Here are the stats for a dragon I created on this blog a while ago.
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Dragon (Metallic, Mercury), Young Mercury Dragon
Young Mercury Dragon CR 6
XP 2,400
CG Medium dragon (fire)
Init +1; Senses dragon senses, Perception +11
Defense
AC 19, touch 11, flat-footed 18 (+1 Dex, +8 natural)
hp 73 (7d12+28)
Fort +8, Ref +8, Will +6; +3 racial vs. light or pattern effects
Immune blindness, dazzle, fire, paralysis, sleep
Weaknesses vulnerability to cold
Offense
Speed 60 ft., fly 150 ft. (average)
Melee bite +11 (1d8+6), 2 claws +11 (1d6+4), 2 wings +9 (1d4+2)
Special Attacks breath weapon (60-ft. line, 6d6 fire), brilliance (90 ft. beam or 180 ft. cone, DC 14)
Spell-Like Abilities (CL 7th, concentration +8)
At will- gaze screen (DC 13)
Spells Known (CL 1st, concentration +2)
1st (4/day)- alarm, color spray (DC 12)
0 (at will)- dancing lights, detect magic, flare (DC 11), light
Statistics
Str 19, Dex 12, Con 17, Int 12, Wis 13, Cha 12
Base Atk +7; CMB +11; CMD 22 (26 vs. trip)
Feats Acrobatic, Hover, Lightning Reflexes, Multiattack
Skills Acrobatics +10/+13, Climb +14, Fly +13, Knowledge (nature) +11, Perception +11, Sense Motive +11, Spellcraft +11; Racial Modifiers +3 on Acrobatics skill checks to jump
Languages Draconic, Ignan
Ecology
Environment temperate and warm mountains and underground
Organization solitary
Treasure triple
Dragon (Metallic, Mercury), Adult Mercury Dragon
Adult Mercury Dragon CR 10
XP 9,600
CG Large dragon (fire)
Init +1; Senses dragon senses, Perception +19
Aura frightful presence (180 ft., DC 16)
Defense
AC 26, touch 9, flat-footed 26 (+17 natural, -1 size)
hp 149 (13d12+65)
Fort +13, Ref +10, Will +11; +3 racial vs. light or pattern effects
DR 5/magic; Immune blindness, dazzle, fire, paralysis, sleep; SR 21
Weaknesses vulnerability to cold
Offense
Speed 60 ft., fly 200 ft. (average), graceful flight
Melee bite +19 (2d6+10), 2 claws +19 (1d8+7), 2 wings +17 (1d6+3), tail slap +17 (1d8+10)
Space 10 ft., Reach 5 ft. (10 ft. with bite)
Special Attacks breath weapon (80-ft. line, 12d6 fire), brilliance (180 ft. beam or 360 ft. cone, DC 16)
Spell-Like Abilities (CL 13th, concentration +16)
At will- gaze screen (DC 15), mirror image
Spells Known (CL 7th, concentration +10)
3rd (5/day)- claraudience/clarvoyance, daylight
2nd (7/day)- blindness/deafness (DC 15), burst of radiance (DC 15), daze monster (DC 15)
1st (7/day)- alarm, blurred movement, color spray (DC 14), magic missile, protection from evil
0 (at will)- dancing lights, daze (DC 13), detect magic, flare (DC 13), light, prestidigitation, spark
Statistics
Str 25, Dex 10, Con 21, Int 16, Wis 17, Cha 16
Base Atk +13; CMB +21; CMD 31 (34 vs. trip)
Feats Acrobatic, Flyby Attack, Hover, Lightning Reflexes, Multiattack, Solar Spell, Wingover
Skills Acrobatics +17/+20, Appraise +19, Climb +23, Fly +18, Knowledge (arcana, nature) +19, Perception +19, Sense Motive +19, Spellcraft +19; Racial Modifiers +3 on Acrobatics skill checks to jump
Languages Common, Draconic, Ignan, Underground Common
SQ change shape (any humanoid or animal form, 3/day, polymorph)
Ecology
Environment temperate and warm mountains and underground
Organization solitary
Treasure triple
Dragon (Metallic, Mercury), Ancient Mercury Dragon
Ancient Mercury Dragon CR 15
XP 51,200
CG Huge dragon (fire)
Init +3; Senses dragon senses, Perception +29
Aura frightful presence (300 ft., DC 25)
Defense
AC 36, touch 7, flat-footed 36 (-1 Dex, +29 natural, -2 size)
hp 283 (21d12+147)
Fort +19, Ref +13, Will +17; +3 racial vs. light or pattern effects
DR 15/magic; Immune blindness, dazzle, fire, paralysis, sleep; SR 26
Weaknesses vulnerability to cold
Offense
Speed 60 ft., fly 200 ft. (average), graceful flight
Melee bite +30 (2d8+15), 2 claws +30 (2d6+11), 2 wings +28 (1d8+5), tail slap +28 (2d6+15)
Space 15 ft., Reach 10 ft. (15 ft. with bite)
Special Attacks breath weapon (100-ft. line, 20d6 fire), brilliance (300 ft. beam or 600 ft. cone, DC 19)
Spell-Like Abilities (CL 21th, concentration +26)
At will- gaze screen (DC 17), mirror image, scintillating wall (DC 20), telekinesis
Spells Known (CL 15th, concentration +20)
7th (4/day)- deflection, prismatic spray (DC 23)
6th (6/day)- chain lightning (DC 22), guards and wards (DC 21), legend lore
5th (7/day)- scintillating wall (DC 21), telepathic bond, teleport, wall of light (DC 21)
4th (7/day)- brightest light, greater invisibility, lesser globe of invulnerability, rainbow pattern (DC 20)
3rd (7/day)- arcane sight, claraudience/clarvoyance, daylight, fearsome duplicate (DC 19)
2nd (7/day)- blindness/deafness (DC 17), blur, burst of radiance (DC 18), daze monster (DC 17), glitterdust (DC 17)
1st (8/day)- alarm, blurred movement, color spray (DC 17), magic missile, protection from evil
0 (at will)- dancing lights, daze (DC 15), detect fiendish presence, detect magic, flare (DC 16), light, mage hand, prestidigitation, spark
Statistics
Str 33, Dex 8, Con 25, Int 20, Wis 21, Cha 20
Base Atk +21; CMB +34; CMD 43 (47 vs. trip)
Feats Acrobatic, Flaring Spell, Flyby Attack, Hover, Improved Initiative, Lightning Reflexes, Multiattack, Solar Spell, Spell Focus (evocation), Spell Focus (illusion), Wingover
Skills Acrobatics +24/+27, Appraise +29, Climb +35, Diplomacy +29, Fly +19, Knowledge (arcana, nature) +29, Perception +29, Sense Motive +29, Spellcraft +29, Use Magic Device +29; Racial Modifiers +3 on Acrobatics skill checks to jump
Languages Celestial, Common, Draconic, Giant, Ignan, Underground Common
SQ change shape (any humanoid or animal form, 3/day, polymorph)
Ecology
Environment temperate and warm mountains and underground
Organization solitary
Treasure triple