domenica 12 aprile 2020

P2 Feat: Command Good

Let’s return to the 2nd Edition feats. This one is the counterpart of Command Evil for good characters.
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Command Good (Cleric) Feat 12
Prerequisites good alignment
Your benevolent authority compels celestial beings to your service. If the next action you use is to cast heal targeting one celestial creature, you transform the effects of that heal spell. Instead of heal’s normal effects, the target obeys to you if its level is equal to or lower than your level – 3. It can attempt a Will saving throw to resist your control. If the target is already under someone else’s command, the controlling creature also rolls a saving throw, and the celestial uses the better result.
Critical Success The target is unaffected and is temporarily immune for 24 hours.
Success The target is unaffected.
Failure The celestial becomes a minion under your control. The spell gains a duration of 1 minute, but it is dismissed if you or an ally attacks the minion celestial.
Critical Failure As failure, but the duration is 1 hour.

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