domenica 9 agosto 2026

New Weapon Quality: Intoxicating

If a weapon can inject poison, why not alcohol?

This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!


Intoxicating Price +1 bonus

Aura faint transmutation; CL 8th; Weight

Three times per day, when the wielder of an intoxicating weapon makes a successful attack with this weapon, in addition to dealing the weapon’s normal damage, the wielder can make that enemy become drunk for 1d6 rounds. The target can attempt a DC 17 Fortitude saving throw each round to end this effect.

Construction Requirements Cost +1 bonus

Craft Magic Arms and Armor, spirit share

sabato 8 agosto 2026

Passionate Intrigues For Misfit Studios Is Out!

I didn’t notice that a while ago, this book I worked on with my dearest friend Will Wells has at last seen the light. It is the latest installment in the Book of Passion series. Please read it and enjoy it!

Tomorrow, there will be another piece of exclusive content on my Patreon page. Don’t miss it!

martedì 4 agosto 2026

The Bardess’ Library #22 Is Out!

 The latest issue of The Bardess’ Library is online. The theme is: Virtues!

Tomorrow, there will be a little piece of exclusive content on my Patreon page. Enjoy it!

domenica 2 agosto 2026

New Weapon Quality: Inoculating

If a bladed weapon can inject poison, why not other useful liquids?

This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!


Inoculating

Aura moderate transmutation CL 5th

Price +1 bonus; Weight

An inoculating weapon is similar to an injecting weapon, except that it can hold up one dose only of an elixir, infused extract, injury poison, or potion. As a swift action, the wielder of an inoculating weapon can inject the stored liquid in a creature’s body after a successful hit. The substance takes effect immediately, despite any onset period, and the target receives the normal saving throw (if any) against the substance. In the case of a personal infused extract, the opponent receives both a Fortitude save and spell resistance. Only bladed weapons can be made into inoculating weapons. Filling or refilling the weapon’s reservoir is a full-round action.

Construction

Requirements Craft Magic Arms and Armor, touch injection; Price

sabato 1 agosto 2026

Thank You To My Patrons

Summer is raging. It’s hotter and hotter. Haters claim the right to hate. The guilty clowns blame the poor and defenseless for their filth. How much till the rains? How much till we take our world back? My friends, have hope.

Thank you to my Supporter patrons:

-Raphael Bressel

-7th Mastery

-Zabor

-Glenbuckie Publishing

-Syltorian

Tomorrow, a new piece of exclusive content will be published on my Patreon page. Please enjoy it!

mercoledì 29 luglio 2026

New Apothecary Concoction: Expanded Discoveries

For the Apothecary class from Fat Goblin Games (again).

This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!


Expanded Discoveries (Ex): The apothecary can select alchemist discoveries from the following list in addition to those listed in Classified: Apothecary, as long as she fulfills any required prerequisites: aromatic extract, change alignment, collective memory, glimmering infusion, intuitive understanding, lasting tinctures, material mastery, pickled quasit, sandstone solution, spell knowledge, or volumizer. Treat the apothecary’s level as her alchemist level for any prerequisites or effects of these discoveries. This concoction can be selected more than once; every time, it grants a different discovery.

domenica 26 luglio 2026

New Alchemist Discoveries

Some missing things and a bit of an overlap with a 3PP class: the Apothecary from Fat Goblin Games.

This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!


New Alchemist Discoveries


Apothecary Concoction (Ex): The alchemist may choose an apothecary concoction in place of a discovery, as long as he fulfills any required prerequisites. Treat the alchemist’s level as his apothecary level for any prerequisites or effects of these concoctions. This discovery can be selected more than once; every time, it grants a different concoction.


Choleric Bomb (Su): Your bombs are filled with memories of wrath and ire. A creature that takes a direct hit from a choleric bomb takes damage from the bomb. The creature is also under the effect of a release fury spell for 1 round per caster level of the alchemist unless they succeed at a Will save. Reduce the amount of normal damage dealt by the bomb by 2d6 (so a bomb that would normally deal 6d6+4 points of damage deals 4d6+4 points of damage instead). An alchemist must be 10th level before selecting this discovery.


Phlegmatic Bomb (Su): Your bombs are filled with memories of boredom and ennui. A creature that takes a direct hit from a phlegmatic bomb takes damage from the bomb. The creature is also under the effect of an oppressive boredom spell for 1 round per caster level of the alchemist unless they succeed at a Will save. Reduce the amount of normal damage dealt by the bomb by 2d6 (so a bomb that would normally deal 6d6+4 points of damage deals 4d6+4 points of damage instead). An alchemist must be 4th level before selecting this discovery.


Sanguine Bomb (Su): Your bombs are filled with memories of good times and euphoria. A creature that takes a direct hit from a sanguine bomb takes damage from the bomb. The creature is also under the effect of a hideous laughter spell for 1 round per caster level of the alchemist unless they succeed at a Will save. Reduce the amount of normal damage dealt by the bomb by 2d6 (so a bomb that would normally deal 6d6+4 points of damage deals 4d6+4 points of damage instead). An alchemist must be 4th level before selecting this discovery.


Tonics: Like an apothecary, the alchemist can prepare a small number of extracts each day that are not expended when used, similar to the cantrips which a wizard prepares. These 0th-level extracts, called tonics, can be used over and over by simply sipping a small bit of the contents, allowing the alchemist to gain the effects many times before she must prepare the extracts again. Once prepared for the day, these tonics cannot be changed. The alchemist can learn any tonic from the apothecary’s extracts list, and can prepare a number of tonics every day equal to the number of cantrips available to a magus of his same level.