Visualizzazione post con etichetta Sailor Jupiter. Mostra tutti i post
Visualizzazione post con etichetta Sailor Jupiter. Mostra tutti i post

martedì 17 luglio 2018

Faith Treeservant, Level 20

Aaaaand here's the fourth and final part of the latest Sailor build, with much emphasis on the Djinni style of unarmed combat and the new spell I posted last time. Mythic Djinni Style comes from Legendary Games' Mythic Hero Handbook, and the laurel wreath is in place of the Oak Leaves amulet.
This post already appeared on Saturday on my Patreon page. If you want to read my posts in advance and have access to more stuff, please consider donating!

Faith Treeservant, CR 25
Suli ranger (Elemental Rover) 20/guardian 10
Female NG outsider (native)
Init +15; Senses low-light vision, Perception +6
Defense
AC 37, touch 20, flat-footed 27 (+12 armor, +5 deflection, +5 natural, +5 Dex). +2 dodge vs. attacks of opportunity when using Djinni Style.
hp 284 (20d10+100+50+20)
Fort +22; Ref +22; Will +18. +10 vs. fear; +9 on Fort vs. nonlethal damage from hot or cold environments and suffocation ( Mythic Endurance).
Defensive Abilities absorb blow, armored might, evasion, force of will, hard to kill, immortal, impervious body, improved evasion, invincible stand, mythic resolve, mythic saves, quick recovery, recuperation, shockshield (1d6 damage), shrug it off, terrible courage, true defender, unbreakable resilience (physical ability scores), to the death, unstoppable; Immune electricity; Resist acid 10, cold 10, fire 10
Offense
Speed 30 ft.
Melee +5 shocking burst unarmed strike +36/+31/+26/+21/+31 (1d10+21+1d6 electricity, +1d10 with critical hits) or staff of the woodlands +31/+26/+21/+16 (1d6+11)
Special Attacks elemental assault 1/day (20 rounds, +1d6 electricity), elemental hunter (DC 26), energetic retribution, favored enemies (aberrations +4, evil outsiders +6, fey +4, monstrous humanoids +2,  undead +2), lightning arc 9/day (1d6+8 damage), lightning rod 3/day, mythic power 23/day, surge +1d12
Spell-Like Abilities (CL 20th; concentration +25)
At will- elemental detection (air) (400 ft. + 40 ft./level)
Ranger Spells Prepared (CL 17th; concentration +23)
4th Level- commune with nature, flowers hurricane (DC 20), freedom of movement, sturdy tree fort
3rd Level- command plants (DC 19), lightning bolt (DC 19), plant growth (DC 19), symbol of storms (DC 19)
2nd Level- barkskin, flame blade (electricity), forest friend, lightning lash (DC 18), protection from energy, speak with plants
1st Level- compel hostility (DC 17), detect aberration, detect animals or plants, entangle (DC 17), hunter’s howl (DC 17), shocking grasp
Statistics
Str 28, Dex 21, Con 20, Int 19, Wis 22, Cha 20
Base Atk +20; CMB +29 (+31 with grapple); CMD 44 (46 vs. grapple)
Traits Broken Not Beaten, Instant Friendship
Feats Bodyguard, Combat Reflexes, Djinni Spin (DC 26), Djinni Spirit (DC 26), Djinni StyleM, Elemental FistM (1d8+9, 22/day), EnduranceM, Greater Wild Empathy (plants), Improved Grapple, Improved Unarmed StrikeM, In Harm’s Way, Monastic Legacy, Spring Attack, Stunning Fist (3/day, DC 26), Two-Weapon Fighting, Weapon FocusM (unarmed strike)
Skills Acrobatics +25, Diplomacy +27, Handle Animal +29, Intimidate +20, Knowledge (nature) +19, Knowledge (planes) +19, Perform (dance) +25, Profession (cook) +29, Sense Motive +28, Survival +29
Languages Auran, Celestial, Common, Sylvan
SQ amazing initiative, elemental empathy +25, energy strike, favored terrain (forest +4, jungle +2, plane of Air +4, urban +4), hunter’s bond (Air/Lightning subdomain), legendary hero, mule’s strength, negotiator, woodland stride
Gear amulet of natural armor +5 (50,000 gp), shocking burst bodywrap of mighty strikes +5 (147,000 gp), belt of physical perfection +6 (144,000 gp), cape of free will +5/+6 (37,500 gp), elemental gem (2,250 gp), feather token- tree (400 gp), headband of mental superiority +6 (144,000 gp), laurel wreath (19,000 gp), +5 brawling cloudburst leaf armor (69,650 gp), 2 potions of cure light wounds (100 gp), ranger’s kit (9 gp), greater ring of inner fortitude (66,000 gp), ring of protection +5 (50,000 gp), rime stride boots (27,000 gp), sapling rod (16,650 gp), staff of the woodlands (100,400 gp), verdant vine (6,000 gp), 41 gp.

sabato 14 luglio 2018

Faith Treeservant, Level 12

I’m continuing with the third part of the latest Sailor build. Our warrior is potentiatung her lightning abilities and her unarmed combat.
This already appeared as a patron-only post on my new Patreon page this Thursday. If you wish to see stuff in advance and have the chance of receiving more personalized rewards... please consider donating!

Faith Treeservant, CR 15
Suli ranger (Elemental Rover) 12/guardian 6
Female NG outsider (native)
Init +8; Senses low-light vision, Perception +3
Defense
AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex)
hp 136 (10d10+36+30)
Fort +11; Ref +10; Will +8. +6 vs. fear; +4 on Fort vs. nonlethal damage from hot or cold environments and suffocation (Endurance).
Defensive Abilities absorb blow, evasion, force of will, hard to kill, impervious body, invincible stand, mythic saves, quick recovery, recuperation, shockshield (1d6 damage), shrug it off, terrible courage; Resist acid 5, cold 5, electricity 27, fire 5
Offense
Speed 30 ft.
Melee +1 shock unarmed strike +18/+18/+13/+8 (1d8+8+1d6 electricity)
Special Attacks elemental assault 1/day (12 rounds, +1d6 electricity), energetic retribution, favored enemies (aberrations +4, evil outsiders +4, undead +2), lightning arc 7/day (1d6+4 damage), lightning rod 1/day, mythic power 15/day, surge +1d8
Spell-Like Abilities (CL 12th; concentration +15)
At will- elemental detection (air) (400 ft. + 40 ft./level)
Ranger Spells Prepared (CL 9th; concentration +13)
3rd Level- lightning bolt (DC 17), symbol of storms (DC 17)
2nd Level- barkskin, flame blade (electricity), speak with plants
1st Level- detect animals or plants, entangle (DC 15), shocking grasp
Statistics
Str 20, Dex 15, Con 16, Int 13, Wis 18, Cha 16
Base Atk +12; CMB +17; CMD 29
Traits Broken Not Beaten, Instant Friendship
Feats Bodyguard, Combat Reflexes, Elemental FistM (1d8, 9/day), Endurance, Greater Wild Empathy (plants), Improved Unarmed StrikeM, Monastic Legacy, Stunning Fist (3/day, DC 20), Two-Weapon Fighting, Weapon FocusM (unarmed strike)
Skills Acrobatics +14, Diplomacy +17, Handle Animal +19, Intimidate +18, Knowledge (nature) +17, Knowledge (planes) +17, Survival +19
Languages Auran, Common, Sylvan
SQ amazing initiative, elemental empathy +15, energy strike, favored terrain (forest +2, plane of Air +4), hunter’s bond (Air/Lightning subdomain), mule’s strength, negotiator, woodland stride
Gear shock amulet of mighty fists +1 (16,000 gp), belt of mighty constitution +4 (16,000 gp), headband of mental superiority +2 (16,000 gp), ice skates (1 gp), +5 cloudburst leaf armor (30,650 gp), feather token- tree (400 gp), potion of cure moderate wounds (300 gp), ranger’s kit (9 gp), sapling rod (16,650 gp), verdant boots (12,000 gp).

domenica 8 luglio 2018

Faith Treeservant, Level 7

Second part of the build. She uses the Unarmed combat style (Irori faithful style, reskinned).

Faith Treeservant, CR 8
Suli ranger (Elemental Rover) 7/guardian 3
Female NG outsider (native)
Init +4; Senses low-light vision, Perception +2
Defense
AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 72 (7d10+14+10)
Fort +7; Ref +6; Will +4. +3 vs. fear: +4 on Fort vs. nonlethal damage from hot or cold environments and suffocation (Endurance).
Defensive Abilities absorb blow, hard to kill, recuperation, shockshield (1d6 damage), shrug it off, terrible courage; Resist electricity 12
Offense
Speed 30 ft.
Melee +1 unarmed strike +12/+12/+7 (1d6+5)
Special Attacks elemental assault 1/day (7 rounds, +1d6 electricity), favored enemies (aberrations +2, evil outsiders +4), lightning arc 5/day (1d6+2 damage), mythic power 9/day, surge +1d6
Spell-Like Abilities (CL 7th; concentration +9)
At will- elemental detection (air)
Ranger Spells Prepared (CL 4th; concentration +6)
2nd Level- flame blade (electricity)
1st Level- entangle (DC 13), shocking grasp
Statistics
Str 18, Dex 12, Con 14, Int 13, Wis 15, Cha 14
Base Atk +7; CMB +11; CMD 22
Traits Broken Not Beaten, Instant Friendship
Feats Combat Reflexes, Endurance, Greater Wild Empathy (plants), Improved Unarmed StrikeM, Monastic Legacy, Two-Weapon Fighting, Weapon FocusM (unarmed strike)
Skills Acrobatics +8, Diplomacy +11, Handle Animal +12, Intimidate +12, Knowledge (nature) +11, Knowledge (planes) +11, Survival +12
Languages Auran, Common, Sylvan
SQ amazing initiative, elemental empathy +9, energy strike, favored terrain (plane of Air +2), hunter’s bond (Air/Lightning subdomain), mule’s strength, negotiator, woodland stride
Gear amulet of mighty fists +1 (4,000 gp), belt of mighty constitution +2 (4,000 gp), headband of vast intelligence +2 (4,000 gp), ice skates (1 gp), +1 cloudburst leaf armor (9,650 gp), feather token- tree (400 gp), iron pot (8 sp), potion of  cure moderate wounds (300 gp), quick runner’s shirt (1,000 gp), ranger’s kit (9 gp), 2 thunderstones (60 gp), 79 gp, 2 sp.

sabato 7 luglio 2018

Faith Treeservant, Level 1

And here is my new Sailor build, using the Elemental Rover ranger archetype I posted some time ago. I must say that this project is really catching all my attention! The terrible courage path ability comes from Legendary Games' mythic rules.

Faith Treeservant, CR 1
Suli ranger (Elemental Rover) 1/guardian 1
Female NG outsider (native)
Init +1; Senses low-light vision, Perception +2
Defense
AC 13, touch 11, flat-footed 12 (+2 armor, +1 Dex)
hp 16 (1d10+1+5)
Fort +3; Ref +3; Will +2. +1 vs. fear
Defensive Abilities absorb blow, hard to kill, shockshield (1d6 damage), terrible courage; Resist electricity 6
Offense
Speed 30 ft.
Melee unarmed strike +4 (1d3+3)
Special Attacks elemental assault 1/day (1 round, +1d6 electricity), favored enemy (evil outsiders +2), mythic power 5/day, surge +1d6
Spell-Like Abilities (CL 1st; concentration +3)
At will- elemental detection (air)
Statistics
Str 16, Dex 12, Con 12, Int 10, Wis 15, Cha 14
Base Atk +1; CMB +4; CMD 15
Traits Broken Not Beaten, Instant Friendship
Feats Improved Unarmed StrikeM
Skills Diplomacy +5, Handle Animal +6, Intimidate +6, Knowledge (nature) +4, Knowledge (planes) +4, Survival +6
Languages Auran, Common
SQ elemental empathy +3, energy strike, negotiator
Gear ice skates (1 gp), iron pot (8 sp), potion of  cure light wounds (50 gp), ranger’s kit (9 gp), rosewood armor (50 gp), 2 thunderstones (60 gp), 4 gp, 2 sp.