sabato 9 maggio 2026

Bestiary: Turkey

Some familiars can be kept for food, too.

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Turkey

This plump fowl has dark plumage, great and long wattles, and a spread tail, though shorter than a peacock’s display. Its gobble is loud and intimidating.

Turkey CR ⅓

XP 135
N Small animal
Init +0; Senses low-light vision; Perception +4

Defense

AC 13, touch 11, flat-footed 13 (+2 natural, +1 size)
hp 6 (1d8+2)
Fort +4, Ref +2, Will +0

Offense

Speed 10 ft., fly 40 ft. (good)
Melee bite +1 (1d4-1), 2 talons +1 (1d3-1)
Statistics

Str 9, Dex 11, Con 14, Int 2, Wis 10, Cha 8
Base Atk +0; CMB -4; CMD 6
Feats Weapon Finesse

Skills Fly +6, Perception +4

Ecology

Environment cold and temperate forests
Organization solitary, pair, of rafter (2-24)
Treasure none

Special Abilities


Familiar The master of a turkey familiar gains a +3 bonus on Intimidate checks.


Wild turkeys in their native forests are slender, ferocious, and surprisingly good at flight. Domesticated turkeys are much plumper; their flight maneuverability is clumsy and they gain the drift special ability of a chicken or peafowl. Domesticated turkey are mainly raised for their meat.


Turkey Animal Companions

Starting Statistics: Size Small; Speed 10 ft., fly 40 ft. (good); AC +2 natural armor; Attack bite (1d4), two claws (1d3); Ability Scores Str 7, Dex 11, Con 12, Int 2, Wis 10, Cha 8; Special Qualities low-light vision.

4th-Level Advancement: Ability Scores Str +2, Con +2.

mercoledì 6 maggio 2026

Bestiary: Giant Chicken

I needed this. I know that you needed this too.

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Giant Chicken

While this oversized bird slowly advances with a soft cluck-cluck, your dwarf friend exclaims: “By all the gods! That’s a chef’s dream come true!”

Giant Chicken CR 1

XP 400
N Large animal
Init +3; Senses low-light vision; Perception +9

Defense

AC 11, touch 11, flat-footed 11 (–1 Dex, +3 natural, –1 size)
hp 15 (2d8+6)
Fort +6, Ref +2, Will +1

Offense

Speed 30 ft., fly 20 ft. (clumsy); drift
Melee bite +3 (1d8+3)
Space 10 ft.; Reach 5 ft.
Statistics

Str 17, Dex 9, Con 16, Int 2, Wis 12, Cha 13
Base Atk +1; CMB +5; CMD 14
Feats Improved Initiative

Skills Fly –7, Perception +9; Racial Modifiers +4 Perception

Ecology

Environment any temperate
Organization solitary, pair, of flock (2-20)
Treasure none

Special Abilities


Drift (Ex) A giant chicken flies in short bursts and can’t use its fly speed to hover. When it flies, a chicken must end its move action by landing or perching on a solid surface. A giant chicken cannot fly while carrying a rider.


Giant chickens are large enough to be used as mounts, though they are not very practical unless a rider wants to use their mount as a food reserve too. They are mostly raised for their meat and eggs, like normal-sized chicken.


Giant Chicken Animal Companions

Starting Statistics: Size Medium; Speed 30 ft., fly 20 ft. (clumsy); AC +1 natural armor; Attack bite (1d6); Ability Scores Str 11, Dex 11, Con 12, Int 2, Wis 12, Cha 13; Special Qualities drift, low-light vision.

4th-Level Advancement: Size Large; AC +3 natural armor; Attack bite (1d8); Ability Scores Str +8, Dex -2, Con +4.

domenica 3 maggio 2026

New Patron Familiar: Nourishment

For a patron in the Book of Passion.

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Nourishment- Provider (Su and Sp): The familiar gains Survival as a class skill and adds ½ the master’s level to all Survival skill checks made for foraging. At 10th level, the familiar can cast purify food and drink at will.


sabato 2 maggio 2026

Thank You To My Patrons

May has come. May it be, evil has become to devour itself at last? If we don’t lose hope, maybe we can throw the tyrants off their thrones soon?

Thank you to my Supporter patrons:

-DragoDorn

-Christen Sowards

-Zabor

-S L Hall

-Syltorian

Tomorrow, a new piece of exclusive content will be published on my Patreon page. Please enjoy it!

mercoledì 29 aprile 2026

New Mythic Virtuous Creeds

 Virtuous Creed (Mythic)

Your chosen path of virtue brought you close to sainthood.

These new mythic virtuous creeds complement the ones presented in Legendary Oracles.

Prerequisites: Virtuous Creed, must be good.

Benefits: You gain an aura of good as a paladin of your character level. In addition, when selecting this mythic feat, choose one of the creeds you selected with the Virtuous Creed feat. You gain a special ability related to that creed.

Charity: Whenever you use a healing effect on a creature, you can select a second creature to heal by the same amount (this can be yourself).

Faith: You gain the divine guardian mythic hierophant ability, whatever your chosen mythic path is.

Hope: As a standard action, you can expend one use of mythic power to automatically succeed at a saving throw against a fear, charm, or emotion effect.

Justice: As a standard action, you can expend one use of mythic power to grant a weapon the bane ability for a number of rounds equal to your mythic tier.

Wisdom: You gain the display of wisdom mythic universal ability.

Special: You can gain this feat once for each creed you selected with the Virtuous Creed feat.

domenica 26 aprile 2026

New Mythic Witch “Selection” Class Features

Three path abilities: for hexes, major hexes, and grand hexes!

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Witch


Mythic Hex (Selection): Once per day as a full-round action, the witch may change one hex (but not a mythic hex, a major hex, or a grand hex) she has selected. In essence, she loses one hex, and gains a new hex to replace it, as if she had retrained the class feature. She may not swap out any hex she is using as a prerequisite.

This mythic class feature may be selected more than once, but not more times than the total number of hexes the witch has. Each time it is selected, it allows her to swap out a hex one additional time per day. She may swap out the same hex multiple times, or swap out different hexes.

Mythic Hex, Major (Selection): Once per day as a full-round action, the witch may change one major hex (but not a mythic hex, a normal hex, or a grand hex) she has selected. In essence, she loses one major hex, and gains a new major hex to replace it, as if she had retrained the class feature. She may not swap out any major hex she is using as a prerequisite. A witch may select a normal hex to replace her major hex, and that hex is treated as a major hex for the purpose of the major hex (selection) class feature (allowing her to replace it again with a major hex using this ability, but not with a mythic hex or a grand hex).

Mythic Hex, Grand (Selection): Once per day as a full-round action, the witch may change one grand hex (but not a mythic hex, a normal hex, or a major hex) she has selected. In essence, she loses one grand hex, and gains a new grand hex to replace it, as if she had retrained the class feature. She may not swap out any grand hex she is using as a prerequisite. A witch may select a normal hex or a major hex to replace her grand hex, and that hex is treated as a grand hex for the purpose of the grand hex (selection) class feature (allowing her to replace it again with a grand hex using this ability, but not with a mythic hex).

sabato 25 aprile 2026

New Mythic Vigilante “Selection” Path Abilities

Both for vigilante and social talents.

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Vigilante


Mythic Social Talent (Selection): Once per day as a full-round action, the vigilante may change one social talent (but not a mythic talent) he has selected. In essence, he loses one social talent, and gains a new talent to replace it, as if he had retrained the class feature. He may not swap out any talent he is using as a prerequisite.

This mythic class feature may be selected more than once, but not more times than the total number of social talents the vigilante has. Each time it is selected, it allows him to swap out a social talent one additional time per day. He may swap out the same talent multiple times, or swap out different talents.

Mythic Vigilante Talent (Selection): Once per day as a full-round action, the vigilante may change one vigilante talent (but not a mythic talent) he has selected. In essence, he loses one vigilante talent, and gains a new talent to replace it, as if he had retrained the class feature. He may not swap out any talent he is using as a prerequisite.

This mythic class feature may be selected more than once, but not more times than the total number of vigilante talents the vigilante has. Each time it is selected, it allows him to swap out a vigilante talent one additional time per day. He may swap out the same talent multiple times, or swap out different talents.