Visualizzazione post con etichetta Sailor Mercury. Mostra tutti i post
Visualizzazione post con etichetta Sailor Mercury. Mostra tutti i post

domenica 17 giugno 2018

Marine Belami Level 20

Aaaand enjoy the last part of this Sailor build. The Mythic Studied Spell feat and some mythic spells come from Legendary Games’ products.
Now I will begin to think to Ifrit stuff, I guess?... eh eh eh...
By the way, I am thinking of starting a Patreon. Would you like that? What rewards should I offer?

Marine Belami, the Savant Mariner CR 25
Undine (aquatic elf-blooded) loremaster 10/wizard (Spellbinder) 10/genius 10
Female LG Medium humanoid (elf)/outsider (native)
Init +19; Senses darkvision 60 ft., Perception +29, true seeing
Defense
AC 30, touch 20, flat-footed 25 (+5 armor, +5 deflection, +4 Dex, +1 dodge, +5 natural)
hp 142 (20d6+40+30)
Fort +16; Ref +16; Will +23.
Defensive Abilities force of will, hard to kill, immortal, mythic saves, recuperation, unstoppable; Resist cold 5; SR 18 (35 vs. arcane spells)
Offense
Speed 30 ft., swim 40 ft.
Melee +5 dispelling shattering dagger +17/+12 (1d4+7,19-20; +2d6 vs. objects and crystalline creatures, +1d10 on a critical hit)
Ranged +5 dispelling shattering dagger +17/+12 (1d4+7, 19-20; +2d6 vs. objects and crystalline creatures, +1d10 on a critical hit) or +5 icy burst light crossbow +17/+12 (1d8+5+1d6 cold, 19-20; +1d10 cold on a critical hit)
Special Attacks cold blast 15/day (1d6+7 damage + staggered for 1 round, DC 26), mythic power 23/day, surge +1d12, wave 7 rounds/day
Spell-like Abilities (CL 20th, concentration +26)
1/day- hydraulic push
Wizard Spells Prepared (CL 20th, concentration +31)
9th Level- foresight, gate, interplanetary teleport, mass icy prison (CL 21, DC 31), tsunamiM (CL 21, DC 31), wish (DC 28)
8th Level- discern location, mind blank, polar rayM (CL 21), seamantle (CL 21), symbol of dispelling, telekinetic sphere
7th Level- banishment (DC 26), circle of clarity, greater arcane sight, mass planar adaptation (CL 21), retrocognition, spell turningM
6th Level- analyze dweomer (DC 25), antimagic field, control water (CL 21, DC 28), freezing sphere (CL 21, DC 28), legend loreM, psychic asylum
5th Level- commune with texts, cone of cold (CL 21, DC 27), dismissal (DC 24), glimpse of truth, globe of tranquil water (CL 13), planar adaptation (CL 13), wall of forceM
4th Level- creeping ice (DC 23), elemental mastery (CL 21), hypercognition, ice storm (CL 21), mnemonic enhancerM, rising water (CL 21), scrying (DC 23)
3rd Level- ablative barrier, aqueous orbM (CL 21, DC 25), aura sight, guarding knowledge, hydraulic torrent (CL 21), protection from energy (CL 21), revelation
2nd Level- arcane disruption (DC 21), book ward, elemental touch (CL 21, DC 24), fog cloudM (CL 21), frost fall (CL 21, DC 24), investigative mind, page-bound epiphany
1st Level- alarm, anticipate peril, authenticating gaze, heightened awareness, mage armor, memorize page, obscuring mistM (CL 21), wave shield (CL 21)
0th Level- detect magic, oath of anonymity, ray of frostM (CL 21), read magic
School Water
Statistics
Str 8, Dex 19, Con 18, Int 28, Wis 20, Cha 19
Base Atk +10; CMB +19; CMD 31
Traits Affinity for the Elements (water), Focused Mind
Feats Arcane Blast, Benthic Spell, Detect Expertise, Elemental Commixture, Elemental SpellM (cold), Energy Mastery, Hydraulic Maneuver, Mythic Spell LoreM, Scribe Scroll, Skill Focus (Knowledge-arcana), Spell FocusM (water), Studied SpellM, Weapon FinesseM
Skills Appraise +32, Diplomacy +17/+22, Heal +18, Knowledge (arcana) +37, Knowledge (geography) +37, Knowledge (nature) +37, Knowledge (planes) +43, Knowledge (religion) +37, Perception +29, Sense Motive +29, Spellcraft +32, Swim +27, Use Magic Device +32
Languages Abyssal, Aquan, Celestial, Common, Draconic, Dwarven, Elven, Gnome, Halfling, Infernal, Orc, Sylvan, Undercommon; tongues
SQ adapted to water, additional idea (perfect solution), amazing initiative, bonus languages, brilliant distraction, close to water, eidetic research (19 surges), elementary deduction, fast study, flash of omniscience, greater lore, insightful calculus, knowledge is power, knowledgeable guardian +20, lore +5, path dabbling (mythic school), predictive analysis, probable path, secrets (applicable knowledge, dodge trick, secrets of inner strength, the lore of true stamina, secret knowledge of avoidance), spell bond (obscuring mist, fog cloud, aqueous orb, ice storm, wall of force, freezing sphere, banishment, telekinetic sphere, wish), supragenius, tongues, true achmage, true lore, water supremacy
Gear amulet of natural armor +5 (50,000 gp), belt of physical might +4 (Dex, Con) (40,000 gp), +5 dispelling shattering dagger (128,302 gp), headband of mental superiority +6 144,000 gp), +5 icy burst light crossbow (98,335 gp), 3 potions of cure moderate wounds (900 gp), ring of protection +5 (50,000 gp), ring of wizardry type IV (100,000 gp), robe of the archmagi (75,000 gp), rod of ice (8,500 gp), truesight goggles (184,800 gp), wizard’s kit (21 gp), 142 gp.

sabato 16 giugno 2018

Marine Belami Level 12

Third part of the build and our wizard takes her first two levels in Loremaster. She specializes even more into divination, protecting her party, and her element. Tomorrow the last one.

Marine Belami, the Savant Mariner CR 15
Undine (aquatic elf-blooded) loremaster 2/wizard (Spellbinder) 10/genius 6
Female LG Medium humanoid (elf)/outsider (native)
Init +11; Senses darkvision 60 ft., Perception +2
Defense
AC 21, touch 17, flat-footed 18 (+4 armor, +4 deflection, +2 Dex, +1 dodge)
hp 86 (12d6+24+18)
Fort +6; Ref +6; Will +10.
Defensive Abilities force of will, hard to kill, mythic saves, recuperation; Resist cold 5
Offense
Speed 30 ft., swim 40 ft.
Melee +2 dispelling dagger +10/+5 (1d4+4,19-20)
Ranged +2 dispelling dagger +10/+5 (1d4+4,19-20) or +2 light crossbow +10/+5 (1d8+2, 19-20)
Special Attacks cold blast 12/day (1d6+7 damage + staggered for 1 round, DC 23), mythic power 15/day, surge +1d8, wave 7 rounds/day
Spell-like Abilities (CL 12th, concentration +17)
1/day- hydraulic push
Wizard Spells Prepared (CL 12th, concentration +20)
6th Level- analyze dweomer (DC 22), freezing sphere (CL 13, DC 25), legend lore, psychic asylum
5th Level- commune with texts, glimpse of truth, globe of tranquil water (CL 13), planar adaptation (CL 13), wall of force
4th Level- creeping ice (DC 20), hypercognition, ice storm (CL 13), rising water (CL 13), scrying (DC 20)
3rd Level- ablative barrier, aqueous orb (CL 13, DC 22), aura sight, hydraulic torrent (CL 13), protection from energy (CL 13), revelation
2nd Level- arcane disruption (DC 18), book ward, elemental touch (CL 13, DC 21), fog cloud (CL 13), frost fall (CL 13, DC 21), investigative mind, page-bound epiphany
1st Level- alarm, anticipate peril, heightened awareness, mage armor, memorize page, obscuring mist (CL 13), wave shield (CL 13)
0th Level- detect magic, oath of anonymity, ray of frost (CL 13), read magic
School Water
Statistics
Str 8, Dex 14, Con 14, Int 22, Wis 14, Cha 16
Base Atk +6; CMB +12; CMD 24
Traits Affinity for the Elements (water), Focused Mind
Feats Benthic Spell, Elemental SpellM (cold), Scribe Scroll, Skill Focus (Knowledge-arcana), Spell FocusM (water), Studied Spell, Weapon FinesseM
Skills Diplomacy +6, Heal +6, Knowledge (arcana) +22, Knowledge (nature) +22, Knowledge (planes) +28, Knowledge (religion) +22, Sense Motive +17, Spellcraft +21, Swim +19, Use Magic Device +17
Languages Abyssal, Aquan, Celestial, Common, Draconic, Elven, Infernal, Sylvan; tongues
SQ adapted to water, amazing initiative, brilliant distraction, close to water, eidetic research (12 surges), elementary deduction, fast study, flash of omniscience, knowledge is power, lore +1, path dabbling (mythic school), predictive analysis, secret (dodge trick), spell bond (obscuring mist, fog cloud, aqueous orb, ice storm, wall of force, freezing sphere), tongues, water supremacy
Gear +2 dispelling dagger (18,302 gp), headband of mental prowess +4 (Int, Cha) (40,000 gp), +2 light crossbow (8,335 gp), 2 potions of cure moderate wounds (600 gp), ring of protection +4 (32,000 gp), rod of ice (8,500 gp), wizard’s kit (21 gp), 242 gp.

mercoledì 13 giugno 2018

Marine Belami Level 7

Second part of the build! Her specialization in water spells becomes more pronounced. In addition, I am giving her many divinations for future prestige purposes. After all, she is the team's sage.

Marine Belami, the Savant Mariner CR 8
Undine (aquatic elf-blooded) wizard (Spellbinder) 7/genius 3
Female LG Medium humanoid (elf)/outsider (native)
Init +4; Senses darkvision 60 ft., Perception +2
Defense
AC 17, touch 13, flat-footed 16 (+4 armor, +2 deflection, +1 Dex)
hp 43 (7d6+7+9)
Fort +3; Ref +3; Will +7.
Defensive Abilities hard to kill, recuperation; Resist cold 5
Offense
Speed 30 ft., swim 40 ft.
Melee adamantine dagger +5 (1d4+1,19-20)
Ranged adamantine dagger +5 (1d4+1,19-20) or +1 light crossbow +5 (1d8+1, 19-20)
Special Attacks cold blast 7/day (1d6+4 damage + staggered for 1 round, DC 18), mythic power 9/day, surge +1d6
Spell-like Abilities (CL 7th, concentration +11)
1/day- hydraulic push
Wizard Spells Prepared (CL 7th, concentration +13)
Fort +3; Ref +3; Will +7.
Defensive Abilities hard to kill, recuperation; Resist cold 5
Offense
Speed 30 ft., swim 40 ft.
Melee adamantine dagger +5 (1d4+1,19-20)
Ranged adamantine dagger +5 (1d4+1,19-20) or +1 light crossbow +5 (1d8+1, 19-20)
Special Attacks cold blast 7/day (1d6+4 damage + staggered for 1 round, DC 18), mythic power 9/day, surge +1d6
Spell-like Abilities (CL 7th, concentration +11)
1/day- hydraulic push
Wizard Spells Prepared (CL 7th, concentration +13)
4th Level- creeping ice (DC 18), hypercognition, ice storm (CL 8)
3rd Level- ablative barrier, aqueous orb (CL 8, DC 20), protection from energy (CL 8), revelation
2nd Level- elemental touch (CL 8, DC 19), fog cloud (CL 8), frost fall (CL 8, DC 19), investigative mind, page-bound epiphany
1st Level- alarm, anticipate peril, mage armor, memorize page, obscuring mist (CL 8), wave shield (CL 8)
0th Level- detect magic, oath of anonymity, ray of frost (CL 8), read magic
School WaterStatistics
Str 8, Dex 13, Con 13, Int 18, Wis 14, Cha 14
Base Atk +3; CMB +2; CMD 13
Traits Affinity for the Elements (water), Focused Mind
Feats Benthic Spell, Scribe Scroll, Skill Focus (Knowledge-arcana), Spell FocusM (water), Weapon FinesseM
Skills Knowledge (arcana) +14, Knowledge (planes) +17, Sense Motive +11, Spellcraft +14, Swim +12, Use Magic Device +9
Languages Aquan, Celestial, Common, Elven, Infernal
SQ adapted to water, amazing initiative, brilliant distraction, close to water, eidetic research (7 surges), elementary deduction, fast study, flash of omniscience, spell bond (obscuring mist, fog cloud, aqueous orb, ice storm), water supremacy
Gear adamantine dagger (3,002 gp), headband of mental prowess +2 (Int, Cha) (10,000 gp), +1 light crossbow (2,335 gp), 2 potions of cure light wounds (100 gp), ring of protection +2 (8,000 gp), wizard’s kit (21 gp), 42 gp.

domenica 10 giugno 2018

Marine Belami, the Savant Mariner Level 1

Here's the build I promised yesterday.  Some of you said that they would like more Sailor builds. Well, I like them too. It was a little trouble to make all odd ends meet, but this one HAD to be a wizard. I also am using the Genius mythic path from Legendary Games for her.

Marine Belami, the Savant Mariner CR 1
Undine (aquatic elf-blooded) wizard (Spellbinder) 1/genius 1
Female LG Medium humanoid (elf)/outsider (native)
Init +1; Senses darkvision 60 ft., Perception +2
Defense
AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 10 (1d6+1+3)
Fort +1; Ref +1; Will +4.
Defensive Abilities hard to kill; Resist cold 5
Offense
Speed 30 ft., swim 40 ft.
Melee dagger +1 (1d4+1,19-20)
Ranged dagger +1 (1d4+1,19-20)
Special Attacks cold blast 6/day (1d6+1 damage + staggered for 1 round, DC 14), mythic power 5/day, surge +1d6
Spell-like Abilities (CL 1st, concentration +5)
1/day- hydraulic push
Wizard Spells Prepared (CL 1st, concentration +6)
1st Level- alarm, mage armor, obscuring mist (CL 2)
0th Level- detect magic, ray of frost (CL 2), read magic
School Water
Statistics
Str 8, Dex 12, Con 13, Int 16, Wis 14, Cha 14
Base Atk +0; CMB -1; CMD 10
Traits Affinity for the Elements (water), Focused Mind
Feats Scribe Scroll, Weapon FinesseM
Skills Knowledge (arcana) +7, Knowledge (planes) +7, Spellcraft +7, Swim +5, Use Magic Device +3
Languages Aquan, Celestial, Common, Elven
SQ adapted to water, brilliant distraction, close to water, eidetic research (4 surges), spell bond (obscuring mist), water supremacy
Gear  dagger (2 gp), potion of cure light wounds (50 gp), wizard’s kit (21 gp)