The latest issue of The Bardess’ Library is online. The theme is: Virtues!
Tomorrow, there will be a little piece of exclusive content on my Patreon page. Enjoy it!
The latest issue of The Bardess’ Library is online. The theme is: Virtues!
Tomorrow, there will be a little piece of exclusive content on my Patreon page. Enjoy it!
If a bladed weapon can inject poison, why not other useful liquids?
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Inoculating
Aura moderate transmutation CL 5th
Price +1 bonus; Weight —
An inoculating weapon is similar to an injecting weapon, except that it can hold up one dose only of an elixir, infused extract, injury poison, or potion. As a swift action, the wielder of an inoculating weapon can inject the stored liquid in a creature’s body after a successful hit. The substance takes effect immediately, despite any onset period, and the target receives the normal saving throw (if any) against the substance. In the case of a personal infused extract, the opponent receives both a Fortitude save and spell resistance. Only bladed weapons can be made into inoculating weapons. Filling or refilling the weapon’s reservoir is a full-round action.
Construction
Requirements Craft Magic Arms and Armor, touch injection; Price —
Summer is raging. It’s hotter and hotter. Haters claim the right to hate. The guilty clowns blame the poor and defenseless for their filth. How much till the rains? How much till we take our world back? My friends, have hope.
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Tomorrow, a new piece of exclusive content will be published on my Patreon page. Please enjoy it!
For the Apothecary class from Fat Goblin Games (again).
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Expanded Discoveries (Ex): The apothecary can select alchemist discoveries from the following list in addition to those listed in Classified: Apothecary, as long as she fulfills any required prerequisites: aromatic extract, change alignment, collective memory, glimmering infusion, intuitive understanding, lasting tinctures, material mastery, pickled quasit, sandstone solution, spell knowledge, or volumizer. Treat the apothecary’s level as her alchemist level for any prerequisites or effects of these discoveries. This concoction can be selected more than once; every time, it grants a different discovery.
Some missing things and a bit of an overlap with a 3PP class: the Apothecary from Fat Goblin Games.
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New Alchemist Discoveries
Apothecary Concoction (Ex): The alchemist may choose an apothecary concoction in place of a discovery, as long as he fulfills any required prerequisites. Treat the alchemist’s level as his apothecary level for any prerequisites or effects of these concoctions. This discovery can be selected more than once; every time, it grants a different concoction.
Choleric Bomb (Su): Your bombs are filled with memories of wrath and ire. A creature that takes a direct hit from a choleric bomb takes damage from the bomb. The creature is also under the effect of a release fury spell for 1 round per caster level of the alchemist unless they succeed at a Will save. Reduce the amount of normal damage dealt by the bomb by 2d6 (so a bomb that would normally deal 6d6+4 points of damage deals 4d6+4 points of damage instead). An alchemist must be 10th level before selecting this discovery.
Phlegmatic Bomb (Su): Your bombs are filled with memories of boredom and ennui. A creature that takes a direct hit from a phlegmatic bomb takes damage from the bomb. The creature is also under the effect of an oppressive boredom spell for 1 round per caster level of the alchemist unless they succeed at a Will save. Reduce the amount of normal damage dealt by the bomb by 2d6 (so a bomb that would normally deal 6d6+4 points of damage deals 4d6+4 points of damage instead). An alchemist must be 4th level before selecting this discovery.
Sanguine Bomb (Su): Your bombs are filled with memories of good times and euphoria. A creature that takes a direct hit from a sanguine bomb takes damage from the bomb. The creature is also under the effect of a hideous laughter spell for 1 round per caster level of the alchemist unless they succeed at a Will save. Reduce the amount of normal damage dealt by the bomb by 2d6 (so a bomb that would normally deal 6d6+4 points of damage deals 4d6+4 points of damage instead). An alchemist must be 4th level before selecting this discovery.
Tonics: Like an apothecary, the alchemist can prepare a small number of extracts each day that are not expended when used, similar to the cantrips which a wizard prepares. These 0th-level extracts, called tonics, can be used over and over by simply sipping a small bit of the contents, allowing the alchemist to gain the effects many times before she must prepare the extracts again. Once prepared for the day, these tonics cannot be changed. The alchemist can learn any tonic from the apothecary’s extracts list, and can prepare a number of tonics every day equal to the number of cantrips available to a magus of his same level.
What use is it? Well, suppose your enemy forces you to drink something and you don’t know what it is?
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Potion to Alcohol
School transmutation; Level alchemist/investigator 2, bard/skald 2, bloodrager 2, witch 2
Casting Time 1 standard action
Components V, S, M (a grape)
Range touch
Target 1 touched dose of potion
Duration instantaneous
Saving Throw Fort negates (harmless, object); Spell Resistance yes (harmless, object)
This spell converts a touched dose of potion, elixir, or other magical liquid into alcohol. The alcohol is of good quality and has the effects of a strong drink. The spell doesn’t work on holy/unholy water or on an alchemist’s extracts.
Investigators should be free to modify their formulae list too.
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Mythic Formulae List: The investigator can add one bard spell to his investigator class formulae list. This spell must be of the same level of an extract he can create. If he is mythic tier 5 he can add one magus spell of a spell level he can cast to his investigator class formulae list. If he is mythic tier 10 he can add one summoner spell of a spell level he can cast to his investigator class formulae list. He must still take time to scribe the spell into a formula book and make a roll to learn the spell, but he is considered to always have access to a source of the spell (as if he had a spellcaster’s spellbook with the spell in it).