Visualizzazione post con etichetta Talenti di combattimento. Mostra tutti i post
Visualizzazione post con etichetta Talenti di combattimento. Mostra tutti i post

mercoledì 5 novembre 2025

Mythic Phoenix Combat Style

The mythic version of a style published in The Bardess’ Library #10.

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Phoenix Burn (Combat, Mythic, Style)

Your inner fire lingers, burning severely your enemies and healing your allies.

Prerequisites: Phoenix Burn.
Benefit: You add your mythic tier to the damage dealt by your Phoenix Burn. Hostile creatures burned by your flame nimbus must succeed at a new saving throw in the following round or suffer the same damage again. As a swift action, you can also touch one adjacent ally creature to heal it of the same amount of hit points you would deal with your flame nimbus.


Phoenix Style (Combat, Mythic, Style)

Your flames possess a mythic power for destruction and creation.

Prerequisites: Phoenix Style.
Benefit: You gain an additional number of Elemental Fist attempts per day equal to one-half your mythic tier, and you add one-half your mythic tier to the fire damage you deal with your Elemental Fist attack. In addition, when you are the target of a fire attack while using Phoenix Style, you are healed of an additional number of hit points equal to your mythic tier. You cannot exceed your maximum number of hit points this way. As a swift action, you can touch an adjacent creature and apply this healing to that creature instead of yourself.


Phoenix Wings (Combat, Mythic, Style)

You become a flying incarnation of the mighty phoenix.

Prerequisites: Phoenix Wings.
Benefit: When using Phoenix Style and Phoenix Wings, your fly speed doubles.

domenica 26 ottobre 2025

Tai Chi Style

A "real life" martial style (I practice it too).

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Tai Chi Style: A tai chi (“Supreme Summit Style”) practitioner endeavors to achieve balance between yin and yang energy- slowness and speed, calm and energy, stability and power. Feat Path: Tai Chi Style, Tai Chi Form, Tai Chi Energy.


Tai Chi Style (Combat, Style)

You can move slowly and precisely, concentrating on your body response to attack efficiently while maintaining your defences high.

Prerequisites: Dex 13, Int 13, Combat Expertise, Improved Unarmed Strike, ki pool.

Benefits: While using this style, if you have at least 1 point in your ki pool, you gain a +2 bonus on saving throws against slowing and paralyzing effects and on your CMD against trip. In addition, if you spend 1 ki point from your pool as a swift action, you negate all penalties to your attack rolls while using Combat Expertise.

Special: This feat counts as Quick Draw for the purpose of meeting the prerequisites for the Ready for Anything feat.


Tai Chi Form (Combat, Style)

The more your legs are rooted to the ground, the faster your arms can strike.

Prerequisites: Str 15, Dex 15, Int 15, Combat Expertise, Improved Initiative, Improved Unarmed Strike, Tai Chi Style, ki pool.

Benefits: While using Tai Chi Style, if you have at least 1 point in your ki pool, your bonus on saving throws against slowing and paralyzing effects and on your CMD against trip from Tai Chi Style increases to +4. In addition, if you spend 1 ki point from your pool as an immediate action, you negate all penalties to your attack rolls while fighting defensively. 


Tai Chi Energy (Combat, Style)

You can surprise your opponents with sudden and unexpected explosions of power.

Prerequisites: Str 17, Dex 17, Int 17, Alertness, Combat Expertise, Improved Initiative, Lightning Reflexes, Ready for Anything, Tai Chi Form, Tai Chi Style, base attack bonus +6 or uncanny dodge class feature, ki pool.

Benefits: While using Tai Chi Style, if you have at least 1 point in your ki pool, you are immune to all slowing and paralyzing effects, you cannot be tripped, and you can always act as normal in the surprise round without being considered flat-footed. When your opponents are surprised, as a free action, you can spend 1 ki point from your pool to make an additional attack during the surprise round. This stacks with additional attacks gained through flurry of blows and other effects.

venerdì 24 ottobre 2025

Psychopomp Style

A new outsider-inspired martial arts style that was missing.

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Psychopomp Style: This style emulates the psychopomp’s abilities to bring swift doom both to the living and the undead and prevent those you strike down to be raised or resurrected. Feat Path: Psychopomp Style, Psychopomp Execution, Psychopomp Judgment.


Psychopomp Style (Combat, Style)

The damage you inflict with your fists is harder to heal.

Prerequisites: Wis 13, Improved Unarmed Strike, base attack bonus +2 or monk level 1st.

Benefits: While using this style, the damage you deal with your unarmed strikes hampers any natural and magical healing granted to your target. For the next 24 hours, any natural and magical healing the target receives (including fast healing and regeneration) is reduced by 1 point. This only applies to the damage inflicted through Psychopomp Style. The entity of the healing reduction from subsequent hits on the same creature stacks, up to 1 + 1 for every four levels you have achieved beyond 1st. This is a curse effect and can be removed by remove curse.


Psychopomp Execution (Combat, Style)

The opponents you kill tend to stay dead.

Prerequisites: Wis 13, Ghostslayer, Improved Unarmed Strike, Psychopomp Style, Knowledge (religion) 1 rank, base attack bonus +6 or monk level 5th.

Benefits: While using Psychopomp Style, your unarmed attacks gain the ghost touch property. In addition, when you kill a living creature while using Psychopomp Style, it is treated as if it were killed by a death effect for the purposes of magic that can restore it to life, and it cannot be turned into an undead.


Psychopomp Judgment (Combat, Style)

Your fists pass judgment on the soul of your killed enemies.

Prerequisites: Wis 13, Ghostslayer, Improved Unarmed Strike, Psychopomp Execution, Psychopomp Style, Knowledge (religion) 1 rank, base attack bonus +10 or monk level 9th.

Benefits: While using Psychopomp Style, once per round, you can declare one of your unarmed attacks at your highest attack bonus as a judgment strike. If your judgment strike hits, the target is affected by hasten judgment, unless it succeeds at a Will saving throw.

mercoledì 24 settembre 2025

New Feat: Ancestral Finesse

Elves should use Dex with elf weapons.

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Ancestral Finesse (Combat)

You attack with your racial weapons as if they were lighter and easier to handle.

Prerequisites: Dexterity 13, Weapon Finesse, Weapon Focus with the selected weapon.

Benefit: When wielding one of your racial weapons, you can use your Dexterity modifier instead of your Strength modifier on melee attack rolls. You treat the selected weapon as a one-handed piercing weapon for all feats and class abilities that require such a weapon (such as a duelist’s precise strike ability). The selected weapon must be suited for a creature of your size. You cannot use this feat if you are carrying a weapon or shield in your off hand. 

mercoledì 14 settembre 2022

New Feat: Dancing Slice

While we are at it: why shouldn’t you be able to use Dexterity with monk weapons?

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Dancing Slice (Combat)

You use your traditional weapons with grace and agility.

Prerequisites: Dexterity 13, Weapon Finesse, Weapon Focus with the selected weapon.

Benefit: When wielding a one-handed monk weapon, you can use your Dexterity modifier instead of your Strength modifier on melee attack rolls. You treat the selected weapon as a one-handed piercing weapon for all feats and class abilities that require such a weapon (such as a duelist’s precise strike ability). The selected weapon must be suited for a creature of your size. You cannot use this feat if you are carrying a weapon or shield in your off hand.

domenica 25 marzo 2018

New Feat: Curve Blade Elegance

Here’s a feat for elven magi that I think many desired.

Curve Blade Elegance (Combat)
You learned to use a curve blade with supreme grace, without hindering your spellcasting.
Prerequisites: Dex 17, proficiency in the elven curve blade, elf.
Benefit: You treat an elven curve blade as a one-handed martial weapon for all purposes. You can still choose to wield a curve blade as a two-handed weapon. When you use spell combat with a curve blade in one hand, you can ignore the -2 penalty to weapon attacks.