domenica 5 aprile 2026

Mercury Dragon (Young, Adult, & Ancient)

Here are the stats for a dragon I created on this blog a while ago.

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Dragon (Metallic, Mercury), Young Mercury Dragon


Young Mercury Dragon CR 6

XP 2,400 

CG Medium dragon (fire)

Init +1; Senses dragon senses, Perception +11


Defense

AC 19, touch 11, flat-footed 18 (+1 Dex, +8 natural)

hp 73 (7d12+28)

Fort +8, Ref +8, Will +6; +3 racial vs. light or pattern effects

Immune blindness, dazzle, fire, paralysis, sleep

Weaknesses vulnerability to cold


Offense

Speed 60 ft., fly 150 ft. (average)

Melee bite +11 (1d8+6), 2 claws +11 (1d6+4), 2 wings +9 (1d4+2)

Special Attacks breath weapon (60-ft. line, 6d6 fire), brilliance (90 ft. beam or 180 ft. cone, DC 14)

Spell-Like Abilities (CL 7th, concentration +8)

At will- gaze screen (DC 13)

Spells Known (CL 1st, concentration +2)

1st (4/day)- alarm, color spray (DC 12)

0 (at will)- dancing lights, detect magic, flare (DC 11), light


Statistics

Str 19, Dex 12, Con 17, Int 12, Wis 13, Cha 12

Base Atk +7; CMB +11; CMD 22 (26 vs. trip)

Feats Acrobatic, Hover, Lightning Reflexes, Multiattack

Skills Acrobatics +10/+13, Climb +14, Fly +13, Knowledge (nature) +11, Perception +11, Sense Motive +11, Spellcraft +11; Racial Modifiers +3 on Acrobatics skill checks to jump

Languages Draconic, Ignan


Ecology

Environment temperate and warm mountains and underground

Organization solitary

Treasure triple


Dragon (Metallic, Mercury), Adult Mercury Dragon


Adult Mercury Dragon CR 10

XP 9,600

CG Large dragon (fire)

Init +1; Senses dragon senses, Perception +19

Aura frightful presence (180 ft., DC 16)


Defense

AC 26, touch 9, flat-footed 26 (+17 natural, -1 size)

hp 149 (13d12+65)

Fort +13, Ref +10, Will +11; +3 racial vs. light or pattern effects

DR 5/magic; Immune blindness, dazzle, fire, paralysis, sleep; SR 21

Weaknesses vulnerability to cold


Offense

Speed 60 ft., fly 200 ft. (average), graceful flight

Melee bite +19 (2d6+10), 2 claws +19 (1d8+7), 2 wings +17 (1d6+3), tail slap +17 (1d8+10)

Space 10 ft., Reach 5 ft. (10 ft. with bite)

Special Attacks breath weapon (80-ft. line, 12d6 fire), brilliance (180 ft. beam or 360 ft. cone, DC 16)

Spell-Like Abilities (CL 13th, concentration +16)

At will- gaze screen (DC 15), mirror image

Spells Known (CL 7th, concentration +10)

3rd (5/day)- claraudience/clarvoyance, daylight

2nd (7/day)- blindness/deafness (DC 15), burst of radiance (DC 15), daze monster (DC 15)

1st (7/day)-  alarm, blurred movement, color spray (DC 14), magic missile, protection from evil

0 (at will)- dancing lights, daze (DC 13), detect magic, flare (DC 13), light, prestidigitation, spark


Statistics

Str 25, Dex 10, Con 21, Int 16, Wis 17, Cha 16

Base Atk +13; CMB +21; CMD 31 (34 vs. trip)

Feats Acrobatic, Flyby Attack, Hover, Lightning Reflexes, Multiattack, Solar Spell, Wingover

Skills Acrobatics +17/+20, Appraise +19, Climb +23, Fly +18, Knowledge (arcana, nature) +19, Perception +19, Sense Motive +19, Spellcraft +19; Racial Modifiers +3 on Acrobatics skill checks to jump

Languages Common, Draconic, Ignan, Underground Common

SQ change shape (any humanoid or animal form, 3/day, polymorph)


Ecology

Environment temperate and warm mountains and underground

Organization solitary

Treasure triple


Dragon (Metallic, Mercury), Ancient Mercury Dragon


Ancient Mercury Dragon CR 15

XP 51,200

CG Huge dragon (fire)

Init +3; Senses dragon senses, Perception +29

Aura frightful presence (300 ft., DC 25)


Defense

AC 36, touch 7, flat-footed 36 (-1 Dex, +29 natural, -2 size)

hp 283 (21d12+147)

Fort +19, Ref +13, Will +17; +3 racial vs. light or pattern effects

DR 15/magic; Immune blindness, dazzle, fire, paralysis, sleep; SR 26

Weaknesses vulnerability to cold


Offense

Speed 60 ft., fly 200 ft. (average), graceful flight

Melee bite +30 (2d8+15), 2 claws +30 (2d6+11), 2 wings +28 (1d8+5), tail slap +28 (2d6+15)

Space 15 ft., Reach 10 ft. (15 ft. with bite)

Special Attacks breath weapon (100-ft. line, 20d6 fire), brilliance (300 ft. beam or 600 ft. cone, DC 19)

Spell-Like Abilities (CL 21th, concentration +26)

At will- gaze screen (DC 17), mirror image, scintillating wall (DC 20), telekinesis

Spells Known (CL 15th, concentration +20)

7th (4/day)- deflection, prismatic spray (DC 23)

6th (6/day)- chain lightning (DC 22), guards and wards (DC 21), legend lore

5th (7/day)- scintillating wall (DC 21), telepathic bond, teleport, wall of light (DC 21)

4th (7/day)- brightest light, greater invisibility, lesser globe of invulnerability, rainbow pattern (DC 20)

3rd (7/day)- arcane sight, claraudience/clarvoyance, daylight, fearsome duplicate (DC 19)

2nd (7/day)- blindness/deafness (DC 17), blur,  burst of radiance (DC 18), daze monster (DC 17), glitterdust (DC 17)

1st (8/day)-  alarm, blurred movement, color spray (DC 17), magic missile, protection from evil

0 (at will)- dancing lights, daze (DC 15), detect fiendish presence, detect magic, flare (DC 16), light, mage hand, prestidigitation, spark


Statistics

Str 33, Dex 8, Con 25, Int 20, Wis 21, Cha 20

Base Atk +21; CMB +34; CMD 43 (47 vs. trip)

Feats Acrobatic, Flaring Spell, Flyby Attack, Hover, Improved Initiative, Lightning Reflexes, Multiattack, Solar Spell, Spell Focus (evocation), Spell Focus (illusion), Wingover

Skills Acrobatics +24/+27, Appraise +29, Climb +35, Diplomacy +29, Fly +19, Knowledge (arcana, nature) +29, Perception +29, Sense Motive +29, Spellcraft +29, Use Magic Device +29; Racial Modifiers +3 on Acrobatics skill checks to jump

Languages Celestial, Common, Draconic, Giant, Ignan, Underground Common

SQ change shape (any humanoid or animal form, 3/day, polymorph)


Ecology

Environment temperate and warm mountains and underground

Organization solitary

Treasure triple

mercoledì 1 aprile 2026

Thank You To My Patrons!

War is spreading, rights are denied, and yet maybe there is a tiny sparkle of hope that evil will in the end devour itself to date its endless hunger, and fall. Let this not be a fool’s hope, friends!

Thank you to my Supporter patrons:

-DragoDorn

-Christen Sowards

-Zabor

-S L Hall

-Syltorian

Tomorrow, a new piece of exclusive content will be published on my Patreon page. Please enjoy it!

domenica 29 marzo 2026

New Spell Chain: Form of the Nature Dragon

Here’s a spell chain for spellcasters who want to become linnorms or land dragons (from The Bardess’ Library #5).

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Form of the Nature Dragon I

School transmutation (polymorph); Level alchemist 6, arcanist/sorcerer/wizard 6, druid 7, shaman 7, skald 6, witch 7

Casting Time 1 standard action

Components V, S, M (a scale of the dragon type you plan to assume)

Range personal

Target you

Duration 1 minute/level (D)

Saving Throw see text; Spell Resistance no

You become a Medium land dragon or linnorm. Druids can choose from the land dragon (amber, hyacinth, jade, moonstone, or pearl) forms only; skalds and witches can choose from the linnorm (cairn, crag, fjord, gare, ice, sea, taiga, tarn, or tor) forms only. You gain a +4 size bonus to your Strength, a +2 size bonus to your Constitution, a +4 natural armor bonus, a fly speed of 60 feet (poor), darkvision with a range of 60 feet, a breath weapon, and resistance to one form of energy or effect. You also gain one bite attack (1d8), two claw attacks (1d6), and either two wing attacks (1d4) if you assume the form of a land dragon or a tail slap attack (1d6) if you assume the form of a linnorm. Your breath weapon and resistance depend on the type of dragon. You can use the breath weapon only once per casting of this spell. All breath weapons deal 6d8 points of damage unless noted otherwise and allow a Reflex save to halve the normal damage. In addition, some of the dragon types grant additional abilities, as noted below.


Dragon Type

Additional Abilities

Amber dragon

60-foot line of electricity, electric resistance 20, +4 bonus on saves vs. petrification

Cairn linnorm

30-foot cone of acid, acid resistance 20, climb 40 ft.

Crag linnorm

60-foot line of fire, fire resistance 20, swim 60 ft.

Fjord linnorm

60-foot line of cold, cold resistance 20, swim 60 ft.

Gare linnorm

30-foot cone of fire, fire resistance 20, swim 60 ft.

Hyacinth dragon

30-foot cone of fire, fire resistance 20, light reflection

Ice linnorm

30-foot cone of cold, cold resistance 20, climb 40 ft., swim 40 ft.

Jade dragon

30-foot cone of sonic (damage dice are d6 instead of d8s), sonic resistance 20, woodland stride, greensight 60 ft.

Moonstone dragon

30-foot cone of cold, cold resistance 20, improve fly maneuverability to average

Pearl dragon

30-foot cone of fire, fire resistance 20, swim 60 ft.

Sea linnorm

60-foot line of electricity, electric resistance 20, swim 60 ft.

Taiga linnorm

30-foot cone of electricity, electric resistance 20, swim 60 ft.

Tarn linnorm

30-foot cone of acid, acid resistance 20, swim 60 ft.

Tor linnorm

60-foot line of fire, fire resistance 20, climb 40 ft., swim 60 ft.


Form of the Nature Dragon II

School transmutation (polymorph); Level arcanist 7/sorcerer/wizard 7, druid 8, shaman 8, witch 8

This spell functions as per form of the nature dragon I, except that it also allows you to assume the form of a Large land dragon or linnorm. Druids can choose from the land dragon (amber, hyacinth, jade, moonstone, or pearl) forms only; witches can choose from the linnorm (cairn, crag, fjord, gare, ice, sea, taiga, tarn, or tor) forms only. You gain the following abilities: a +6 size bonus to your Strength, a +4 size bonus to your Constitution, a +6 natural armor bonus, a fly speed of 90 feet (poor), darkvision with a range of 60 feet, a breath weapon, damage reduction 5/magic (if you assume the form of a land dragon) or 5/cold iron (if you assume the form of a linnorm), and resistance to one form of energy or effect. You also gain one bite attack (2d6), two claw attacks (1d8), a tail slap attack (1d8), and either two wing attacks (1d6) if you assume the form of a land dragon or a constrict special attack (1d8 + 3 times your Strength bonus) if you assume the form of a linnorm. All breath weapons deal 6d8 points of damage unless noted otherwise and allow a Reflex save to halve the normal damage. Line breath weapons increase to 80-foot lines and cones increase to 40-foot cones.


Form of the Nature Dragon III

School transmutation (polymorph); Level arcanist/sorcerer/wizard 8, druid 9, shaman 9, witch 9

This spell functions as per form of the nature dragon II, except that it also allows you to take the form of a Huge land dragon or linnorm. Druids can choose from the land dragon (amber, hyacinth, jade, moonstone, or pearl) forms only; witches can choose from the linnorm (cairn, crag, fjord, gare, ice, sea, taiga, tarn, or tor) forms only. You gain the following: a +10 size bonus to your Strength, a +8 size bonus to your Constitution, a +8 natural armor bonus, a fly speed of 120 feet (poor), a breath weapon, and immunity to one form of energy or effect (of the same type form of the nature dragon I grants either a bonus against or resistance to, if any). If you assume the form of a land dragon, you also gain blindsense with a range of 60 feet, charming presence (DC = DC for this spell), darkvision with a range of 120 feet, and damage reduction 10/magic. If you assume the form of a linnorm, you also gain darkvision with a range of 60 feet, damage reduction 10/cold iron, death curse, scent, and true seeing. You also gain one bite attack (2d8), two claw attacks (2d6), one tail slap attack (2d6), and either two wing attacks (1d8) if you assume the form of a land dragon, or a constrict special attack (2d6 + three times your Strength bonus) if you assume the form of a linnorm. You can use the breath weapon as often as you like, but must wait 1d4 rounds between uses. All breath weapons deal 12d8 points of damage unless noted otherwise and allow a Reflex save to halve the normal damage. Line breath weapons increase to 100-foot lines and cones increase to 50-foot cones.