domenica 23 agosto 2026

Mythic Draconic Spells

Mythic versions of all the spells with the Draconic descriptor from Legacy of Dragons.

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Mythic Draconic Spells


Mythic Draconic Ally

Your draconic ally has all the abilities granted by form of the alien dragon II, form of the dragon II, form of the exotic dragon II, form of the nature dragon II, or form of the planar dragon II. A mythic draconic ally spell can be made permanent with permanency. You still cannot have more than one draconic ally in your service. 


Mythic Draconic Malice

Creatures that are not normally immune to fear and mind-affecting abilities within the spell’s area of effect are affected as by cause fear.


Mythic Release Fury

Add your mythic tier as a bonus on this spell’s duration and save DC. A nonmythic creature immune to confusion and rage can be affected by a mythic release fury spell, but has no penalty on its saving throw against the spell.


Mythic Scales of Deflection

The spell’s protection applied to an additional number of attacks equal to ½ your mythic tier (minimum 1).


Mythic Shining Scales

The silver scales grant your natural attacks and unarmed strikes a bonus on attack and damage equal to ½ your mythic tier (minimum 1) and the ability to bypass damage reduction as if they were good, magic, and silver weapons. If you discharge the spell when attacking with a breath weapon, you can expend one use of mythic power to force nonmythic evil creatures caught within the area to automatically fail at their Reflex save. Nonmythic evil creatures also fully lose the benefits of evasion and improved evasion against this breath weapon attack.


Mythic Tail Strike

Your tail strike deals damage as if you were one size larger. If used as part of a full-attack action, your tail strike deals 1-½ your Strength bonus to its damage.

Augmented (6th): If you spend one use of mythic power, you can affect one ally within 60 feet of you with this spell in addition to yourself.

sabato 22 agosto 2026

New Wildblooded Sorcerer Bloodline: Subterranean Dragon

And this is the version for sorcerers.

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Subterranean Dragon

You have the blood of a kind of dragons that long ago forfeited their wings to life underground and better watch over their treasures (like the adamantine dragon).

Associated Bloodline: Draconic.

Bloodline Arcana: Whenever you cast a spell with the earth descriptor, or a spell that affects metal, gems, or ore, you gain a number of temporary hit points equal to the spell’s level. These temporary hit points last 1 minute.

Bloodline Powers: You find wings useless to explore the deep mysteries of earth.

Burrow (Su): At 15th level, you gain a burrow speed of 30 feet. This bloodline power replaces wings.

Power of the Deep Wyrm (Su): At 20th level, you gain immunity to paralysis, sleep, and damage of your energy type. You also gain blindsense 60 feet and tremorsense 30 ft. This bloodline power modifies power of wyrms.

mercoledì 19 agosto 2026

New Wildblooded Bloodrager Bloodline: Subterranean Dragon

Not every dragon has wings, am I right?

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Subterranean Dragon

You have the blood of a kind of dragons that long ago forfeited their wings to life underground and better watch over their treasures (like the adamantine dragon). When you bloodrage, you become a fierce protector of the underground and its riches.

Associated Bloodline: Draconic.

Bloodline Spells: heart of the metal (13th).

Bloodline Powers: You gain the knowledge and power of a dragon hidden beneath the earth.

Lord of the Caves (Su): At 12th level, you gain a burrow speed of 30 feet. At 16th level, this increases to 40 feet. This bloodline power replaces dragon wings.

Power of the Deep Wyrm (Su): At 20th level, you gain immunity to paralysis, sleep, and damage from your energy type. You also gain blindsense with a range of 60 feet and tremorsense with a range of 30 feet. You have these benefits constantly, even while not bloodraging. This bloodline power modifies power of wyrms.

domenica 16 agosto 2026

Apothecary Favored Class Bonuses

For The Apothecary class from Fat Goblin Games.

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Apothecary Favored Class Bonuses

Dwarf: Add +1 on Craft (alchemy) checks to craft alcohol, drink, or drugs, and +⅓ on the save  DCs of such items the apothecary creates.

Elf: Add +10 minutes to the duration of the apothecary’’s cognatogens or inspiring cognatogens.

Gnome: Select a metamix concoction. When using that metamix concoction on an extract, reduce the level increase by ⅙ (up to the extract’s real level).

Half-Elf: Gain ⅙ of a new concoction.

Halfling: Add ½ to the apothecary’s caster level when mixing extracts of the abjuration and illusion schools.

Half-Orc: Gain +⅓ additional points of Strength when imbibing an extract of the transmutation school.

Human: Add one extract formula from the apothecary formula list to the character’s formula book. This formula must be at least one level below the highest formula level the apothecary can create.

sabato 15 agosto 2026

Bestiary: Dire Goat

Soon on The Bardess’ Library #23! This mount can become a feast if you need!

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Herd Animal, Goat, Dire

This wooly beast is as big as a human and has a wicked glint in its eyes.

Dire Goat (Mountain Goat) CR 2

XP 600
N Medium animal
Init +0; Senses low-light vision; Perception +0

Defense

AC 14, touch 10, flat-footed 14 (+4 natural)
hp 19 (3d8+6)
Fort +5, Ref +3, Will +1

Offense

Speed 30 ft.
Melee gore +5 (1d6+3)

Statistics

Str 16, Dex 11, Con 14, Int 2, Wis 11, Cha 9
Base Atk +2; CMB +5; CMD 15 (19 vs. trip)
Feats Nimble Moves, Skill Focus (Climb)
Skills Acrobatics +4, Climb +14, Survival +8 (+4 to find food); Racial Modifiers +4 Climb, +4 Survival to find food

Ecology

Environment mountains and hills
Organization solitary, pair, or herd (3-8)
Treasure none


Mountain goats live on rough terrain and are unparalleled climbers, often able to ascend near-vertical rock walls. They tend to have a very bad temper, but once tamed, they obey their herders without rebelling.


Dire Goat

Starting Statistics: Size Small; Speed 30 ft.; AC +1 natural armor; Attack gore (1d4); Ability Scores Str 12, Dex 13, Con 12, Int 2, Wis 11, Cha 5; Special Qualities low-light vision.

4th-Level Advancement: Size Medium; AC +3 natural armor; Attack gore (1d6); Ability Scores Str +4, Dex -2, Con +2.

mercoledì 12 agosto 2026

New Spell: Remove Hunger & Thirst

Soon on The Bardess’ Library #23!

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Remove Hunger and Thirst

School conjuration (healing); Level alchemist/investigator 3, bard/skald 3, cleric/oracle/warpriest 3, druid 3, hunter 3, inquisitor 3, medium 2, mesmerist 3, paladin 2, psychic 3, ranger 2, shaman 3, spiritualist 3, witch 3

Casting Time 1 standard action
Components V, S

Range touch
Target creature touched
Duration instantaneous
Saving Throw Fortitude negates (harmless); Spell Resistance yes (harmless)

Remove hunger and thirst removes all the effects of natural and magical starvation and/or thirst, curing any lethal or nonlethal damage suffered from such effects. The spell doesn’t cure any other types of damage. It does not prevent new damage from later lack of food and/or drink.

domenica 9 agosto 2026

New Weapon Quality: Intoxicating

If a weapon can inject poison, why not alcohol?

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Intoxicating Price +1 bonus

Aura faint transmutation; CL 8th; Weight

Three times per day, when the wielder of an intoxicating weapon makes a successful attack with this weapon, in addition to dealing the weapon’s normal damage, the wielder can make that enemy become drunk for 1d6 rounds. The target can attempt a DC 17 Fortitude saving throw each round to end this effect.

Construction Requirements Cost +1 bonus

Craft Magic Arms and Armor, spirit share

sabato 8 agosto 2026

Passionate Intrigues For Misfit Studios Is Out!

I didn’t notice that a while ago, this book I worked on with my dearest friend Will Wells has at last seen the light. It is the latest installment in the Book of Passion series. Please read it and enjoy it!

Tomorrow, there will be another piece of exclusive content on my Patreon page. Don’t miss it!

martedì 4 agosto 2026

The Bardess’ Library #22 Is Out!

 The latest issue of The Bardess’ Library is online. The theme is: Virtues!

Tomorrow, there will be a little piece of exclusive content on my Patreon page. Enjoy it!

domenica 2 agosto 2026

New Weapon Quality: Inoculating

If a bladed weapon can inject poison, why not other useful liquids?

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Inoculating

Aura moderate transmutation CL 5th

Price +1 bonus; Weight

An inoculating weapon is similar to an injecting weapon, except that it can hold up one dose only of an elixir, infused extract, injury poison, or potion. As a swift action, the wielder of an inoculating weapon can inject the stored liquid in a creature’s body after a successful hit. The substance takes effect immediately, despite any onset period, and the target receives the normal saving throw (if any) against the substance. In the case of a personal infused extract, the opponent receives both a Fortitude save and spell resistance. Only bladed weapons can be made into inoculating weapons. Filling or refilling the weapon’s reservoir is a full-round action.

Construction

Requirements Craft Magic Arms and Armor, touch injection; Price

sabato 1 agosto 2026

Thank You To My Patrons

Summer is raging. It’s hotter and hotter. Haters claim the right to hate. The guilty clowns blame the poor and defenseless for their filth. How much till the rains? How much till we take our world back? My friends, have hope.

Thank you to my Supporter patrons:

-Raphael Bressel

-7th Mastery

-Zabor

-Glenbuckie Publishing

-Syltorian

Tomorrow, a new piece of exclusive content will be published on my Patreon page. Please enjoy it!

mercoledì 29 luglio 2026

New Apothecary Concoction: Expanded Discoveries

For the Apothecary class from Fat Goblin Games (again).

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Expanded Discoveries (Ex): The apothecary can select alchemist discoveries from the following list in addition to those listed in Classified: Apothecary, as long as she fulfills any required prerequisites: aromatic extract, change alignment, collective memory, glimmering infusion, intuitive understanding, lasting tinctures, material mastery, pickled quasit, sandstone solution, spell knowledge, or volumizer. Treat the apothecary’s level as her alchemist level for any prerequisites or effects of these discoveries. This concoction can be selected more than once; every time, it grants a different discovery.

domenica 26 luglio 2026

New Alchemist Discoveries

Some missing things and a bit of an overlap with a 3PP class: the Apothecary from Fat Goblin Games.

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New Alchemist Discoveries


Apothecary Concoction (Ex): The alchemist may choose an apothecary concoction in place of a discovery, as long as he fulfills any required prerequisites. Treat the alchemist’s level as his apothecary level for any prerequisites or effects of these concoctions. This discovery can be selected more than once; every time, it grants a different concoction.


Choleric Bomb (Su): Your bombs are filled with memories of wrath and ire. A creature that takes a direct hit from a choleric bomb takes damage from the bomb. The creature is also under the effect of a release fury spell for 1 round per caster level of the alchemist unless they succeed at a Will save. Reduce the amount of normal damage dealt by the bomb by 2d6 (so a bomb that would normally deal 6d6+4 points of damage deals 4d6+4 points of damage instead). An alchemist must be 10th level before selecting this discovery.


Phlegmatic Bomb (Su): Your bombs are filled with memories of boredom and ennui. A creature that takes a direct hit from a phlegmatic bomb takes damage from the bomb. The creature is also under the effect of an oppressive boredom spell for 1 round per caster level of the alchemist unless they succeed at a Will save. Reduce the amount of normal damage dealt by the bomb by 2d6 (so a bomb that would normally deal 6d6+4 points of damage deals 4d6+4 points of damage instead). An alchemist must be 4th level before selecting this discovery.


Sanguine Bomb (Su): Your bombs are filled with memories of good times and euphoria. A creature that takes a direct hit from a sanguine bomb takes damage from the bomb. The creature is also under the effect of a hideous laughter spell for 1 round per caster level of the alchemist unless they succeed at a Will save. Reduce the amount of normal damage dealt by the bomb by 2d6 (so a bomb that would normally deal 6d6+4 points of damage deals 4d6+4 points of damage instead). An alchemist must be 4th level before selecting this discovery.


Tonics: Like an apothecary, the alchemist can prepare a small number of extracts each day that are not expended when used, similar to the cantrips which a wizard prepares. These 0th-level extracts, called tonics, can be used over and over by simply sipping a small bit of the contents, allowing the alchemist to gain the effects many times before she must prepare the extracts again. Once prepared for the day, these tonics cannot be changed. The alchemist can learn any tonic from the apothecary’s extracts list, and can prepare a number of tonics every day equal to the number of cantrips available to a magus of his same level.

sabato 25 luglio 2026

New Spell: Potion to Alcohol

What use is it? Well, suppose your enemy forces you to drink something and you don’t know what it is?

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Potion to Alcohol

School transmutation; Level alchemist/investigator 2, bard/skald 2, bloodrager 2, witch 2

Casting Time 1 standard action
Components V, S, M (a grape)

Range touch
Target 1 touched dose of potion
Duration instantaneous
Saving Throw Fort negates (harmless, object); Spell Resistance yes (harmless, object)

This spell converts a touched dose of potion, elixir, or other magical liquid into alcohol. The alcohol is of good quality and has the effects of a strong drink. The spell doesn’t work on holy/unholy water or on an alchemist’s extracts.

mercoledì 22 luglio 2026

New Mythic Investigator Class Feature

Investigators should be free to modify their formulae list too.

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Mythic Formulae List: The investigator can add one bard spell to his investigator class formulae list. This spell must be of the same level of an extract he can create. If he is mythic tier 5 he can add one magus spell of a spell level he can cast to his investigator class formulae list. If he is mythic tier 10 he can add one summoner spell of a spell level he can cast to his investigator class formulae list. He must still take time to scribe the spell into a formula book and make a roll to learn the spell, but he is considered to always have access to a source of the spell (as if he had a spellcaster’s spellbook with the spell in it).

domenica 19 luglio 2026

New Mythic Alchemist Class Features

Mythic alchemist cannot change their formula list or have access to mythic spells like other classes. Not fair, right?

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New Mythic Alchemist Class Features


Mythic Extracts (Ex): You can learn a number of mythic extract formulae equal to your tier and can expend mythic power when imbibing them to enhance the results. To select a mythic extract, you must be able to prepare the non-mythic version or have it on your list of formulae known. Every time you gain a new tier, you can select an additional mythic extract formula. You can take this ability up to three times. Each additional time you take it, you can select an additional number of extracts equal to your tier and you gain one additional mythic extract whenever you gain a tier.


Mythic Formulae List: The alchemist can add one wizard spell to his alchemist class formulae list. This spell must be of the same level of an extract he can create. If he is mythic tier 5 he can add one magus spell of a spell level he can cast to his alchemist class formulae list. If he is mythic tier 10 he can add one bard spell of a spell level he can cast to his alchemist class formulae list. He must still take time to scribe the spell into a formula book and make a roll to learn the spell, but he is considered to always have access to a source of the spell (as if he had a spellcaster’s spellbook with the spell in it).