mercoledì 11 novembre 2026

New Paladin Oath: Oath against the Jotunn

Norse paladins defend mortals against the primeval enemies of the gods.

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Oath Against the Jotunn

For Norse warriors, giants are the epitome of savagery and evil. Even if the universe was generated by the giants’ primitive force, the gods later had to battle them in order to clear a place from themselves and humanity. Though some giants are friendly and also regarded as holders of great wisdom and powerful magics, the gods are at best wary towards them and rarely trust their schemes.

Smite Giant (Su): This ability works like the standard paladin ability to smite evil, except the paladin deals additional damage against evil creatures with the giant subtype instead of undead. This ability modifies smite evil.

Divine Agility (Ex): At 4th level, a paladin with this oath gains a +1 bonus on her AC and CMD against the attacks of creatures larger than herself. This bonus increases by +1 for every 3 levels beyond 4th. This replaces channel energy.

Divine Bond (Sp): This works like the paladin’s normal divine bond ability, except as follows. If the paladin’s bond is with a weapon, she cannot use that ability to add the flaming, flaming burst, or disruption weapon properties, but she can add the bane (only against humanoids with the giant subtype), growing, or impact weapon qualities. If the paladin’s bond is with her steed, the paladin cannot magically call her mount to her side, but she can cast animal growth on her mount once per day at 5th level and one additional time per day for every 4 levels thereafter, for a total of four times per day at 17th level. This modifies divine bond. 

Giantslayer (Su): At 20th level, a paladin with this oath becomes a divine avenger. Her DR increases to 10/evil. Whenever she uses smite evil and successfully strikes a giant, the giant takes damage normally and must make a Fortitude save or die. The DC of this save is equal to 10 + ½ the paladin’s level + the paladin’s Charisma modifier. If a giant fails at its saving throw and dies, the smite immediately ends. In addition, whenever the paladin uses lay on hands to heal a creature, she heals the maximum possible amount. This ability replaces holy champion. 

Code of Conduct: Protect civility from the devastations of evil giants. Keep all giants that can damage towns and villages at a distance, whether or not they are evil.

Oath Spells: 1st- reduce person; 2nd- death from below; 3rd- vex giant; 4th- righteous might.

domenica 8 novembre 2026

9th Level Giant Spells

Why shouldn’t a 18th-level character be able to summon a Gargantuan monster? Or to become one…

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Giant Form III

School transmutation (polymorph); Level sorcerer/wizard 9

Casting Time 1 standard action

Components V, S, M (a piece of the creature whose form you plan to assume)

Range personal
Target you
Duration 1 min./level (D)

This spell functions as giant form I except that it also allows you to assume the form of any Gargantuan creature of the giant subtype (eclipse giant, mountain giant, rune giant, or vault giant). You gain the following abilities: +10 size bonus to Strength, -2 penalty to Dexterity, +8 size bonus to Constitution, +8 natural armor bonus, low-light vision, and a +20 foot enhancement bonus to your speed. If the form you assume has any of the following abilities, you gain the listed ability: air walk, swim 60 feet, darkvision 120 feet, scent, see in darkness, amphibious, frightful presence (60 ft., 1 round per 2 caster levels), rend (4d6 damage), regeneration 5, rock catching, and rock throwing (range 180 feet, 4d8 damage). If the creature has immunity or resistance to one element or effect, you gain that immunity or resistance.If the creature has vulnerability to an element, you gain that vulnerability.


Summon Giant Ally IV

School conjuration (summoning) [see text]; Level druid 9

Casting Time 1 standard action

Components V, S, F/DF (bit of cloth from a giant’s bag)

Range close (25 ft. + 5 ft./2 levels)

Effect one or more giants

Duration 1 round/level (D)

Saving Throw none; Spell Resistance no

This spell functions as summon giant ally I, except you can summon one ocean or storm giant; 1d3 ash or cloud giants; or 1d4+1 lower-level giants.

sabato 7 novembre 2026

Mythic Versatile Brew Feats

From Potions & Poisons. Sooner or later I should add some more.

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Delayed Potion (Mythic, Versatile Brewing)

You can delay your potion’s effect for a longer time.

Prerequisites: Delayed PotionP&P, Mythic Brew PotionMHH, 3rd mythic tier.

Benefit: You can delay the effect of a potion for up to 10 minutes per mythic tier you possess. At any moment during this time, you can have the potion take effect as a swift action.


Healing Potion (Mythic, Versatile Brewing)

Your potions are panaceas even for the seriously wounded.

Prerequisites: Healing Potion, Mythic Brew Potion, able to cast cure spells.

Benefits: You can add to your potions the effects of a cure spell of any level, and there’s no limit to the potion’s combined level. You also must pay only the two spells’ combined cost once to create such a potion. If you choose to pay twice the two spells’ combined cost, you can add to your potion the effects of a mythic cure spell you know how to cast instead.


Lengthy Potion (Mythic, Versatile Brewing)

Your potions’ effects can last much longer than normal.

Prerequisites: Lengthy PotionP&P, Mythic Brew PotionMHH, 5th mythic tier.

Benefit: You can increase the duration of any potion up to 10 minutes if its effect is normally shorter. You can extend the duration by another 10 minutes by expending one use of mythic power.


Vaporous Potion (Mythic, Versatile Brewing)

Your alchemical vapors take a longer time to dissolve.

Prerequisites: Vaporous PotionP&P, Mythic Brew PotionMHH.

Benefits: A vaporous potion vial persists for an additional number of rounds equal to your mythic tier, even if it already had effect on a creature. Every creature that enters the square before the vapor dissolves is affected by the potion. It still can’t affect more than one creature per round, and it is wasted if more than one creature enters the square at the same time.


mercoledì 4 novembre 2026

New Mythic Alchemist Grand Discoveries

My homebrew mythicized!

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New Mythic Grand Discoveries


Mythic The Phoenix’s Egg: The egg only takes 1 hour to polymorph or resurrect a creature within it.


Mythic True Fey Mutagen: The alchemist suffers no more a penalty on Strength while the fey mutagen is active.


Mythic True Cognatogen: The alchemist suffers no more a penalty on Strength, Dexterity, or Constitution while the cognatogen is active.


Mythic True Inspiring Cognatogen: The alchemist gains one additional investigator talent that has inspiration as a prerequisite, or the mythic version of one talent he already possesses. The alchemist may choose a different investigator talent or mythic investigator talent for this ability every time he imbibes an inspiring cognatogen. If the alchemist expends one use of mythic power, he can negate his penalty on Strength and Constitution from true inspiring cognatogen for 1 round.


Mythic True Rasugen: The alchemist becomes immune to necromantic effects for as long as the rasugen persists.If the alchemist expends one use of mythic power, he can negate his ability score penalties from true rasugen for 1 round.

domenica 1 novembre 2026

Thank You To My Patrons!

This is really the spookiest moment of the year. Something is stirring; peoples cry for a tomorrow and tyrants cry their rage at people, search for someone else to blame… maybe they tremble? Raise your voice, my friends! The dawn could be so near! Go do your duty this week, please!

Thank you to my Supporter patrons:

-Raphael Bressel

-7th Mastery

-Zabor

-Glenbuckie Publishing

-Syltorian

And today, a new piece of exclusive content has already been published for you on my Patreon page. Please enjoy it!

sabato 31 ottobre 2026

New Mythic Alchemist Discoveries

The ones I created, now mythicized.

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New Mythic Alchemist Discoveries


Mythic Alchemical Bomb Grenade: The alchemist can have a number of bomb grenades prepared at the same time equal to ½ his mythic tier (minimum 1) that don’t take up bomb slots.


Mythic Alcoholic Mutagen: The alchemist’s bonus against mind-affecting effects doubles, and he is not more sickened when the mutagen’s effect ends.


Mythic  Apothecary Concoction: The alchemist can either gain the mythic version of an apothecary concoction he possesses, or gain two non-mythic concoctions. The alchemist can select this mythic discovery once for each time he selected the non-mythic apothecary concoction discovery. He can only use an apothecary concoction if it doesn’t require class features or other prerequisites he doesn’t possess.


Mythic Brew Anything: The alchemist can brew a potion, elixir, or alchemical item in 50% of the time normally required.


Mythic Choleric Bomb: A creature that takes a direct hit from a mythic choleric bomb takes full damage (not reduced) from the bomb and suffers the effects of mythic release fury. Creatures caught in the bomb’s splash suffer the effects of non-mythic release fury for 1 round per 2 mythic tiers of the alchemist.


Mythic Fascinating Bomb: The bomb’s fascinating effect lasts for 1 additional round per mythic tier of the alchemist.


Mythic Fiery Blood: If the alchemist is subject to a bleed effect, he can choose to have two adjacent creatures to suffer splash damage at every round.


Mythic Hangover Bomb: The target of a direct hit from the alchemist’s hangover bomb is affected as if they had passed through a wall of nausea.


Mythic Intoxicating Bomb: Creatures in the bomb’s area of effect are soused for 1 round rather than drunk.


Mythic Improved Fiery Blood: The alchemist adds ½ his mythic tier (minimum 1) to the number of times per day he can harvest his fiery blood.


Mythic Native Elixir: If the alchemist doesn’t possess a racial ability that would be enhanced by an elixir of potion, he gains it (and it is enhanced as normal) for 1 round per mythic tier he possesses when imbibing a racial potion or elixir.


Mythic Phlegmatic Bomb: The alchemist’s phlegmatic bombs can now act as apathy.


Mythic Sanguine Bomb: A creature that takes a direct hit from a mythic sanguine bomb takes full damage (not reduced) from the bomb and suffers the effects of mythic hideous laughter. Creatures caught in the bomb’s splash suffer the effects of non-mythic hideous laughter for 1 round per 2 mythic tiers of the alchemist.


Mythic Soporific Bomb: The alchemist’s soporific bombs can now act as mythic symbol of sleep.


Mythic Tonics: The alchemist adds his mythic tier to the number of tonics per day he can prepare.


Mythic Toxic Smoke Bomb: The alchemist can now combine toxic smoke bomb with other discoveries that have an asterisk*.


Mythic Tunnel Breath: The alchemist’s tunnel breath can dig double the distance in earth and melt double the thickness of metal.

mercoledì 28 ottobre 2026

New Versatile Brewing Discovery/Concoction

For alchemists and apothecaries (CLASSified: Apothecary) who love being meta.

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New Alchemist Discovery


Versatile Brewing (Ex): The alchemist gains one versatile brewingP&P feat as a bonus feat. This discovery can be selected more than once; every time, it grants a different bonus versatile brewingP&P feat.


New Apothecary Concoction


Versatile Metamix (Ex): The apothecary gains one versatile brewingP&P feat as a bonus feat. This follows the rules for a metamix concoction. This concoction can be selected more than once; every time, it grants a different bonus versatile brewingP&P feat.