domenica 21 giugno 2026

Thriae Blood Rage Powers

For barbarians who want the same advantages as bloodragers.

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Thriae Blood Rage Powers


Thriae Blood, Lesser (Su): While raging, as a standard action the barbarian can consume a dose of honey or mead to gain one of several beneficial effects. The barbarian can only gain one benefit at the time, and each one can be gained once per day.

Inebriating: Each dose of honey or mead consumed by the barbarian counts as an alcoholic drink for the purpose of using rage powers; while this ability is in effect, each dose consumed after the first one doesn’t count as an use of the lesser thriae blood rage power for the day.

Caustic: Instead of consuming the honey or mead, the barbarian can apply it to a weapon. If she does, her weapon gains the corrosive quality for 1 round.

Rousing: The barbarian regains 1d4 rounds of rage. She cannot use this ability if she has not spent any rounds of rage in a day.

Soothing: The barbarian regains 1d8 hit points. She cannot use this ability if her hit points are at their maximum, and cannot regain hit points beyond her maximum.


Thriae Blood (Ex): While raging, the barbarian gains resistance 5 to sonic and a +2 resistance bonus on saving throws against poison.


Thriae Blood, Greater (Sp): Once per rage as a standard action, the barbarian can issue a sending to 1 or 2 creatures she designated as part of her “swarm”. Designating or changing a swarm mate requires 1 hour of meditation.

sabato 20 giugno 2026

Conduit Feats For Aardvark Press Is Out!

Some time ago, Julian Neale from Aardvark Press proposed me an idea for a book of conduit feats- abilities tied to the planes of existence that characters who passed a long time on those planes could use. Introduced in Planar Adventures, conduit feats have a great flavor and fascination but there were too few of them! It was a shame to leave such a promising field so under-exploited.

So I made the most of it! Here are 101 new conduit feats tied to all the main planes, such as aura feats, archetype feats, weapon feats, planar bleeding feats, and more! I hope you will enjoy reading this book as much as I enjoyed writing it.

Conduit Feats on DrivethruRPG

And of course, tomorrow the 102nd feat will be on my Patreon page. Don’t miss it!

mercoledì 17 giugno 2026

Thriae Bloodrager Bloodline

One of my favored webcomics is Honeybee, by Kyacchan (read it, it’s great!). A while ago I made stats for the two main characters: a druid and… I statted her as a fighter back then, but things have changed and there’s a great turning point right now, so I have to update the character sheet!

Kyacchan, this is for you and thank you for your work.

This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!


Thriae

Every now and then, a thriae queen’s humanoid mate may find the way back to his people before ending his period of service. Intoxicated with merope, he may pass on thriae characteristics that eventually, much later, have a chance of resurfacing in female heirs of his bloodline. When such a warrior bloodrages, she acquires insectlike features and supernatural mental abilities in combat.

Bonus Feats: Alertness, Combat Casting, Combat Reflexes, Dodge, Hover, Lightning Reflexes, Weapon Focus.

Bonus Spells: nauseating dart (7th), sound burst (10th), monstrous physique I (13th), cape of wasps (bees) (16th)

Bloodline Powers: You transform into a humanoid, ruthless, golden-eyed soldier bee when you bloodrage, unleashing the wrath of the hive upon those who would hurt your allies.

Sweet Stinger (Su): While bloodraging, as a standard action you can consume a dose of honey or mead to gain one of several beneficial effects. You can only gain one benefit at the time, and each one can be gained once per day.

Inebriating: You gain the benefits of one among the following barbarian rage powers for the duration of your bloodrage: boasting taunt, good for what ails you, liquid courage, roaring drunk, or staggering drunk. While this ability is in effect, any subsequent doses of honey or mead you consume count as alcoholic drinks for the purpose of the selected rage power; they don’t count as uses of the sweet stinger ability for the day.

Caustic: Instead of consuming the honey or mead, you can apply it to a weapon. If you do, your weapon gains the corrosive quality for 1 round. At 12th level, the effect is treated as corrosive burst.

Rousing: You regain 1d4 rounds of bloodrage. You cannot use this ability if you have not spent any rounds of bloodrage in a day.

Soothing: You regain 1d8 hit points. This increases by another 1d8 points for every 3 bloodragers level you have. You cannot use this ability if your hit points are at their maximum, and cannot regain hit points beyond your maximum.

Hive Resistances (Ex): At 4th level, you gain resistance 5 to sonic and a +2 resistance bonus on saving throws against poison. At 12th level, your sonic resistance increases to 10 and your save bonus against poison increases to +4.

Send Warning (Sp): At 8th level, once per bloodrage, as a standard action you can issue a sending to a group of creatures you designated as part of your “swarm”. You can have a number of “swarm mates” equal to 1 for every 4 bloodrager levels. Designating or changing a swarm mate requires 1 hour of meditation.

Bee Flight (Su): At 12th level, when entering a bloodrage, you can grow insectlike wings from your back, giving you a fly speed of 60 feet with good maneuverability. At 16th level, your fly speed increases to 80 feet.

Poison Tail (Sp): At 16th level, you can cast vengeful stinger three times per day as a spell-like ability with a caster level equal to your character level, except you grow a bee-like tail and your poison causes Strength damage rather than Dexterity damage.

Queen of the Hive (Su): At 20th level, you inherit the powers of a thriae queen. You gain immunity to poison and sonic and resistance 20 to acid. You also gain telepathy in a 60 ft. radius. You have these benefits constantly, even when not bloodraging. Lastly, you can cast find the path once per day.

domenica 14 giugno 2026

Pixie Wildblooded Bloodrager Bloodline

You don’t need to emulate a big strong monster to be fierce!

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Pixie

Your magic resembles that of the tiniest winged fey.

Associated Bloodline: Fey.

Bloodline Spells: greater invisibility (16th).

Bloodline Powers: When you bloodrage, you become a whimsy prankster.

Somniferous Critical (Su): At 1st level, when you confirm a critical hit, the target must succeed at a Will saving throw or fall asleep for a number of rounds equal to ½ your bloodrager level (minimum 1). The DC of this save is equal to 10 + ½ your bloodrager level + your Constitution modifier. This bloodline power replaces confusing critical.

Pixie Wings (Su): At 12th level, you can grow insectlike wings from your back, gaining a fly speed of 60 feet with good maneuverability. At 16th level, your fly speed increases to 80 feet. This bloodline power replaces quickling bloodrage.

sabato 13 giugno 2026

Valkyrie Blood Rage Powers

I created the Valkyrie bloodrager bloodline a while ago for patrons only. This is its adaptation for barbarians.

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Valkyrie Blood Rage Powers


Valkyrie Blood, Lesser (Su): While the barbarian is raging, all melee weapons that she wields gain the throwing quality. If a weapon already can be thrown, it gains the returning quality instead.


Valkyrie Blood (Ex): The barbarian gains resist cold 5 and resist electricity 5 while she’s raging.


Valkyrie Blood, Greater (Ex): The barbarian gains a +4 bonus on saving throws against poison and fear effects while she’s raging.

mercoledì 10 giugno 2026

The Bardess’ Library #20 Is Out!

The latest issue of The Bardess’ Library is online. The theme is: More Dragons!

Tomorrow, there will be a little piece of exclusive content on my Patreon page. Enjoy it!


domenica 7 giugno 2026

New Mythic Valkyrie Class Feature: Mythic Rage Power (Selection)

To give this feature to every raging class.

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Valkyrie

Mythic Rage Power (Selection): Once per day as a full-round action, the valkyrie may change one rage power (but not a mythic rage power) she has selected. In essence, she loses one rage power, and gains a new rage power to replace it, as if she had retrained the class feature. She may not swap out any rage power she is using as a prerequisite.

This mythic class feature may be selected more than once, but not more times than the total number of rage powers the valkyrie has. Each time it is selected, it allows her to swap out a rage power one additional time per day. She may swap out the same rage power multiple times, or swap out different rage powers.

sabato 6 giugno 2026

New Mythic Skald Class Feature: Mythic Rage Power (Swap)

All classes should have the same mythic opportunities and rights, am I right?

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Skald

Mythic Rage Power (Swap): Once per day as a full-round action, the skald may change one rage power (but not a mythic rage power) he has selected. In essence, he loses one rage power, and gains a new rage power to replace it, as if he had retrained the class feature. He may not swap out any rage power he is using as a prerequisite.

This mythic class feature may be selected more than once, but not more times than the total number of rage powers the skald has. Each time it is selected, it allows him to swap out a rage power one additional time per day. He may swap out the same rage power multiple times, or swap out different rage powers.

mercoledì 3 giugno 2026

Thank You To My Patrons

 Now we’ve come to another month. The evil ones insult each other, maybe their alliance is about to end? Can we take our world back from them? Hope is the most precious thing.

Thank you to my Supporter patrons:

-Raphael Bressel

-Christen Sowards

-Zabor

-S L Hall

-Syltorian

Tomorrow, a new piece of exclusive content will be published on my Patreon page. Please enjoy it!

domenica 31 maggio 2026

New Culinary Magic Recipes

A while ago I wrote a lot of recipes for the Culinary Magic Cookbook. This is another homage to it.

This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!


Cauliflower Pasta Soup

A delicious vegetable soup that puts you in contact with the plant world.

Ingredients: ½ pound mixed pasta, 1 pound cauliflower, olive oil, parmesan, 1 garlic clove, parsley, salt

Servings: 4; Prep & Cooking Time: 1 hour

Cost: Common

Directions:

Step 1: Cut the cauliflower in little pieces.

Step 2: Lightly fry the garlic with oil. Remove the garlic, add water and boil the cauliflower until it is half cooked.

Step 3: When the soup begins to thicken, add the pasta and continue cooking until the pasta is done and the soup is pleasantly dense. Season with salt, grated parmesan, and parsley. If you like, you can leave the parmesan’s whole crust in for flavor.

Duration: 6 hours

Magical Benefit: Eating a serving of cauliflower pasta soup grants a +1 bonus on Profession (herbalist) and Knowledge (nature) skill checks regarding plants, and on Diplomacy skill checks to modify the reactions of plant creatures. These bonuses increase by +1 for every 5 points by which the cook exceeds the Craft (culinary) check. The benefits last for 6 hours after consumption.


Neapolitan Lasagna

With fresh egg pasta, meat, and tomato sauce, this dish has everything you need to stay strong. 

Ingredients: 7 oz lasagna, 5 oz provola cheese, 5 oz mozzarella, 3 oz grated parmesan, 5 oz tomato puree, 14 oz ricotta, salt, 2 pounds meat sauce, 1 pound tiny pork meatballs or pieces of sausages

Servings: 4; Prep & Cooking Time: 90 minutes

Cost: Common

Directions:

Step 1: Cut all the cheese in little pieces.

Step 2: On a baking dish put alternate layers of meat sauce, lasagna, meat, and cheese. End with a layer of lasagna, one of meat, and dust the top with powdered parmesan.

Step 3: Bake in the oven at high heat for 35 minutes.

Duration: 6 hours

Magical Benefit: This extremely nourishing dish grants a +2 alchemical bonus on Constitution to each consumer that eats a portion of Neapolitan lasagna.

sabato 30 maggio 2026

New Professional Mythic Class Features

Last homage to Matt Daley (for now).

This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!


NEW MYTHIC PROFESSIONAL CLASS FEATURES


New Mythic Professional Methods


Mythic Adaptation Method

You add your mythic tier to your operative modifier when determining the number of skill talents or feats you gain. At 20th level, you retain the selected skill talents or feats for a number of minutes equal to 10 x your mythic tier.


Mythic Ambush Method

For the purpose of vigilante abilities gained from your method, you count both as an avenger and a stalker vigilante. You also gain the hidden strike vigilante ability.


Mythic Assassination Method

You are an expert at creating situations where you can make an unexpected attack. Your first attack each round targeting a non-mythic creature is a sneak attack, even if the creature is not flanked or denied its Dex to AC. Additionally, when you sneak attack a creature that is immune to sneak attacks (such as an elemental) or negates sneak attack damage (such as a target with armor of fortification), you may expend one use of mythic power to still deal your sneak attack damage to the creature. You also gain the mythic version of one rogue or slayer talent you possess.


Mythic Athleticism Method

You no longer need to spend skill leverage to gain the additional benefits of graceful conditioning or athletic body. Whenever you succeed at an Acrobatics, Climb, Fly, Ride, Stealth, or Swim check, you gain a morale bonus on Fortitude and Reflex saves equal to your mythic tier for 1d4 rounds.


Mythic Cleverness Method

You may expend one use of mythic power to fuel abilities that require inspiration without spending points of inspiration. Once per day you may expend 3 points from your inspiration pool as a free action to recover one use of mythic power. You also gain the mythic version of one investigator talent you possess.


Mythic ConnoisseurDS:H&B Method

Youl gain the mythic forage ability of a mythic courser, and the meal you prepare can include two mains instead of one. In addition, you add your mythic tier to your level for the purpose of the varied tastes ability.


Mythic Courtly Intrigue Method

You gain benefits from your cavalier order as if you were a cavalier of your professional level plus your cavalier level. When you gain the interesting challenge ability, you also gain the mythic cavalier’s mythic challenge ability.


Mythic Generalist Method

When gaining bonus proficiency, you gain two proficiencies and your choice among Mythic Martial Weapon Proficiency, Mythic Medium Armor Proficiency, or Mythic Shield Proficiency.


Mythic Naturalism Method

Your animal companion gains a portion of your mythic power. The animal companion gains the hard to kill base mythic ability. If you are mythic tier 3 or higher, the animal companion also gains the amazing initiative base mythic ability. If you are mythic tier 5 or higher, the animal companion also gains the recuperation base mythic ability. If you are mythic tier 7 or higher, the animal companion also gains the mythic saves base mythic ability. If you are mythic tier 9 or higher, the animal companion also gains the immortal base mythic ability.

Alternatively, if the campaign allows the Leadership feat and cohorts, you may gain an unusual creature as a companion. This companion must have a CR at least two lower than the highest level cohort you could have if you had Leadership, loses any summoning or calling ability it has, any spells or spell-like ability it has of a level higher than ⅓ your mythic tier, and any spell, spell-like ability, or supernatural ability it has can be used a maximum number of times per day equal to half your mythic tier (rounded down). The GM has final discretion on what creatures make appropriate companions.

In addition, when you gain animal connections, you gain either the mythic wild empathy or the mythic improved empathic link ability of a mythic hunter.


Mythic Panache Method

you gain the mythic swashbuckler’s mythic panache ability and add your full professional level to your swashbuckler level for the purpose of using your deeds. When you gain the agile resourcefulness ability, you also gain the mythic swashbuckler’s mythic deeds ability.


Mythic SciencesDS:I&I Method

You gain the mythic alchemist’s mythic alchemy ability. In addition, when you select an alchemist discovery, you can also gain one more alchemist discovery, or the mythic version of one discovery you already have.


Mythic StewardDS:H&B Method

You gain the mythic version of the listed advisor and envoy class features.


Mythic Surveillance Method

You gain the mythic version of dual identity and hidden strike. In addition, when you select a social or vigilante talent, you can also gain one more talent of the same type, or the mythic version of one talent you already have.


Mythic Professional Method (Switch) Once each day, the professional selects one method to replace her first or second professional method. She loses the replaced method’s abilities and gains the selected method’s abilities until she chooses to replace them again.

mercoledì 27 maggio 2026

New Mastermind Mythic Class Features

Again, with love for Matt’s work!

This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!


NEW MYTHIC MASTERMIND CLASS FEATURES


Mythic Conspiracy (Additional) The mastermind gains a second conspiracy. They gain abilities from this conspiracy at their class level -6, but these function at their full class level.

Mythic Conspiracy (Power) The mastermind is mythically expert in their conspiracy. They add their mythic tier to their mastermind level when determining the effects of their conspiracy abilities (though this does not impact what abilities they have access to at each class level). Once per round, when the mastermind would use their conspiracy’s feature, they can do it as an action a step faster than normal: a full-round or longer action becomes a standard action, a standard action becomes a move action, a move action becomes a swift action, while a swift or immediate action becomes a free action. If the mastermind has more than a conspiracy, they may take this mythic class feature more than once. Each time they do, they may improve a different conspiracy.

This ability can optionally replace the mythic conspiracy mastermind ability found in Mythic Spheres of Guile: Features and Feats.

Mythic Conspiracy (Selection) Once each day, the mastermind selects one conspiracy to replace the one they currently possess. They lose the replaced conspiracy abilities and gain the selected conspiracy’s abilities until they choose to replace them again.

Mythic Mastermind Trick (Power) To take a mythic trick, a mastermind must have the non-mythic version of the trick. No mythic trick may be taken more than once.

Mythic Brilliant Trapper (utility): You need to pay only half the cost for a trap revealed using this trick.

Mythic Delegate Scheme: You can delegate any ally to reveal your plans, even if they weren’t present when you prepared your plans.

Mythic Distant Orchestrator (utility): The range of the enhanced abilities increases to 90 feet.

Mythic Fake Death: You can reveal the fake death plan as a free action whenever you take damage. You also gain a bonus equal to your mythic tier on all skill checks made as part of this ability, and on the save DCs required to disbelieve it.

Mythic Familiar Conspirator: You gain a mythic familiar, as per the mythic wizard’s mythic class feature.

Mythic Poison Vulnerability: You can purchase a poison to use with this ability for no price once per day, plus another time per day at mythic tiers 4, 7, and 10. You also gain a bonus equal to your mythic tier to the Knowledge skill check made to identify an opponent to affect with a specially formulated poison.

Mythic Spur Faction Retainer: You can use this ability on one additional ally that is not your faction retainer, plus 1 at 5th and 10th mythic tier.


5th Level

Mythic Despiriting Deconstruction: You add your mythic tier as a bonus to Knowledge checks made as part of this ability.

Mythic Magical Scheme: You triple your Faction sphere temporary resource budget for consumable magic items.

Mythic Remembered Remedy (utility): You can reveal two remedies as part of the action to reveal your plan.

Mythic Spell Solution: You add your mythic tier as a bonus to your dispel check.


8th Level

Mythic Make An Opening: Both you and the attacker can choose an opponent against which to make an attack of opportunity.

Mythic Ready for Anything: You can ready an action as a swift action.

Mythic Researched Riposte: Both you and an ally of your choice can benefit from this ability.

Mythic Training Scheme: The feat or talent you gain with this ability is in addition to any you already gained with quick study, and does not replace them.


11th Level

Mythic Effective Teamwork: You gain the mythic version  of one feat granted by this ability.

Mythic Exploit Opportunity: You deal the full exposing vulnerability damage when using this ability.

Mythic Magical Contingency: You can have two contingent spells at the same time at 4th mythic tier, 3 at 7th, and 4 at 10th.

Mythic Reversal of Fortune:  When using this ability, you can always expose vulnerability on the opponent as an immediate action even if you don’t know one of their motivations. You also always regain one plan use, regardless of your level.


14th Level

Mythic Instant Spell Solution: You can reveal a spell solution as a free action.

Mythic Planned Magical Contingency: You can use magical contingency without spend the magic item or its cost for a number of times per day equal to ½ your mythic tier (minimum 1).

Mythic Easy Ready: You don’t have to spend an immediate action in order to use an action readied with this ability.


17th Level

Mythic Countless Vulnerabilities: The expose vulnerability damage is not reduced when using this ability.

Mythic Fatal Vulnerability: You can use this ability on the same creature for an additional number of times per day equal to your mythic tier.

Mythic Strategic Genius: You gain the mythic versions of all feats gained with this ability.