domenica 24 maggio 2026

New Envoy Mythic Class Features

Thank you Matt for giving us mythic Guile class features! Hope you like these!

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NEW MYTHIC ENVOY CLASS FEATURES


Mythic Forte (Power) The envoy gains mythic improvements to his forte. If a forte ability grants a bonus based on the envoy’s level or his powerful personality bonus, the envoy adds his mythic tier to the bonus. If an ability grants a bonus equal to ½ the envoy’s level, the envoy adds ½ his mythic tier to the bonus. If an ability would require the envoy to expend his influence, martial focus, or skill leverage, he can use that ability without expense for a number of times per day equal to ½ his mythic tier (minimum 1). Some forte abilities grant other specific benefits, as noted below. If the envoy has more than a forte, he may take this mythic class feature more than once. Each time he does, he may improve a different forte.


Mythic AllureDS:TP Forte

At 14th level, a creature must roll twice its saving throw against a new charm talent affecting it, and take the worst result.


Mythic AuthorityLotS Forte

At 1st level, all allies in range can share the higher saving throw modifier among them, whether or not the envoy has influence over them.

At 4th level, the envoy adds his mythic tier to the temporary hit points in his confident presence pool that he regains. The envoy cannot exceed the maximum number of points in his pool this way.

At 6th level, the envoy adds his mythic tier to the demand classification ability’s save DC.

At 18th level, the envoy only needs 1 hour to change the talent used with strategizing presence.


Mythic Connection Forte

At 1st level, the envoy doubles the amount of damage reduction from desperate cry. If he has influence over the enemy, the amount instead triples.

At 6th level, the range of empathetic affinity increases by 10 feet per mythic tier of the envoy.

At 14th level, the envoy adds his mythic tier to the sedating words ability’s save DC.

At 18th level, the effects of actualize aspirations last for a number of days equal to ½ the envoy’s mythic tier (minimum 1).


Mythic Creativity Forte

At 1st level, a creature engaging with an expressive artwork must attempt two Will saving throws and keep the worst result.

At 6th level, the envoy can have a number of trinkets at a time that gain the benefits of personal touch equal to ½ his mythic tier (minimum 1).

At 10th level, the envoy adds his mythic tier to the narrowing words ability’s save DC.

At 14th level, a creature does not receive a saving throw against expressive creation, even if the envoy reduces the duration to add two phrase effects.

At 18th level, the envoy can choose to spend either only one use of skill leverage or just 1 hour to create a facsimile.


Mythic Discord Forte

At 6th level, when the envoy uses unsettling words, he can make a dispirited creature become frightened for 1d4 rounds and then shaken as long as it is dispirited. This otherwise functions as the non-mythic unsettling words ability.

At 18th level, negative levels inflicted by the envoy’s enervating presence last for a number of rounds equal to the envoy’s mythic tier after a creature leaves.


Mythic Inquiry Forte

At 1st level, the envoy can use the rapid assessment ability without taking a penalty to his analyze check. If the envoy has influence on the analyzed creature, he adds +1 to his bonus, +1 for every 3 mythic tiers he possesses beyond 1st.

At 6th level, the envoy adds his mythic tier to his Diplomacy or Sense Motive check when using the open book ability.


Mythic Spectacle Forte

At 1st level, the envoy can use the brief distraction ability even if he is flat-footed.

At 6th level, one of the envoy’s allies can automatically succeed at a saving throw against one of the listed effects for upbeat presence for a number of times per day equal to the envoy’s mythic tier.

At 10th level, the envoy can choose two effects from entertaining words to apply to a dispirited creature.

At 14th level, an impressed creature takes a penalty on its saving throws to end the condition equal to the envoy’s mythic tier.

At 18th level, the envoy is affected by effects originated from impressed creatures only if he wants to.


Mythic Forte (Selection) The envoy gains an additional forte, gaining the benefits of its individual abilities at the same level that he would gain the corresponding abilities from his first one.

Mythic Forte (Switch) Once each day, the envoy selects one forte to replace his current one. She loses the replaced forte’s abilities and gains the selected forte’s abilities until she chooses to replace them again.

Mythic Flair (Power) To take a mythic flair, an envoy must have the non-mythic version of the flair. No mythic flair may be taken more than once.

Mythic Adaptable Skill Set: The envoy gains two talents from his forte sphere instead of one.

Mythic Antagonizing Words (Discord): The envoy can inflict the enraged condition to a creature without expending influence for a number of times per day equal to ½ his mythic tier (minimum 1).

Mythic Armored Emissary: The envoy gains the benefits of choosing this ability twice.

Mythic Careful Poisoner: The save DC of any poison the envoy uses is increased by 1.

Mythic Empathic Response (Connection): The envoy can use this ability as an immediate action without expending influence for a number of times per day equal to ½ his mythic tier (minimum 1). 

Mythic Enduring Impression: The duration of an attitude change increases to 24 hours.

Mythic Interrupt Opportunity (Authority): A creature can automatically fail the save against this ability for a number of times per day equal to the envoy’s mythic tier.

Mythic Pure Understanding: Creatures have no immunities or bonuses against mind-affecting effects originating from the envoy.

Mythic Reliable Creative (Creativity): When the envoy takes 10 with one of the listed skills, he adds his mythic tier to the result.

Mythic Spread Rumor (utility): The envoy can spread a rumor about a creature without expending influence for a number of times per day equal to ½ his mythic tier (minimum 1). 

Mythic Versatile Socialite: The envoy gains either an additional social talent from the vigilante class, or the mythic version of a social talent he already possesses.


5th Level

Mythic Compelling Presence (Spectacle): This ability functions even if the envoy is unconscious. If the envoy dies, the ability continues functioning for 1d4+1 rounds after he’s dead.

Mythic Creative Surge (Creativity): The envoy can use this ability without expending influence for a number of times per day equal to ½ his mythic tier (minimum 1).

Mythic Encouraging Conduct (Authority): The envoy adds his mythic tier to the temporary hit points in his confident presence pools that he regains. The envoy cannot exceed the maximum number of points in his pool this way.

Mythic Envoy’s Edge: Once per day, as a full-round action, the envoy may change one skill unlock he has selected. In essence, he loses one skill unlock, and gains a new skill unlock to replace it, as if he had retrained the flair.

Alternatively, the envoy can gain access to mythic exploits in a skill he has selected with this ability. If the envoy already qualifies for access to mythic exploits with that skill, he gains access to greater mythic exploits too. Mythic skills are detailed in the Mythic Hero’s Handbook.

Mythic Fragment ConsciousnessDS:TP: The envoy can attempt again to use this ability on the same creature before 24 hours without expending skill leverage for a number of times per day equal to ½ his mythic tier (minimum 1). When concentrating on the fragment, the envoy can also read the creature’s surface thoughts, regardless of distance, as long as they are both on the same plane of existence.

Mythic Lesser Secondary Forte: The envoy gains either the 4th-level ability of his secondary forte, or the mythic form of the 1st-level ability.

Mythic Long-Standing Influence: The envoy can use this ability regardless of the way he gains influence on a creature.

Mythic Pulse of the City (Inquiry) (utility): The envoy can use this ability without expending influence or skill leverage for a number of times per day equal to ½ his mythic tier (minimum 1). 

Mythic Tandem Tactics: The envoy can share two teamwork feats with his allies at the same time.

Mythic Vicious Critique (Discord): The envoy can insult a creature as a swift action even if he has no influence on that creature.


7th Level

Mythic Advise Remedy: The creature can draw and drink a potion within a number of rounds equal to the envoy’s mythic tier.

Mythic Established FragmentDS:TP: The envoy can make the construct visible and audible to other creatures nearby. Each creature can attempt a separate save to disbelieve the construct. A construct cannot be projected if the creature hosting the fragment is unconscious.

Mythic Howling Words: Creatures affected by weakening words are also stunned for 1d4 rounds.

Mythic Improved Confident Presence: The envoy adds his mythic tier to the temporary hit points in his confident presence pool.

Mythic Rapid Retort: The envoy can use this ability without expending influence for a number of times per day equal to ½ his mythic tier (minimum 1).

Mythic Support Wellbeing (Connection): A creature can automatically succeed at its new saving throw against an ongoing effect for a number of times per day equal to the envoy’s mythic tier.


9th Level

Mythic Clairvoyant Psychometry (Inquiry) (utility): The envoy can use this ability without expending skill leverage. If he expends skill leverage, he can learn all the listed information about a creature.

Mythic Fanciful Words: The envoy adds his mythic tier to the number of additional targets to affect with dispiriting words.

Mythic Group Discussion: The envoy can use this ability without expending skill leverage for a number of times per day equal to ½ his mythic tier (minimum 1).

Mythic Preferential Treatment (Spectacle): This ability’s bonus increases by +1, plus 1 for every 3 mythic tiers the envoy has beyond 1st.

Mythic Prohibiting Words (Authority): The envoy can use this ability without expending influence for a number of times per day equal to ½ his mythic tier (minimum 1). 

Mythic Razor-Sharp WitDS:H&B: The envoy can use this ability without expending influence for a number of times per day equal to ½ his mythic tier (minimum 1). 

Mythic Secondary Forte: The envoy gains either the 14th-level ability of his secondary forte (if he is at least 14th level), or the mythic form of the 6th-level ability.

Mythic Slanderous Rumors (Discord): The envoy can spread slanderous rumors by spending only one use of skill leverage, and doesn’t increase the DC of the check to do so.

Mythic Third-Party Contacts: The envoy can attempt to gain influence on both the initial target and the secondary creature.


11th Level

Mythic Amend Statement: The envoy can use this ability without expending skill leverage for a number of times per day equal to ½ his mythic tier (minimum 1).

Mythic Expanded Presence: The envoy adds his mythic tier to his level for the purpose of using this ability.

Mythic Greater Secondary Forte: The envoy gains either the 18th-level ability of his secondary forte (if he is at least 18th level), or the mythic form of the 10th-level ability.

Mythic Secure Discussion: The envoy can have his chosen creatures benefit from this ability without expending skill leverage for a number of times per day equal to ½ his mythic tier (minimum 1).

Mythic Trace Rumor (Inquiry) (utility): The envoy can use this ability without expending skill leverage for a number of times per day equal to ½ his mythic tier (minimum 1). He only needs to expend one use of skill leverage to gain further insight into those who spread a rumor.


15th Level

Mythic Echo Made RealityDS:TP: The envoy does not need to remove the fragment of consciousness from a creature’s mind in order to teleport to his active construct.

Mythic Sympathetic Words (Connection): The envoy can use this ability on a creature even if he has no influence on that creature.


17th Level

Mythic Petrifying Words (Creativity): The envoy adds his mythic tier to the save DC to end the dispirited status.


Mythic Inspiriting WordsDS:H&D (Alternate Class Feature) You may have up to two instances of inspiriting words applied to a target at one time, plus an additional instance for every 3 mythic tiers you possess.

Mythic Alternate Forte Phrases: If you possess the mythic allure forte, at 6th level, as a swift action you can apply the effects of a second charm to a creature currently affected by one of your charms, without paying the cost for the second charm, as long as both charms have positive effects. The second charm’s duration starts in the round you use enchanting words.

If you possess the mythic authority forte, at 10th level, you can use the jubilant words phrase without expending martial focus for a number of times per day equal to ½ your mythic tier (minimum 1).

If you possess the mythic connection forte, at 14th level, you can extend the benefits of inspiriting words and any (rapport) talent you use the inspirited creature to a second creature within range.

If you possess the mythic creativity forte, at 10th level, the inspirited creature can engage with a beneficial artwork they see using a swift action for a number of times equal to 1 + ½ your mythic tier (minimum 1) during the duration of the broadening words ability.

If you possess the mythic discord forte, at 6th level, every fear condition affecting the inspirited creature is reduced by 1 step. A shaken creature (or a spooked creature, if using the rules from Horror Adventures) is unaffected. At 14th level, you can extend the benefits of inspiriting words and any quip you use the inspirited creature to a second creature within range.

If you possess the mythic inquiry forte, at 10th level, both you and the inspirited creature are considered to possess all the Investigation sphere talents possessed by either one of you.

If you possess the mythic spectacle forte, at 10th level, you can choose two effects from euphonious words to apply to an inspirited creature.

sabato 23 maggio 2026

New Courser Mythic Class Features

I hope Matt appreciates these tributes to his work!

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Mythic Courser Venture (Power) To take a mythic venture, a courser must have the non-mythic version of the venture. No mythic venture may be taken more than once.

Mythic Combat Trick: The courser gains a bonus combat feat. They add their tier to their fighter level for purposes of meeting this feat’s prerequisites. (Thus a courser with mythic tier 4 could take Weapon Specialization, if they also had Weapon Focus).

Mythic Determined Rider: The courser’s mount also benefits from their relentless, distant advance, opportune stalker, tireless, and tenacious stalker abilities.

Mythic Enduring: The courser is immune to nonlethal damage from extreme heat and cold, and the penalties of the fatigued condition. They can still be fatigued (causing them to become exhausted if they gain a second fatigued condition), but do not suffer any drawbacks from the fatigued condition. The courser also adds their mythic tier to their level for the purpose of determining their fast healing rate, and to their Constitution score for the purpose of determining when nonlethal damage would begin to affect them negatively.

Mythic Harvest Meat: The courser gains one bonus talent or advanced talent from the Survivalism sphere that they qualify for. In addition, meat divided using the Meat talent lasts double, while refined meat heals double the listed number of hit points. If the courser also has the mythic forage ability, they only need 10 minutes to prepare a meal using refined meat if they expend one use of mythic power.

Mythic Hunting Companion: The courser’s animal companion gains a portion of the courser’s mythic power. The animal companion gains the hard to kill base mythic ability. If the courser is mythic tier 3, the animal companion also gains the amazing initiative base mythic ability. If the courser is mythic tier 5, the animal companion also gains the recuperation base mythic ability. If the courser is mythic tier 7, the animal companion also gains the mythic saves base mythic ability. If the courser is mythic tier 9, the animal companion also gains the immortal base mythic ability.

Mythic Natural Survivor: The courser gains a mythic sphere mastery for any one skill sphere they have. This mythic venture can be selected once for each time the courser selected the non-mythic natural survivor venture.

Mythic Rogue Talent: The courser gains the mythic version of a rogue talent they have. This mythic venture can be selected once for each time the courser selected the non-mythic rogue talent venture.

Mythic Simple Pleasures: The benefits of the simple pleasures ability last for two days. They are cumulative with other meals made by the courser that the creatures eat in the meantime.

Mythic Terrain Expertise: The courser gains an additional bonus to all movement types in their favored terrain equal to +5 feet for every +2 favored terrain bonus they gain in that terrain.

Mythic Woodland Acumen: The courser can use the woodland acumen ability without spending skill leverage for a number of times per day equal to ½ their level (minimum 1).


4th Level

Mythic Ambusher: The courser can always act in the surprise round.

Mythic Deadly Hunter: The courser gains one bonus talent or advanced talent from the Survivalism sphere that they qualify for. In addition, the courser can assess proficiency, assess health, identify the creature, or sense the goal of the marked creature without attempting a skill check.

Mythic Deep Wounds: The courser adds ½ their mythic tier (minimum 1) to the Heal DC and to the points of healing required to remove the effects of their harrying assault ability.

Mythic Friend of the Wilds: The courser gains one bonus talent or advanced talent from the Communication sphere that they qualify for. The courser can also use the Beast Whisperer talent and the friend of the wilds ability to communicate with plant creatures.

Mythic Ironclad Stalker: The courser gains proficiency with light and heavy shields, and the ironclad stalker ability also functions when they are carrying a shield. If the courser selected the non-mythic ironclad stalker ability twice, they gain proficiency with tower shields, and the ability functions even when they are carrying a tower shield.

Mythic Stomach Punch: The courser adds ½ their mythic tier (minimum 1) to the number of rounds a victim stays sickened for, and their mythic tier to the Fortitude save DC to negate or reduce the effect.

Mythic Unabated PursuitDS:I&I: When the courser uses this ability, they can ignore up to 10 feet of difficult terrain + 10 feet for every 2 mythic tiers they possess. If they choose to move twice their base speed, doing so does not subtract from their total movement on their following turn.


6th Level

Mythic Head SmashDS:H&B: The courser adds a number of rounds equal to ½ their mythic tier (minimum 1) to the head smash effect’s duration, and their mythic tier to the Fortitude save DC to negate or reduce the effect.

Mythic Nature’s Garnish: The courser adds ½ their mythic tier (minimum 1) to the bonus granted by this ability.

Mythic Opportunistic HarryDS:I&I: The courser can use this ability for a number of times per round equal to ½ their mythic tier (minimum 1), up to the number of attacks of opportunity they can make in that round.

Mythic Planar Foraging: The courser can choose an additional terrain benefit when using their planar foraging class feature. This requires them to be on a plane with that type of terrain, or to use their resourceful foraging class feature. If the courser also has the mythic forage ability, they can choose benefits from two different terrains plus one plane at the same time.

Mythic Slaughter: The courser can use this ability on the same creature for a number of additional times per day equal to their mythic tier.

Mythic Thaumic Disruption: The courser adds their mythic tier to the number of rounds this effect lasts for.

Mythic Vicious Strikes: The courser adds their mythic tier to their level for the purpose of determining this ability’s effects.


8th Level

Mythic Astral Tracking: This ability functions when the courser is within medium range from a teleported creature’s original location, and the courser adds their mythic tier to their Survival skill check to locate the creature.

Mythic Perpetual AcclimationDS:H&B: The courser gains two perpetual acclimations for each instance of this ability that they select.

Mythic Slaughtering Critical: For a number of times per day equal to ½ their mythic tier (minimum 1), the courser can cause an enemy creature to automatically fail their save against the courser’s harrying attack.

Mythic Thorough Foraging: The courser can choose benefits from any terrain when using their forage class feature, even if they are not in that terrain or didn’t choose it for their resourceful foraging ability.


12th Level

Mythic Improved Astral Tracking: The courser may attempt to teleport in the same location as a creature tracked with this ability, as if they had the I Will Come feat.

Mythic Pin DownDS:I&I: The courser gains Mythic Pin Down as a bonus mythic feat, even if they don’t meet its prerequisites.


Mythic CookDS:I&I (Alternate Class Feature) The courser adds their mythic tier to their class level for the purpose of determining the effects of this ability.