The latest issue of The Bardess’ Library is online. The theme is: The Corrupted!
Tomorrow, there will be a little piece of exclusive content on my Patreon page. Enjoy it!
The latest issue of The Bardess’ Library is online. The theme is: The Corrupted!
Tomorrow, there will be a little piece of exclusive content on my Patreon page. Enjoy it!
We have passed the year’s half. It’s very hot. Wars stop and then fire up again. The evil ones seem to weaken but then do some other roaring, some other bad action. Will we soon have a chance? Could it be the last chance? Could it be our best chance? My friends, resist.
Thank you to my Supporter patrons:
-Raphael Bressel
-Christen Sowards
-Zabor
-S L Hall
-Syltorian
Tomorrow, a new piece of exclusive content will be published on my Patreon page. Please enjoy it!
This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!
Mythic Virtue Mystery
Fortitude: The oracle adds her Charisma bonus in place of her Constitution bonus when calculating her hit points per level.
Prudence: The oracle selects two skills to which apply the bonus for every time she selected this revelation. The mythic prudence revelation can be selected only once.
Summum Bonum: The oracle may cast spells she gains access to with this revelation without expending a spell slot a number of times per day equal to half her mythic tier (minimum 1/day).
Sympatheia: An ally can benefit from this revelation for an additional number of times per day equal to ½ your mythic tier (minimum 1).
Temperance: The oracle adds her Wisdom bonus to her Charisma bonus to determine her number of spells per day.
The Obstacle is the Way: The oracle selects two skills to apply the bonus to for every time she selected this revelation. The mythic the obstacle is the way revelation can be selected only once.
Final Revelation: The oracle becomes immune to ability damage, ability drain, and level loss.
For the bloodrager who stings like a bee!
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Merope Consumption (Combat)
Your body can metabolize the thriae’s magic honey to boost your rage.
Prerequisites: Bloodrager with the thriae bloodline.
Benefit: Merope, the thriae’s magical honey, affects you as if you were a thriae soldier. Once per day as a standard action, you can consume a dose of merope in order to enhance your combat abilities for a number of rounds equal to 1d6 + your Constitution bonus. Starting on the round after the merope is consumed, you gain a +2 insight bonus on attack rolls and saving throws, and fast healing 3. You can also consume merope instead of honey or mead for the purpose of your sweet stinger bloodline power, but the benefits from this feat and sweet stinger don’t stack with each other.
And these are for mythic barbarians!
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Mythic Thriae Blood Rage Powers
Mythic Lesser Thriae Blood: The barbarian adds 1 to this power’s total number of uses per day at mythic tier 4, 7, and 10.
Mythic Thriae Blood: While raging, the barbarian gains resistance 5 to acid.
Mythic Greater Thriae Blood: This power functions as mythic sending.
For barbarians who want the same advantages as bloodragers.
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Thriae Blood Rage Powers
Thriae Blood, Lesser (Su): While raging, as a standard action the barbarian can consume a dose of honey or mead to gain one of several beneficial effects. The barbarian can only gain one benefit at the time, and each one can be gained once per day.
Inebriating: Each dose of honey or mead consumed by the barbarian counts as an alcoholic drink for the purpose of using rage powers; while this ability is in effect, each dose consumed after the first one doesn’t count as an use of the lesser thriae blood rage power for the day.
Caustic: Instead of consuming the honey or mead, the barbarian can apply it to a weapon. If she does, her weapon gains the corrosive quality for 1 round.
Rousing: The barbarian regains 1d4 rounds of rage. She cannot use this ability if she has not spent any rounds of rage in a day.
Soothing: The barbarian regains 1d8 hit points. She cannot use this ability if her hit points are at their maximum, and cannot regain hit points beyond her maximum.
Thriae Blood (Ex): While raging, the barbarian gains resistance 5 to sonic and a +2 resistance bonus on saving throws against poison.
Thriae Blood, Greater (Sp): Once per rage as a standard action, the barbarian can issue a sending to 1 or 2 creatures she designated as part of her “swarm”. Designating or changing a swarm mate requires 1 hour of meditation.
Some time ago, Julian Neale from Aardvark Press proposed me an idea for a book of conduit feats- abilities tied to the planes of existence that characters who passed a long time on those planes could use. Introduced in Planar Adventures, conduit feats have a great flavor and fascination but there were too few of them! It was a shame to leave such a promising field so under-exploited.
So I made the most of it! Here are 101 new conduit feats tied to all the main planes, such as aura feats, archetype feats, weapon feats, planar bleeding feats, and more! I hope you will enjoy reading this book as much as I enjoyed writing it.
And of course, tomorrow the 102nd feat will be on my Patreon page. Don’t miss it!