Visualizzazione post con etichetta Oreadi. Mostra tutti i post
Visualizzazione post con etichetta Oreadi. Mostra tutti i post

sabato 8 dicembre 2018

New Oread Favored Class Bonuses

A new Oread Elemental Heritage last time, and now more stuff for the oreads. Tomorrow, a new Greek/Roman deity!
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New Oread Favored Class Bonuses

Alchemist: Add +½ to the alchemist’s acid bomb damage or +½ to the alchemist’s level when using the solid ground discovery.
Barbarian: Add +⅙ to the barbarian’s damage reduction ability. The barbarian must be 7th level before selecting this ability. This does not stack with the increased damage reduction rage power.
Brawler: Add 1/4 to the brawler’s effective level to determine her unarmed strike damage.
Cavalier: Add +1/4 to the natural armor bonus of the cavalier’s mount. If the cavalier ever replaces his mount, the new mount gains this bonus.
Hunter: Add +¼ to the natural armor bonus of the hunter’s animal companion. If the hunter ever replaces his animal companion, the new animal companion gains this bonus.
Skald: Add +1/3 to the bonus the skald grants her allies with his inspired rage ability.
Sorcerer: Choose a bloodline power from the shaitan or elemental (earth) bloodline that the sorcerer can use. The sorcerer treats her class level as though it were +½ higher (to a maximum of +4) when determining the effects of that power.
Warpriest: Add ½ to the number of times per day the warpriest can use blessings, but he can use these additional blessings on only those from the Artifice, Destruction, Earth, Protection, Strength, or War domains.

mercoledì 5 dicembre 2018

New Elemental Heritage: Greensoul Oread

I like to make builds character inspired by characters I like (or by friends and family) because they force me to find new solutions and come out with new rules and ideas. As in this case.
Variant elemental heritages were introduced in The Plane-Hopper’s Handbook, and each deepens a different aspect of an elemental descendancy. Generally, all of the most replaces a race's elemental affinity racial trait with another. Since such a racial trait for oread already exists (Fertile Soil), I chose to replace another ability so that it'd be compatible with that.
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Greensoul (Verdant Oread)
Typical Alignment N
Ability Modifiers +2 Con, +2 Wis, –2 Int
Alternate Spell-Like Ability Greensouls gain harvest season as a spell-like ability.

Greensoul oreads are affine to the earth that bears fruit- maybe plant creatures or fey intermingled with their genealogy in the past as well as elemental creatures. They tend to prefer the solitude of woods to the company of animals and humanoids, and may have problems to understand the subtleties of sentient races’ societies. Greensoul oreads most often choose careers that allow them to stay in contact with nature, becoming rangers, druids, hunters, shifters, or nature-oriented shamans, clerics, or bards. Their complexion, and their hair or eyes colors, can go from the deep brown of plowed soil or bark to all the nuances of green to the incredible variety of flowers. They can be shy or very vain and talkative, and favor temporary tattoos and clothes in all the colors of nature.

Verdant Insight: Greensoul nature-oriented spellcasters sometimes find that their elemental heritage makes plants more willing to serve them. Summon nature’s ally spells that such oreads cast last 2 rounds longer than normal when used to summon creatures with the plant type (using the Summon Plant Ally feat). This racial trait replaces earth affinity.