mercoledì 4 marzo 2026

Tool Weapons

I referred many times to these and it’s time to present them! An all-new weapon group and many examples of weapons that can be used as tools of different trades!

This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!


Battle Chair

Price 13 gp; Type two-handed melee; Proficiency simple; Damage (M) 1d10 (B); Damage (S) 1d8 (B); Critical x3; Weapon Group hammers; Weight 30 lbs.

Qualities fragile (-1), improved critical multiplier (3), improved damage (4), tool (chair) (0), weapon feature (blocking) (1)

A chair with steel bands around its frame that increase its weight and make it more apt to be broken down on an opponent’s head.


Battle Tome

Price 19/37 gp; Type light/two-handed melee; Proficiency simple; Damage (M) 1d6 (B) (light)/2d6 (B) (two-handed); Damage (S) 1d4 (B) (light)/1d10 (B) (two-handed); Critical x2; Weapon Group hammers, tools; Weight 8/16 lbs.

Qualities aerodynamic (1), improved damage (2/5), tool (book) (0), weapon feature (blocking) (1)

Be it a small booklet or a huge steel-studded tome, a book can not only be used as a pastime or a source of knowledge, but also to make your foes feel all the weight of the Word- even at a distance.


Combat Fishing Pole

Price 24 gp; Type two-handed melee; Proficiency exotic; Damage (M) 1d4 (B); Damage (S) 1d3 (B); Critical x2; Weapon Group flails; Weight 5 lbs.

Qualities improved damage (1), tool (fishing pole) (0), weapon feature (grapple, reach, trip) (8)

By tying a sack full of sand or a steel weight to the end of its line in place of a lure and swinging it around, this reinforced fishing pole can be used to damage enemies.


Combat Ladder

Price 8 gp; Type two-handed melee; Proficiency simple; Damage (M) 1d8/1d8 (B); Damage (S) 1d6/1d6 (B); Critical x2; Weapon Group double, polearms; Weight 20 lbs.

Qualities improved damage (6), tool (ladder) (0), weapon feature (reach) (1)

A bigger version of the gnome battle ladder, a combat ladder is difficult to conceal and heavy to carry around, but it can be used as a weapon by adventurers that become fond of this particular tool.


Combat Umbrella

Price 10 gp; Type one-handed melee; Proficiency martial; Damage (M) 1d6 (P); Damage (S) 1d4 (P); Critical x2; Weapon Group light blades; Weight 9 lbs.

Qualities additional damage type (S) (1), finesse (3), improved damage (2), tool (umbrella) (0), weapon feature (blocking) (1)

This umbrella's ferrule is a hollow-tipped blade three to four inches in length and often overlooked as decorative. Reinforced ribs enable you to parry and deflect blows with the umbrella's tear-resistant canopy. If the canopy is metallic too, you can use the open umbrella as a slashing weapon.


Fighting Oar

Price 14 gp; Type two-handed melee; Proficiency martial; Damage (M) 1d8 (B); Damage (S) 1d6 (B); Critical x2; Weapon Group polearms; Weight 30 lbs.

Qualities improved damage (3), tool (oar) (0), weapon feature (brace, reach) (4)

A reinforced boat oar that can be used as a tool or a weapon. Sailors and galley slaves created their own styles of combat with the oar.


Juggling Club

Price 7 gp; Type light melee; Proficiency simple; Damage (M) 1d4 (B); Damage (S) 1d3 (B); Critical x2; Range 10 ft.; Weapon Group hammers, thrown; Weight 2 lbs.

Qualities aerodynamic (1), concealed (1), improved damage (1), tool (0), weapon feature (performance) (1)

Expert jugglers can throw these weighted clubs to opponents or pound enemies with them in addition to their performances.


Stiletto Pen

Price 7 gp; Type light melee; Proficiency simple; Damage (M) 1d4 (P); Damage (S) 1d3 (P); Critical x3; Weapon Group light blades, tools; Weight 1-½ lb.

Qualities improved critical multiplier (3), improved damage (1), tool (pen) (0)

This weapon is a fully functional, lavish ink pen with a clip that can be attached to a pocket or bandoleer and easily retrieved as a free action. Using a move action to interact with the pen allows its wielder to disengage a stiletto blade that slides free of the upper body or reattach the previously removed blade.


War Lute

Price 23 gp; Type one-handed melee; Proficiency exotic; Damage (M) 1d10 (B); Damage (S) 1d8 (B); Critical x2; Weapon Group hammers; Weight 9 lbs.

Qualities concealed (1), ease of grip (1), improved damage (4), tool (musical instrument) (0), shield (1), weapon feature (performance) (1)

A war lute’s box and neck have been reinforced with steel and his sound has a metallic quality. It can be used as a musical instrument or a weapon.


War Mallet

Price 20 gp; Type light; Proficiency martial; Damage (M) 1d4 (B); Damage (S) 1d3 (B); Critical x2; Weapon Group hammers, tools; Weight 6 lbs.

Qualities improved damage (1), tool (musical instrument) (0), weapon features (nonlethal, performance) (4)

War mallets are military drumsticks that can be used for bardic performance or for battle. They usually come in pairs and accompany a drum. A war mallet has a padded head that deals nonlethal damage, but it can be rotated in the hand to deal lethal damage with its grip end.


War Scissors

Price 9 gp; Type two-handed melee; Proficiency exotic; Damage (M) 1d12 (S); Damage (S) 1d10 (S); Critical x2 (19-20); Weapon Group heavy blades; Weight 10 lbs.

Qualities improved critical threat range (3), improved damage (5), strong (1)

These giant scissors are more than just a tailor’s tool; they sunder flesh and bone.

sabato 28 febbraio 2026

Thank You To My Patrons

Death rains from the skies, devil battle demons, and innocent lives are lost. The clouds darken. But resist, my friends. Always resist.

Thank you to my Supporter patrons:

-DragoDorn

-Christen Sowards

-Zabor

-S L Hall

-Syltorian

Today, a new piece of exclusive content has been published on my Patreon page. Please enjoy it!

Drake Feats

New feats for drakes and their charges (from Legacy of Dragons).

This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!


Boon Drake Companion

Your drake ally has forged a stronger bond with you.

Prerequisite: Drake companion class feature.

Benefit: The abilities of your drake companion are calculated as though your class were 4 levels higher, to a maximum effective charge level equal to your character level. If you dismiss or lose a drake companion that has received this benefit and gain another later, you can apply this feat to the replacement creature.


Extra Drake Power

You gained an additional drake power.

Prerequisites: Drake, drake power class feature.

Benefit: Gain an additional drake power for which you meet the prerequisites. You may take this feat multiple times. The effects stack.

mercoledì 25 febbraio 2026

domenica 22 febbraio 2026

New Spell Chain: Form of the Drake

Every dragon family should also have a dedicated polymorph spell chain!

This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!


Form of the Drake I

School transmutation (polymorph); Level alchemist 5, arcanist/sorcerer/wizard 5, druid 6, magus 5, shaman 6, witch 6

Casting Time 1 standard action

Components V, S, M (a scale of the drake type you plan to assume)

Range personal

Target you

Duration 1 minute/level (D)

Saving Throw see text; Spell Resistance no

You become a Small or Medium drake. You gain darkvision 60 ft., low-light vision, a breath weapon, and either resistance to one form of energy or some other bonus. In addition, if the form you assume has any of the following abilities, you gain the listed ability: 1 bite (1d4 if Small, 1d6 if Medium), burrow 20 ft., camouflage, 2 claws (1d3 if Small, 1d4 if Medium), climb 20 ft., constrict, fly 60 ft. (average), fogvision, grab, greensight 60 ft., hold breath, poison, pounce, scent, swim 60 ft., snow vision, speed surge, a sting (1d3 if Small, 1d4 if Medium), 1 tail slap (1d4 if Small, 1d6 if Medium), woodland stride. Your breath weapon and resistance depend on the type of drake. You can only use the breath weapon once per casting of this spell. All breath weapons (except where indicated) have the form of balls that explode at a range of 40 feet and deal 4d8 points of damage in a 10-foot spread, allowing a Reflex save for half damage. 

Small drake: If the form you take is that of a Small drake, you gain a +4 size bonus to your Dexterity, and a +2 natural armor bonus.

Medium drake: If the form you take is that of a Medium drake, you gain a +4 size bonus to your Strength, a +2 size bonus to your Constitution, and a +4 natural armor bonus.


Drake Type

Additional Abilities

Coral

15-foot cone of piercing, +4 bonus on saves vs. poison

Desert

Electricity, electricity resistance 20

Elemental

Acid, cold, electricity, or fire*, resistance 15 to the same type of energy

Ether

Ether bite (no breath weapon), spell resistance equal to 13 + the spell’s level

Fire

20-foot cone of fire, fire resistance 30, vulnerability to cold

Flame

Fire, fire resistance 30, vulnerability to cold

Forest

Acid, acid resistance 20

Frost

Cold, cold resistance 20, vulnerability to fire

Ice

20-foot cone of cold, cold resistance 20, vulnerability to fire

Jungle

Predatory grab (no breath weapon), +4 bonus on saves vs. poison

Lava

Fire, fire resistance 20, vulnerability to cold

Mist

Bludgeoning, misty camouflage

Rift

Acid, acid resistance 20

River

Acid, acid resistance 20

Salt

20-foot cone of slashing, fast healing 2

Sea

Electricity, electricity resistance 20

Shadow

Cold, cold resistance 20

Spire

Negative energy, +4 bonus on saves against negative energy effects, curses, and energy drain

Star

Cold or fire*, resistance 15 against the same type of energy


* Choose one when casting the spell.


Form of the Drake II

School transmutation (polymorph); Level alchemist 6, arcanist/sorcerer/wizard 6, druid 7, magus 6, shaman 7, witch 7

This spell functions as form of the drake I except that it also allows you to assume the form of a Tiny or Large drake. You gain darkvision 60 ft., low-light vision, a breath weapon, and resistance to one form of energy or some other bonus. In addition, if the form you assume has any of the following abilities, you gain the listed ability: amphibious, aquatic adaptation, 1 bite (1d4 if Small, 1d6 if Medium), burrow 20 ft., camouflage, 2 claws (1d3 if Small, 1d4 if Medium), climb 20 ft., constrict, fly 60 ft. (average), forceful bite, fogvision, grab, greensight 60 ft., hold breath, lifesense 60 ft., magma shake, poison, pounce, predatory grab, scent, shadow blend, swim 60 ft., snow vision, speed surge, a sting (1d3 if Small, 1d4 if Medium), 1 tail slap (1d4 if Small, 1d6 if Medium), tremorsense 30 ft., woodland stride. You can only use the breath weapon once per casting of this spell.

Tiny drake: If the form you take is that of a Tiny drake, you gain +8 size bonus to your Dexterity, and a +3 natural armor bonus.

Large drake: If the form you take is that of a Large drake, you gain a +6 size bonus to your Strength, +4 size bonus to your Constitution, and a +6 natural armor bonus. Your breath weapon deals 6d8 points of damage (Reflex save allowed for half damage) and increases its range by 20 feet; ball breath weapons also increase their spread to 20 feet.