mercoledì 16 settembre 2026

New Mythic Draconic Feats, Part 1

Feats for dragons and dragon-themes characters, from various sources, in their mythic versions.

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Ancient Draconic (Mythic)

Every spell is a draconic spell when you cast it.

Prerequisite: Ancient Draconic.

Benefits: Every spell you cast (even non-arcane spells) benefits from the Ancient Draconic feat. You add ½ your mythic tier (minimum 1) to the bonus on caster level check from Ancient Draconic. If you speak Draconic when casting a language-dependent spell, the spell gains the draconic descriptor and the bonus applies to the spell’s save DC too.


Draconic Defender (Mythic)

You can shield your allies with your body as if you were bigger than you actually are.

Prerequisite: Draconic Defender.

Benefit: You can extend the benefits from Draconic Defender to a number of allies equal to ½ your mythic tier (minimum 1). Your reach is calculated as if you were one size bigger for the Draconic Defender feat’s purposes.


Dragon Discipline (Mythic)

Mind-clouding magic has barely any effect on your draconic majesty.

Prerequisite: Dragon Discipline.

Benefit: You gain a bonus equal to your mythic tier on your new saving throw against a mind-affecting enchantment or necromancy effect. If you expend one use of mythic power, you gain an additional attempt at your saving throw should you fail at the second one, applying the same bonus.


Dragon Gold Crown (Mythic)

Your draconic trophy grants you both the power and majesty of a dragon.

Prerequisite: Dragon Gold Crown.

Benefit: The trophy you craft grants you a Strength bonus equal to its Charisma bonus.


Dragon Shot (Combat, Grit, Mythic)

Your energy shots scare those who are hit.

Prerequisite: Dragon Shot.

Benefit: A creature that is hit by a shot converted into energy must attempt a Will saving throw or be also shaken for 1d6 rounds. The save DC is 10 + ½ your character level + your Charisma bonus. If a creature is already shaken, its fear level cannot be increased by this effect.


Dragoncrafting (Mythic)

You are an unparalleled artisan when creating items from dragon bodies.

Prerequisite: Dragon Crafting.

Benefit: You add 100 gp per your mythic tier to the dragoncraft items value you can produce in 1 hour. You also add your mythic tier as a bonus on Heal checks made to gather specimens from a dragon’s corpse.


Dragonheart (Mythic)

You stole the secrets of dragons, and now they have no power over you.

Prerequisite: Dragonheart.

Benefits: You add your mythic tier to the bonuses granted by the Dragonheart feat. If you expend one use of mythic power, you can grant these bonuses also to one ally within 10 feet for 1 minute.

domenica 13 settembre 2026

New Linnorm Curse Rage Powers

A couple of these were missing. Problem fixed.

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Linnorm Death Curse, Gare (Su): The character channels the power of a gare linnorm. The character’s melee attacks deal 1 additional point of fire damage. If the character is knocked unconscious or killed by an attack or spell, the attacker suffers the curse of the drowning gasp (Will negates). A character must be at least 4th level to select this rage power. Curse of the Drowning Gasp: save Will DC 10 + ½ character’s level + character’s Charisma bonus; effect anytime the creature imbibes a liquid of any kind, its lungs fill with water and it begins to drown. Treat this as the spell suffocation (Fort save to resist, DC 10 + ½ character’s level + character’s Charisma bonus), with a caster level equal to the barbarian’s Hit Dice.


Linnorm Death Curse, Sea (Su): The character channels the power of a sea linnorm. The character’s melee attacks deal 1 additional point of electricity damage. If the character is knocked unconscious or killed by an attack or spell, the attacker suffers the curse of crushing depths (Will negates). A character must be at least 8th level to select this rage power. Curse of Crushing Depths: save Will DC 10 + ½ character’s level + character’s Charisma bonus; effect creature takes 3d6 points of damage every round while fully submerged in water, as though suffering water pressure damage, regardless of the creature’s actual depth and bypassing any magical protection against water pressure (such as freedom of movement or life bubble). 

sabato 12 settembre 2026

Mythic Storm Totem Rage Powers

The mythic version of the new powers presented in a previous post.

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Mythic Storm Totem Rage Powers


Mythic Lesser Storm Totem: The barbarian treats wind effects as one step lesser, and gains resistance 5 to cold while raging.


Mythic Storm Totem: The barbarian adds ½ her mythic tier (minimum 1) to the number of times per rage she can use this power for.


Mythic Greater Storm Totem: The barbarian gains cold and fire resistance equal to her electricity and sonic resistance, and deals an additional 1d6 of fire damage with her thundercloud and unarmed strikes, plus another 1d6 at 4th, 7th, and 10th tier.

mercoledì 9 settembre 2026

The Bardess’ Library #23 Is Out!

Another installment of my magazine for this month: The theme is: Food & Drink!

And tomorrow there will be another yummy piece of content for patrons only on my Patreon page. Look forward at it!

lunedì 7 settembre 2026

Storm Totem Rage Powers

Because this was missing too.

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Storm Totem Rage Powers


Storm Totem, Lesser (Su): The barbarian revels in the power of the storm. She is immune to Perception penalties in natural or magical rain, snow, or wind, and gains resistance 5 to electricity and sonic while raging.


Storm Totem (Su): Once per rage, The barbarian can move through lightning bolts as per storm step. A barbarian must have the lesser storm totem rage power and be at least 6th level to select this rage power. 


Storm Totem, Greater (Su): The barbarian becomes the embodiment of storm. She gains electricity resistance 10 and sonic resistance 10 when she rages. While raging, she is surrounded by an ominous thundercloud that deals 1d6 points of damage to anyone who hits her with a touch attack or unarmed attack or succeeds at a bull rush, drag, or grapple combat maneuver against the barbarian. This damage is half electricity, half sonic. The barbarian’s unarmed strikes and attacks with natural weapons also deal 1d6 additional points of electricity damage. A barbarian must have the storm totem rage power and be at least 10th level to select this rage power.

sabato 5 settembre 2026

Mythic Mechanical Blood Rage Powers

And their mythic versions.

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Mythic Mechanical Blood Rage Powers


Mythic Lesser Mechanical Blood: The barbarian adds ½ her mythic tier (minimum 1) to the number of times per rage she can use this power for.


Mythic Mechanical Blood: While raging, the barbarian gains a +2 bonus on saves vs. death and paralysis effects.


Mythic Greater Mechanical Blood: While raging, the barbarian’s Strength is considered 4 points higher for the purpose of how much weight she can carry.

mercoledì 2 settembre 2026

Thank You To My Patrons!

We have come to September and the forces trying to divide us become more and more desperate. In all this, don’t fall prey of rage. Don’t think that violence is right if one feels to have been “wronged”. We are heroes. We seek justice, not violence. Let’s take our world back from evil.

Thank you to my Supporter patrons:

-Raphael Bressel

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Tomorrow, a new piece of exclusive content will be published on my Patreon page. Please enjoy it!