sabato 15 agosto 2026

Bestiary: Dire Goat

Soon on The Bardess’ Library #23! This mount can become a feast if you need!

This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!


Herd Animal, Goat, Dire

This wooly beast is as big as a human and has a wicked glint in its eyes.

Dire Goat (Mountain Goat) CR 2

XP 600
N Medium animal
Init +0; Senses low-light vision; Perception +0

Defense

AC 14, touch 10, flat-footed 14 (+4 natural)
hp 19 (3d8+6)
Fort +5, Ref +3, Will +1

Offense

Speed 30 ft.
Melee gore +5 (1d6+3)

Statistics

Str 16, Dex 11, Con 14, Int 2, Wis 11, Cha 9
Base Atk +2; CMB +5; CMD 15 (19 vs. trip)
Feats Nimble Moves, Skill Focus (Climb)
Skills Acrobatics +4, Climb +14, Survival +8 (+4 to find food); Racial Modifiers +4 Climb, +4 Survival to find food

Ecology

Environment mountains and hills
Organization solitary, pair, or herd (3-8)
Treasure none


Mountain goats live on rough terrain and are unparalleled climbers, often able to ascend near-vertical rock walls. They tend to have a very bad temper, but once tamed, they obey their herders without rebelling.


Dire Goat

Starting Statistics: Size Small; Speed 30 ft.; AC +1 natural armor; Attack gore (1d4); Ability Scores Str 12, Dex 13, Con 12, Int 2, Wis 11, Cha 5; Special Qualities low-light vision.

4th-Level Advancement: Size Medium; AC +3 natural armor; Attack gore (1d6); Ability Scores Str +4, Dex -2, Con +2.

mercoledì 12 agosto 2026

New Spell: Remove Hunger & Thirst

Soon on The Bardess’ Library #23!

This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!


Remove Hunger and Thirst

School conjuration (healing); Level alchemist/investigator 3, bard/skald 3, cleric/oracle/warpriest 3, druid 3, hunter 3, inquisitor 3, medium 2, mesmerist 3, paladin 2, psychic 3, ranger 2, shaman 3, spiritualist 3, witch 3

Casting Time 1 standard action
Components V, S

Range touch
Target creature touched
Duration instantaneous
Saving Throw Fortitude negates (harmless); Spell Resistance yes (harmless)

Remove hunger and thirst removes all the effects of natural and magical starvation and/or thirst, curing any lethal or nonlethal damage suffered from such effects. The spell doesn’t cure any other types of damage. It does not prevent new damage from later lack of food and/or drink.

domenica 9 agosto 2026

New Weapon Quality: Intoxicating

If a weapon can inject poison, why not alcohol?

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Intoxicating Price +1 bonus

Aura faint transmutation; CL 8th; Weight

Three times per day, when the wielder of an intoxicating weapon makes a successful attack with this weapon, in addition to dealing the weapon’s normal damage, the wielder can make that enemy become drunk for 1d6 rounds. The target can attempt a DC 17 Fortitude saving throw each round to end this effect.

Construction Requirements Cost +1 bonus

Craft Magic Arms and Armor, spirit share

sabato 8 agosto 2026

Passionate Intrigues For Misfit Studios Is Out!

I didn’t notice that a while ago, this book I worked on with my dearest friend Will Wells has at last seen the light. It is the latest installment in the Book of Passion series. Please read it and enjoy it!

Tomorrow, there will be another piece of exclusive content on my Patreon page. Don’t miss it!

martedì 4 agosto 2026

The Bardess’ Library #22 Is Out!

 The latest issue of The Bardess’ Library is online. The theme is: Virtues!

Tomorrow, there will be a little piece of exclusive content on my Patreon page. Enjoy it!

domenica 2 agosto 2026

New Weapon Quality: Inoculating

If a bladed weapon can inject poison, why not other useful liquids?

This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!


Inoculating

Aura moderate transmutation CL 5th

Price +1 bonus; Weight

An inoculating weapon is similar to an injecting weapon, except that it can hold up one dose only of an elixir, infused extract, injury poison, or potion. As a swift action, the wielder of an inoculating weapon can inject the stored liquid in a creature’s body after a successful hit. The substance takes effect immediately, despite any onset period, and the target receives the normal saving throw (if any) against the substance. In the case of a personal infused extract, the opponent receives both a Fortitude save and spell resistance. Only bladed weapons can be made into inoculating weapons. Filling or refilling the weapon’s reservoir is a full-round action.

Construction

Requirements Craft Magic Arms and Armor, touch injection; Price

sabato 1 agosto 2026

Thank You To My Patrons

Summer is raging. It’s hotter and hotter. Haters claim the right to hate. The guilty clowns blame the poor and defenseless for their filth. How much till the rains? How much till we take our world back? My friends, have hope.

Thank you to my Supporter patrons:

-Raphael Bressel

-7th Mastery

-Zabor

-Glenbuckie Publishing

-Syltorian

Tomorrow, a new piece of exclusive content will be published on my Patreon page. Please enjoy it!