End of this mini-series, with also a totem rage power chain among all those blood rage powers.
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Mythic Lesser Protean Blood: The barbarian adds ½ her mythic tier (minimum 1) to the save DC of her target.
Mythic Protean Blood: While raging, the barbarian gains resist sonic 5.
Mythic Greater Protean Blood: While raging, the barbarian gains blindsight in a 30-ft. radius.
Mythic Lesser Psychic Blood: The barbarian adds ½ her mythic tier (minimum 1) to the save DC of her target.
Mythic Psychic Blood: While raging, the barbarian gains a +2 bonus on saving throws against language-depending spells and effects.
Mythic Greater Psychic Blood: This power now functions as mythic thoughtsense.
Mythic Lesser Serpentine Blood: The barbarian’s fangs deal an additional 1d6 of damage at mythic tier 1, and again at mythic tiers 4, 7, and 10.
Mythic Serpentine Blood: While raging, the barbarian adds half her mythic tier as a bonus on Escape Artist checks. The barbarian can expend one use of mythic power to add her mythic tier as a bonus (instead of half) for a particular skill use.
Mythic Greater Serpentine Blood: The barbarian adds ½ her mythic tier (minimum 1) to all the bonuses.
Mythic Lesser Starsoul Blood: The barbarian adds ½ her mythic tier (minimum 1) to the save DC of her target.
Mythic Starsoul Blood: While raging, the barbarian gains darkvision and immunity to suffocation effects.
Mythic Greater Starsoul Blood: While raging, the barbarian’s melee attacks also gain the burning weapon special ability, and her ranged attacks also gain the igniting weapon special ability.
Mythic Lesser Storm Blood: The barbarian gains one additional use per day of this ability at mythic tier 5, and another at mythic tier 10.
Mythic Storm Blood: While raging, the barbarian can fly for a number of rounds equal to her barbarian level.
Mythic Greater Storm Blood: The barbarian adds ½ her mythic tier (minimum 1) to the save DC of her target.
Mythic Lesser Unicorn Blood: The barbarian’s gore attack deals an additional 1d6 of damage at mythic tier 1, and again at mythic tiers 4, 7, and 10.
Mythic Unicorn Blood: While raging, the barbarian gains a +2 bonus on saving throws against poison.
Mythic Greater Unicorn Blood: This power now functions as Improved Impaling Critical.
Mythic Lesser Valkyrie Totem: The barbarian doubles the bonuses gained from this power and other valkyrie totem powers.
Mythic Valkyrie Totem: The barbarian benefits from this power always, even when she is not in a rage.
Mythic Greater Valkyrie Totem: The barbarian’s deathwatch spell-like ability functions even when she is not in a rage. Moreover, the barbarian can declare a killed opponent to be permanently dead one additional time per rage at 5th and 10th mythic tier.
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