Visualizzazione post con etichetta Bestiario. Mostra tutti i post
Visualizzazione post con etichetta Bestiario. Mostra tutti i post

sabato 9 maggio 2026

Bestiary: Turkey

Some familiars can be kept for food, too.

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Turkey

This plump fowl has dark plumage, great and long wattles, and a spread tail, though shorter than a peacock’s display. Its gobble is loud and intimidating.

Turkey CR ⅓

XP 135
N Small animal
Init +0; Senses low-light vision; Perception +4

Defense

AC 13, touch 11, flat-footed 13 (+2 natural, +1 size)
hp 6 (1d8+2)
Fort +4, Ref +2, Will +0

Offense

Speed 10 ft., fly 40 ft. (good)
Melee bite +1 (1d4-1), 2 talons +1 (1d3-1)
Statistics

Str 9, Dex 11, Con 14, Int 2, Wis 10, Cha 8
Base Atk +0; CMB -4; CMD 6
Feats Weapon Finesse

Skills Fly +6, Perception +4

Ecology

Environment cold and temperate forests
Organization solitary, pair, of rafter (2-24)
Treasure none

Special Abilities


Familiar The master of a turkey familiar gains a +3 bonus on Intimidate checks.


Wild turkeys in their native forests are slender, ferocious, and surprisingly good at flight. Domesticated turkeys are much plumper; their flight maneuverability is clumsy and they gain the drift special ability of a chicken or peafowl. Domesticated turkey are mainly raised for their meat.


Turkey Animal Companions

Starting Statistics: Size Small; Speed 10 ft., fly 40 ft. (good); AC +2 natural armor; Attack bite (1d4), two claws (1d3); Ability Scores Str 7, Dex 11, Con 12, Int 2, Wis 10, Cha 8; Special Qualities low-light vision.

4th-Level Advancement: Ability Scores Str +2, Con +2.

mercoledì 6 maggio 2026

Bestiary: Giant Chicken

I needed this. I know that you needed this too.

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Giant Chicken

While this oversized bird slowly advances with a soft cluck-cluck, your dwarf friend exclaims: “By all the gods! That’s a chef’s dream come true!”

Giant Chicken CR 1

XP 400
N Large animal
Init +3; Senses low-light vision; Perception +9

Defense

AC 11, touch 11, flat-footed 11 (–1 Dex, +3 natural, –1 size)
hp 15 (2d8+6)
Fort +6, Ref +2, Will +1

Offense

Speed 30 ft., fly 20 ft. (clumsy); drift
Melee bite +3 (1d8+3)
Space 10 ft.; Reach 5 ft.
Statistics

Str 17, Dex 9, Con 16, Int 2, Wis 12, Cha 13
Base Atk +1; CMB +5; CMD 14
Feats Improved Initiative

Skills Fly –7, Perception +9; Racial Modifiers +4 Perception

Ecology

Environment any temperate
Organization solitary, pair, of flock (2-20)
Treasure none

Special Abilities


Drift (Ex) A giant chicken flies in short bursts and can’t use its fly speed to hover. When it flies, a chicken must end its move action by landing or perching on a solid surface. A giant chicken cannot fly while carrying a rider.


Giant chickens are large enough to be used as mounts, though they are not very practical unless a rider wants to use their mount as a food reserve too. They are mostly raised for their meat and eggs, like normal-sized chicken.


Giant Chicken Animal Companions

Starting Statistics: Size Medium; Speed 30 ft., fly 20 ft. (clumsy); AC +1 natural armor; Attack bite (1d6); Ability Scores Str 11, Dex 11, Con 12, Int 2, Wis 12, Cha 13; Special Qualities drift, low-light vision.

4th-Level Advancement: Size Large; AC +3 natural armor; Attack bite (1d8); Ability Scores Str +8, Dex -2, Con +4.

domenica 5 aprile 2026

Mercury Dragon (Young, Adult, & Ancient)

Here are the stats for a dragon I created on this blog a while ago.

This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!


Dragon (Metallic, Mercury), Young Mercury Dragon


Young Mercury Dragon CR 6

XP 2,400 

CG Medium dragon (fire)

Init +1; Senses dragon senses, Perception +11


Defense

AC 19, touch 11, flat-footed 18 (+1 Dex, +8 natural)

hp 73 (7d12+28)

Fort +8, Ref +8, Will +6; +3 racial vs. light or pattern effects

Immune blindness, dazzle, fire, paralysis, sleep

Weaknesses vulnerability to cold


Offense

Speed 60 ft., fly 150 ft. (average)

Melee bite +11 (1d8+6), 2 claws +11 (1d6+4), 2 wings +9 (1d4+2)

Special Attacks breath weapon (60-ft. line, 6d6 fire), brilliance (90 ft. beam or 180 ft. cone, DC 14)

Spell-Like Abilities (CL 7th, concentration +8)

At will- gaze screen (DC 13)

Spells Known (CL 1st, concentration +2)

1st (4/day)- alarm, color spray (DC 12)

0 (at will)- dancing lights, detect magic, flare (DC 11), light


Statistics

Str 19, Dex 12, Con 17, Int 12, Wis 13, Cha 12

Base Atk +7; CMB +11; CMD 22 (26 vs. trip)

Feats Acrobatic, Hover, Lightning Reflexes, Multiattack

Skills Acrobatics +10/+13, Climb +14, Fly +13, Knowledge (nature) +11, Perception +11, Sense Motive +11, Spellcraft +11; Racial Modifiers +3 on Acrobatics skill checks to jump

Languages Draconic, Ignan


Ecology

Environment temperate and warm mountains and underground

Organization solitary

Treasure triple


Dragon (Metallic, Mercury), Adult Mercury Dragon


Adult Mercury Dragon CR 10

XP 9,600

CG Large dragon (fire)

Init +1; Senses dragon senses, Perception +19

Aura frightful presence (180 ft., DC 16)


Defense

AC 26, touch 9, flat-footed 26 (+17 natural, -1 size)

hp 149 (13d12+65)

Fort +13, Ref +10, Will +11; +3 racial vs. light or pattern effects

DR 5/magic; Immune blindness, dazzle, fire, paralysis, sleep; SR 21

Weaknesses vulnerability to cold


Offense

Speed 60 ft., fly 200 ft. (average), graceful flight

Melee bite +19 (2d6+10), 2 claws +19 (1d8+7), 2 wings +17 (1d6+3), tail slap +17 (1d8+10)

Space 10 ft., Reach 5 ft. (10 ft. with bite)

Special Attacks breath weapon (80-ft. line, 12d6 fire), brilliance (180 ft. beam or 360 ft. cone, DC 16)

Spell-Like Abilities (CL 13th, concentration +16)

At will- gaze screen (DC 15), mirror image

Spells Known (CL 7th, concentration +10)

3rd (5/day)- claraudience/clarvoyance, daylight

2nd (7/day)- blindness/deafness (DC 15), burst of radiance (DC 15), daze monster (DC 15)

1st (7/day)-  alarm, blurred movement, color spray (DC 14), magic missile, protection from evil

0 (at will)- dancing lights, daze (DC 13), detect magic, flare (DC 13), light, prestidigitation, spark


Statistics

Str 25, Dex 10, Con 21, Int 16, Wis 17, Cha 16

Base Atk +13; CMB +21; CMD 31 (34 vs. trip)

Feats Acrobatic, Flyby Attack, Hover, Lightning Reflexes, Multiattack, Solar Spell, Wingover

Skills Acrobatics +17/+20, Appraise +19, Climb +23, Fly +18, Knowledge (arcana, nature) +19, Perception +19, Sense Motive +19, Spellcraft +19; Racial Modifiers +3 on Acrobatics skill checks to jump

Languages Common, Draconic, Ignan, Underground Common

SQ change shape (any humanoid or animal form, 3/day, polymorph)


Ecology

Environment temperate and warm mountains and underground

Organization solitary

Treasure triple


Dragon (Metallic, Mercury), Ancient Mercury Dragon


Ancient Mercury Dragon CR 15

XP 51,200

CG Huge dragon (fire)

Init +3; Senses dragon senses, Perception +29

Aura frightful presence (300 ft., DC 25)


Defense

AC 36, touch 7, flat-footed 36 (-1 Dex, +29 natural, -2 size)

hp 283 (21d12+147)

Fort +19, Ref +13, Will +17; +3 racial vs. light or pattern effects

DR 15/magic; Immune blindness, dazzle, fire, paralysis, sleep; SR 26

Weaknesses vulnerability to cold


Offense

Speed 60 ft., fly 200 ft. (average), graceful flight

Melee bite +30 (2d8+15), 2 claws +30 (2d6+11), 2 wings +28 (1d8+5), tail slap +28 (2d6+15)

Space 15 ft., Reach 10 ft. (15 ft. with bite)

Special Attacks breath weapon (100-ft. line, 20d6 fire), brilliance (300 ft. beam or 600 ft. cone, DC 19)

Spell-Like Abilities (CL 21th, concentration +26)

At will- gaze screen (DC 17), mirror image, scintillating wall (DC 20), telekinesis

Spells Known (CL 15th, concentration +20)

7th (4/day)- deflection, prismatic spray (DC 23)

6th (6/day)- chain lightning (DC 22), guards and wards (DC 21), legend lore

5th (7/day)- scintillating wall (DC 21), telepathic bond, teleport, wall of light (DC 21)

4th (7/day)- brightest light, greater invisibility, lesser globe of invulnerability, rainbow pattern (DC 20)

3rd (7/day)- arcane sight, claraudience/clarvoyance, daylight, fearsome duplicate (DC 19)

2nd (7/day)- blindness/deafness (DC 17), blur,  burst of radiance (DC 18), daze monster (DC 17), glitterdust (DC 17)

1st (8/day)-  alarm, blurred movement, color spray (DC 17), magic missile, protection from evil

0 (at will)- dancing lights, daze (DC 15), detect fiendish presence, detect magic, flare (DC 16), light, mage hand, prestidigitation, spark


Statistics

Str 33, Dex 8, Con 25, Int 20, Wis 21, Cha 20

Base Atk +21; CMB +34; CMD 43 (47 vs. trip)

Feats Acrobatic, Flaring Spell, Flyby Attack, Hover, Improved Initiative, Lightning Reflexes, Multiattack, Solar Spell, Spell Focus (evocation), Spell Focus (illusion), Wingover

Skills Acrobatics +24/+27, Appraise +29, Climb +35, Diplomacy +29, Fly +19, Knowledge (arcana, nature) +29, Perception +29, Sense Motive +29, Spellcraft +29, Use Magic Device +29; Racial Modifiers +3 on Acrobatics skill checks to jump

Languages Celestial, Common, Draconic, Giant, Ignan, Underground Common

SQ change shape (any humanoid or animal form, 3/day, polymorph)


Ecology

Environment temperate and warm mountains and underground

Organization solitary

Treasure triple