domenica 21 aprile 2024

Mythic Antipaladin Class Options

While I was writing the mythic options for the minor classes, I realized this was missing, too. So, for the sale of completeness, here it is (it was not enough to simply reverse the paladin’s mythic class features).

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Mythic Antipaladin

Mythic antipaladins are the ultimate villains, the epitome of evil.

Mythic Aura of Evil: The antipaladin can expend one use of mythic power to grant himself an enhancement bonus equal to ½ his level (minimum +1) on melee attacks, melee damage rolls, and combat maneuver checks for 1 minute. While this power is in effect, the antipaladin takes a -2 penalty to AC.

Mythic Detect Good: The antipaladin may use his detect good ability as a swift action.

Mythic Smite Good: The antipaladin’s smite good ability also functions on targets who are neutral on the good/evil axis.

Mythic Unholy Resilience: As a standard action, the antipaladin may expend one use of mythic power to grant an adjacent enemy a penalty to saving throws equal to his Charisma bonus (as the unholy resilience class feature), for a number of rounds equal to his mythic tier.

Mythic Touch of Corruption: The antipaladin may expend one use of mythic power to use touch of corruption on an adjacent creature as a swift action.

Mythic Aura of Cowardice: The range of the antipaladin’s aura of cowardice extends an additional five feet per mythic tier, and functions even if the antipaladin is unconscious (and for 24 hours after his death).

Mythic Plague Bringer: The antipaladin may expend one use of mythic power to transfer a disease he is currently affected with to an adjacent enemy as a touch attack, for a number of hours equal to her mythic tier.

Mythic Cruelty: When the antipaladin uses her touch of corruption, as a swift action, he may expend one use of mythic power to change his current cruelties. He may switch any cruelty he has for another cruelty available to him at the same or lower level. The new selection of cruelties last until he changes them again, or he next regains daily uses of touch of corruption.

Mythic Channel Negative Energy: The antipaladin adds his tier to all damage dealt or healed with her channel energy ability.

Mythic Spell List: The antipaladin can add one cleric spell of a spell level he can cast to his antipaladin class spell list. If he is mythic tier 5 he can add one inquisitor or witch spell of a spell level he can cast to his antipaladin class spell list.

This mythic class feature may be selected more than once. Each time it is selected, it adds another appropriate spell to the antipaladin’s class spell list.

Mythic Fiendish Boon: The antipaladin’s evil god can be so pleased with him as to grant multiple boons. If the antipaladin has already selected the fiendish servant boon, he can also select the weapon fiendish boon. If he selects the weapon fiendish boon, she can also select the fiendish servant boon.

Alternatively, an antipaladin with a fiendish servant boon may choose to receive a mythic fiendish servant (see below), while an antipaladin with the weapon fiendish boon may select the mythic weapon fiendish boon (see below).

Mythic Fiendish Servant Boon: The antipaladin’s fiendish servant gains a portion of his mythic power. The fiendish servant gains the hard to kill base mythic ability. If the antipaladin is mythic tier 3, the fiendish servant also gains the amazing initiative base mythic ability. If the antipaladin is mythic tier 5, the fiendish servant also gains the recuperation base mythic ability. If the antipaladin is mythic tier 7, the fiendish servant also gains the mythic saves base mythic ability. If the antipaladin is mythic tier 9, the fiendish servant also gains the immortal base mythic ability.

Alternatively, if the campaign allows the Leadership feat and cohorts, the antipaladin’s fiendish servant can gain class levels as the antipaladin increases in level instead of being replaced with a more powerful chaotic evil creature. The fiendish servant is considered a monster cohort and usually gains levels in a key class using the Leadership table and the rules for monsters with class levels.

Mythic Weapon Fiendish Boon: The antipaladin infuses his connection to fiendish power with his mythic energies. He adds hid mythic tier to his antipaladin level when determining the effectiveness and duration of his fiendish weapon boon. Additionally, he may expend one use of mythic power to grant the bane weapon property to his bonded weapon (consuming an amount of bonus equal to the property’s cost, as normal with a fiendish weapon bond).

Mythic Aura of Despair: The range of the antipaladin’s aura of despair extends an additional five feet per mythic tier, and functions even if the antipaladin is unconscious (and for 24 hours after his death).

Mythic Aura of Vengeance: The range of the antipaladin’s aura of vengeance extends an additional five feet per mythic tier, and he may choose to active it by expending one use of mythic power.

Mythic Aura of Sin: The range of the antipaladin’s aura of sin extends an additional five feet per mythic tier, and causes weapons affected to strike as evil and cold iron (as well as whatever material they are actually made of).

Mythic Aura of Depravity: The range of the antipaladin’s aura of depravity extends an additional five feet per mythic tier, and functions even if the antipaladin is unconscious (and for 24 hours after her death).

Mythic Unholy Champion: The antipaladin’s DR becomes DR 10/—, and the banishment function of his smite good does not end the smite good ability (though it gains only one banishment effect per foe).

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