Visualizzazione post con etichetta Sailor Moon. Mostra tutti i post
Visualizzazione post con etichetta Sailor Moon. Mostra tutti i post

sabato 2 febbraio 2019

Ciel Splendor, the Curer Level 20

And after so many months, here’s my very last Sailor build! What new project would you like to see, starting tomorrow?
This build uses Legendary Games’ Path of the Bound and, like the previous two, Necromancers of the Northwest’s Mythic Mastery: Angelic Heritage.
(I could redo some of the builds I already did in the future, as fitter Paizo or 3PP rules come out).
This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!

Ciel Splendor, the Curer CR 25
Aasimar (Angelkin) bard (Arcane Healer) 20/VMC Cavalier/bound-trickster 10
Female CG Medium outsider (native)
Init +19; Senses darkvision 60 ft., Perception +29
Defense
AC 33, touch 22, flat-footed 26 (+6 armor, +3 deflection, +7 Dex, +2 insight, +5 natural)
hp 223 (20d8+100+30)
Fort 15, Ref 23, Will 22. +4 vs. bardic performance, sonic, and language-dependent effects
Defensive Abilities endure elements (magic ring), force of will, hard to kill, immortal, mythic saves, recuperation, unstoppable
Offense
Speed 30 ft.
Melee +5 glitterwake holy returning  starknife +29/+24/+19 (1d4+18)
Ranged +5 glitterwake holy returning starknife +29/+24/+19 (1d4+18)
Special Attacks bardic performance 51 rounds/day (countersong, deadly performance [DC 29], dirge of doom, distraction, fascinate [8 creatures, DC 29], frightening tune [DC 29], inspire competence +10, inspire courage +5, inspire greatness [+2 HD, +3 on attacks, +2 on Fort saves], inspire heroics +5 [6 allies], mass suggestion [DC 29], soothing performance [3d8+25], suggestion [DC 29]), challenge 1/day (+18 damage, +5 morale bonus on saves), channel energy 5/day (15d6 damage, DC 39), for the faith +9 (4/day), haunting melody, heavenly choir, holy channel, mythic power 23/day, surge +1d12, surprise strike
Spell-Like Abilities (CL 20th; concentration +29)
1/day- alter self, commune
Spending bardic performance rounds- cure light wounds, cure moderate wounds, cure serious wounds
Spending mythic power- cure light wounds, cure moderate wounds, cure serious wounds, cure critical wounds, breath of life, heal, regenerate, cure critical wounds (mass), heal (mass)
Bard Spells Known (CL 20th; concentration +29)
6th Level (6/day)- deadly finale (DC 25), eyebite (DC 25), mass charm monster, mass eagle’s splendorM, subjective reality
5th Level (7/day)- bard’s escape, greater heroismM, resonating word (DC 23), song of discord (DC 24), stunning finale (DC 24)
4th Level (7/day)- apathy (DC 23), break enchantment, brightest light, cure critical wounds, heroic finaleM, wandering star motesM (DC 23)
3rd Level (7/day)- arcane concordance, cure serious wounds, exquisite accompaniment, find fault, daylight, reviving finaleM
2nd Level (7/day)- blistering invectiveM (DC 21), cure moderate wounds, heroismM, planetariumM (DC 20), raiment of command (DC 21), unadulterated loathing (DC 21)
1st Level (8/day)- aspect of the nightingale, charm person (DC 20), cure light wounds, detect charm, songbird, starsightM
0-Level (at will)- dancing lightsM, flare (DC 19), ghost sound (DC 19), light, scrivener’s chant, spark (DC 18)
Statistics
Str 18, Dex 25, Con 21, Int 16, Wis 22, Cha 28
Base Atk +15; CMB +19; CMD 36 (46 vs. sunder and disarm with light blades)
Traits Caretaker, Chip on the Shoulder
Feats Clarifying Channel, Combat Medic*, Dual PathM, Ensemble*, Guided StarM, Mythic Spell LoreM, Starry GraceM, Weapon Finesse, Weapon FocusM (starknife)
Skills Bluff +32, Disguise +32, Heal +30, Intimidate +32, Knowledge (planes) +37, Perception +29, Perform (keyboard) +34, Perform (sing) +32, Sense Motive +29
Languages Abyssal, Celestial, Common, Infernal, Sylvan
SQ amazing initiative, angelic wings 10 min/day, bardic knowledge +10, calling 4/day, celestial crusader, eldritch wish, greater tactician, healing touch (10d10), inspiring healing, heartsong, jack of all trades, legendary hero, menacing presence, mortal herald (Healing), order of the star, path dabbling (mythic weapon training [thrown weapons]), supreme trickster, tactician, unending performance
Gear amulet of natural armor +5 (50,000 gp), bard’s kit (41 gp), belt of physical perfection (144,000 gp), falcon crown (42,000 gp), gloves of personal purity (1,000 gp), grounding rod (12,000 gp), headband of mental superiority +6 (144,000 gp), 2 potions of cure serious wounds (1,500 gp), ring of shooting stars (50,000 gp), robe of stars (82,000 gp), +5 glitterwake holy returning starknife (200,324 gp), soothing keytar (45,000 gp), specialized healer’s satchel (treatment) (3,000 gp), staff of electricity (31,900 gp), star ring (17,500 gp), western star (4,000 gp), wizard’s mail (52,100 gp).

Variant Magic Item
Soothing Keytar: As a soothing lyre, but grants a +2 bonus on Perform (keyboard) checks.

mercoledì 30 gennaio 2019

Aerie Splendor, the Creator Level 20

Here’s the second member of our bards/cavaliers trio (because all of them are variant multiclass cavaliers, albeit of different orders). She uses my new rules plus the Genius mythic path from Legendary Games and the Angelic Heritage from Necromancers of the Northwest.
This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!

Aerie Splendor, the Creator CR 25
Aasimar (Angelkin) bard (Silver Balladeer) 20/VMC Cavalier/genius-marshal 10
Female NG Medium outsider (native)
Init +18; Senses darkvision 60 ft., Perception +27
Defense
AC 33, touch 22, flat-footed 26 (+6 armor, +3 deflection, +7 Dex, +2 insight, +5 natural)
hp 223 (20d8+100+30)
Fort 14, Ref 22, Will 19. +4 vs. curses, hexes, and charm effects.
Defensive Abilities endure elements (magic ring), force of will, hard to kill, immortal, mythic saves, pure heart, recuperation, unstoppable
Offense
Speed 30 ft.
Melee +5 flying starknife +29/+24/+19 (1d4+16)
Ranged +5 flying starknife +29/+24/+19 (1d4+16)
Special Attacks advance, bardic performance 50 rounds/day (break curse, countersong, deadly performance [DC 28], dirge of doom, distraction, fascinate [8 creatures, DC 28], frightening tune [DC 28], holy vibration, inspire competence +9, inspire courage +4, inspire heroics [6 allies], mass break curse, soothing performance [3d8+15), challenge 1/day (+18 damage, +5 dodge bonus on AC), deadly throw, stand your ground, heavenly choir, holy sword, mythic power 23/day, one step ahead, surge +1d12, what’s mine is mine
Spell-Like Abilities (CL 20th; concentration +28)
1/day- alter self, commune
Spending mythic power- animate rope, wood shape, stone shape, minor creation, fabricate, major creation, wall of iron, statue, prismatic sphere.
Bard Spells Known (CL 20th; concentration +28)
6th Level (6/day)- animate objects, analyze dweomer (DC 24), brilliant inspirationM, find the path, getaway
5th Level (6/day)- bard’s escape, greater heroismM, resonating word (DC 23), sabotage construct (DC 23), unshakeable zealM
4th Level (7/day)- brightest light, cure critical wounds, dungeonsight, foretell failure, legend loreM, wandering star motesM (DC 22)
3rd Level (7/day)- arcane concordance, collaborative thaumaturgy, claraudience/clairvoyance, cure serious wounds, daylight, hypercognition
2nd Level (7/day)- acute senses, cure moderate wounds, investigative mindM, heroismM, planetariumM (DC 20), revelation
1st Level (7/day)- cure light wounds, dazzling blade (DC 19), planar orientation, revealing light, songbird, starsightM
0-Level (at will)- dancing lightsM, detect fiendish presence, flare (DC 18), light, mending, spark (DC 18)
Statistics
Str 18, Dex 24, Con 20, Int 23, Wis 19, Cha 27
Base Atk +15; CMB +19; CMD 36
Traits Magic Craft, Martyr’s Blood
Feats Allied Spellcaster*, Choral Support*, Conduit Casting*, Create Wondrous Item, Dual PathM, Guided StarM, Legendary TeamworkM, Starry GraceM, Weapon Finesse, Weapon FocusM (starknife)
Skills Acrobatics +35, Appraise +30, Bluff +31, Craft (alchemy) +29, Diplomacy +31, Disguise +31, Intimidate +31, Knowledge (arcana) +39, Knowledge (planes) +39/+41, Perception +27, Perform (oratory) +31, Perform (sing) +31, Perform (string) +31, Sense Motive +27, Stealth +30
Languages Abyssal, Aklo, Celestial, Common, Draconic, Infernal, Protean, Sylvan
SQ amazing initiative, angelic wings 10 min/day, bardic knowledge +10, celestial crusader, greater tactician, jack of all trades, legendary hero, lightning performance, lore master 3/day, mortal herald (Artifice), mythic spellcasting, order of the citadel, potent message, silver mastery, stones will weep, supragenius, tactical genius, tactician, versatile performance (martial performance [starknife], oratory, sing, string)
Gear amulet of natural armor +5 (50,000 gp), bard’s kit (41 gp), belt of physical perfection +6 (144,000 gp), falcon crown (42,000 gp), headband of mental superiority +6 (144,000 gp), lyre of building (13,000 gp), northern star (10,000 gp), ring of shooting stars (50,000 gp), robe of stars (82,000 gp), +5 flying starknife (200,324 gp), staff of conjuration (82,000 gp), star ring (17,500 gp), wizard’s mail (52,100 gp).

domenica 27 gennaio 2019

Nightstar Splendor, the Destroyer Level 20

Our Sailor marathon is coming to its end with the three co-protagonists of the fifth season. They are all singers, so Bard is a must-be class for all of them- but with different mythic paths. Also, they will be disguised females as in the manga, rather than males transforming into females as in the anime- respecting the author’s will. Other than Legendary Games’ mythic Stranger path, I also used some abilities from Necromancers of the Northwest’s Mythic Mastery: Angelic Heritage.
This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!

Nightstar Splendor, the Destroyer CR 25
Aasimar (Angelkin) bard (Argent Voice) 20/VMC Cavalier/champion-stranger 10
Female LG Medium outsider (native)
Init +17; Senses darkvision 60 ft., Perception +5
Defense
AC 33, touch 22, flat-footed 26 (+6 armor, +3 deflection, +7 Dex, +2 insight, +5 natural)
hp 243 (20d8+100+50)
Fort 15, Ref 23, Will 21. +4 vs. bardic performance, sonic, and language-dependent effects. +2 trait bonus vs. fear and compulsion effects
Defensive Abilities endure elements (magic ring), force of will, hard to kill, immortal, inscrutable, lion’s call +8 (20 rounds), mythic saves, celestial word (100 ft. cone, 10d10 damage, DC 28), painful reckoning, recuperation, unstoppable, well-versed
Offense
Speed 30 ft.
Melee +4 brilliant energy rapier +28/+23/+18 (1d6+16, 18-20) or +5 sparkwave starknife +29/+24/+19 (1d4+17)
Ranged +5 sparkwave starknife +29/+24/+19 (1d4+17)
Special Attacks bardic performance 50 rounds/day (countersong, deadly performance [DC 28], devilbane refrain, distraction, inspire competence +10, inspire courage +4, inspire greatness [4 allies], inspire heroics [6 allies], limning verse [60 ft. range], shattering crescendo, soothing performance [3d8+15]), challenge 1/day (+18 damage, +5 dodge bonus on AC), distant barrage, for the king +8, heavenly choir, mythic power 23/day, ricochet, surge +1d12, unstoppable shot
Spell-Like Abilities (CL 20th; concentration +28)
1/day- alter self, commune
Spending mythic power- true strike, shatter (DC 20), rage, inflict critical wounds (DC 22), shout (DC 23), harm (DC 24), disintegrate (DC 25), earthquake (DC 26), implosion (DC 27)
Bard Spells Known (CL 20th; concentration +28)
6th Level (6/day)- analyze dweomer (DC 24), borrowed time, brilliant inspirationM, find the path, getaway
5th Level (6/day)- archon’s trumpet (DC 23), bard’s escape, greater bladed dashM, greater heroismM, resonating word (DC 23)
4th Level (7/day)- brightest light, cure critical wounds, greater path of glory, legend lore, scintillating wallM (DC 22), wandering star motesM (DC 22)
3rd Level (7/day)- arcane concordance, cure serious wounds, daylight, motes of dusk and dawn, spotlight (DC 21), wall of split illumination
2nd Level (7/day)- bladed dashM, cure moderate wounds, flickering lights (DC 20), heroismM, path of glory, planetariumM (DC 20)
1st Level (7/day)- clarion call, cure light wounds, dazzling blade (DC 19), revealing light, songbird, starsightM
0-Level (at will)- dancing lightsM, flare (DC 18), haunted fey aspect, light, message, spark (DC 18)
Statistics
Str 22, Dex 25, Con 21, Int 16, Wis 21, Cha 27
Base Atk +15; CMB +21; CMD 38 (48 vs. sunder and disarm with light blades)
Traits Authoritarian, Planetar’s Visions
Feats Basic Harmony*, Celestial Guidance, Compelling Harmonies*, Dual PathM, Guided StarM, Mythic Spell LoreM, Starry GraceM, Weapon Finesse, Weapon FocusM (starknife)
Skills Acrobatics +30, Bluff +35, Diplomacy +31, Disguise +31, Intimidate +31, Knowledge (geography) +38/+40, Knowledge (religion) +38, Perform (keyboard) +31, Perform (sing) +31, Sense Motive +35, Stealth +30
Languages Abyssal, Celestial, Common, Infernal, Sylvan
SQ amazing initiative, angelic wings 10 min/day, bardic knowledge +10, celestial crusader, dedicated performance +4, greater tactician, jack of all trades, legendary champion, legendary hero, lore master 3/day, mortal herald (Destruction), mythic challenge, mythic weapon training (light blades), order of the lion, supreme tracker, tactician, versatile performance (sing)
Gear amulet of natural armor +5 (50,000 gp), bard’s kit (41 gp), belt of physical perfection +6 (144,000 gp), +4 brilliant energy rapier (128,320 gp), cloak of the dark tapestry (ribbon) (2,500 gp), eastern star (6,000 gp), falcon crown (42,000 gp), headband of mental superiority +6 (144,000 gp), light kit (170 gp), ring of shooting stars (50,000 gp), robe of stars (82,000 gp), +5 sparkwake starknife (101,324 gp), star cinder (50,000 gp), star ring (17,500 gp), wizard’s mail (52,100 gp), writing keytar (10,000 gp), 45 gp.