sabato 5 settembre 2026

Mythic Mechanical Blood Rage Powers

And their mythic versions.

This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!


Mythic Mechanical Blood Rage Powers


Mythic Lesser Mechanical Blood: The barbarian adds ½ her mythic tier (minimum 1) to the number of times per rage she can use this power for.


Mythic Mechanical Blood: While raging, the barbarian gains a +2 bonus on saves vs. death and paralysis effects.


Mythic Greater Mechanical Blood: While raging, the barbarian’s Strength is considered 4 points higher for the purpose of how much weight she can carry.

mercoledì 2 settembre 2026

Thank You To My Patrons!

We have come to September and the forces trying to divide us become more and more desperate. In all this, don’t fall prey of rage. Don’t think that violence is right if one feels to have been “wronged”. We are heroes. We seek justice, not violence. Let’s take our world back from evil.

Thank you to my Supporter patrons:

-Raphael Bressel

-7th Mastery

-Zabor

-Glenbuckie Publishing

-Syltorian

Tomorrow, a new piece of exclusive content will be published on my Patreon page. Please enjoy it!

domenica 30 agosto 2026

Mechanical Blood Rage Powers

For a new bloodrager bloodline.

This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!


Mechanical Blood Rage Powers


Mechanical Blood, Lesser (Sp): Once per rage, the barbarian can cast gear barrage as a spell-like ability. The caster level for this ability is equal to her barbarian level.


Mechanical Blood (Su): While raging, the barbarian gains a +2 bonus on saves vs. fatigue, exhaustion, and energy drain effects.


Mechanical Blood, Greater (Ex): While raging, the barbarian’s base speed increases by +20 ft. and her Strength by +2 (in addition to the Strength bonus for rage). She also receives a +10 competence bonus to Acrobatics checks for long or high jumps.

sabato 29 agosto 2026

New Medium Legendary Spirit: Berserker

There already are some raging mediums, but this way is more complete. A barbarian can become a spirit too!

This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!


Berserker (Guardian)

A berserker is the spirit of a great barbarian chef, who fights with rage and honor.

Gaining Favor: To gain the Berserker’s favor, you must defeat a number of enemies equal to double your medium level using only non-magical weapons and equipment and without benefitting from any spell. You must then swear an oath to never change to a lawful alignment.

Taboo: If you accept a taboo while channeling the Berserker, you may never retreat in battle until all your companions have reached a safe place.

Berserker’s Fury (Lesser, Su): As a free action, you can enter a rage, as a barbarian, for a number of rounds per day equal to your Constitution modifier plus your spirit bonus. These rounds need not be consecutive.

Rage Powers (Intermediate, Su): When you channel the Berserker, you can select any two rage powers to apply to your rage. You can select different rage powers each time you channel the Berserker.

mercoledì 26 agosto 2026

Adamantine Dragon (Young, Adult, & Ancient)

A new wingless metallic dragon for the Worldcenter setting (maybe the very first dragon in Pathfinder that cannot fly). I created it a while ago- now I give the stats!

This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!


Dragon (Metallic, Adamantine), Young Adamantine Dragon


Young Adamantine Dragon CR 8

XP 4,800 

NG Medium dragon (earth)

Init +2; Senses dragon senses, tremorsense 60 ft.; Perception +15/+19

Defense

AC 24, touch 12, flat-footed 22 (+2 Dex, +12 natural)

hp 95 (10d12+30)

Fort +10, Ref +9, Will +11

Immune fire, paralysis, sleep

Offense

Speed 40 ft., burrow 40 ft.

Melee bite +15 (1d8+10, 19-20), 2 claws +15 (1d6+8, 19-20) (adamantine)

Special Attacks breath weapon (30-ft. cone, DC 18, 6d4 fire)

Spell-Like Abilities (CL 10th, concentration +14)

At will- fool’s gold (DC 15)

Spells Known (CL 1st, concentration +5)

1st (4/day)- burning hands (DC 15), thunderstomp

0 (at will)- dancing lights, detect magic, resistance, spark

Statistics

Str 21, Dex 14, Con 17, Int 14, Wis 14, Cha 18

Base Atk +10; CMB +15; CMD 27 (31 vs. trip)

Feats Critical Focus, Improved Critical (bite, claw), Iron Will, Sense Metals and Minerals

Skills Appraise +15/+19, Craft (metallurgy) +15, Knowledge (dungeoneering, engineering) +15, Perception +15/+19, Sense Motive +15, Spellcraft +15, Use Magic Device +17

Languages Draconic, Undercommon

SQ detect metals and minerals

Ecology

Environment any mountains and underground

Organization solitary

Treasure triple


Dragon (Metallic, Adamantine), Adult Adamantine Dragon


Adult Adamantine Dragon CR 12

XP 19,200 

NG Large dragon (earth)

Init +5; Senses dragon senses, tremorsense 60 ft.; Perception +23/+27

Aura frightful presence (180 ft., DC 24)

Defense

AC 31, touch 10, flat-footed 30 (+1 Dex, +21 natural, -1 size)

hp 184 (16d12+80)

Fort +15, Ref +13, Will +16

DR 5/magic; Immune fire, paralysis, sleep; SR 23

Offense

Speed 40 ft., burrow 40 ft.

Melee bite +23 (2d6+18, 19-20), 2 claws +23 (1d8+14, 19-20), tail slap +18 (1d8+18) (adamantine)

Space 10 ft., Reach 5 ft. (10 ft. with bite)

Special Attacks breath weapon (40-ft. cone, DC 23, 12d4 fire)

Spell-Like Abilities (CL 16th, concentration +22)

At will- fool’s gold (DC 17), glitterdust (DC 18), shape metal

Spells Known (CL 7th, concentration +13)

3rd (5/day)- diamond spray (DC 19), earth tremor (DC 19)

2nd (7/day)- apport object, hypnotic pattern (DC 18), molten orb

1st (7/day)- blend with surroundings (DC 17), burning hands (DC 17), coin shot, expeditious excavation (DC 15), thunderstomp

0 (at will)- acid splash, dancing lights, detect magic, grasp, mending, resistance, spark

Statistics

Str 27, Dex 12, Con 21, Int 18, Wis 18, Cha 22

Base Atk +16; CMB +25; CMD 36 (40 vs. trip)

Feats Craft Magical Arms and Armor*, Critical Focus, Improved Critical (bite, claw),  Improved Initiative, Iron Will, Lightning Reflexes, Sense Metals and Minerals, Tail Maneuvers

Skills Appraise +22/+26, Climb +27, Craft (metallurgy) +22, Knowledge (dungeoneering, engineering, nature) +22, Perception +22/+26, Sense Motive +22, Spellcraft +22, Use Magic Device +24

Languages Common, Draconic, Terran, Undercommon

SQ detect metals and minerals

Ecology

Environment any mountains and underground

Organization solitary

Treasure triple


Dragon (Metallic, Adamantine), Ancient Adamantine Dragon


Ancient Adamantine Dragon CR 17

XP 102,400 

NG Huge dragon (earth)

Init +4; Senses dragon senses, tremorsense 60 ft.; Perception +33/+37

Aura frightful presence (300 ft., DC 30)

Defense

AC 41, touch 8, flat-footed 41 (+33 natural, -2 size)

hp 324 (24d12+168)

Fort +26, Ref +16, Will +22

DR 5/adamantine, 15/magic; Immune fire, paralysis, sleep; SR 28

Offense

Speed 40 ft., burrow 40 ft.

Melee bite +34 (2d8+28, 19-20), 2 claws +34 (2d6+22, 19-20), tail slap +32 (2d6+28) (adamantine)

Space 15 ft., Reach 10 ft. (15 ft. with bite)

Special Attacks breath weapon (50-ft. cone, DC 29, 20d4 fire), crush (small, 2d8+28, DC 29)

Spell-Like Abilities (CL 24th, concentration +32)

At will- fool’s gold (DC 19), glitterdust (DC 20), iron body, shape metal, wall of iron (DC 24)

Spells Known (CL 15th, concentration +23)

7th (5/day)- greater polymorph, magnetic field (DC 25)

6th (7/day)- antimagic field, transfiguring touch, wall of silver (DC 24)

5th (7/day)- cold iron fetters (DC 23), dungeonsight, fabricate, wreath of blades (DC 23)

4th (8/day)- acid pit (DC 23), earth glide, vermin shape I, warp metal

3rd (8/day)- diamond spray (DC 21), discern value, earth tremor (DC 21), silver darts (DC 21)

2nd (8/day)- acid arrow (DC 21), apport object, hypnotic pattern (DC 20), molten orb, rock whip

1st (8/day)- blend with surroundings (DC 19), burning hands (DC 20), coin shot, expeditious excavation (DC 15), thunderstomp

0 (at will)- acid splash, dancing lights, detect magic, flare (DC 18), grasp, mending, message, resistance, spark

Statistics

Str 35, Dex 10, Con 25, Int 22, Wis 22, Cha 26

Base Atk +24; CMB +38; CMD 48 (52 vs. trip)

Feats Craft Magical Arms and Armor*, Critical Focus, Elemental Focus (acid, fire), Extend Spell, Improved Critical (bite, claw),  Improved Initiative, Iron Will, Lightning Reflexes, Multiattack, Sense Metals and Minerals, Tail Maneuvers

Skills Appraise +33/+37, Climb +39, Craft (armor, metallurgy, weapons) +33, Knowledge (dungeoneering, engineering, nature) +33, Perception +33/+37, Sense Motive +33, Spellcraft +33, Use Magic Device +35

Languages Common, Draconic, Dwarven, Giant, Terran, Undercommon

SQ detect metals and minerals

Ecology

Environment any mountains and underground

Organization solitary

Treasure triple