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Visualizzazione post con etichetta Stirpi. Mostra tutti i post

mercoledì 17 giugno 2026

Thriae Bloodrager Bloodline

One of my favored webcomics is Honeybee, by Kyacchan (read it, it’s great!). A while ago I made stats for the two main characters: a druid and… I statted her as a fighter back then, but things have changed and there’s a great turning point right now, so I have to update the character sheet!

Kyacchan, this is for you and thank you for your work.

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Thriae

Every now and then, a thriae queen’s humanoid mate may find the way back to his people before ending his period of service. Intoxicated with merope, he may pass on thriae characteristics that eventually, much later, have a chance of resurfacing in female heirs of his bloodline. When such a warrior bloodrages, she acquires insectlike features and supernatural mental abilities in combat.

Bonus Feats: Alertness, Combat Casting, Combat Reflexes, Dodge, Hover, Lightning Reflexes, Weapon Focus.

Bonus Spells: nauseating dart (7th), sound burst (10th), monstrous physique I (13th), cape of wasps (bees) (16th)

Bloodline Powers: You transform into a humanoid, ruthless, golden-eyed soldier bee when you bloodrage, unleashing the wrath of the hive upon those who would hurt your allies.

Sweet Stinger (Su): While bloodraging, as a standard action you can consume a dose of honey or mead to gain one of several beneficial effects. You can only gain one benefit at the time, and each one can be gained once per day.

Inebriating: You gain the benefits of one among the following barbarian rage powers for the duration of your bloodrage: boasting taunt, good for what ails you, liquid courage, roaring drunk, or staggering drunk. While this ability is in effect, any subsequent doses of honey or mead you consume count as alcoholic drinks for the purpose of the selected rage power; they don’t count as uses of the sweet stinger ability for the day.

Caustic: Instead of consuming the honey or mead, you can apply it to a weapon. If you do, your weapon gains the corrosive quality for 1 round. At 12th level, the effect is treated as corrosive burst.

Rousing: You regain 1d4 rounds of bloodrage. You cannot use this ability if you have not spent any rounds of bloodrage in a day.

Soothing: You regain 1d8 hit points. This increases by another 1d8 points for every 3 bloodragers level you have. You cannot use this ability if your hit points are at their maximum, and cannot regain hit points beyond your maximum.

Hive Resistances (Ex): At 4th level, you gain resistance 5 to sonic and a +2 resistance bonus on saving throws against poison. At 12th level, your sonic resistance increases to 10 and your save bonus against poison increases to +4.

Send Warning (Sp): At 8th level, once per bloodrage, as a standard action you can issue a sending to a group of creatures you designated as part of your “swarm”. You can have a number of “swarm mates” equal to 1 for every 4 bloodrager levels. Designating or changing a swarm mate requires 1 hour of meditation.

Bee Flight (Su): At 12th level, when entering a bloodrage, you can grow insectlike wings from your back, giving you a fly speed of 60 feet with good maneuverability. At 16th level, your fly speed increases to 80 feet.

Poison Tail (Sp): At 16th level, you can cast vengeful stinger three times per day as a spell-like ability with a caster level equal to your character level, except you grow a bee-like tail and your poison causes Strength damage rather than Dexterity damage.

Queen of the Hive (Su): At 20th level, you inherit the powers of a thriae queen. You gain immunity to poison and sonic and resistance 20 to acid. You also gain telepathy in a 60 ft. radius. You have these benefits constantly, even when not bloodraging. Lastly, you can cast find the path once per day.

domenica 14 giugno 2026

Pixie Wildblooded Bloodrager Bloodline

You don’t need to emulate a big strong monster to be fierce!

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Pixie

Your magic resembles that of the tiniest winged fey.

Associated Bloodline: Fey.

Bloodline Spells: greater invisibility (16th).

Bloodline Powers: When you bloodrage, you become a whimsy prankster.

Somniferous Critical (Su): At 1st level, when you confirm a critical hit, the target must succeed at a Will saving throw or fall asleep for a number of rounds equal to ½ your bloodrager level (minimum 1). The DC of this save is equal to 10 + ½ your bloodrager level + your Constitution modifier. This bloodline power replaces confusing critical.

Pixie Wings (Su): At 12th level, you can grow insectlike wings from your back, gaining a fly speed of 60 feet with good maneuverability. At 16th level, your fly speed increases to 80 feet. This bloodline power replaces quickling bloodrage.

sabato 21 febbraio 2026

Expanded Draconic Bloodlines: Linnorm & Drake

Now the draconic bloodline covers all the known dragon families!

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Linnorm

Draconic bloodragers and sorcerers with a linnorm bloodline are most likely descended from someone who survived a linnorm’s death curse after killing one of these dragons and managing to bathe their body in its blood. These heroes tend to spring glorious lineages, but their successors attract bad luck and can have short lives.


Variant Bloodline Arcana: Whenever you cast a spell with the curse descriptor, increase the spell’s save DC by 1.


Dragon Type

Energy Type

Breath Shape

Cairn

Acid

30-foot cone

Crag 

Fire

60-foot line

Fjord

Cold

60-foot line

Gare

Fire

30-foot cone

Ice

Cold

30-foot cone

Sea

Electricity

60-foot line

Taiga

Electricity

30-foot cone

Tarn

Acid

60-foot line

Tor

Fire

30-foot cone


Drake

Drake sorcerers and bloodragers are descended by ancient drakeriders: the bond they created with a drake left a trace in their bloodline. A drake sorcerer’s magic is less refined and more brutal.


Variant Bloodline Arcana:  You use your Constitution, rather than your Charisma, to determine all class features and effects relating to your sorcerer class, such as bonus spells per day, the maximum spell level you can cast, the save DCs of your spells, and the number of daily uses of your bloodline powers. Your drake companion also gains 1 free drake power at 1st level.



Drake Type

Energy Type

Breath Shape

Coral

Piercing

30-foot cone

Desert

Electricity

30-foot cone

Elemental

Acid, cold, electricity, or fire*

30-foot cone

Ether

Bludgeoning

30-foot cone

Fire

Fire

30-foot cone

Flame

Fire

60-foot line

Forest

Acid

30-foot cone

Frost

Cold

30-foot cone

Ice

Cold

30-foot cone

Jungle

Piercing

30-foot cone

Lava

Fire

60-foot line

Mist

Bludgeoning

30-foot cone

Rift

Acid

30-foot cone

River

Acid

30-foot cone

Salt

Slashing

30-foot cone

Sea

Electricity

60-foot line

Shadow

Cold

30-foot cone

Spire

Cold

30-foot cone

Star

Cold or fire*

30-foot cone


* Choose one when the bloodline is first selected

sabato 30 agosto 2025

Ghoul Bloodrager Bloodline

Here’s a new conversion for bloodragers of a sorcerer bloodline.

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Ghoul Bloodrager Bloodline

Your connection to the hungering undead transforms you into a creature of blaspheme eagerness when you bloodrage.

Bonus Feats: Bag of Bones, Combat Reflexes, Improved Grapple, Power Attack, Toughness, Warren Digger, Weapon Finesse.

Bonus Spells: chill touch (7th), ghoul touch (10th), siphon might (13th), fear (16th).

Bloodline Powers: The ghoul’s hunger is both your strength and curse, and it’s up to you whether to yield or resist it.

Ghoulish Claws (Su): At 1st level, you grow claws while bloodraging. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack, using your full base attack bonus. These attacks deal 1d6 points of damage each (1d4 if you are Small) plus your Strength modifier. At 4th level, creatures damaged with your claw attack are paralyzed for 1 round, as the ghoul ability (Fortitude negates). At 8th level, the duration of the paralysis increases to 1d4+1 rounds, and the claws are considered magic weapons for the purpose of overcoming DR.

Leathery Skin (Ex): At 4th level, you gain cold resistance 5 and a +1 natural armor bonus to AC. At 12th level, your cold resistance increases to 10 and natural armor bonus increases to +2. At 16th level, your natural armor bonus increases to +4.

Bite (Su): At 8th level, you gain a bite attack while bloodraging, in addition to your weapon attacks in a round. This is treated as a primary natural attack that deals 1d6 points of damage (1d4 if you are Small) plus your Strength modifier. At 16th level, the damage increases to 1d8 points (1d6 if you are Small).

Earth Crawler (Su): At 12th level, you gain a burrow speed of 30 feet. Additionally, as long as you are surrounded by at least 5 feet of dirt or natural stone on all sides, you gain fast healing 10. You can heal a number of hit points per day equal to 10 × your bloodrager level with this ability.

Ghoulish Disease (Su): At 16th level, your bite attack transmits ghoul fever to a target who does not succeed at a Fortitude save (DC = 10 + ½ your bloodrager level + your Constitution modifier).

Ghoulish Aspect (Su): At 20th level, you become a full ghoul warrior. You no longer feel the need to eat and are immune to hunger (though you are still able to consume flesh if you choose to). You gain immunity to cold, nonlethal damage, paralysis, and sleep. You also gain DR 5/—. You have these benefits constantly, even when not bloodraging. Additionally, while bloodraging, you gain the stench ability with a radius of 10 feet. Creatures that fail their Fortitude saving throws are sickened for 1d6+4 minutes. Use half your bloodrager level instead of half your racial Hit Dice to determine the saving throw DC.