domenica 23 agosto 2026

Mythic Draconic Spells

Mythic versions of all the spells with the Draconic descriptor from Legacy of Dragons.

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Mythic Draconic Spells


Mythic Draconic Ally

Your draconic ally has all the abilities granted by form of the alien dragon II, form of the dragon II, form of the exotic dragon II, form of the nature dragon II, or form of the planar dragon II. A mythic draconic ally spell can be made permanent with permanency. You still cannot have more than one draconic ally in your service. 


Mythic Draconic Malice

Creatures that are not normally immune to fear and mind-affecting abilities within the spell’s area of effect are affected as by cause fear.


Mythic Release Fury

Add your mythic tier as a bonus on this spell’s duration and save DC. A nonmythic creature immune to confusion and rage can be affected by a mythic release fury spell, but has no penalty on its saving throw against the spell.


Mythic Scales of Deflection

The spell’s protection applied to an additional number of attacks equal to ½ your mythic tier (minimum 1).


Mythic Shining Scales

The silver scales grant your natural attacks and unarmed strikes a bonus on attack and damage equal to ½ your mythic tier (minimum 1) and the ability to bypass damage reduction as if they were good, magic, and silver weapons. If you discharge the spell when attacking with a breath weapon, you can expend one use of mythic power to force nonmythic evil creatures caught within the area to automatically fail at their Reflex save. Nonmythic evil creatures also fully lose the benefits of evasion and improved evasion against this breath weapon attack.


Mythic Tail Strike

Your tail strike deals damage as if you were one size larger. If used as part of a full-attack action, your tail strike deals 1-½ your Strength bonus to its damage.

Augmented (6th): If you spend one use of mythic power, you can affect one ally within 60 feet of you with this spell in addition to yourself.

sabato 22 agosto 2026

New Wildblooded Sorcerer Bloodline: Subterranean Dragon

And this is the version for sorcerers.

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Subterranean Dragon

You have the blood of a kind of dragons that long ago forfeited their wings to life underground and better watch over their treasures (like the adamantine dragon).

Associated Bloodline: Draconic.

Bloodline Arcana: Whenever you cast a spell with the earth descriptor, or a spell that affects metal, gems, or ore, you gain a number of temporary hit points equal to the spell’s level. These temporary hit points last 1 minute.

Bloodline Powers: You find wings useless to explore the deep mysteries of earth.

Burrow (Su): At 15th level, you gain a burrow speed of 30 feet. This bloodline power replaces wings.

Power of the Deep Wyrm (Su): At 20th level, you gain immunity to paralysis, sleep, and damage of your energy type. You also gain blindsense 60 feet and tremorsense 30 ft. This bloodline power modifies power of wyrms.

mercoledì 19 agosto 2026

New Wildblooded Bloodrager Bloodline: Subterranean Dragon

Not every dragon has wings, am I right?

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Subterranean Dragon

You have the blood of a kind of dragons that long ago forfeited their wings to life underground and better watch over their treasures (like the adamantine dragon). When you bloodrage, you become a fierce protector of the underground and its riches.

Associated Bloodline: Draconic.

Bloodline Spells: heart of the metal (13th).

Bloodline Powers: You gain the knowledge and power of a dragon hidden beneath the earth.

Lord of the Caves (Su): At 12th level, you gain a burrow speed of 30 feet. At 16th level, this increases to 40 feet. This bloodline power replaces dragon wings.

Power of the Deep Wyrm (Su): At 20th level, you gain immunity to paralysis, sleep, and damage from your energy type. You also gain blindsense with a range of 60 feet and tremorsense with a range of 30 feet. You have these benefits constantly, even while not bloodraging. This bloodline power modifies power of wyrms.

domenica 16 agosto 2026

Apothecary Favored Class Bonuses

For The Apothecary class from Fat Goblin Games.

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Apothecary Favored Class Bonuses

Dwarf: Add +1 on Craft (alchemy) checks to craft alcohol, drink, or drugs, and +⅓ on the save  DCs of such items the apothecary creates.

Elf: Add +10 minutes to the duration of the apothecary’’s cognatogens or inspiring cognatogens.

Gnome: Select a metamix concoction. When using that metamix concoction on an extract, reduce the level increase by ⅙ (up to the extract’s real level).

Half-Elf: Gain ⅙ of a new concoction.

Halfling: Add ½ to the apothecary’s caster level when mixing extracts of the abjuration and illusion schools.

Half-Orc: Gain +⅓ additional points of Strength when imbibing an extract of the transmutation school.

Human: Add one extract formula from the apothecary formula list to the character’s formula book. This formula must be at least one level below the highest formula level the apothecary can create.

sabato 15 agosto 2026

Bestiary: Dire Goat

Soon on The Bardess’ Library #23! This mount can become a feast if you need!

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Herd Animal, Goat, Dire

This wooly beast is as big as a human and has a wicked glint in its eyes.

Dire Goat (Mountain Goat) CR 2

XP 600
N Medium animal
Init +0; Senses low-light vision; Perception +0

Defense

AC 14, touch 10, flat-footed 14 (+4 natural)
hp 19 (3d8+6)
Fort +5, Ref +3, Will +1

Offense

Speed 30 ft.
Melee gore +5 (1d6+3)

Statistics

Str 16, Dex 11, Con 14, Int 2, Wis 11, Cha 9
Base Atk +2; CMB +5; CMD 15 (19 vs. trip)
Feats Nimble Moves, Skill Focus (Climb)
Skills Acrobatics +4, Climb +14, Survival +8 (+4 to find food); Racial Modifiers +4 Climb, +4 Survival to find food

Ecology

Environment mountains and hills
Organization solitary, pair, or herd (3-8)
Treasure none


Mountain goats live on rough terrain and are unparalleled climbers, often able to ascend near-vertical rock walls. They tend to have a very bad temper, but once tamed, they obey their herders without rebelling.


Dire Goat

Starting Statistics: Size Small; Speed 30 ft.; AC +1 natural armor; Attack gore (1d4); Ability Scores Str 12, Dex 13, Con 12, Int 2, Wis 11, Cha 5; Special Qualities low-light vision.

4th-Level Advancement: Size Medium; AC +3 natural armor; Attack gore (1d6); Ability Scores Str +4, Dex -2, Con +2.

mercoledì 12 agosto 2026

New Spell: Remove Hunger & Thirst

Soon on The Bardess’ Library #23!

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Remove Hunger and Thirst

School conjuration (healing); Level alchemist/investigator 3, bard/skald 3, cleric/oracle/warpriest 3, druid 3, hunter 3, inquisitor 3, medium 2, mesmerist 3, paladin 2, psychic 3, ranger 2, shaman 3, spiritualist 3, witch 3

Casting Time 1 standard action
Components V, S

Range touch
Target creature touched
Duration instantaneous
Saving Throw Fortitude negates (harmless); Spell Resistance yes (harmless)

Remove hunger and thirst removes all the effects of natural and magical starvation and/or thirst, curing any lethal or nonlethal damage suffered from such effects. The spell doesn’t cure any other types of damage. It does not prevent new damage from later lack of food and/or drink.

domenica 9 agosto 2026

New Weapon Quality: Intoxicating

If a weapon can inject poison, why not alcohol?

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Intoxicating Price +1 bonus

Aura faint transmutation; CL 8th; Weight

Three times per day, when the wielder of an intoxicating weapon makes a successful attack with this weapon, in addition to dealing the weapon’s normal damage, the wielder can make that enemy become drunk for 1d6 rounds. The target can attempt a DC 17 Fortitude saving throw each round to end this effect.

Construction Requirements Cost +1 bonus

Craft Magic Arms and Armor, spirit share