Visualizzazione post con etichetta Bleach. Mostra tutti i post
Visualizzazione post con etichetta Bleach. Mostra tutti i post

mercoledì 19 febbraio 2020

Tyger Peace, Level 20

Last part of the last build- next time, new things wait for us!
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Tyger Peace, Gentle Giant CR 25
Human bloodrager (Blood-Knuckled Rowdy, Primalist) 10/stalwart defender 10/champion 10
LG Medium humanoid (human)
Init +14; Senses Perception +3

Defense
AC 43, touch 24, flat-footed 29 (+8 armor, +5 dodge, +5 deflection, +4 Dexterity, +5 natural, +6 shield)
hp 334 (10d10+10d12+140+20+50)
Fort +19; Ref +10; Will +11. +4 on Fort vs. nonlethal damage from hot or cold environments or to resist damage from suffocation (Endurance)
Defensive Abilities blood sanctuary, clear mind, fearless defense, ferocity, force of will, hard to kill, immortal, improved uncanny dodge, lesser psychopomp totem, mighty resilience, mythic saves, recuperation, uncanny dodge, unstoppable; DR 6/-

Offense
Speed 30 ft.
Melee +5 disrupting unarmed strike +37/+32/+27/+22 (1d10+17) or +5 brawling disrupting furious smashing cestus +35/+30/+25/+20 (1d8+18)
Special Attacks bloodrage/defensive stance 67 rounds/day, frightful charge (10 rounds), ghost strike, groundshaker (DC 28), hand-to-hand training, last word, mythic power 23/day, mythic rage, smash +23 (1d4+4), sudden attack, surge +1d12
Bloodrager Spells Known CL 7th; concentration +8)
3rd Level (1/day)- force punch (DC 14)
2nd Level (1/day)- bone fists, bull’s strength, false life, ironskin
1st Level (3/day)- chill touch (DC 12), shield, stone fist, stone throwing, true strike
Bloodline Undead

Statistics
Str 26, Dex 19, Con 24, Int 13, Wis 16, Cha 13
Base Atk +20; CMB +33; CMD 46
Traits Bullied, Honest
Feats Ascetic Form, Ascetic Strike, Ascetic Style*, Combat Style Master*, Dodge, Endurance*, Eschew Materials*, Improved Shield Bash, Improved Unarmed StrikeM*, Power AttackM, Pummeling Style, Shield FocusM, Stalwart Restraint, Toughness*, Two-Weapon FightingM, Upsetting Shield Style, Weapon FocusM* (monk weapons)
Skills Climb +28, Handle Animal +20, Intimidate +20, Knowledge (arcana) +20, Sense Motive +26, Survival +22
Languages Common, Infernal
SQ amazing initiative, blood casting, legendary hero, mobile defense, mythic weapon training (monk weapons), psychopomp totem, visionary commander
Gear amulet of natural armor +5 (50,000 gp), belt of physical perfection +6 (144,000 gp), bloodrager’s kit (9 gp), +5 disrupting bodywrap of mighty strikes (147,000 gp), bracelets of stone (26,760 gp), +5 brawling deathless impervious studded leather armor (100,175 gp), +5 determination buckler (55,155 gp), +5 brawling disrupting furious smashing cestus (200,305 gp), juggernaut’s pauldrons (40,000 gp), 2 potions of cure moderate wounds (600 gp), greater ring of inner fortitude (66,000 gp), ring of protection (50,000 gp)

domenica 16 febbraio 2020

Tyger Peace, Level 12

Third and penultimate part of the build! The gentle giant becomes a prestigious defender!
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yger Peace, Gentle Giant CR 15
Human bloodrager (Blood-Knuckled Rowdy, Primalist) 10/stalwart defender 2/champion 6
LG Medium humanoid (human)
Init +6; Senses Perception +3

Defense
AC 26, touch 12, flat-footed 24 (+11 armor, +2 dodge, +3 shield)
hp 174 (10d10+2d12+60+12+30)
Fort +13; Ref +4; Will +7. +4 on Fort vs. nonlethal damage from hot or cold environments or to resist damage from suffocation (Endurance)
Defensive Abilities blood sanctuary, force of will, hard to kill, lesser psychopomp totem, mythic saves, recuperation

Offense
Speed 30 ft.
Melee unarmed strike +20/+15/+10 (1d10+9) or +3 brawling cestus +23/+18/+13 (1d8+12)
Special Attacks bloodrage/defensive stance 47 rounds/day, frightful charge (6 rounds), ghost strike, groundshaker (DC 22), hand-to-hand training, mythic power 15/day, mythic rage, smash +13 (1d4+3), sudden attack, surge +1d8
Bloodrager Spells Known CL 7th; concentration +8)
3rd Level (1/day)- force punch (DC 14)
2nd Level (1/day)- bone fists, bull’s strength, false life, ironskin
1st Level (3/day)- chill touch (DC 12), shield, stone fist, stone throwing, true strike
Bloodline Undead

Statistics
Str 22, Dex 11, Con 20, Int 11, Wis 16, Cha 13
Base Atk +12; CMB +22; CMD 28
Traits Bullied, Honest
Feats Ascetic Form, Ascetic Strike, Ascetic Style*, Combat Style Master*, Dodge, Endurance*, Eschew Materials*, Improved Unarmed StrikeM*, Power AttackM, Pummeling Style, Stalwart Restraint, Toughness*, Weapon FocusM* (monk weapons)
Skills Climb +22, Handle Animal +15, Intimidate +15, Knowledge (arcana) +14, Survival +17
Languages Common
SQ amazing initiative, blood casting, mythic weapon training (monk weapons), psychopomp totem
Gear belt of physical might +4 (Str, Con) (40,000 gp), bloodrager’s kit (9 gp), +4 deathless nimble agile breastplate (26,550 gp), +2 buckler (4,155 gp), +3 brawling cestus (32,305 gp), greater talisman of warrior’s courage (4,500 gp), potion of cure moderate wounds (300 gp), 181 gp

sabato 15 febbraio 2020

Tyger Peace, Level 7

Second part of the build!
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Tyger Peace, Gentle Giant CR 8
Human bloodrager (Blood-Knuckled Rowdy) 7/champion 3
LG Medium humanoid (human)
Init +3; Senses Perception +2

Defense
AC 21, touch 10, flat-footed 21 (+9 armor, +2 shield)
hp 86 (7d10+21+7+15)
Fort +8; Ref +2; Will +4
Defensive Abilities blood sanctuary, hard to kill, recuperation

Offense
Speed 30 ft.
Melee unarmed strike +14/+9 (1d8+5) or +1 brawling cestus +15/+10 (1d6+6)
Special Attacks bloodrage 26 rounds/day, frightful charge (3 rounds), ghost strike, groundshaker (DC 18), hand-to-hand training, mythic power 9/day, mythic rage, sudden attack, surge +1d6
Bloodrager Spells Known CL 4th; concentration +5)
2nd Level (1/day)- bone fists
1st Level (2/day)- chill touch (DC 12), shield, stone fist, stone throwing
Bloodline Undead

Statistics
Str 20, Dex 11, Con 16, Int 10, Wis 14, Cha 12
Base Atk +7; CMB +13; CMD 21
Traits Bullied, Honest
Feats Ascetic Form, Ascetic Strike, Ascetic Style*, Combat Style Master*, Eschew Materials*, Improved Unarmed Strike*, Power AttackM, Pummeling Style, Toughness*, Weapon FocusM* (monk weapons)
Skills Climb +15, Handle Animal +11, Intimidate +11, Knowledge (arcana) +10, Survival +12
Languages Common
SQ amazing initiative, blood casting, mythic weapon training (monk weapons)
Gear belt of giant strength +2 (4,000 gp), bloodrager’s kit (9 gp), +2 nimble agile breastplate (5,550 gp), +1 buckler (1,155 gp), +1 brawling cestus (8,305 gp), greater talisman of warrior’s courage (4,500 gp)

mercoledì 12 febbraio 2020

Tyger Peace, Level 1

Today I begin with the last Bleach build!
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Tyger Peace, Gentle Giant CR 1
Human bloodrager (Blood-Knuckled Rowdy) 1/champion 1
LG Medium humanoid (human)
Init +0; Senses Perception +2

Defense
AC 14 touch 10, flat-footed 14 (+4 armor)
hp 17 (1d10+2+5)
Fort +4; Ref +0; Will +2
Defensive Abilities hard to kill

Offense
Speed 30 ft.
Melee cestus +6 (1d4+3, 19-20) or unarmed strike +6 (1d3+3)
Special Attacks bloodrage 7 rounds/day, frightful charge (1 round), mythic power 5/day, sudden attack, surge +1d6
Bloodline Undead

Statistics
Str 16, Dex 11, Con 15, Int 10, Wis 14, Cha 12
Base Atk +1; CMB +4; CMD 14
Traits Bullied, Honest
Feats Improved Unarmed Strike*, Power Attack, Weapon FocusM* (monk weapons)
Skills Climb +7, Handle Animal +5, Intimidate +5, Knowledge (arcana) +4, Survival +6
Languages Common
SQ mythic weapon training (monk weapons)
Gear bloodrager’s kit (9 gp), 2 cesti (10 gp), chain coat (75 gp), lucky charm (5 gp), 6 gp

domenica 9 febbraio 2020

Drake Ricefield, Level 20

Another build is done- next time, the last one!
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Drake Ricefield CR 25
Human deadeye devotee 10/inquisitor (Royal Accuser) 9/swashbuckler (Arrow Champion) 1/stranger 10
LN Medium humanoid (human)
Init +26; Senses Perception +35

Defense
AC 23, touch 17, flat-footed 16 (+6 armor, +7 Dex)
hp 314 (9d8+11d10+100+40)
Fort +16, Ref +17, Will +18; +4 sacred bonus vs. positive and negative energy effects
Defensive Abilities dodging panache, force of will, hard to kill, immortal, inscrutable, mythic saves, none of your business, recuperation, unstoppable

Offense
Speed 30 ft.
Melee +5 distance endless ammunition (ghost touch) greater transformative longbow +29/+24/+19/+14 (1d8+9)
Ranged +5 distance endless ammunition (ghost touch) greater transformative longbow +33/+28/+23/+18 (1d8+9)
Special Attacks arrow of death, bane 9 rounds/day, dispelling touch 1/day, endless ammunition, energy arrow, enhance arrows (axiomatic, distance, elemental, elemental burst, magic), favored enemy (aberrations +2, undead +4), hail of arrows, imbue arrow, judgment 3/day, mythic power 23/day, nemesis, phase arrow, retaliation, ricochet, second judgment, surge +1d12, surprise strike
Spell-Like Abilities (CL 9th; concentration +14)
At will- detect aberration, detect secret doors, detect undead
9 rounds/day- discern lies
Inquisitor Spells Known (CL 16th; concentration +25)
6th Level (2/day)- balance of sufferingM (DC 25), forbiddance (DC 25)
5th Level (5/day)- chains of light (DC 24), dimensional bladeM, hunter’s blessing, mass cure light wounds
4th Level (6/day)- blade of lightM, cure critical wounds, crusader’s edge (DC 23), divine powerM, named bullet
3rd Level (7/day)- cure serious wounds, daybreak arrowM, dispel magic, locate weakness, moonrise arrowM
2nd Level (7/day)- billowing skirt, cure moderate wounds, guarding knowledge, hunter’s lore, litany of defense, litany of duty, perceive cuesM, protection from outsidersM, remove paralysis
1st Level (8/day)- baneM (DC 20), cure light wounds, deadeye’s arrowM, detect undead, divine favor, funereal weapon, know the enemy, longshot, stalwart resolve
0-Level (at will)- brand (DC 19), detect magic, detect poison, disrupt undead, guidance, light, read magic, resistance, sift
Domain Magic/Alchemy

Statistics
Str 16, Dex 24, Con 20, Int 14, Wis 28, Cha 20
Base Atk +17; CMB +20; CMD 37
Traits Acolyte of Apocrypha, Resourceful Alchemy
Feats Clustered Shots, Deadly Aim, Empty Quiver Flexibility, Empty Quiver Flurry, Empty Quiver Style, ManyshotM, Point-Blank ShotM, Precise ShotM*, Rapid Shot, Stabbing ShotM, Weapon FocusM (longbow)
Skills Bluff +28, Craft (alchemy) +27/+28, Craft (sewing) +24, Heal +31, Knowledge (local) +28, Knowledge (planes) +28, Knowledge (religion) +28, Perception +35, Use Magic Device +25
Languages Celestial, Common, Infernal
SQ amazing initiative, arrow champion’s panache (5 points), confidence, cunning initiative, derring-do, divine alchemy 12/day (3rd level), flexible ethics, go where you wish, heirloom, informed hunch (CL 9th), legendary hero, meticulous inspection +4, monster lore, mythic panache, mythic spellcasting, swashbuckler’s finesse, track +4
Gear alchemy crafting kit (25 gp), belt of physical perfection +6 (144,000 gp), set of 3 blanch bombs (500 gp), bottled cloud (600 gp), bottled sunlight (200 gp), greater bracers of archery (25,000 gp), vicious caltrops (50 gp), consecrated salts (300 gp), headband of mental prowess +6 (Wis, Cha), (90,000 gp), inquisitor’s kit (30 gp), ioun gauntlet with vibrant purple prism (37,600 gp), +5 distance endless ammunition greater transformative longbow (200,375 gp) with 20 arrows (1 gp) and one greater evil outsiders slaying arrow (4,057 gp), potion of cure serious wounds (750 gp), ring of spell turning (100,000 gp), spiritualist rings (70,000 gp), +5 determination silken ceremonial armor (55,180 gp), sword of inner fire (151,315 gp), sunrod (2 gp), 15 gp