Visualizzazione post con etichetta Necromancers of the Northwest. Mostra tutti i post
Visualizzazione post con etichetta Necromancers of the Northwest. Mostra tutti i post

domenica 17 novembre 2019

Loribel, the Forest Maiden

Let’s resume the normal programs with this cute little character that I made for my niece. I’ll present it when she will come next time to play with my kids.
The Grace spirit for shamans comes from Necromancers of the Northwest’s Archetypes of Intrigue, Vol. II - Gentry. The Spirit Speaker archetype comes from Lords of the Leaves - Elven Archetypes. The Bound mythic path is from Legendary Games.
This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!

Loribel, the Forest Maiden
Elf shaman (Spirit Speaker) 1/bound 1
NG Medium humanoid (elf)
Init +4; Senses low-light vision, Perception +11

Defense
AC 13, touch 12, flat-footed 11 (+1 armor, +2 Dex)
hp 11 (1d8+3)
Fort +0, Ref +2, Will +5. +2 racial bonus vs. enchantment spells and effects.
Defensive Abilities hard to kill; Immune sleep

Offense
Speed 30 ft.
Melee rapier +2 (1d6+2, 18-20)
Ranged shortbow +2 (1d6, x3)
Special Attacks charming touch 5/day (DC 14), mythic power 5/day, surge +1d6
Shaman Spells Prepared (CL 1st, concentration +4)
1st Level- calm animals (DC 14), charm personS (DC 14), detect evil
0-Level- dancing lights, daze (DC 13), know direction
S spirit magic; Spirit Grace

Statistics
Str 10, Dex 14, Con 10, Int 13, Wis 16, Cha 14
Base Atk +0; CMB +0; CMD 12
Traits Totemist, Warrior of Old
Feats Alertness*, Weapon FinesseM
Skills Diplomacy +6, Heal +7, Knowledge (Nature) +5, Perception +11, Survival +7
Languages Common, Elven, Sylvan
SQ elven magic, mythic spiritualist, spirit animal (cat), spirit magic, step between
Gear padded armor (5 gp), rapier (20 gp), shaman’s kit (15 gp), shortbow (30 gp) with 20 arrows (1 gp) and 2 pheromone arrows (30 gp), 5 gp

Biscuit, Cat Spirit Animal (Sage)
N Tiny magical beast
Init +2; Senses low-light vision, scent; Perception +5
Defense
AC 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)
hp 5
Fort +1, Ref +4, Will +3
Defensive Abilities improved evasion
Offense
Speed 30 ft.
Melee 2 claws +4 (1d2–4), bite +4 (1d3–4)
Space 2-1/2 ft.; Reach 0 ft.
Statistics
Str 3, Dex 15, Con 8, Int 6, Wis 12, Cha 9
Base Atk +0; CMB +0; CMD 6 (10 vs. trip)
Feats Weapon Finesse
Skills Climb +6, Perception +5, Stealth +14; Racial Modifiers +4 Climb, +4 Stealth
SQ dazzling intellect, empathic link, sage’s knowledge, share spells
Special Abilities

Familiar The master of a cat familiar gains a +3 bonus on Stealth checks.

mercoledì 10 aprile 2019

The Cordon Bleu (Colonel Archetype)

On the 1st of April, I took the occasion to homage with an archetype the most excellent class of the Colonel, from Necromancers of the Northwest (hey, go grab it, it's free!) on my Patreon page.
This is not just a divertissement. I intend to use this in a future build, and maybe in actual play, so stay tuned. And if you wish to see stuff before it appears on my blog and have access to other patron rewards, please consider donating!

Cordon Bleu (Colonel Archetype)
A cordon bleu is a colonel specialized in pork dishes. He can be a Cantonese chef, or a specialist of sausages or cured meats.
Weapons and Armor Proficiency: At 1st level, a cordon bleu may choose to gain proficiency with monk weapons rather than martial weapons. Once made, this choice can’t be changed.
Pork Expert: A cordon bleu uses mostly pork for his fried chicken batches (or other porcine meat, such as boar). Rather than a white suit, he can wear elegant clothes typical of his culture, and replace his goatee with a particular hair or beard cut. The effects of these abilities don’t change.
Pig Rider (Ex): At 5th level, a cordon bleu gains a boar or bristle boar as an animal companion. His equivalent druid level for this ability is equal to his colonel level. The cordon bleu treats his sides as spells for the purpose of the share spells animal companion ability (since he loves to share treats with his food reserve... er, animal friend). This replaces fowl fighter and many faces.
Strengthening Meal (Su): At 17th level, any characters that participate in a cordon bleu’s family feast are also affected as though by the spell heroism. The caster level is equal to the colonel’s class level. This modifies improved family feast.
Pig Conjuring (Su): At 19th level, a cordon bleu can conjure 1d4+1 swarms of piglets rather than chickens.1d4+1 swarms of chickens. Treat these as rat swarms, except that their swarm damage is 4d6, their distraction DC is equal to 10 + ½ the colonel’s class level + the colonel’s Charisma modifier, and each piglet swarm has a number of hit points equal to ⅕ the colonel’s hit points. The piglet swarms obey the colonel’s commands, and remain for up to 2 minutes, after which they vanish back whence they came. This modifies chicken conjuring.

sabato 2 febbraio 2019

Ciel Splendor, the Curer Level 20

And after so many months, here’s my very last Sailor build! What new project would you like to see, starting tomorrow?
This build uses Legendary Games’ Path of the Bound and, like the previous two, Necromancers of the Northwest’s Mythic Mastery: Angelic Heritage.
(I could redo some of the builds I already did in the future, as fitter Paizo or 3PP rules come out).
This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!

Ciel Splendor, the Curer CR 25
Aasimar (Angelkin) bard (Arcane Healer) 20/VMC Cavalier/bound-trickster 10
Female CG Medium outsider (native)
Init +19; Senses darkvision 60 ft., Perception +29
Defense
AC 33, touch 22, flat-footed 26 (+6 armor, +3 deflection, +7 Dex, +2 insight, +5 natural)
hp 223 (20d8+100+30)
Fort 15, Ref 23, Will 22. +4 vs. bardic performance, sonic, and language-dependent effects
Defensive Abilities endure elements (magic ring), force of will, hard to kill, immortal, mythic saves, recuperation, unstoppable
Offense
Speed 30 ft.
Melee +5 glitterwake holy returning  starknife +29/+24/+19 (1d4+18)
Ranged +5 glitterwake holy returning starknife +29/+24/+19 (1d4+18)
Special Attacks bardic performance 51 rounds/day (countersong, deadly performance [DC 29], dirge of doom, distraction, fascinate [8 creatures, DC 29], frightening tune [DC 29], inspire competence +10, inspire courage +5, inspire greatness [+2 HD, +3 on attacks, +2 on Fort saves], inspire heroics +5 [6 allies], mass suggestion [DC 29], soothing performance [3d8+25], suggestion [DC 29]), challenge 1/day (+18 damage, +5 morale bonus on saves), channel energy 5/day (15d6 damage, DC 39), for the faith +9 (4/day), haunting melody, heavenly choir, holy channel, mythic power 23/day, surge +1d12, surprise strike
Spell-Like Abilities (CL 20th; concentration +29)
1/day- alter self, commune
Spending bardic performance rounds- cure light wounds, cure moderate wounds, cure serious wounds
Spending mythic power- cure light wounds, cure moderate wounds, cure serious wounds, cure critical wounds, breath of life, heal, regenerate, cure critical wounds (mass), heal (mass)
Bard Spells Known (CL 20th; concentration +29)
6th Level (6/day)- deadly finale (DC 25), eyebite (DC 25), mass charm monster, mass eagle’s splendorM, subjective reality
5th Level (7/day)- bard’s escape, greater heroismM, resonating word (DC 23), song of discord (DC 24), stunning finale (DC 24)
4th Level (7/day)- apathy (DC 23), break enchantment, brightest light, cure critical wounds, heroic finaleM, wandering star motesM (DC 23)
3rd Level (7/day)- arcane concordance, cure serious wounds, exquisite accompaniment, find fault, daylight, reviving finaleM
2nd Level (7/day)- blistering invectiveM (DC 21), cure moderate wounds, heroismM, planetariumM (DC 20), raiment of command (DC 21), unadulterated loathing (DC 21)
1st Level (8/day)- aspect of the nightingale, charm person (DC 20), cure light wounds, detect charm, songbird, starsightM
0-Level (at will)- dancing lightsM, flare (DC 19), ghost sound (DC 19), light, scrivener’s chant, spark (DC 18)
Statistics
Str 18, Dex 25, Con 21, Int 16, Wis 22, Cha 28
Base Atk +15; CMB +19; CMD 36 (46 vs. sunder and disarm with light blades)
Traits Caretaker, Chip on the Shoulder
Feats Clarifying Channel, Combat Medic*, Dual PathM, Ensemble*, Guided StarM, Mythic Spell LoreM, Starry GraceM, Weapon Finesse, Weapon FocusM (starknife)
Skills Bluff +32, Disguise +32, Heal +30, Intimidate +32, Knowledge (planes) +37, Perception +29, Perform (keyboard) +34, Perform (sing) +32, Sense Motive +29
Languages Abyssal, Celestial, Common, Infernal, Sylvan
SQ amazing initiative, angelic wings 10 min/day, bardic knowledge +10, calling 4/day, celestial crusader, eldritch wish, greater tactician, healing touch (10d10), inspiring healing, heartsong, jack of all trades, legendary hero, menacing presence, mortal herald (Healing), order of the star, path dabbling (mythic weapon training [thrown weapons]), supreme trickster, tactician, unending performance
Gear amulet of natural armor +5 (50,000 gp), bard’s kit (41 gp), belt of physical perfection (144,000 gp), falcon crown (42,000 gp), gloves of personal purity (1,000 gp), grounding rod (12,000 gp), headband of mental superiority +6 (144,000 gp), 2 potions of cure serious wounds (1,500 gp), ring of shooting stars (50,000 gp), robe of stars (82,000 gp), +5 glitterwake holy returning starknife (200,324 gp), soothing keytar (45,000 gp), specialized healer’s satchel (treatment) (3,000 gp), staff of electricity (31,900 gp), star ring (17,500 gp), western star (4,000 gp), wizard’s mail (52,100 gp).

Variant Magic Item
Soothing Keytar: As a soothing lyre, but grants a +2 bonus on Perform (keyboard) checks.

mercoledì 30 gennaio 2019

Aerie Splendor, the Creator Level 20

Here’s the second member of our bards/cavaliers trio (because all of them are variant multiclass cavaliers, albeit of different orders). She uses my new rules plus the Genius mythic path from Legendary Games and the Angelic Heritage from Necromancers of the Northwest.
This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!

Aerie Splendor, the Creator CR 25
Aasimar (Angelkin) bard (Silver Balladeer) 20/VMC Cavalier/genius-marshal 10
Female NG Medium outsider (native)
Init +18; Senses darkvision 60 ft., Perception +27
Defense
AC 33, touch 22, flat-footed 26 (+6 armor, +3 deflection, +7 Dex, +2 insight, +5 natural)
hp 223 (20d8+100+30)
Fort 14, Ref 22, Will 19. +4 vs. curses, hexes, and charm effects.
Defensive Abilities endure elements (magic ring), force of will, hard to kill, immortal, mythic saves, pure heart, recuperation, unstoppable
Offense
Speed 30 ft.
Melee +5 flying starknife +29/+24/+19 (1d4+16)
Ranged +5 flying starknife +29/+24/+19 (1d4+16)
Special Attacks advance, bardic performance 50 rounds/day (break curse, countersong, deadly performance [DC 28], dirge of doom, distraction, fascinate [8 creatures, DC 28], frightening tune [DC 28], holy vibration, inspire competence +9, inspire courage +4, inspire heroics [6 allies], mass break curse, soothing performance [3d8+15), challenge 1/day (+18 damage, +5 dodge bonus on AC), deadly throw, stand your ground, heavenly choir, holy sword, mythic power 23/day, one step ahead, surge +1d12, what’s mine is mine
Spell-Like Abilities (CL 20th; concentration +28)
1/day- alter self, commune
Spending mythic power- animate rope, wood shape, stone shape, minor creation, fabricate, major creation, wall of iron, statue, prismatic sphere.
Bard Spells Known (CL 20th; concentration +28)
6th Level (6/day)- animate objects, analyze dweomer (DC 24), brilliant inspirationM, find the path, getaway
5th Level (6/day)- bard’s escape, greater heroismM, resonating word (DC 23), sabotage construct (DC 23), unshakeable zealM
4th Level (7/day)- brightest light, cure critical wounds, dungeonsight, foretell failure, legend loreM, wandering star motesM (DC 22)
3rd Level (7/day)- arcane concordance, collaborative thaumaturgy, claraudience/clairvoyance, cure serious wounds, daylight, hypercognition
2nd Level (7/day)- acute senses, cure moderate wounds, investigative mindM, heroismM, planetariumM (DC 20), revelation
1st Level (7/day)- cure light wounds, dazzling blade (DC 19), planar orientation, revealing light, songbird, starsightM
0-Level (at will)- dancing lightsM, detect fiendish presence, flare (DC 18), light, mending, spark (DC 18)
Statistics
Str 18, Dex 24, Con 20, Int 23, Wis 19, Cha 27
Base Atk +15; CMB +19; CMD 36
Traits Magic Craft, Martyr’s Blood
Feats Allied Spellcaster*, Choral Support*, Conduit Casting*, Create Wondrous Item, Dual PathM, Guided StarM, Legendary TeamworkM, Starry GraceM, Weapon Finesse, Weapon FocusM (starknife)
Skills Acrobatics +35, Appraise +30, Bluff +31, Craft (alchemy) +29, Diplomacy +31, Disguise +31, Intimidate +31, Knowledge (arcana) +39, Knowledge (planes) +39/+41, Perception +27, Perform (oratory) +31, Perform (sing) +31, Perform (string) +31, Sense Motive +27, Stealth +30
Languages Abyssal, Aklo, Celestial, Common, Draconic, Infernal, Protean, Sylvan
SQ amazing initiative, angelic wings 10 min/day, bardic knowledge +10, celestial crusader, greater tactician, jack of all trades, legendary hero, lightning performance, lore master 3/day, mortal herald (Artifice), mythic spellcasting, order of the citadel, potent message, silver mastery, stones will weep, supragenius, tactical genius, tactician, versatile performance (martial performance [starknife], oratory, sing, string)
Gear amulet of natural armor +5 (50,000 gp), bard’s kit (41 gp), belt of physical perfection +6 (144,000 gp), falcon crown (42,000 gp), headband of mental superiority +6 (144,000 gp), lyre of building (13,000 gp), northern star (10,000 gp), ring of shooting stars (50,000 gp), robe of stars (82,000 gp), +5 flying starknife (200,324 gp), staff of conjuration (82,000 gp), star ring (17,500 gp), wizard’s mail (52,100 gp).