sabato 7 novembre 2026

Mythic Versatile Brew Feats

From Potions & Poisons. Sooner or later I should add some more.

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Delayed Potion (Mythic, Versatile Brewing)

You can delay your potion’s effect for a longer time.

Prerequisites: Delayed PotionP&P, Mythic Brew PotionMHH, 3rd mythic tier.

Benefit: You can delay the effect of a potion for up to 10 minutes per mythic tier you possess. At any moment during this time, you can have the potion take effect as a swift action.


Healing Potion (Mythic, Versatile Brewing)

Your potions are panaceas even for the seriously wounded.

Prerequisites: Healing Potion, Mythic Brew Potion, able to cast cure spells.

Benefits: You can add to your potions the effects of a cure spell of any level, and there’s no limit to the potion’s combined level. You also must pay only the two spells’ combined cost once to create such a potion. If you choose to pay twice the two spells’ combined cost, you can add to your potion the effects of a mythic cure spell you know how to cast instead.


Lengthy Potion (Mythic, Versatile Brewing)

Your potions’ effects can last much longer than normal.

Prerequisites: Lengthy PotionP&P, Mythic Brew PotionMHH, 5th mythic tier.

Benefit: You can increase the duration of any potion up to 10 minutes if its effect is normally shorter. You can extend the duration by another 10 minutes by expending one use of mythic power.


Vaporous Potion (Mythic, Versatile Brewing)

Your alchemical vapors take a longer time to dissolve.

Prerequisites: Vaporous PotionP&P, Mythic Brew PotionMHH.

Benefits: A vaporous potion vial persists for an additional number of rounds equal to your mythic tier, even if it already had effect on a creature. Every creature that enters the square before the vapor dissolves is affected by the potion. It still can’t affect more than one creature per round, and it is wasted if more than one creature enters the square at the same time.


mercoledì 4 novembre 2026

New Mythic Alchemist Grand Discoveries

My homebrew mythicized!

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New Mythic Grand Discoveries


Mythic The Phoenix’s Egg: The egg only takes 1 hour to polymorph or resurrect a creature within it.


Mythic True Fey Mutagen: The alchemist suffers no more a penalty on Strength while the fey mutagen is active.


Mythic True Cognatogen: The alchemist suffers no more a penalty on Strength, Dexterity, or Constitution while the cognatogen is active.


Mythic True Inspiring Cognatogen: The alchemist gains one additional investigator talent that has inspiration as a prerequisite, or the mythic version of one talent he already possesses. The alchemist may choose a different investigator talent or mythic investigator talent for this ability every time he imbibes an inspiring cognatogen. If the alchemist expends one use of mythic power, he can negate his penalty on Strength and Constitution from true inspiring cognatogen for 1 round.


Mythic True Rasugen: The alchemist becomes immune to necromantic effects for as long as the rasugen persists.If the alchemist expends one use of mythic power, he can negate his ability score penalties from true rasugen for 1 round.

domenica 1 novembre 2026

Thank You To My Patrons!

This is really the spookiest moment of the year. Something is stirring; peoples cry for a tomorrow and tyrants cry their rage at people, search for someone else to blame… maybe they tremble? Raise your voice, my friends! The dawn could be so near! Go do your duty this week, please!

Thank you to my Supporter patrons:

-Raphael Bressel

-7th Mastery

-Zabor

-Glenbuckie Publishing

-Syltorian

And today, a new piece of exclusive content has already been published for you on my Patreon page. Please enjoy it!

sabato 31 ottobre 2026

New Mythic Alchemist Discoveries

The ones I created, now mythicized.

This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!


New Mythic Alchemist Discoveries


Mythic Alchemical Bomb Grenade: The alchemist can have a number of bomb grenades prepared at the same time equal to ½ his mythic tier (minimum 1) that don’t take up bomb slots.


Mythic Alcoholic Mutagen: The alchemist’s bonus against mind-affecting effects doubles, and he is not more sickened when the mutagen’s effect ends.


Mythic  Apothecary Concoction: The alchemist can either gain the mythic version of an apothecary concoction he possesses, or gain two non-mythic concoctions. The alchemist can select this mythic discovery once for each time he selected the non-mythic apothecary concoction discovery. He can only use an apothecary concoction if it doesn’t require class features or other prerequisites he doesn’t possess.


Mythic Brew Anything: The alchemist can brew a potion, elixir, or alchemical item in 50% of the time normally required.


Mythic Choleric Bomb: A creature that takes a direct hit from a mythic choleric bomb takes full damage (not reduced) from the bomb and suffers the effects of mythic release fury. Creatures caught in the bomb’s splash suffer the effects of non-mythic release fury for 1 round per 2 mythic tiers of the alchemist.


Mythic Fascinating Bomb: The bomb’s fascinating effect lasts for 1 additional round per mythic tier of the alchemist.


Mythic Fiery Blood: If the alchemist is subject to a bleed effect, he can choose to have two adjacent creatures to suffer splash damage at every round.


Mythic Hangover Bomb: The target of a direct hit from the alchemist’s hangover bomb is affected as if they had passed through a wall of nausea.


Mythic Intoxicating Bomb: Creatures in the bomb’s area of effect are soused for 1 round rather than drunk.


Mythic Improved Fiery Blood: The alchemist adds ½ his mythic tier (minimum 1) to the number of times per day he can harvest his fiery blood.


Mythic Native Elixir: If the alchemist doesn’t possess a racial ability that would be enhanced by an elixir of potion, he gains it (and it is enhanced as normal) for 1 round per mythic tier he possesses when imbibing a racial potion or elixir.


Mythic Phlegmatic Bomb: The alchemist’s phlegmatic bombs can now act as apathy.


Mythic Sanguine Bomb: A creature that takes a direct hit from a mythic sanguine bomb takes full damage (not reduced) from the bomb and suffers the effects of mythic hideous laughter. Creatures caught in the bomb’s splash suffer the effects of non-mythic hideous laughter for 1 round per 2 mythic tiers of the alchemist.


Mythic Soporific Bomb: The alchemist’s soporific bombs can now act as mythic symbol of sleep.


Mythic Tonics: The alchemist adds his mythic tier to the number of tonics per day he can prepare.


Mythic Toxic Smoke Bomb: The alchemist can now combine toxic smoke bomb with other discoveries that have an asterisk*.


Mythic Tunnel Breath: The alchemist’s tunnel breath can dig double the distance in earth and melt double the thickness of metal.

mercoledì 28 ottobre 2026

New Versatile Brewing Discovery/Concoction

For alchemists and apothecaries (CLASSified: Apothecary) who love being meta.

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New Alchemist Discovery


Versatile Brewing (Ex): The alchemist gains one versatile brewingP&P feat as a bonus feat. This discovery can be selected more than once; every time, it grants a different bonus versatile brewingP&P feat.


New Apothecary Concoction


Versatile Metamix (Ex): The apothecary gains one versatile brewingP&P feat as a bonus feat. This follows the rules for a metamix concoction. This concoction can be selected more than once; every time, it grants a different bonus versatile brewingP&P feat.

domenica 25 ottobre 2026

New Mythic Alchemist Class Option: Mythic Grand Discovery (Power)

There are no mythic grand discoveries to select… or there are?

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Mythic Grand Discovery (Power): The alchemist can select a mythic grand discovery. To take a mythic grand discovery, an alchemist must have the non-mythic version of that grand discovery. No mythic grand discovery may be taken more than once.

sabato 24 ottobre 2026

New Warpriest Focused Blessing: Valkyrie

The last of the series… for now.

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Valkyrie

Associated Blessings: Chaos, Repose

Replacement Blessing: The following minor blessing replaces the anarchic strike ability of the Chaos blessing or the gentle rest ability of the Repose blessing.

Deathbane Strike (minor): At 1st level, you can touch one weapon and grant it a blessing against undeath. For 1 minute, this weapon glows white or silver and deals an additional 1d6 points of damage against undead creatures. During this time, it’s treated as magic for the purposes of overcoming damage reduction. This blessing’s additional damage doesn’t stack with the additional damage from the undead bane weapon special ability.