domenica 27 settembre 2026

Unique Witch Patron: Berserk

Because Norse gods also sponsored witches.

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 Berserk (Unique Patron)

The Aesir grant power to their chosen warriors and priests to assist them in battle, but can assume control of their body at any moment. You gain the fury shaman hex at 1st level, but whenever you drop under 50% of your hit points, you gain the effects of the hex yourself and are forced to attack the nearest creature. There is no limit to the number of times per day you can fall into a forced fury.

Available Patron Themes: Ancestors, Protection, Strength, Revenge.

Spell Changes: 6th- rage, 8th- confusion, 16th- blood mist.

sabato 26 settembre 2026

Jacinth Dragon (Young, Adult, & Ancient)

A new land dragon (as mentioned in The Bardess’ Library #5 and stated a while ago on this blog)!

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Dragon (Land, Jacinth), Young Jacinth Dragon


Young Jacinth Dragon CR 8

XP 4,800

NG Medium dragon (fire)

Init +2; Senses dragon senses; Perception +13


Defense

AC 22, touch 12, flat-footed 20 (+2 Dex, +10 natural)

hp 94 (9d12+36)

Fort +9, Dex +8, Will +9

Defensive Abilities hypnotic shades; Immune charm, fire, light spells and effects, paralysis, sleep

Weaknesses vulnerability to cold


Offense

Speed 40 ft., fly 150 ft. (avg.)

Melee bite +14 (1d8+6), 2 claws +14 (1d6+4), 2 wings +8 (1d4+2)

Special Attacks breath weapon (30 ft. cone, DC 17, 6d6 fire)

Spell-Like Abilities (CL 9th; concentration +10)

At will- hypnotism (DC 12)

Spells Known (CL 1st; concentration +2)

1st (4/day)- burning disarm (DC 13), burning sands

0 (at will)- detect magic, flare (DC 11), light, spark


Statistics

Str 19, Dex 14, Con 17, Int 12, Wis 13, Cha 12

Base Atk +9; CMB +13; CMD 25 (29 vs. trip)

Feats Elemental Focus (fire), Iron Will, Toughness, Weapon Focus (bite, claw)

Skills Diplomacy +13, Fly +14, Knowledge (geography, history, nature) +13, Perception +13, Spellcraft +13

Languages Draconic, Ignan


Ecology

Environment hot deserts

Organization solitary

Treasure triple


Dragon (Land, Jacinth), Adult Jacinth Dragon


Adult Jacinth Dragon CR 12

XP 19,200

NG Large dragon (fire)

Init +5; Senses dragon senses; Perception +21

Aura charming presence (180 ft., DC 20)


Defense

AC 29, touch 10, flat-footed 28 (+1 Dex, +19 natural, -1 size)

hp 190 (15d12+90)

Fort +14, Dex +12, Will +14

Defensive Abilities hypnotic shades; DR 5/magic; Immune charm, fire, light spells and effects, paralysis, sleep; SR 23

Weaknesses vulnerability to cold


Offense

Speed 40 ft., fly 200 ft. (poor)

Melee bite +22 (2d6+10), 2 claws +22 (1d8+7), 2 wings +19 (1d6+3), tail slap +21 (1d8+10)

Space 10 ft., Reach 5 ft. (10 ft. with bite)

Special Attacks breath weapon (40 ft. cone, DC 22, 12d6 fire)

Spell-Like Abilities (CL 15th; concentration +18)

At will- burning gaze (DC 15), elemental aura (fire only) (DC 16), hypnotism (DC 14)

1/combat- blink

Spells Known (CL 7th; concentration +10)

3rd (5/day)- heatstroke (DC 17), shifting sand (DC 16)

2nd (7/day)- burst of radiance (DC 15), fear the sun (DC 15), fury of the sun (DC 16)

1st (7/day)- blend with surroundings,  burning disarm (DC 15), burning sands, flare burst (DC 14), produce flame

0 (at will)- create water, detect magic, flare (DC 13), know direction, light, spark, stabilize


Statistics

Str 25, Dex 12, Con 21, Int 16, Wis 17, Cha 16

Base Atk +15; CMB +23; CMD 34 (38 vs. trip)

Feats Elemental Focus (fire), Improved Initiative, Iron Will, Lightning Reflexes, Multiattack, Toughness, Weapon Focus (bite, claw)

Skills Diplomacy +21, Fly +13, Knowledge (geography, history, nature) +21, Perception +21, Spellcraft +21, Survival +21, Use Magic Device +21

Languages Common, Draconic, Ignan, Sphinx


Ecology

Environment hot deserts

Organization solitary

Treasure triple


Dragon (Land, Jacinth), Ancient Jacinth Dragon


Ancient Jacinth Dragon CR 17

XP 102,400

NG Huge dragon (fire)

Init +4; Senses dragon senses; Perception +35

Aura charming presence (300 ft., DC 26)


Defense

AC 39, touch 10, flat-footed 39 (+31 natural, -2 size)

hp 333 (23d12+184)

Fort +20, Dex +15, Will +20

Defensive Abilities hypnotic shades, light reflection (DC 28); DR 15/magic; Immune charm, fire, light spells and effects, paralysis, sleep; SR 28

Weaknesses vulnerability to cold


Offense

Speed 40 ft., fly 200 ft. (poor)

Melee bite +33 (2d8+15), 2 claws +33 (2d6+11), 2 wings +31 (1d8+5), tail slap +31 (1d8+15)

Space 15 ft., Reach 10 ft. (15 ft. with bite)

Special Attacks breath weapon (50 ft. cone, DC 28, 20d6 fire), crush (small, 2d8+15, DC 28)

Spell-Like Abilities (CL 23th; concentration +28)

At will- burning gaze (DC 17), cleansing fire (DC 20), elemental aura (fire only) (DC 18), healing flames (DC 19), hypnotism (DC 16)

1/combat- blink

Spells Known (CL 15th; concentration +20)

7th (4/day)- fire storm (DC 23), sunbeam (DC 22)

6th (6/day)- dust form, move earth, sirocco (DC 22)

5th (7/day)- fire snake (DC 21), stoneskin, wall of fire, wall of light (DC 20)

4th (7/day)- brightest light, cure serious wounds, flame strike (DC 20), greater flaming sphere (DC 20)

3rd (7/day)- cup of dust (DC 18), daylight, heatstroke (DC 19), shifting sand (DC 18)

2nd (7/day)- burst of radiance (DC 17), fear the sun (DC 17), flaming sphere (DC 18), fury of the sun (DC 18), heat metal

1st (8/day)- blend with surroundings,  burning disarm (DC 17), burning sands, flare burst (DC 16), produce flame

0 (at will)- create water, detect magic, flare (DC 15), know direction, light, purify food and drink, resistance, spark, stabilize


Statistics

Str 33, Dex 10, Con 25, Int 20, Wis 21, Cha 20

Base Atk +23; CMB +36; CMD 46 (50 vs. trip)

Feats Alertness, Blinding Critical, Critical Focus, Elemental Focus (fire), Improved Initiative, Iron Will, Lightning Reflexes, Multiattack, Toughness, Weapon Focus (bite, claw), Wingover

Skills Diplomacy +31, Fly +18, Intimidate +31, Knowledge (geography, history, nature) +31, Perception +35, Sense Motive +35, Spellcraft +31, Survival +31, Use Magic Device +31

Languages Celestial, Common, Draconic, Giant, Ignan, Sphinx


Ecology

Environment hot deserts

Organization solitary

Treasure triple

mercoledì 23 settembre 2026

New Mythic Draconic Feats, Part 4

The end… for now!

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Linnorm Wrath (Combat, Mythic, Style)

Every blow laid on you becomes a storm of blows by you.

Prerequisite: Linnorm Wrath.

Benefits: When you use Linnorm Wrath, you can make a retaliatory unarmed strike each round for a number of rounds equal to your Dexterity bonus. When a melee attack would knock you unconscious or kill you and you perform a retaliatory unarmed strike, an attacker that fails at its Fort saving throw is stunned for a number of rounds equal to your mythic tier.


Mixed Scales (Mythic)

You can claim the heritage of a variety of dragons.

Prerequisite: Mixed Scales.

Benefit: You can select a third scale color for your Draconic Aspect feat or dragon-scaled racial trait. You gain the benefits from all the colors you selected.


Scaled Disciple (Mythic)

You are on the way to become a divine dragon.

Prerequisite: Scaled Disciple.

Benefits: You add ½ your mythic tier (minimum 1) to your caster level bonus when casting spells included in the Dragon subdomain. This feat’s benefits also apply to mystery spells from the Dragon mystery and spirit magic spells from the Dragon spirit. Add all the spells with the draconic descriptor or with “dragon” in their name to your divine spell list.


Slow Exhalation (Mythic)

You control your breath weapon so that it deals damage even more slowly and continuously.

Prerequisite: Slow Exhalation.

Benefit: The slow exhalation of your breath weapon may be maintained for a number of rounds equal to your Constitution bonus plus your mythic tier if your breath weapon is cone-shaped, or half that duration if it is line-shaped.


Tail Maneuvers (Mythic)

Your tail becomes a powerful weapon both for offense and defense.

Prerequisite: Tail Maneuvers.

Benefit: Select two combat maneuvers of your choice. Once made, the choice is set. With these maneuvers, when using Tail Maneuvers, you add your mythic tier to your bonus on CMD and combat maneuver checks.


Tandem Evasion (Combat, Mythic, Teamwork)

Your party dodges dragon attacks most easily.

Prerequisite: Tandem Evasion.

Benefit: The benefits from the Tandem Evasion feat apply to all attacks from a dragon.


Wyvaran Spellcasting (Mythic)

Draconic magic runs powerful in your veins.

Prerequisite: Wyvern Spellcasting.

Benefit: You can cast any one spell gained through your draconic bloodline, Dragon subdomain, Dragon mystery, or Dragon shaman spirit as a spell-like ability for a total number of times per day equal to 2 + your mythic tier.