domenica 26 aprile 2020

P2 Feat: Turn Good

Unfortunately, evil clerics often can use the same arms of good clerics...
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Turn Good (Cleric) Feat 4
Prerequisites evil alignment, unholy castigation
You may cause good outsiders to flee before you, compelled by the force of your wickedness. When you use a harm spell to damage celestials, each celestial of your level or lower that critically fails its save gains the fleeing condition for 1 round.

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