domenica 31 maggio 2026

New Culinary Magic Recipes

A while ago I wrote a lot of recipes for the Culinary Magic Cookbook. This is another homage to it.

This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!


Cauliflower Pasta Soup

A delicious vegetable soup that puts you in contact with the plant world.

Ingredients: ½ pound mixed pasta, 1 pound cauliflower, olive oil, parmesan, 1 garlic clove, parsley, salt

Servings: 4; Prep & Cooking Time: 1 hour

Cost: Common

Directions:

Step 1: Cut the cauliflower in little pieces.

Step 2: Lightly fry the garlic with oil. Remove the garlic, add water and boil the cauliflower until it is half cooked.

Step 3: When the soup begins to thicken, add the pasta and continue cooking until the pasta is done and the soup is pleasantly dense. Season with salt, grated parmesan, and parsley. If you like, you can leave the parmesan’s whole crust in for flavor.

Duration: 6 hours

Magical Benefit: Eating a serving of cauliflower pasta soup grants a +1 bonus on Profession (herbalist) and Knowledge (nature) skill checks regarding plants, and on Diplomacy skill checks to modify the reactions of plant creatures. These bonuses increase by +1 for every 5 points by which the cook exceeds the Craft (culinary) check. The benefits last for 6 hours after consumption.


Neapolitan Lasagna

With fresh egg pasta, meat, and tomato sauce, this dish has everything you need to stay strong. 

Ingredients: 7 oz lasagna, 5 oz provola cheese, 5 oz mozzarella, 3 oz grated parmesan, 5 oz tomato puree, 14 oz ricotta, salt, 2 pounds meat sauce, 1 pound tiny pork meatballs or pieces of sausages

Servings: 4; Prep & Cooking Time: 90 minutes

Cost: Common

Directions:

Step 1: Cut all the cheese in little pieces.

Step 2: On a baking dish put alternate layers of meat sauce, lasagna, meat, and cheese. End with a layer of lasagna, one of meat, and dust the top with powdered parmesan.

Step 3: Bake in the oven at high heat for 35 minutes.

Duration: 6 hours

Magical Benefit: This extremely nourishing dish grants a +2 alchemical bonus on Constitution to each consumer that eats a portion of Neapolitan lasagna.

sabato 30 maggio 2026

New Professional Mythic Class Features

Last homage to Matt Daley (for now).

This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!


NEW MYTHIC PROFESSIONAL CLASS FEATURES


New Mythic Professional Methods


Mythic Adaptation Method

You add your mythic tier to your operative modifier when determining the number of skill talents or feats you gain. At 20th level, you retain the selected skill talents or feats for a number of minutes equal to 10 x your mythic tier.


Mythic Ambush Method

For the purpose of vigilante abilities gained from your method, you count both as an avenger and a stalker vigilante. You also gain the hidden strike vigilante ability.


Mythic Assassination Method

You are an expert at creating situations where you can make an unexpected attack. Your first attack each round targeting a non-mythic creature is a sneak attack, even if the creature is not flanked or denied its Dex to AC. Additionally, when you sneak attack a creature that is immune to sneak attacks (such as an elemental) or negates sneak attack damage (such as a target with armor of fortification), you may expend one use of mythic power to still deal your sneak attack damage to the creature. You also gain the mythic version of one rogue or slayer talent you possess.


Mythic Athleticism Method

You no longer need to spend skill leverage to gain the additional benefits of graceful conditioning or athletic body. Whenever you succeed at an Acrobatics, Climb, Fly, Ride, Stealth, or Swim check, you gain a morale bonus on Fortitude and Reflex saves equal to your mythic tier for 1d4 rounds.


Mythic Cleverness Method

You may expend one use of mythic power to fuel abilities that require inspiration without spending points of inspiration. Once per day you may expend 3 points from your inspiration pool as a free action to recover one use of mythic power. You also gain the mythic version of one investigator talent you possess.


Mythic ConnoisseurDS:H&B Method

Youl gain the mythic forage ability of a mythic courser, and the meal you prepare can include two mains instead of one. In addition, you add your mythic tier to your level for the purpose of the varied tastes ability.


Mythic Courtly Intrigue Method

You gain benefits from your cavalier order as if you were a cavalier of your professional level plus your cavalier level. When you gain the interesting challenge ability, you also gain the mythic cavalier’s mythic challenge ability.


Mythic Generalist Method

When gaining bonus proficiency, you gain two proficiencies and your choice among Mythic Martial Weapon Proficiency, Mythic Medium Armor Proficiency, or Mythic Shield Proficiency.


Mythic Naturalism Method

Your animal companion gains a portion of your mythic power. The animal companion gains the hard to kill base mythic ability. If you are mythic tier 3 or higher, the animal companion also gains the amazing initiative base mythic ability. If you are mythic tier 5 or higher, the animal companion also gains the recuperation base mythic ability. If you are mythic tier 7 or higher, the animal companion also gains the mythic saves base mythic ability. If you are mythic tier 9 or higher, the animal companion also gains the immortal base mythic ability.

Alternatively, if the campaign allows the Leadership feat and cohorts, you may gain an unusual creature as a companion. This companion must have a CR at least two lower than the highest level cohort you could have if you had Leadership, loses any summoning or calling ability it has, any spells or spell-like ability it has of a level higher than ⅓ your mythic tier, and any spell, spell-like ability, or supernatural ability it has can be used a maximum number of times per day equal to half your mythic tier (rounded down). The GM has final discretion on what creatures make appropriate companions.

In addition, when you gain animal connections, you gain either the mythic wild empathy or the mythic improved empathic link ability of a mythic hunter.


Mythic Panache Method

you gain the mythic swashbuckler’s mythic panache ability and add your full professional level to your swashbuckler level for the purpose of using your deeds. When you gain the agile resourcefulness ability, you also gain the mythic swashbuckler’s mythic deeds ability.


Mythic SciencesDS:I&I Method

You gain the mythic alchemist’s mythic alchemy ability. In addition, when you select an alchemist discovery, you can also gain one more alchemist discovery, or the mythic version of one discovery you already have.


Mythic StewardDS:H&B Method

You gain the mythic version of the listed advisor and envoy class features.


Mythic Surveillance Method

You gain the mythic version of dual identity and hidden strike. In addition, when you select a social or vigilante talent, you can also gain one more talent of the same type, or the mythic version of one talent you already have.


Mythic Professional Method (Switch) Once each day, the professional selects one method to replace her first or second professional method. She loses the replaced method’s abilities and gains the selected method’s abilities until she chooses to replace them again.

mercoledì 27 maggio 2026

New Mastermind Mythic Class Features

Again, with love for Matt’s work!

This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!


NEW MYTHIC MASTERMIND CLASS FEATURES


Mythic Conspiracy (Additional) The mastermind gains a second conspiracy. They gain abilities from this conspiracy at their class level -6, but these function at their full class level.

Mythic Conspiracy (Power) The mastermind is mythically expert in their conspiracy. They add their mythic tier to their mastermind level when determining the effects of their conspiracy abilities (though this does not impact what abilities they have access to at each class level). Once per round, when the mastermind would use their conspiracy’s feature, they can do it as an action a step faster than normal: a full-round or longer action becomes a standard action, a standard action becomes a move action, a move action becomes a swift action, while a swift or immediate action becomes a free action. If the mastermind has more than a conspiracy, they may take this mythic class feature more than once. Each time they do, they may improve a different conspiracy.

This ability can optionally replace the mythic conspiracy mastermind ability found in Mythic Spheres of Guile: Features and Feats.

Mythic Conspiracy (Selection) Once each day, the mastermind selects one conspiracy to replace the one they currently possess. They lose the replaced conspiracy abilities and gain the selected conspiracy’s abilities until they choose to replace them again.

Mythic Mastermind Trick (Power) To take a mythic trick, a mastermind must have the non-mythic version of the trick. No mythic trick may be taken more than once.

Mythic Brilliant Trapper (utility): You need to pay only half the cost for a trap revealed using this trick.

Mythic Delegate Scheme: You can delegate any ally to reveal your plans, even if they weren’t present when you prepared your plans.

Mythic Distant Orchestrator (utility): The range of the enhanced abilities increases to 90 feet.

Mythic Fake Death: You can reveal the fake death plan as a free action whenever you take damage. You also gain a bonus equal to your mythic tier on all skill checks made as part of this ability, and on the save DCs required to disbelieve it.

Mythic Familiar Conspirator: You gain a mythic familiar, as per the mythic wizard’s mythic class feature.

Mythic Poison Vulnerability: You can purchase a poison to use with this ability for no price once per day, plus another time per day at mythic tiers 4, 7, and 10. You also gain a bonus equal to your mythic tier to the Knowledge skill check made to identify an opponent to affect with a specially formulated poison.

Mythic Spur Faction Retainer: You can use this ability on one additional ally that is not your faction retainer, plus 1 at 5th and 10th mythic tier.


5th Level

Mythic Despiriting Deconstruction: You add your mythic tier as a bonus to Knowledge checks made as part of this ability.

Mythic Magical Scheme: You triple your Faction sphere temporary resource budget for consumable magic items.

Mythic Remembered Remedy (utility): You can reveal two remedies as part of the action to reveal your plan.

Mythic Spell Solution: You add your mythic tier as a bonus to your dispel check.


8th Level

Mythic Make An Opening: Both you and the attacker can choose an opponent against which to make an attack of opportunity.

Mythic Ready for Anything: You can ready an action as a swift action.

Mythic Researched Riposte: Both you and an ally of your choice can benefit from this ability.

Mythic Training Scheme: The feat or talent you gain with this ability is in addition to any you already gained with quick study, and does not replace them.


11th Level

Mythic Effective Teamwork: You gain the mythic version  of one feat granted by this ability.

Mythic Exploit Opportunity: You deal the full exposing vulnerability damage when using this ability.

Mythic Magical Contingency: You can have two contingent spells at the same time at 4th mythic tier, 3 at 7th, and 4 at 10th.

Mythic Reversal of Fortune:  When using this ability, you can always expose vulnerability on the opponent as an immediate action even if you don’t know one of their motivations. You also always regain one plan use, regardless of your level.


14th Level

Mythic Instant Spell Solution: You can reveal a spell solution as a free action.

Mythic Planned Magical Contingency: You can use magical contingency without spend the magic item or its cost for a number of times per day equal to ½ your mythic tier (minimum 1).

Mythic Easy Ready: You don’t have to spend an immediate action in order to use an action readied with this ability.


17th Level

Mythic Countless Vulnerabilities: The expose vulnerability damage is not reduced when using this ability.

Mythic Fatal Vulnerability: You can use this ability on the same creature for an additional number of times per day equal to your mythic tier.

Mythic Strategic Genius: You gain the mythic versions of all feats gained with this ability.

domenica 24 maggio 2026

New Envoy Mythic Class Features

Thank you Matt for giving us mythic Guile class features! Hope you like these!

This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!


NEW MYTHIC ENVOY CLASS FEATURES


Mythic Forte (Power) The envoy gains mythic improvements to his forte. If a forte ability grants a bonus based on the envoy’s level or his powerful personality bonus, the envoy adds his mythic tier to the bonus. If an ability grants a bonus equal to ½ the envoy’s level, the envoy adds ½ his mythic tier to the bonus. If an ability would require the envoy to expend his influence, martial focus, or skill leverage, he can use that ability without expense for a number of times per day equal to ½ his mythic tier (minimum 1). Some forte abilities grant other specific benefits, as noted below. If the envoy has more than a forte, he may take this mythic class feature more than once. Each time he does, he may improve a different forte.


Mythic AllureDS:TP Forte

At 14th level, a creature must roll twice its saving throw against a new charm talent affecting it, and take the worst result.


Mythic AuthorityLotS Forte

At 1st level, all allies in range can share the higher saving throw modifier among them, whether or not the envoy has influence over them.

At 4th level, the envoy adds his mythic tier to the temporary hit points in his confident presence pool that he regains. The envoy cannot exceed the maximum number of points in his pool this way.

At 6th level, the envoy adds his mythic tier to the demand classification ability’s save DC.

At 18th level, the envoy only needs 1 hour to change the talent used with strategizing presence.


Mythic Connection Forte

At 1st level, the envoy doubles the amount of damage reduction from desperate cry. If he has influence over the enemy, the amount instead triples.

At 6th level, the range of empathetic affinity increases by 10 feet per mythic tier of the envoy.

At 14th level, the envoy adds his mythic tier to the sedating words ability’s save DC.

At 18th level, the effects of actualize aspirations last for a number of days equal to ½ the envoy’s mythic tier (minimum 1).


Mythic Creativity Forte

At 1st level, a creature engaging with an expressive artwork must attempt two Will saving throws and keep the worst result.

At 6th level, the envoy can have a number of trinkets at a time that gain the benefits of personal touch equal to ½ his mythic tier (minimum 1).

At 10th level, the envoy adds his mythic tier to the narrowing words ability’s save DC.

At 14th level, a creature does not receive a saving throw against expressive creation, even if the envoy reduces the duration to add two phrase effects.

At 18th level, the envoy can choose to spend either only one use of skill leverage or just 1 hour to create a facsimile.


Mythic Discord Forte

At 6th level, when the envoy uses unsettling words, he can make a dispirited creature become frightened for 1d4 rounds and then shaken as long as it is dispirited. This otherwise functions as the non-mythic unsettling words ability.

At 18th level, negative levels inflicted by the envoy’s enervating presence last for a number of rounds equal to the envoy’s mythic tier after a creature leaves.


Mythic Inquiry Forte

At 1st level, the envoy can use the rapid assessment ability without taking a penalty to his analyze check. If the envoy has influence on the analyzed creature, he adds +1 to his bonus, +1 for every 3 mythic tiers he possesses beyond 1st.

At 6th level, the envoy adds his mythic tier to his Diplomacy or Sense Motive check when using the open book ability.


Mythic Spectacle Forte

At 1st level, the envoy can use the brief distraction ability even if he is flat-footed.

At 6th level, one of the envoy’s allies can automatically succeed at a saving throw against one of the listed effects for upbeat presence for a number of times per day equal to the envoy’s mythic tier.

At 10th level, the envoy can choose two effects from entertaining words to apply to a dispirited creature.

At 14th level, an impressed creature takes a penalty on its saving throws to end the condition equal to the envoy’s mythic tier.

At 18th level, the envoy is affected by effects originated from impressed creatures only if he wants to.


Mythic Forte (Selection) The envoy gains an additional forte, gaining the benefits of its individual abilities at the same level that he would gain the corresponding abilities from his first one.

Mythic Forte (Switch) Once each day, the envoy selects one forte to replace his current one. She loses the replaced forte’s abilities and gains the selected forte’s abilities until she chooses to replace them again.

Mythic Flair (Power) To take a mythic flair, an envoy must have the non-mythic version of the flair. No mythic flair may be taken more than once.

Mythic Adaptable Skill Set: The envoy gains two talents from his forte sphere instead of one.

Mythic Antagonizing Words (Discord): The envoy can inflict the enraged condition to a creature without expending influence for a number of times per day equal to ½ his mythic tier (minimum 1).

Mythic Armored Emissary: The envoy gains the benefits of choosing this ability twice.

Mythic Careful Poisoner: The save DC of any poison the envoy uses is increased by 1.

Mythic Empathic Response (Connection): The envoy can use this ability as an immediate action without expending influence for a number of times per day equal to ½ his mythic tier (minimum 1). 

Mythic Enduring Impression: The duration of an attitude change increases to 24 hours.

Mythic Interrupt Opportunity (Authority): A creature can automatically fail the save against this ability for a number of times per day equal to the envoy’s mythic tier.

Mythic Pure Understanding: Creatures have no immunities or bonuses against mind-affecting effects originating from the envoy.

Mythic Reliable Creative (Creativity): When the envoy takes 10 with one of the listed skills, he adds his mythic tier to the result.

Mythic Spread Rumor (utility): The envoy can spread a rumor about a creature without expending influence for a number of times per day equal to ½ his mythic tier (minimum 1). 

Mythic Versatile Socialite: The envoy gains either an additional social talent from the vigilante class, or the mythic version of a social talent he already possesses.


5th Level

Mythic Compelling Presence (Spectacle): This ability functions even if the envoy is unconscious. If the envoy dies, the ability continues functioning for 1d4+1 rounds after he’s dead.

Mythic Creative Surge (Creativity): The envoy can use this ability without expending influence for a number of times per day equal to ½ his mythic tier (minimum 1).

Mythic Encouraging Conduct (Authority): The envoy adds his mythic tier to the temporary hit points in his confident presence pools that he regains. The envoy cannot exceed the maximum number of points in his pool this way.

Mythic Envoy’s Edge: Once per day, as a full-round action, the envoy may change one skill unlock he has selected. In essence, he loses one skill unlock, and gains a new skill unlock to replace it, as if he had retrained the flair.

Alternatively, the envoy can gain access to mythic exploits in a skill he has selected with this ability. If the envoy already qualifies for access to mythic exploits with that skill, he gains access to greater mythic exploits too. Mythic skills are detailed in the Mythic Hero’s Handbook.

Mythic Fragment ConsciousnessDS:TP: The envoy can attempt again to use this ability on the same creature before 24 hours without expending skill leverage for a number of times per day equal to ½ his mythic tier (minimum 1). When concentrating on the fragment, the envoy can also read the creature’s surface thoughts, regardless of distance, as long as they are both on the same plane of existence.

Mythic Lesser Secondary Forte: The envoy gains either the 4th-level ability of his secondary forte, or the mythic form of the 1st-level ability.

Mythic Long-Standing Influence: The envoy can use this ability regardless of the way he gains influence on a creature.

Mythic Pulse of the City (Inquiry) (utility): The envoy can use this ability without expending influence or skill leverage for a number of times per day equal to ½ his mythic tier (minimum 1). 

Mythic Tandem Tactics: The envoy can share two teamwork feats with his allies at the same time.

Mythic Vicious Critique (Discord): The envoy can insult a creature as a swift action even if he has no influence on that creature.


7th Level

Mythic Advise Remedy: The creature can draw and drink a potion within a number of rounds equal to the envoy’s mythic tier.

Mythic Established FragmentDS:TP: The envoy can make the construct visible and audible to other creatures nearby. Each creature can attempt a separate save to disbelieve the construct. A construct cannot be projected if the creature hosting the fragment is unconscious.

Mythic Howling Words: Creatures affected by weakening words are also stunned for 1d4 rounds.

Mythic Improved Confident Presence: The envoy adds his mythic tier to the temporary hit points in his confident presence pool.

Mythic Rapid Retort: The envoy can use this ability without expending influence for a number of times per day equal to ½ his mythic tier (minimum 1).

Mythic Support Wellbeing (Connection): A creature can automatically succeed at its new saving throw against an ongoing effect for a number of times per day equal to the envoy’s mythic tier.


9th Level

Mythic Clairvoyant Psychometry (Inquiry) (utility): The envoy can use this ability without expending skill leverage. If he expends skill leverage, he can learn all the listed information about a creature.

Mythic Fanciful Words: The envoy adds his mythic tier to the number of additional targets to affect with dispiriting words.

Mythic Group Discussion: The envoy can use this ability without expending skill leverage for a number of times per day equal to ½ his mythic tier (minimum 1).

Mythic Preferential Treatment (Spectacle): This ability’s bonus increases by +1, plus 1 for every 3 mythic tiers the envoy has beyond 1st.

Mythic Prohibiting Words (Authority): The envoy can use this ability without expending influence for a number of times per day equal to ½ his mythic tier (minimum 1). 

Mythic Razor-Sharp WitDS:H&B: The envoy can use this ability without expending influence for a number of times per day equal to ½ his mythic tier (minimum 1). 

Mythic Secondary Forte: The envoy gains either the 14th-level ability of his secondary forte (if he is at least 14th level), or the mythic form of the 6th-level ability.

Mythic Slanderous Rumors (Discord): The envoy can spread slanderous rumors by spending only one use of skill leverage, and doesn’t increase the DC of the check to do so.

Mythic Third-Party Contacts: The envoy can attempt to gain influence on both the initial target and the secondary creature.


11th Level

Mythic Amend Statement: The envoy can use this ability without expending skill leverage for a number of times per day equal to ½ his mythic tier (minimum 1).

Mythic Expanded Presence: The envoy adds his mythic tier to his level for the purpose of using this ability.

Mythic Greater Secondary Forte: The envoy gains either the 18th-level ability of his secondary forte (if he is at least 18th level), or the mythic form of the 10th-level ability.

Mythic Secure Discussion: The envoy can have his chosen creatures benefit from this ability without expending skill leverage for a number of times per day equal to ½ his mythic tier (minimum 1).

Mythic Trace Rumor (Inquiry) (utility): The envoy can use this ability without expending skill leverage for a number of times per day equal to ½ his mythic tier (minimum 1). He only needs to expend one use of skill leverage to gain further insight into those who spread a rumor.


15th Level

Mythic Echo Made RealityDS:TP: The envoy does not need to remove the fragment of consciousness from a creature’s mind in order to teleport to his active construct.

Mythic Sympathetic Words (Connection): The envoy can use this ability on a creature even if he has no influence on that creature.


17th Level

Mythic Petrifying Words (Creativity): The envoy adds his mythic tier to the save DC to end the dispirited status.


Mythic Inspiriting WordsDS:H&D (Alternate Class Feature) You may have up to two instances of inspiriting words applied to a target at one time, plus an additional instance for every 3 mythic tiers you possess.

Mythic Alternate Forte Phrases: If you possess the mythic allure forte, at 6th level, as a swift action you can apply the effects of a second charm to a creature currently affected by one of your charms, without paying the cost for the second charm, as long as both charms have positive effects. The second charm’s duration starts in the round you use enchanting words.

If you possess the mythic authority forte, at 10th level, you can use the jubilant words phrase without expending martial focus for a number of times per day equal to ½ your mythic tier (minimum 1).

If you possess the mythic connection forte, at 14th level, you can extend the benefits of inspiriting words and any (rapport) talent you use the inspirited creature to a second creature within range.

If you possess the mythic creativity forte, at 10th level, the inspirited creature can engage with a beneficial artwork they see using a swift action for a number of times equal to 1 + ½ your mythic tier (minimum 1) during the duration of the broadening words ability.

If you possess the mythic discord forte, at 6th level, every fear condition affecting the inspirited creature is reduced by 1 step. A shaken creature (or a spooked creature, if using the rules from Horror Adventures) is unaffected. At 14th level, you can extend the benefits of inspiriting words and any quip you use the inspirited creature to a second creature within range.

If you possess the mythic inquiry forte, at 10th level, both you and the inspirited creature are considered to possess all the Investigation sphere talents possessed by either one of you.

If you possess the mythic spectacle forte, at 10th level, you can choose two effects from euphonious words to apply to an inspirited creature.