Visualizzazione post con etichetta Rite Publishing. Mostra tutti i post
Visualizzazione post con etichetta Rite Publishing. Mostra tutti i post

sabato 20 giugno 2020

New/Missing Warpriest Blessings

Angela (in this version) uses one of these, that is for the Peace domain I wrote for Pathways #77. Sooner or later I will write focused blessings for all subdomains existing...
This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!

Flowing
Associated Blessing: Water
Replacement Blessing: The following minor blessing replaces the ice strike ability of the Water blessing.
Go With the Flow (minor): At 1st level, you can touch a creature and suppress its strong emotions. The target is affected as the calm emotions spell, except it can still take violent actions and violent actions against the target do not end the effect. This effect lasts a number of rounds equal to ½ your warpriest level (minimum 1).
Peace
Associated Blessing: Community
Replacement Blessing: The following minor blessing replaces the communal aid ability of the Community blessing.
Soothe (minor): At 1st level, you can speak a few words to placate rage and fear in a creature within 30 feet. This works as calm emotions, but on one target only. This power only calms a creature affected by spells or effects causing confusion, fear, and rage. The effect lasts for 1 minute.
Redemption
Associated Blessing: Good
Replacement Blessing: The following minor blessing replaces the battle companion ability of the Good blessing.
Aura of Sanctification (minor): At 10th level, as an immediate action, you can emit a 30-foot-radius aura of sanctification for 1 minute. Within this aura, effects that are specifically harmful to good-aligned creatures are inverted so that they no longer harm good creatures and instead harm evil creatures. Similarly, effects that are specifically beneficial to evil creatures instead become beneficial only to good creatures.

mercoledì 1 maggio 2019

New Exit: Pathways #86, “Devotion”

The new Pathways is out and I contributed! This issue’s theme is Devotion, and my article in it is titled “Devoted Companions”, featuring animal companion feats (mostly using the Devotion ability), plus archetypes for druids and shifter cohorts who wish to be more than that for their friend! Go catch  it, it’s free!
To celebrate, tomorrow a supplement to this article will be posted for patrons only on my Patreon page! If you wish to see it, please consider donating!

domenica 26 agosto 2018

Skye Springscent, Level 1

Here begins a new Sailor build! Without too many adjustments this time, because I found what I needed in two 3PP books. The bloodthirsty racial trait comes from Rite Publishing's 101 Featured Alternate Racial Traits, while she uses the favored class bonus from Fat Goblin Games' Astonishing Races: Tiefling. Her blessings are Strength and Tornado (from Ultimate Wilderness).
This post already appeared on my Patreon page for patrons only. If you wish to see stuff in advance, have access to exclusive patron-only material (I already published two such posts) and have access to other rewards, please consider donating!


Skye Springscent CR 1
Tiefling (Pitborn) warpriest 1 (Proclaimer)/champion 1
Androgynous LN Medium outsider (native)
Init +1; Senses darkvision 60 ft., Perception +5
Aura aura of law
Defense
AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex)
hp 18 (1d8+2+3+5)
Fort +4, Ref +1, Will +4. +2 trait bonus vs. charm, compulsion, and emotion
Defensive Abilities hard to kill; Resist cold, electricity and fire 5
Offense
Speed 30 ft.
Melee scimitar +4 (1d6+2, 18-20)
Special Attacks aerial assault, blessings 3/day (dust devil, strength surge +1), bloodthirsty, fleet charge, mythic power 5/day, surge +1d6
Spell-Like Abilities (CL 1st, concentration +3)
1/day- shatter (DC 14)
Warpriest Spells Prepared (CL 1st, concentration +3)
1st Level- divine favor, magic weapon
0-Level- detect fiendish presence, vigor, virtue
Statistics
Str 14, Dex 12, Con 14, Int 10, Wis 15, Cha 14
Base Atk +0; CMB +2; CMD 13
Traits Anticipate Evil, Principled
Feats Toughness, Weapon FocusM* (scimitar)
Skills Intimidate +6, Perception +5
Languages Abyssal, Common
SQ righteous oath, sacred weapon 1d6
Gear chainmail (150 gp), scimitar (15 gp), warpriest’s kit (16 gp)

mercoledì 1 agosto 2018

New Exit: Pathways #79, "Familiar"

A new issue of Pathways is out, and I am in it! The theme this month is "Familiar", and since I LOOOOOVE both familiars and animal companions (especially the rideable ones), I made this article titled "Miniature Steeds: 'Pseudo' creatures as Familiars", detailing the Pseudogriffon, Pseudopegasus and Pseudounicorn, plus the Eldritch Steed familiar archetype, that allows a familiar to grow into a magical mount when you need!
To celebrate this, tomorrow I will make a special post on my Patreon with yet another "pseudo" creature. This will be for patrons only and won't be republished here on the blog. So if you wish more goodness, please consider donating!

mercoledì 4 luglio 2018

New Exit: Pathways #78, “Mystery”

A little self-advertising post before the new Sailor build. Pathways #78 is out, the theme is mystery, and inside you will find my article titled “Both Sacred and Profane: Holy Mystery Rules”. When I asked Dave Paul if mystery meant great cosmic enigmas, riddles to solve, or detective stories, he said “You choose”, so I chose everything. I am particularly proud of this collection of rules for puzzle and riddle solving and to create holy detectives like the Oracle of Enigma or the Prosecutor, churchly investigator with a vigilantesque bend! Read it, it’s free!

domenica 3 giugno 2018

New Exits: Pathways #77, "Peace"

The new issue of Pathways is out! The theme is "Peace" and it's always been one of my favorites. So when Miranda Russell and Dave Paul asked me to collaborate to more issues of their magazine, I had to choose this one. In my piece "With The Olive or Under The Whip", about pacifist priests, I put some very old ideas on pacifist subdomains, my love for the unjustly interrupted series on divine channeling rules by Jonathan McAnulty, and even the Compassionate curse for oracles that I already had published on the blog (I made the corrections suggested by Endzeitgeist for it...). Some of the rules in this article will appear again in my next project to be published for Rite... so please read this (it's free) and wait for the rest!

mercoledì 30 maggio 2018

Lapine Crescent, Level 20

And here's the last part of the build. Our heroine can now fly on angel wings, grant herself angelic powers, owns the complete series of the regalia of heaven and a beautiful brooch/crystal set (I used a ioun stone from Rite Publishing's #30 Ioun Stones to represent the Silver Crystal). Oh, and she's immortal too. Seems we didn't forget anything!
Would you like more builds from the same... series? ^_^

Lapine Crescent/The Crescent Champion, CR 25
Aasimar celestial disciple 10/oracle (Beautiful Champion) 10/marshal 10
Female CG/NG outsider (native)
Init +14; Senses darkvision 120 ft., Perception +32
Aura good
Defense
AC 34, touch 19, flat-footed 30 (+12 armor, +5 deflection, +4 Dex, +3 natural); +2 sacred bonus vs. evil with regalia of heaven)
hp 207 (10d8+10d10+60+40+4)
Fort +16, Ref +15, Will +26; +2 sacred bonus vs. evil with regalia of heaven
Defensive Abilities coat of many stars (+12, 20 hours/day), hard to kill, immortal, mythic saves, recuperation, unstoppable; Resist acid 10, cold 10, electricity 5; DR 5/slashing; SR 22
Offense
Speed 30 ft.
Melee +5 conductive holy planar sacrosanct sickle +24/+19/14 (1d6+9) or scepter of heaven (+1 evil outsider bane holy morningstar) +20/+15/+10 (1d8+5) or +22/+17/+12 (1d8+2d6+7) vs. evil outsiders
Special Attacks channel energy 2/day (8d6), decisive strike, directed assault, heavenly fire 14/day (1d4+5), mythic power 23/day, surge +1d12, repent or die, spray of shooting stars 5/day (21d4 damage, DC 31), visionary commander
Spell-Like Abilities (CL 20th; concentration +32)
3/day- greater angelic aspect, light (mark on her brow)
1/day- commune (CL 10th), corruption resistance
Oracle Spell Known (CL 20th; concentration +32)
9th Level (7/day)- astral projection, miracle, overwhelming presenceM (DC 31)
8th Level (7/day)- euphoric tranquility (DC 30), holy auraM (CL 22th, DC 31), mass cure critical wounds, spell immunity
7th Level (8/day)- brilliant inspiration, circle of clarity, holy wordM (CL 22th, DC 29), mass cure serious wounds, resurrection
6th Level (8/day)- heal, mass cure moderate wounds, music of the spheres, wall of silverM (CL 22th, DC 29)
5th Level (8/day)- ancestral memoryM, atonement, break enchantment, contact other plane, dispel evil (CL 22th, DC 28), mass cure light wounds, serenityM (DC 27)
4th Level (9/day)- ancestral gift, brightest light, dismissalM (DC 27), divine power, cure critical wounds, holy smite (CL 22th, DC 26)
3rd Level (9/day)- aura of the unremarkable (DC 25), charitable impulse, cure serious wounds, holy javelin, magic circle against evilM (CL 22th), silverlight (DC 25)
2nd Level (9/day)- abeyance, ancestral communion, burst of radiance (CL 22th, DC 24), cure moderate wounds, light lanceM, spear of purityM (CL 22th, DC 24), touch of mercy (CL 22th, DC 24)
1st Level (9/day)- bless, color spray (DC 23), cure light wounds, detect evil, divine favor, protection from evil (CL 22th), saving finale, timely inspiration, weapon against evil
0-Level (at will)- detect fiendish presence, detect magic, enhanced diplomacy, guidance, light, read magic, resistance, stabilize, unwitting ally, vigor, virtue
Mystery heavens
Statistics
Str 12, Dex 18, Con 16, Int 19, Wis 24, Cha 34
Base Atk +14; CMB +18; CMD 29
Traits Good Influence, Inspiring, Marked by Unknown Forces; Drawback Helpless
Feats Adept Channel, Agile Maneuvers, Consecrated Spell, Dodge*, Extra RevelationM, Improved Familiar, Iron Will*, Marked for GloryM, Mobility*, Mythic Spell LoreM, PersuasiveM, Prestigious Spellcaster, Spell Focus (abjuration), Weapon FinesseM, Weapon Focus (sickle)
Skills Diplomacy +44, Heal +30, Intimidate +41, Knowledge (planes) +17 (+22 on good and evil outsiders), Knowledge (religion) +27, Perception +32, Sense Motive +30, Use Magic Device +25
Languages Abyssal, Celestial, Common, Elven, Infernal, Sylvan
SQ amazing initiative, aura of perseverance, beacon of hope, celestial blood, commune with power, continued service (revelations), fast friends, familiar (silvanshee), focus, force of will, hidden magic, legendary hero, legendary item x3, longevity, lure of the heavens, oracle’s curse (star-crossed), secret identity, transformation sequence, wings of heaven 10 min/day (90 ft., good maneuverability)
Gear chalice of communal dweomer (3,750 gp), clear with silver flecks ellipsoid ioun stone (7,500 gp) (resonant power: +2 bonus on Cha), crown of heaven (150,000 gp), headband of mental superiority +6 (144,000 gp), holy symbol (platinum) (500 gp), jewels (1,500 gp), manual of quickness of action +2 (55,000 gp), moon clock (2,650 gp), oracle’s kit (9 gp), legendary +5 conductive holy planar sacrosanct sickle (major artifact: difficult to destroy, mythic bond, legendary power 3/day, legendary surge/concentration checks and caster level checks, adroit, dedicated bond, eternal bond, everlasting, legendary fortification, perfect surge, rejuvenating, returning, unstoppable strike, unyielding) (167,306 gp), orb of golden heaven (22,000 gp), 2 potions of cure serious wounds (1,500 gp), ring of splendid security (180,000 gp), scepter of heaven (74,000 gp), wayfinder of the stars (70,200 gp), 85 gp

Tsukiko, Silvanshee Familiar (Emissary) (Wizard Level 20)
NG Tiny outsider (agathion, extraplanar, good)
Init +6; Senses darkvision 60 ft., low-light vision; Perception +18
Defense
AC 24, touch 14, flat-footed 22 (+2 Dex, +10 natural, +2 size)
hp 103
Fort +9, Ref +8, Will +13; +4 vs. poison
Defensive Abilities improved evasion, share will; DR 5/evil or silver; Immune electricity, petrification; Resist cold 10, sonic 10; SR 25
Offense
Speed 30 ft., fly 90 ft. (good)
Melee bite +18 (1d3–4), 2 claws +18 (1d2–4)
Special Attacks heroic strength, pounce
Spell-Like Abilities (CL 2nd; concentration +3)
Constant—know direction, speak with animals
At will—dancing lights, guidance, prestidigitation, stabilize
1/day—dimension door (self plus 5 lbs. of objects only)
1/week—commune (6 questions, CL 12th)
Statistics
Str 3, Dex 15, Con 12, Int 15, Wis 12, Cha 13
Base Atk +14; CMB +14; CMD 20 (24 vs. trip)
Feats Improved Initiative, Weapon FinesseB
Skills Acrobatics +11, Climb +7, Fly +6, Knowledge (arcana) +9, Knowledge (planes) +15, Knowledge (religion) +24, Perception +28, Sense Motive +24, Stealth +19; Racial Modifiers +4 Acrobatics, +4 Perception, +4 Stealth
Languages Abyssal, Celestial, Draconic, Infernal, Sylvan; speak with animals, truespeech
SQ cat’s luck, flight, lay on hands (1d6, 1/day, always as a 2nd-level paladin), honor bound 1/day, spectral mist
Special Abilities
Cat’s Luck (Su) Tsukiko adds her Charisma modifier as a luck bonus on all her saving throws. Once per day as a standard action, she can also grant this bonus to one ally within 30 feet for 10 minutes.
Heroic Strength (Su) Once per day, Tsukiko can grant herself a +8 enhancement bonus to Strength for 1 minute.
Honor Bound (Su): With a touch, Tsukiko can remind a creature of its duties and responsibilities, granting it a new saving throw against each enchantment (charm) or enchantment (compulsion) effect that currently affects it. If the saving throw is successful, the enchantment effect is ended. This power only affects effects that allow a save. If Tsukiko fails a save against such an effect, she can use this ability as an immediate action to grant herself an additional save. Once the target (either Tsukiko or a touched creature) has made one additional save per effect, this ability has no further effect on that particular enchantment effect.
Spectral Mist (Su) Tsukiko can assume an eerie, mist-like form roughly the size and shape of a cat. This ability has the same effect as a gaseous form spell, except Tsukiko retains her own DR and supernatural abilities and can move at her normal speed. She can remain in mist form up to 5 minutes per day. This duration does not have to be consecutive, but it must be used in 1-minute increments.

mercoledì 14 febbraio 2018

New Exit: Pathways #73, "Elements"

Today I feel like my freelancing career made an important step forward. The article "Heavy Metal Heroes", published in the latest issue of Pathways, is my first published work for Rite Publishing (I hope, the first of many). I'll make some other appearance in this historical magazine during this year, for sure!
So I give to you my Metal shaman spirit and a Metal mystery for the Incarnate class from Wayward Rogues Publishing (that I greatly appreciate). Hope they meet your favour!

mercoledì 29 novembre 2017

Archetype: The Aberrant Lord (Sorcerer)

My magnificent readers!
One of my infinite quests in the world of players' options for Pathfinder was always... THE PERFECT SHAPESHIFTER!
And with perfect shapeshifter I mean Cyborg 007.




(Here... now I spoilered my favorite manga/anime of a life... so your souls are MINE if you dare to betray our pact! Expect MANY other posts about these characters!)
Disappointments and desires followed one another in these last years. I wanted someone able to change shape for extended periods of time, to assume object shapes, mixed shapes, good at acting, stealth and espionage. A Druid was not versatile enough (and the character's NOT a nature priest). An alchemist could do well (he is an ex-drunkard), but has no access to the most powerful polymorph spells. A sorcerer could be better? I can't figure him using bardic performance, either. For a long time, the Shifter from Spheres of Power was the thing most fit to what I was searching for. (Let's forget the official Pathfinder Shifter... it's a completely different thing).
Then I read Ultimate Intrigue. And then, Legacy of the First World. I was almost chanting Hallelujah, but something was still missing.
Till In The Company of Aberrations came out. Thank you Wendall Roy! You opened a whole new world to me! The Aberrant Champion archetype was a little too taxing to take, but who says I need it? So now I know. Cyborg 007 is a Master Spy/Rogue (Master of Disguise)/Sorcerer (Crossblooded Aberrant/Shapechanger + ...this archetype!)

Aberrant Lord
The descendants of the most improbable monsters bear in their blood the potential to unlock the strangest and most diverse powers.
Strange Bloodline: An aberrant lord must have the Aberrant or Shapechanger bloodline.
Aberrant Heritage: At 1st level, an aberrant lord chooses an alien heritage (see In The Company of Aberrations). Whenever he would gain a bloodline power, he may instead take an alien heritage power. At 1st level, the 1st-level power can be chosen; at 3rd level, the 3rd-level power; at 9th level, the 7th-level power; at 15th level, the 11th-level power; and at 20th level, the 17th-level power. This modifies the sorcerer's bloodline powers.

Expect very soon a character build too...

martedì 7 novembre 2017

New Mythic Feat: Alter Breath Weapon




To conclude my Ushio & Tora conversion, this could not be missing. How comes that Tora, a lightning beast, breathes fire? Why, he uses the Alter Breath Weapon feat from Rite Publishing's 101 Monster Feats, of course! Only that Tora doesn't breath fire a mere three times per day... so this was in order...

Alter Breath Weapon (Monster, Mythic)
Do you think I am the same as a puny monster like all the others? An ancient, powerful creature like me?
Prerequisites: Alter Breath Weapon
Benefit: You can alter the damage your breath weapon deals to the chosen energy type an unlimited number of times per day.
Special: You may take this feat once for every time you selected the Alter Breath Weapon feat.

Next time: another manga conversion, one that was suggested by a friend on the Paizo boards. Hope you will like it...