sabato 25 aprile 2020

P2 Feat: Turn Evil

A good clerics must be able to make fiends flee. I already created this feat for Pathfinder 1st Edition, and now I’m updating it!
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Turn Evil (Cleric) Feat 4
Prerequisites good alignment, holy castigation
You may cause evil outsiders to flee before you, compelled by the force of your righteousness. When you use a heal spell to damage fiends, each fiend of your level or lower that critically fails its save gains the fleeing condition for 1 round.

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