domenica 17 maggio 2026

New Eminent Path Abilities

These are dedicated to Matt, too. See the Eminent mythic path in Studio M’s book Mythic Spheres of Guile: The Eminent Path.

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NEW EMINENT PATH ABILITIES


1st Tier


Call In a Favor Ex) As the strangerMHH mythic path ability.

Curio Collector (Ex) As the mysticMCC mythic path ability.

Masterwork Creator (Ex) You can create trinkets using the Artifice sphere that replicate items from another sphere talent you possess, such as an Alchemy sphere formulae, Trap sphere trap, etc. When you create such a trinket, it is considered a masterwork item and lasts for an additional number of hours equal to the number of talents you possess in the related sphere. You can apply talents from the related sphere to your trinket as if they were Artifice sphere talents. Likewise, if you use another sphere talent you possess to create an item, you can instead apply skill talents to your item as if they were talents from the related sphere.

Field Surgeon (Ex) As the geniusMHH mythic path ability.

Indefatigable Traveler (Ex) As the guardianMO mythic path ability.

Ranged Disable (Ex) As the tricksterMA mythic path ability.

Streetwise Seeker (Ex) As the strangerMHH mythic path ability.

Supreme Tracker (Ex) (Utility) As the guardianMA mythic path ability.

Technological Tinker (Ex) As the geniusMHH mythic path ability.

Uncanny Agility (Ex) You automatically succeed at your saving throw against non-mythic traps. If a non-mythic trap doesn’t allow a saving throw, you either take half damage from the trap or have only a 50% chance to be affected by the trap’s effect.


3rd Tier


Combat Saboteur (Ex) As the tricksterMA mythic path ability.

Handy Souvenir (Ex) As the strangerMHH mythic path ability.

Learning By Example As the reluctant heroMCC mythic path ability.

Loophole (Su) As the boundMCC mythic path ability.

Lucidity (Su) You are immune to all the non-mythic effects that cause the sickened and nauseated condition.

Master of Shadows (Ex) As the marshalMA mythic path ability.


6th Tier


Dispassionate Insight (Ex) As the geniusMHH mythic path ability.

Flexible Terms (Ex) As the boundMCC mythic path ability.

Technomagical Conversion (Ex) As the geniusMCC mythic class ability.

Ultimate Diplomat (Ex) With a successful Bluff, Diplomacy, or Intimidate skill check against a group of creatures, you can expend one use of mythic power to learn one motivation of each creature in that group. Mythic creatures are immune to this effect.

Unfathomable Knowledge (Su) (Utility) As the boundMCC mythic class ability.

sabato 16 maggio 2026

Mythic Spheres of Guile: New Universal Path Abilities for Operatives

Dedicated to Matt Daley and his Mythic Spheres of Guile books for Studio M.

This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!


1st Tier


Mythic Leverage (Su) You can use points of mythic power interchangeably with skill leverage. If you spend one use of mythic power and one use of skill leverage, the effect is considered a mythic effect and bypasses DR/epic. If the effect allows a saving throw, the save DC is increased by an amount equal to one-half your tier (minimum 1).

Mythic Skill Expertise You gain a +1 mythic bonus on your relevant skill ranks in two spheres. This bonus increases by +1 at 3rd tier and each odd tier thereafter. This does not improve your skill rolls (regardless of whether or not you are using that sphere), but it does improve the effects of many talents.

Mythic Skill Talents You gain one bonus skill talent at each odd tier, including odd tiers gained after taking this ability. You can choose to gain two utility talents instead of one non-utility talent. You cannot have this ability if you possess the Mythic Magic TalentsMSoP or Mythic Combat TalentsMSoM abilities.


3rd Tier


Handy and Useful You can take any one talent that has not the (utility) tag as if it had the (utility) tag.

mercoledì 13 maggio 2026

The Bardess’ Library #19 Is Out!

Let’s celebrate May with a new issue of my magazine! The theme is Arts!

And tomorrow, a new piece of exclusive content on my Patreon page. Enjoy it!

domenica 10 maggio 2026

New Feat: Providing Companion

Because they give something else sometimes other than company.

This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!


Providing Companion

Your companion is also a valuable asset for food and commodities.

Prerequisites: Animal companion class feature or familiar class feature.

Benefit: Your companion can produce milk, eggs, wool, bark, fruits, textile fibers, or other edible or useful products for a value equivalent to one metal for one person every day. If you have more than one animal companion or familiar, choose one to receive this benefit. If you dismiss or lose an animal companion or familiar that has received this benefit, you can apply this feat to the replacement creature.

Special: You can select this feat more than once. The effects do not stack. Each time you take the feat, it applies to a different animal companion or familiar.

sabato 9 maggio 2026

Bestiary: Turkey

Some familiars can be kept for food, too.

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Turkey

This plump fowl has dark plumage, great and long wattles, and a spread tail, though shorter than a peacock’s display. Its gobble is loud and intimidating.

Turkey CR ⅓

XP 135
N Small animal
Init +0; Senses low-light vision; Perception +4

Defense

AC 13, touch 11, flat-footed 13 (+2 natural, +1 size)
hp 6 (1d8+2)
Fort +4, Ref +2, Will +0

Offense

Speed 10 ft., fly 40 ft. (good)
Melee bite +1 (1d4-1), 2 talons +1 (1d3-1)
Statistics

Str 9, Dex 11, Con 14, Int 2, Wis 10, Cha 8
Base Atk +0; CMB -4; CMD 6
Feats Weapon Finesse

Skills Fly +6, Perception +4

Ecology

Environment cold and temperate forests
Organization solitary, pair, of rafter (2-24)
Treasure none

Special Abilities


Familiar The master of a turkey familiar gains a +3 bonus on Intimidate checks.


Wild turkeys in their native forests are slender, ferocious, and surprisingly good at flight. Domesticated turkeys are much plumper; their flight maneuverability is clumsy and they gain the drift special ability of a chicken or peafowl. Domesticated turkey are mainly raised for their meat.


Turkey Animal Companions

Starting Statistics: Size Small; Speed 10 ft., fly 40 ft. (good); AC +2 natural armor; Attack bite (1d4), two claws (1d3); Ability Scores Str 7, Dex 11, Con 12, Int 2, Wis 10, Cha 8; Special Qualities low-light vision.

4th-Level Advancement: Ability Scores Str +2, Con +2.

mercoledì 6 maggio 2026

Bestiary: Giant Chicken

I needed this. I know that you needed this too.

This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!


Giant Chicken

While this oversized bird slowly advances with a soft cluck-cluck, your dwarf friend exclaims: “By all the gods! That’s a chef’s dream come true!”

Giant Chicken CR 1

XP 400
N Large animal
Init +3; Senses low-light vision; Perception +9

Defense

AC 11, touch 11, flat-footed 11 (–1 Dex, +3 natural, –1 size)
hp 15 (2d8+6)
Fort +6, Ref +2, Will +1

Offense

Speed 30 ft., fly 20 ft. (clumsy); drift
Melee bite +3 (1d8+3)
Space 10 ft.; Reach 5 ft.
Statistics

Str 17, Dex 9, Con 16, Int 2, Wis 12, Cha 13
Base Atk +1; CMB +5; CMD 14
Feats Improved Initiative

Skills Fly –7, Perception +9; Racial Modifiers +4 Perception

Ecology

Environment any temperate
Organization solitary, pair, of flock (2-20)
Treasure none

Special Abilities


Drift (Ex) A giant chicken flies in short bursts and can’t use its fly speed to hover. When it flies, a chicken must end its move action by landing or perching on a solid surface. A giant chicken cannot fly while carrying a rider.


Giant chickens are large enough to be used as mounts, though they are not very practical unless a rider wants to use their mount as a food reserve too. They are mostly raised for their meat and eggs, like normal-sized chicken.


Giant Chicken Animal Companions

Starting Statistics: Size Medium; Speed 30 ft., fly 20 ft. (clumsy); AC +1 natural armor; Attack bite (1d6); Ability Scores Str 11, Dex 11, Con 12, Int 2, Wis 12, Cha 13; Special Qualities drift, low-light vision.

4th-Level Advancement: Size Large; AC +3 natural armor; Attack bite (1d8); Ability Scores Str +8, Dex -2, Con +4.

domenica 3 maggio 2026

New Patron Familiar: Nourishment

For a patron in the Book of Passion.

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Nourishment- Provider (Su and Sp): The familiar gains Survival as a class skill and adds ½ the master’s level to all Survival skill checks made for foraging. At 10th level, the familiar can cast purify food and drink at will.