Visualizzazione post con etichetta 2a Edizione. Mostra tutti i post
Visualizzazione post con etichetta 2a Edizione. Mostra tutti i post

sabato 30 luglio 2022

Just a Second #19: Inquisitor Doctrine is out!

Just a Second #19: Inquisitor Doctrine is my latest booklet for Legendary Comics. Its contents were part of Legendary Inquisitors. This brief attempt converts the PF1 Inquisitor into a clerical doctrine for PF2.

Please look at it and wait for the exclusive patron content tomorrow on my Patreon page 

mercoledì 30 settembre 2020

Deities of Worldcenter: The Two-Who-Are-One

As of late, I am going back to my homebrew setting, Worldcenter. It was born many years ago as a background for some novels, and at the time it was 2.5E-based. When I discovered Pathfinder, I began to try converting my characters- and some went smoothly, others, as you may already know, not so much. Then, though that conversion is not already done, I began to play with Pathfinder 2E and converting something to that system too. Here I introduce the two main deities- father and mother of every other real-world or homebrew deity, the two faces of Good and Love, the Two-Who-Are-One, the Lovers. Amir is Sun, Chaos, Passion, Motion, Male; Orel is Water, Night, Wisdom, Law, Female; together they are Amor, the Supreme Synthesis (Xinthis).
Don’t worry, I will provide a P1 version of them too later!
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Orel

Areas of Concern moon, night, reason, water

Alignment LG (LG, NG, CG)

Divine Font heal

Divine Ability Wisdom or Charisma

Divine Skill Nature

Domains Darkness, Moon, Repose, Water

Alternate Domains Confidence, Passion, Truth

Cleric Spells 1st- faerie fire, 5th- control water, 7th- prismatic spray

Edicts enforce peace, give rest to troubled hearts, protect true love

Anathema betray another’s faith, entice doubt and self-loathing, start hostilities

Sacred Animal dolphin

Sacred Colors blue and white

Favored Weapon sickle


Amir

Areas of Concern freedom, intuition, passion, sun

Alignment CG (LG, NG, CG)

Divine Font heal

Divine Ability Dexterity or Charisma

Divine Skill Acrobatics

Domains Freedom, Might, Sun, Zeal

Alternate Domains Confidence, Passion, Travel

Cleric Spells 1st- burning hands, 5th- haste, 7th- sunburst

Edicts follow your heart, fight for your own and others’ freedom, protect true love

Anathema betray another’s faith, oppress another’s will, accept injustice

Sacred Animal dog

Sacred Colors red and yellow

Favored Weapon crossbow

domenica 21 giugno 2020

P2 Feat: Ancestral Legacy (Half-elf)

This is another feat that is bound to appear sooner or later in Pathfinder 2nd Edition, but I didn’t want to wait.
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Ancestral Legacy Feat 1
Half-Elf
Prerequisites half-elf
You have more traits coming from your non-elf heritage. For example, if you are a half-elf half-satyr, you may have small cloven feet and/or little horns on your forehead. You gain the benefits of the heritage of your non-elf parent or ancestors. You typically can’t select a heritage that depends on or improves a feature you don’t have.
Special You can take this feat only at 1st level, and you can’t retrain out of this feat or into this feat.

domenica 3 maggio 2020

New P2 Druid Order: Sacred

In Pathfinder 2nd Edition, one of the things I miss are druids with cleric domains. Let’s see if this new druidic order can fix that.
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Sacred
You are devoted to one specific deity and act as a priest of nature. You are trained in Religion and your deity’s divine skill. You also gain the Domain Initiate cleric feat (treating the initial domain spell as an order spell), and may select Advanced Domain as a druid feat. You become trained in your deity’s favored weapon, and you increase the number of Focus Points in your focus pool by 1. You are bound by your deity’s anathema as a cleric.

mercoledì 29 aprile 2020

P2 Feat: Unholy Castigation

Like I said, sadly evil clerics have the same weapons as good clerics. Here’s the evil version of a Paizo feat for good priests.
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Unholy Castigation (Cleric) Feat 1
Prerequisites evil alignment
You combine unholy energy with negative energy to damage good outsiders. Harm spells you cast damage celestials as though they were undead.

domenica 26 aprile 2020

P2 Feat: Turn Good

Unfortunately, evil clerics often can use the same arms of good clerics...
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Turn Good (Cleric) Feat 4
Prerequisites evil alignment, unholy castigation
You may cause good outsiders to flee before you, compelled by the force of your wickedness. When you use a harm spell to damage celestials, each celestial of your level or lower that critically fails its save gains the fleeing condition for 1 round.

sabato 25 aprile 2020

P2 Feat: Turn Evil

A good clerics must be able to make fiends flee. I already created this feat for Pathfinder 1st Edition, and now I’m updating it!
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Turn Evil (Cleric) Feat 4
Prerequisites good alignment, holy castigation
You may cause evil outsiders to flee before you, compelled by the force of your righteousness. When you use a heal spell to damage fiends, each fiend of your level or lower that critically fails its save gains the fleeing condition for 1 round.

domenica 19 aprile 2020

P2 Feat: Skill Expertise

Like a better access to feats, more skill versatility is something that’s needed and most surely will be implemented in the 2nd Edition of Pathfinder. But while we wait an official feat to do this, feel free to use mine!
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Skill Expertise (General, Skill) Feat 4
Prerequisites Intelligence 14
Your expertise in a selected skill increases. You gain a skill increase in a skill you are already trained in. You cannot use this feat to become a master in any one skill before 7th level, or legendary before 15th level.
Special You can select this feat multiple times, either gaining an increase in a new skill or increasing one you already selected.

sabato 18 aprile 2020

P2 Feat: Power Over Undeath

Another post, another feat for Pathfinder 2nd Edition! Because divine sorcerers deserve the right to turn undead.
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Power Over Undeath (Sorcerer, Divine) Feat 6
Prerequisites bloodline that grants divine spells, Divine Evolution
You gain power over undead beings as a cleric. You gain the Turn Undead cleric feat if you chose heal for your divine evolution, and the Command Undead feat if you chose harm. You may select either Holy Castigation or Unholy Castigation as sorcerer feats, and use them when you cast heal or harm with your additional slots.

mercoledì 15 aprile 2020

P2 Feat: Deep Training

Here’s another feat that is necessary in P2 and I bet it will be implemented sooner or later. But I did it first!
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Deep Training (Human) Feat 9
Prerequisites General Training
You gain a general feat. You must meet the prerequisites for it.
Special You can select this feat more than once. Each time you select it, you gain another general feat.

domenica 12 aprile 2020

P2 Feat: Command Good

Let’s return to the 2nd Edition feats. This one is the counterpart of Command Evil for good characters.
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Command Good (Cleric) Feat 12
Prerequisites good alignment
Your benevolent authority compels celestial beings to your service. If the next action you use is to cast heal targeting one celestial creature, you transform the effects of that heal spell. Instead of heal’s normal effects, the target obeys to you if its level is equal to or lower than your level – 3. It can attempt a Will saving throw to resist your control. If the target is already under someone else’s command, the controlling creature also rolls a saving throw, and the celestial uses the better result.
Critical Success The target is unaffected and is temporarily immune for 24 hours.
Success The target is unaffected.
Failure The celestial becomes a minion under your control. The spell gains a duration of 1 minute, but it is dismissed if you or an ally attacks the minion celestial.
Critical Failure As failure, but the duration is 1 hour.

mercoledì 8 aprile 2020

Pathfinder 2nd Edition: Command Evil Feat

Let’s go on with the P2 feats I created. Here’s a class feat for evil clerics who want to have fiends at their command.
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Command Evil (Cleric) Feat 12
Prerequisites evil alignment
Your benevolent authority compels fiends to your service. If the next action you use is to cast harm targeting one fiend, you transform the effects of that harm spell. Instead of harm’s normal effects, the target obeys to you if its level is equal to or lower than your level – 3. It can attempt a Will saving throw to resist your control. If the target is already under someone else’s command, the controlling creature also rolls a saving throw, and the fiend uses the better result.
Critical Success The target is unaffected and is temporarily immune for 24 hours.
Success The target is unaffected.
Failure The fiend becomes a minion under your control. The spell gains a duration of 1 minute, but it is dismissed if you or an ally attacks the minion fiend.
Critical Failure As failure, but the duration is 1 hour.

domenica 5 aprile 2020

Pathfinder 2nd Edition Feat: Boundless Ambition

At last, I begin posting some ideas about 2nd Edition Pathfinder- or P2. This is a heritage feat for human characters that will be likely implemented soon by Paizo, but I don’t like to wait XD Since multiclass feats allow to take one 1st-level feat from the chosen class and later a class feat of any level, why couldn’t be the same with heritage feats?
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Boundless Ambition (Human) Feat 9
Prerequisites Natural Ambition
You gain a feat for your class. You must meet the prerequisites, and can select only feats allowed to a character with ½ your effective level.
Special You can select this feat more than once. Each time you select it, you gain another class feat.