mercoledì 19 agosto 2026

New Wildblooded Bloodrager Bloodline: Subterranean Dragon

Not every dragon has wings, am I right?

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Subterranean Dragon

You have the blood of a kind of dragons that long ago forfeited their wings to life underground and better watch over their treasures (like the adamantine dragon). When you bloodrage, you become a fierce protector of the underground and its riches.

Associated Bloodline: Draconic.

Bloodline Spells: heart of the metal (13th).

Bloodline Powers: You gain the knowledge and power of a dragon hidden beneath the earth.

Lord of the Caves (Su): At 12th level, you gain a burrow speed of 30 feet. At 16th level, this increases to 40 feet. This bloodline power replaces dragon wings.

Power of the Deep Wyrm (Su): At 20th level, you gain immunity to paralysis, sleep, and damage from your energy type. You also gain blindsense with a range of 60 feet and tremorsense with a range of 30 feet. You have these benefits constantly, even while not bloodraging. This bloodline power modifies power of wyrms.

domenica 16 agosto 2026

Apothecary Favored Class Bonuses

For The Apothecary class from Fat Goblin Games.

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Apothecary Favored Class Bonuses

Dwarf: Add +1 on Craft (alchemy) checks to craft alcohol, drink, or drugs, and +⅓ on the save  DCs of such items the apothecary creates.

Elf: Add +10 minutes to the duration of the apothecary’’s cognatogens or inspiring cognatogens.

Gnome: Select a metamix concoction. When using that metamix concoction on an extract, reduce the level increase by ⅙ (up to the extract’s real level).

Half-Elf: Gain ⅙ of a new concoction.

Halfling: Add ½ to the apothecary’s caster level when mixing extracts of the abjuration and illusion schools.

Half-Orc: Gain +⅓ additional points of Strength when imbibing an extract of the transmutation school.

Human: Add one extract formula from the apothecary formula list to the character’s formula book. This formula must be at least one level below the highest formula level the apothecary can create.

sabato 15 agosto 2026

Bestiary: Dire Goat

Soon on The Bardess’ Library #23! This mount can become a feast if you need!

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Herd Animal, Goat, Dire

This wooly beast is as big as a human and has a wicked glint in its eyes.

Dire Goat (Mountain Goat) CR 2

XP 600
N Medium animal
Init +0; Senses low-light vision; Perception +0

Defense

AC 14, touch 10, flat-footed 14 (+4 natural)
hp 19 (3d8+6)
Fort +5, Ref +3, Will +1

Offense

Speed 30 ft.
Melee gore +5 (1d6+3)

Statistics

Str 16, Dex 11, Con 14, Int 2, Wis 11, Cha 9
Base Atk +2; CMB +5; CMD 15 (19 vs. trip)
Feats Nimble Moves, Skill Focus (Climb)
Skills Acrobatics +4, Climb +14, Survival +8 (+4 to find food); Racial Modifiers +4 Climb, +4 Survival to find food

Ecology

Environment mountains and hills
Organization solitary, pair, or herd (3-8)
Treasure none


Mountain goats live on rough terrain and are unparalleled climbers, often able to ascend near-vertical rock walls. They tend to have a very bad temper, but once tamed, they obey their herders without rebelling.


Dire Goat

Starting Statistics: Size Small; Speed 30 ft.; AC +1 natural armor; Attack gore (1d4); Ability Scores Str 12, Dex 13, Con 12, Int 2, Wis 11, Cha 5; Special Qualities low-light vision.

4th-Level Advancement: Size Medium; AC +3 natural armor; Attack gore (1d6); Ability Scores Str +4, Dex -2, Con +2.

mercoledì 12 agosto 2026

New Spell: Remove Hunger & Thirst

Soon on The Bardess’ Library #23!

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Remove Hunger and Thirst

School conjuration (healing); Level alchemist/investigator 3, bard/skald 3, cleric/oracle/warpriest 3, druid 3, hunter 3, inquisitor 3, medium 2, mesmerist 3, paladin 2, psychic 3, ranger 2, shaman 3, spiritualist 3, witch 3

Casting Time 1 standard action
Components V, S

Range touch
Target creature touched
Duration instantaneous
Saving Throw Fortitude negates (harmless); Spell Resistance yes (harmless)

Remove hunger and thirst removes all the effects of natural and magical starvation and/or thirst, curing any lethal or nonlethal damage suffered from such effects. The spell doesn’t cure any other types of damage. It does not prevent new damage from later lack of food and/or drink.

domenica 9 agosto 2026

New Weapon Quality: Intoxicating

If a weapon can inject poison, why not alcohol?

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Intoxicating Price +1 bonus

Aura faint transmutation; CL 8th; Weight

Three times per day, when the wielder of an intoxicating weapon makes a successful attack with this weapon, in addition to dealing the weapon’s normal damage, the wielder can make that enemy become drunk for 1d6 rounds. The target can attempt a DC 17 Fortitude saving throw each round to end this effect.

Construction Requirements Cost +1 bonus

Craft Magic Arms and Armor, spirit share

sabato 8 agosto 2026

Passionate Intrigues For Misfit Studios Is Out!

I didn’t notice that a while ago, this book I worked on with my dearest friend Will Wells has at last seen the light. It is the latest installment in the Book of Passion series. Please read it and enjoy it!

Tomorrow, there will be another piece of exclusive content on my Patreon page. Don’t miss it!

martedì 4 agosto 2026

The Bardess’ Library #22 Is Out!

 The latest issue of The Bardess’ Library is online. The theme is: Virtues!

Tomorrow, there will be a little piece of exclusive content on my Patreon page. Enjoy it!