mercoledì 8 luglio 2026

Simple Template: Virtue Incarnate

Here’s a conversion from a Planescape monster in 2E that I liked very much!

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Simple Template: Virtue Incarnate (CR +1)

Virtue spirits are good spirits similar to the haunts described in the Tome of Horrors Complete, except as follows.

Virtue spirits are the souls of good creatures that left some righteous quest unfinished or simply desire to do more good in the world. A virtue spirit is an outsider with the extraplanar and incorporeal subtypes and has always a NG alignment. Each virtue spirit strongly embodies one of the seven virtues, and is attracted to creatures that possess that same virtue (spirits of different virtues can be created for different cultures).

Virtue spirits roam the Good Planes in search of kindred souls to join forces with, and sometimes even come to the Material Plane. If a virtue spirit possesses a good-aligned creature of suitable strength and drive, it will propose an alliance and leave without further fighting if the creature refuses. A mortal that willingly accepted a virtue spirit within their body is called a virtue incarnate. The synergy between the spirit and its host grants the mortal greater powers in the righteous fight for good. If the host is a medium, the virtue spirit won’t normally interfere with the legendary spirits that share the mortal’s body.

Once a host accepts a virtue spirit within themselves, it cannot be forcibly ejected from the host’s body. If the host asks the spirit to leave, or the spirit feels that the mission it had pursued is accomplished, the two usually part ways amicably. If the host’s alignment becomes non-good, the spirit will try to strangle them as per a haunt’s ability.

“Virtue incarnate” is an acquired template that can be added to any good-aligned living, corporeal creature. The creature retains all the base creature’s statistics and special abilities except as noted here. A virtue incarnate’s quick and rebuild rules are the same.

CR: As the base creature +1.

Type: The creature’s type changes to outsider (native). Do not recalculate HD, BAB, or saves.

Defensive Abilities: A virtue incarnate gains bonuses or immunities according to the table below.

Abilities: A virtue incarnate gains bonuses on their ability scores according to the table below.


Virtue

Ability Bonuses

Defensive Abilities

Charity

Wis +1, Cha +1

Immune to negative emotion effects

Courage

Con +1, Cha +1

Immune to fear

Hope

Cha +2

+1 on all saving throws, immune to despair

Faith

Str+1, Wis +1

Immune to negative energy damage and magical alignment change

Justice

Int +1, Wis +1

Immune to charm, compulsion, and domination spells and effects

Temperance

Con +1, Wis +1

Immune to transmutation spells and effects

Wisdom

Wis +2

Immune to ability damage, ability drain, and curses 


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