Visualizzazione post con etichetta Tradizioni Unificate. Mostra tutti i post
Visualizzazione post con etichetta Tradizioni Unificate. Mostra tutti i post

sabato 7 febbraio 2026

Bloodrager Archetype: Drake Rager

Berserkers can fly on a dragon’s back if they want.

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Drake Rager (Bloodrager Archetype)

A drake rager is a variant of the bloodrider archetype who has made an alliance with a powerful drake, sharing his rage with his draconic mount to wreak havoc from the sky.

Fast Flyer (Ex): The fly speed of any mount a drake rager rides increases by 10 feet. This ability replaces fast movement.

Drake Mount: At 5th level, the drake rager gains a drake companion. His effective charge level for this ability is equal to his bloodrager level. Whenever a drake rager is bloodraging, his drake mount gains a +2 morale bonus to its Strength. This ability replaces uncanny dodge, improved uncanny dodge, and all the bloodrager’s bloodline feats.

mercoledì 28 gennaio 2026

Dragon Rager Unified Tradition

For ragers with draconic inclinations!

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Dragon Rager

A dragon rager is a berserker variant who transforms into a dragon rather than a bear.

Magic Type: Arcane

Casting Ability Modifier: Charisma


Bonus Combat Talents: 

Berserker Sphere, any one (adrenaline) talent.

Gladiator Sphere

Variable: Dragon ragers gain one talent of their choice from the Equipment sphere.


Bonus Magic Talents: Destruction sphere, either the Enhancement sphere or the Alteration sphere (Dragon Transformation).

Drawbacks: Somatic Casting (alternate), Verbal Casting, Energy Focus [Destruction], Limited Warp [requires chosen element, Warp], Limited Weather [Weather], Lycanthropic [Alteration]

Boon: +1 spell point at 1st level, +1 per 3 levels in casting classes.

domenica 25 gennaio 2026

Viking Unified Tradition

For the berserker who also wants to be a mariner and merchant, as the real vikings often were.

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Viking

A viking is a berserker who is also an accomplished mariner and sea captain.

Magic Type: Arcane

Casting Ability Modifier: Constitution


Bonus Combat Talents: 

Berserker Sphere, Advancing Carnage

Guardian Sphere

Variable: Berserkers gain one talent of their choice from the Equipment sphere.


Bonus Magic Talents: Bear sphere, either Angry Bear or Alteration sphere (Animalistic Transformation)

Drawbacks: Madness Mantra, Lycanthropic (Alteration)

Boon: +1 spell point, +1 per six levels in casting classes.


Bonus Skill Talents:

Automatic Trade Talents: Guide, Pirate.

Trade Talent Class Skills: Appraise, Climb, Intimidate*, KnowledgeR (geography), Knowledge (nature), Ride, Survival*, Swim.

Automatic Skill Sphere: Navigation sphere (nautical package).

Adroit Trade Talents: Guard, Sailor.

Trade Talent Class Skills: Acrobatics, Diplomacy, Knowledge (local), Sense Motive.

R Handle Animal in place of redundant Knowledge (geography); * Increased class skill bonus to Intimidate, Survival, and Swim checks.

Adroit Bonus Skill Talents: Survivalism sphere or the Navigation sphere (Follow My Lead talent).


sabato 18 ottobre 2025

Histrionic Unified Tradition

For an actor who knows well their trade. Parts of the tradition can be used separately, as usual.

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Histrionic

A consummate actor and impersonator, a Histrionic character makes his life a work of art; all the world is his stage (even if he often ends exhibiting in taverns for a drink).

Magic Type: Arcane

Casting Ability Modifier: Charisma or Intelligence


Bonus Combat Talents:

Equipment Sphere: Rogue Weapon Training

Barroom Sphere

Scoundrel Sphere

Variable: A histrionic gains either the Finesse Fighting talent from the Equipment sphere or a talent of his choice from the Barroom sphere.


Bonus Magic Talents

Alteration sphere

One among Fallen Fey sphere, Illusion sphere, Mind sphere, or an Alteration talent of his choice

Drawbacks: Skilled Casting (Perform/act), Somatic Casting, Verbal Casting; Lycanthropic (Alteration), Personal Magics (Enhancement), Personal Illusion (Illusion)

Boon: +1 spell point per odd level in casting classes.


Bonus Skill Talents:

Automatic Trade Talents: Entertainer, Virtuoso

Trade Talent Class Skills: Acrobatics, Disguise*, Escape Artist, Knowledge (history)R, Knowledge (nobility), Linguistics, Sleight of Hand.

* Increased class skill bonus in Disguise

Automatic Skill Sphere: Performance sphere (act package).

Adroit Trade Talents: False Mage, Orator

Trade Talent Class Skills:

Bluff*, Diplomacy, Intimidate, Knowledge (arcana), Sleight of Hand, Use Magic Device

* Increased skill bonus in Bluff; R Sense Motive in place of redundant Knowledge (history)

Adroit Bonus Skill Talent: Subterfuge sphere or the Performance sphere (A Gilded Tower) talent.

sabato 15 febbraio 2025

Dragon Disciple Traditions For the Spheres System: Casting, Martial, or Unified

These traditions can be used either as single parts by pure casters/martial characters, or as a whole by hybrid characters.

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Dragon Disciple Casting Tradition

Dragon disciples are casters that claim a draconic pact or ancestor in their familiar story. 

Magic Type: Arcane

Casting Ability Modifier: Charisma

Drawbacks: Somatic Casting (alternate), Verbal Casting, Energy Focus [Destruction], Limited Warp [requires chosen element, Warp], Focused Weather [Weather]

Boon: +1 spell point at 1st level, +1 per 3 levels in casting classes.


Dragon Disciple Martial Tradition

Dragon disciples are warriors that claim a draconic pact or ancestor in their familiar story.

Bonus Talents:

Alchemy Sphere (formulae package)

Barroom Sphere: Alchemical Dragon

Variable: Dragon disciples gain one talent of their choice from the Alchemy, Barroom, or Equipment sphere.


Dragon Disciple Unified Tradition

Dragon disciples are casters that claim a draconic pact or ancestor in their familiar story. They can be pure casters or warriors and only use the relative part of this tradition, or combine both and use the whole of it. 

Magic Type: Arcane

Casting Ability Modifier: Charisma


Bonus Combat Talents:

Alchemy Sphere (formulae package)

Barroom Sphere: Alchemical Dragon

Variable: Dragon disciples gain one talent of their choice from the Alchemy, Barroom, or Equipment sphere.


Bonus Magic Talents: Destruction sphere, either the Nature sphere or one other talent of their choice from the Destruction sphere.

Drawbacks: Somatic Casting (alternate), Verbal Casting, Energy Focus [Destruction], Limited Warp [requires chosen element, Warp], Focused Weather [Weather]

Boon: +1 spell point at 1st level, +1 per 3 levels in casting classes.

sabato 17 agosto 2024

Warpriest Unified Tradition for Champions of the Spheres

This is the last unified tradition I wrote! Next time, for something completely different!

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Warpriest

Warpriests are the devoted crusaders and guardians of their churches, not necessarily bound to the same righteous code of paladins.

Magic Type: Divine

Casting Ability Modifier: Wisdom

Bonus Combat Talents:

Equipment: Armor Training, Knightly Training, Shield Training.

Variable: Warpriests gain either the Duelist sphere or the Shield sphere.

Bonus Magic Talents: Fate sphere, one among the Destruction, Nature, or Protection sphere

Drawbacks: Focus Casting, Prepared Caster, Verbal Casting; Aligned Combatant (Destruction), Aligned Protection (Protection)

Boon: +1 spell point per odd level in casting classes. 

mercoledì 14 agosto 2024

Vigilante Unified Tradition(s) for Champions/Legends of The Spheres

The vigilante is a jolly class and needs a great many combat and magic variant for all its different specializations and archetypes, but only one guile tradition is enough.

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Vigilante

Vigilantes are as diverse among them as their interests and the places they protect or haunt. Some of them rely on physical might, some on skill and guile, and some even on magic.

Bonus Combat Talents (Avenger):

Equipment: Custom Training, Knightly Training

Gladiator Sphere

Variable: Avengers gain one among the Dual-Wielding sphere, the Duelist sphere, or the Shield Training talent from the Equipment sphere.

Bonus Combat Talents (Brute):

Equipment: Unarmored Training

Berserker Sphere

Brute Sphere

Variable: Brutes gain a talent of their choice from the Berserker, Brute, or Equipment sphere.

Bonus Combat Talents (Stalker):

Equipment: Finesse Fighting, Rogue Weapon Training

Fencing Sphere

Variable: Stalkers gain either the Scoundrel sphere or a talent of their choice from the Equipment sphere.

Bonus Combat Talents (Teisatsu):

Equipment: Ninjutsu Training

Open Hand Sphere

Scout Sphere

Variable: Teisatsu gain either the Athletics sphere or a talent of their choice from the Equipment sphere.

Bonus Magic Talents (Avenging Beast):

Magic Type: Divine

Casting Ability Modifier: Wisdom

Bonus Magic Talents: Alteration Sphere, Nature Sphere.

Drawbacks: Focus Casting, Verbal Casting; Animal Shaman (Mind)

Boon: +1 spell point, +1 per three levels in casting classes.

Bonus Magic Talents (Cabalist):

Magic Type: Arcane

Casting Ability Modifier: Intelligence

Bonus Magic Talents: Blood Sphere, Death Sphere.

Drawbacks: Material Casting, Prepared Caster, Somatic Casting, Verbal Casting

Boon: +1 spell point, +1 per one and a half levels in casting classes.

Bonus Magic Talent (Magical Child):

Magic Type: Arcane
Casting Ability Modifier: Charisma

Bonus Magic Talents: Alteration Sphere, Conjuration Sphere.

Drawbacks: Somatic Casting, Verbal Casting
Boon: +1 spell point, +1 per three levels in casting classes.

Bonus Magic Talents (Warlock):

Magic Type: Arcane

Casting Ability Modifier: Intelligence

Bonus Magic Talents: Destruction Sphere, Nature Sphere.

Drawbacks: Material Casting, Prepared Caster, Somatic Casting, Verbal Casting

Boon: +1 spell point, +1 per one and a half levels in casting classes.

Bonus Magic Talents (Zealot):

Magic Type: Divine

Casting Ability Modifier: Wisdom

Bonus Magic Talents: Fate Sphere, Protection Sphere.

Drawbacks: Focus Casting, Verbal Casting

Boon: +1 spell point, +1 per three levels in casting classes.

Bonus Skill Talents:

Automatic Trade Talents: Burglar, Thug

Trade Talent Class Skills: Climb, Disguise, Disable Device, Intimidate, Knowledge (local), Sleight of HandR, StealthR;

R Knowledge (dungeoneering) in place of redundant Stealth.

Automatic Skill Sphere: Subterfuge sphere

Adroit Trade Talents: Escapologist, Gambler

Trade Talent Class Skills: Acrobatics, Appraise,  Bluff, Escape Artist, Knowledge (arcana), Knowledge (engineering), Sense Motive;
R Diplomacy in place of redundant Sleight of Hand.

Adroit Bonus Skill Talent: Bluster sphere or the Subterfuge sphere (Adaptable Appearance) talent.

domenica 11 agosto 2024

Vampire Hunter Unified Tradition for Champions/Legends

A vampire hunter is a slayer “with” spellcasting.

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Vampire Hunter

Part inquisitors, part slayers, vampire hunters are dedicated to their lifelong fight against undead.

Magic Type: Divine
Casting Ability Modifier: Wisdom

Bonus Combat Talents:

Equipment: Expert Reloading, Rogue Weapon Training

Trap Sphere

Variable: Vampire hunters gain either the Guardian sphere or the Scoundrel sphere.

Bonus Magic Talents: Fate sphere, Divine Force

Drawbacks: Focus Casting, Verbal Casting
Boon: +1 spell point, +1 per three levels in casting classes.

Bonus Skill Talents:

Automatic Trade Talents: Monster Hunter, Philosopher

Trade Talent Class Skills: Appraise, Intimidate, Knowledge (arcana), Knowledge (history), Knowledge (nature), Knowledge (religion), Sense Motive, Survival

Automatic Skill Sphere: Investigation sphere

Adroit Trade Talents: Aberration Hunter, Roughrider

Trade Talent Class Skills: Climb, Handle Animal, Heal, Knowledge (dungeoneering), Ride, Spellcraft, Stealth, Swim

Adroit Bonus Skill Talent: Faction sphere (supply package) or the Investigation sphere (Ascertain Activities talent)