, and again at mythic tiers 4, 7, and 10.


Mythic Serpentine Blood: While raging, the barbarian adds half her mythic tier as a bonus on Escape Artist checks. The barbarian can expend one use of mythic power to add her mythic tier as a bonus (instead of half) for a particular skill use.


Mythic Greater Serpentine Blood: The barbarian adds ½ her mythic tier (minimum 1) to all the bonuses.


Mythic Lesser Starsoul Blood: The barbarian adds ½ her mythic tier (minimum 1) to the save DC of her target.


Mythic Starsoul Blood: While raging, the barbarian gains darkvision and immunity to suffocation effects.


Mythic Greater Starsoul Blood: While raging, the barbarian’s melee attacks also gain the burning weapon special ability, and her ranged attacks also gain the igniting weapon special ability.


Mythic Lesser Storm Blood: The barbarian gains one additional use per day of this ability at mythic tier 5, and another at mythic tier 10.


Mythic Storm Blood: While raging, the barbarian  can fly for a number of rounds equal to her barbarian level.


Mythic Greater Storm Blood: The barbarian adds ½ her mythic tier (minimum 1) to the save DC of her target.


Mythic Lesser Unicorn Blood: The barbarian’s gore attack deals an additional 1d6 of damage at mythic tier 1, and again at mythic tiers 4, 7, and 10.


Mythic Unicorn Blood: While raging, the barbarian gains a +2 bonus on saving throws against poison.


Mythic Greater Unicorn Blood: This power now functions as Improved Impaling Critical.


Mythic Lesser Valkyrie Totem: The barbarian doubles the bonuses gained from this power and other valkyrie totem powers.


Mythic Valkyrie Totem: The barbarian benefits from this power always, even when she is not in a rage.


Mythic Greater Valkyrie Totem: The barbarian’s deathwatch spell-like ability functions even when she is not in a rage. Moreover, the barbarian can declare a killed opponent to be permanently dead one additional time per rage at 5th and 10th mythic tier.

domenica 12 luglio 2026

New Mythic Rage Powers, Part 2

For barbarians of every bloodline!

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Mythic Greater Deep Earth Blood: The barbarian gains one additional use per day of this ability at mythic tier 5, and another at mythic tier 10.


Mythic Lesser Destined Blood: The barbarian gains one additional use per day of this ability at mythic tier 5, and another at mythic tier 10.


Mythic Destined Blood: The barbarian adds ½ her mythic tier (minimum 1) to her luck bonus to AC and on saving throws.


Mythic Greater Destined Blood: The barbarian adds ½ her mythic tier (minimum 1) to the number of times per rage she can use this power for.


Mythic Lesser Dreamspun Blood: The barbarian gains one additional use per day of this ability at mythic tier 5, and another at mythic tier 10.


Mythic Dreamspun Blood: The barbarian adds ½ her mythic tier (minimum 1) to her insight bonus on initiative checks.


Mythic Greater Dreamspun Blood: While raging, the barbarian gains a +4 bonus on saving throws against death spells and effects.


Mythic Lesser Imperious Blood: The barbarian adds ½ her mythic tier (minimum 1) to the save DC of her target.


Mythic Imperious Blood: The barbarian adds ½ her mythic tier (minimum 1) to the morale bonuses she receives.


Mythic Greater Imperious Blood: The effect extends to all creatures in a 60-ft. radius. The barbarian can exclude a number of creatures equal to her Charisma bonus from the effect.


Mythic Lesser Maestro Blood: The barbarian gains one additional use per day of this ability at mythic tier 5, and another at mythic tier 10.


Mythic Maestro Blood:  The barbarian gains a bonus equal to her mythic level on Perform while raging. In addition, she gains resistance a +2 bonus on saves vs. illusion spells and effects when in a rage.


Mythic Greater Maestro Blood: The barbarian can perform a song of strength for an additional number of rounds per day equal to her mythic tier. 


Mythic Lesser Orc Blood: This power lasts for an additional number of rounds equal to the barbarian’s mythic tier.


Mythic Orc Blood: While raging, the barbarian gains a +2 bonus on saving throws against disease.


Mythic Greater Orc Blood: While raging, the barbarian gains a +2 inherent bonus to her Constitution.

sabato 11 luglio 2026

New Mythic Rage Powers, Part 1

Still some new blood rage powers, mostly inspired by bloodlines I created for Expanded Bloodragers and Expanded Bloodragers 2.

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Mythic Lesser Aberrant Blood: The barbarian adds ½ her mythic tier (minimum 1) to the save DC of her target.


Mythic Aberrant Blood: While raging, the barbarian’s reach increases by 10 feet.


Mythic Greater Aberrant Blood: While raging, the barbarian is also immune to diseases and poisons. 


Mythic Lesser Arcane Blood: The barbarian adds half her mythic tier to the enemies’ DC to cast spells defensively in her threatened area while she is raging.


Mythic Arcane Blood: While raging, the barbarian is constantly under the effect of mythic blur.


Mythic Greater Arcane Blood: While raging, the barbarian is constantly under the effects of mythic haste in addition to mythic blur.


Mythic Lesser Astral Blood: The barbarian gains one additional use per day of this ability at mythic tier 5, and another at mythic tier 10.


Mythic Astral Blood: While raging, the barbarian  also gains a +2 resistance bonus on saving throws against mind-affecting spells and effects.


Mythic Greater Astral Blood: This power now functions as mythic blink.


Mythic Lesser Boreal Blood: The barbarian gains one additional use per day of this ability at mythic tier 5, and another at mythic tier 10.


Mythic Boreal Blood: While raging, the barbarian gains electricity resistance 10.


Mythic Greater Boreal Blood: While raging, the barbarian gains the ice glide ability of an ice elemental.


Mythic Lesser Daemon Blood: The barbarian gains one additional use per day of this ability at mythic tier 5, and another at mythic tier 10.


Mythic Daemon Blood: While raging, the barbarian gains resist fire 5.


Mythic Greater Daemon Blood: While raging, the barbarian gains a +4 bonus on saving throws against poison.


Mythic Lesser Deep Earth Blood: The barbarian gains one additional use per day of this ability at mythic tier 5, and another at mythic tier 10.


Mythic Deep Earth Blood: While raging, the barbarian gains darkvision in a 60 ft. radius, or adds 30 ft. to her existing darkvision range.

mercoledì 24 giugno 2026

Mythic Thriae Blood Rage Powers

And these are for mythic barbarians!

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Mythic Thriae Blood Rage Powers


Mythic Lesser Thriae Blood: The barbarian adds 1 to this power’s total number of uses per day at mythic tier 4, 7, and 10.


Mythic Thriae Blood: While raging, the barbarian gains resistance 5 to acid.


Mythic Greater Thriae Blood: This power functions as mythic sending.

domenica 21 giugno 2026

Thriae Blood Rage Powers

For barbarians who want the same advantages as bloodragers.

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Thriae Blood Rage Powers


Thriae Blood, Lesser (Su): While raging, as a standard action the barbarian can consume a dose of honey or mead to gain one of several beneficial effects. The barbarian can only gain one benefit at the time, and each one can be gained once per day.

Inebriating: Each dose of honey or mead consumed by the barbarian counts as an alcoholic drink for the purpose of using rage powers; while this ability is in effect, each dose consumed after the first one doesn’t count as an use of the lesser thriae blood rage power for the day.

Caustic: Instead of consuming the honey or mead, the barbarian can apply it to a weapon. If she does, her weapon gains the corrosive quality for 1 round.

Rousing: The barbarian regains 1d4 rounds of rage. She cannot use this ability if she has not spent any rounds of rage in a day.

Soothing: The barbarian regains 1d8 hit points. She cannot use this ability if her hit points are at their maximum, and cannot regain hit points beyond her maximum.


Thriae Blood (Ex): While raging, the barbarian gains resistance 5 to sonic and a +2 resistance bonus on saving throws against poison.


Thriae Blood, Greater (Sp): Once per rage as a standard action, the barbarian can issue a sending to 1 or 2 creatures she designated as part of her “swarm”. Designating or changing a swarm mate requires 1 hour of meditation.

sabato 13 giugno 2026

Valkyrie Blood Rage Powers

I created the Valkyrie bloodrager bloodline a while ago for patrons only. This is its adaptation for barbarians.

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Valkyrie Blood Rage Powers


Valkyrie Blood, Lesser (Su): While the barbarian is raging, all melee weapons that she wields gain the throwing quality. If a weapon already can be thrown, it gains the returning quality instead.


Valkyrie Blood (Ex): The barbarian gains resist cold 5 and resist electricity 5 while she’s raging.


Valkyrie Blood, Greater (Ex): The barbarian gains a +4 bonus on saving throws against poison and fear effects while she’s raging.

sabato 13 settembre 2025

Ghoul Blood Rage Powers

A deadly set of rage powers.

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Ghoul Blood Rage Powers


Ghoul Blood, Lesser (Su): While raging, the barbarian gains two claw attacks. These attacks are considered primary attacks and are made at the barbarian’s full base attack bonus. They deal 1d6 points of slashing damage for Medium creatures (1d4 if Small) plus her Strength modifier.


Ghoul Blood (Ex): While raging, the barbarian gains cold resistance 5 and a +1 natural armor bonus to AC.


Ghoul Blood, Greater (Su): While raging, the barbarian gains a bite attack. This is considered a primary attack that deals 1d6 points of damage (1d4 if Small) plus her Strength modifier.