A new class option for the Warden class by Drop Dead Studios! For the Warden who wants to protect with rage!
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New Warden Vigil: Outrage
An outraged warden is driven to fury by the wrongs he perceives in the world and everything that would harm his allies. Using a combination of offense and defense, he unleashes his rage against enemies and evildoers and puts himself in the first line during combat.
Vigil Sphere: Berserker.
Outraged Guard: An outraged warden’s guard feels infuriating and tumultuous. At 3rd level, the warden’s guarded allies gain a number of temporary hit points equal to twice the warden’s guard bonus, and they don’t provoke attacks of opportunity when charging.
Shared Adrenaline: At 7th level, when the warden uses an (adrenaline) talent on himself while berserking, he can grant that talent to his guarded allies too (the warden’s guarded allies don’t gain the base effects of the berserking ability). If the warden spends a spell point, he can apply a second (adrenaline) talent to himself at the same time when using this ability.
Vengeful Outrage: At 11th level, whenever an ally within the warden’s guard range suffers damage from a weapon attack, the warden can spend one of his attacks of opportunity in that round to grant that ally a free attack at their highest attack bonus against the creature that damaged them. This is in addition to the ally’s normal number of attacks in a round.
Indomitable Will: At 15th level, the warden is immune to mind-affecting effects unless he is a willing target. Additionally, allies within the warden’s guard range gain a +4 bonus on saving throws against enchantment spells or effects.
Spell-Sundering Roar: At 19th level, while the warden has a patrol active, he can use a brutal strike to try sundering any hostile spell cast on himself or his allies within his threatened area. This functions as the Spell Sunder advanced berserker talent, except it has effect on any spell rather than just ongoing effects.
Vigil Reinforcements
Rage (requires outrage) The warden can enter a rage like a barbarian, for a number of rounds per day equal to his warden level. These rounds of rage stack with any rounds of rage he might have from other sources. He is under the same restrictions with skills, spells, and sphere abilities as a barbarian, but he may use his guard ability and reinforcements as normal, and can use (adrenaline) powers during a rage as if he was berserking. He is fatigued afterward as a barbarian. The warden may end a rage prematurely as a free action.
Uncanny Dodge (requires diligence, intuition, or outrage vigil, warden 6) The warden and his guarded allies gain the uncanny dodge ability as the barbarian class feature, preventing them from being caught flatfooted and allowing them to keep their Dexterity bonus to their AC if the attacker is unseen. (They still lose their Dexterity bonus to their AC if a foe successfully feints against them.)
If a guarded ally already has uncanny dodge, they gain improved uncanny dodge while guarded instead.