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Visualizzazione post con etichetta Razze. Mostra tutti i post

mercoledì 20 dicembre 2023

Patron Request: Greensnake Naga Bloodline from Rokugan: Legends of the Five Rings

 As requested by Ronald g Paris!

This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!


Greensnake (Naga Bloodline)

Greensnakes are the most numerous among nagas, and the best at getting along with humans, often taking the roles of diplomats or spies. They have the following racial trait.

Additional Skill Ranks (Feat and Skill, 2 RP) A greensnake gains 2 additional skill ranks at 1st level beyond those granted by its character class.

mercoledì 29 novembre 2023

Patron Request: Asp Naga Bloodline for Rokugan: Legends of the Five Rings

As requested by Ronald g Paris!

This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!


Asp (Naga Bloodline)

The Asps are the most aggressive and combative naga, and among the most numerous. They show thinly veiled contempt toward those whom they feel are weaker than they are, such as most humans. Asps have the following racial trait.

Spit Venom (Feat and Skill, 2 RP)  An asp gains Spit Venom (from the Advanced Race Guide) as a bonus feat.

sabato 18 novembre 2023

Patron Request: Naga Race from Rokugan: Legends of the Five Rings

As requested by Ronald g Paris!

This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!


Naga (Advanced Race, 19 RP)

Nagas are the noble inhabitants of eastern jungles. They have great powers and wisdom, and a rich culture; but not all of them are honorable or friendly.


Type: Aberration (3 RP) Nagas have the aberration type.

Ability Score Modifiers: Standard (0 RP) +2 Con, +2 Wis, -2 Cha.  

Size: Large (7 RP)  As Large creatures, nagas gain a +2 size bonus to Strength, a –2 size penalty to Dexterity, a –1 size penalty to their AC, a –1 size penalty on attack rolls, a +1 bonus on combat maneuver checks and to their CMD, and a –4 size penalty on Stealth checks. They take up a space that is 10 feet by 10 feet and have a reach of 5 feet.

Speed: Fast (1 RP) 40 ft.

Languages: Standard (0 RP) Nagas begin game speaking Aklo and Common. Trolls with high Intelligence scores can choose from the following: Abyssal, Aquan, Celestial, Draconic, Infernal, Terran, Undercommon.


Defense Racial Traits

Impervious to Curses (2 RP) A naga gains a +2 racial bonus on saving throws against curse effects.


Feat and Skill Racial Traits

Serpentine Diplomacy (2 RP) Nagas gain a +2 racial bonus on any Charisma ability or skill check regarding nagas or other serpentine monsters.

Jungle Survivalist (2 RP) Nagas gain a +2 racial bonus on all Survival skill checks.


Senses Racial Traits

Darkvision 60 ft.


Other Racial Traits

Bloodline Ability In addition to other racial traits, a naga gains one unique ability tied to its bloodline. Naga bloodline abilities are listed below.

sabato 28 ottobre 2023

Patron Request: Deershee from The Thinking Races: What Savage Beasts

As requested by Ronald J Paris!

This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!


Deershee (Advanced Race, 17 RP)

Deershee are constructed creatures that were created to be the ultimate warriors. They have since discovered the process to make others of their kind.

Type: Humanoid  (Half-Construct) (7 RP) Deershee are humanoids with the half-construct subtype. As such, they gain a +2 racial bonus on saving throws against disease, mind-affecting effects, poison, and effects that cause either exhaustion or fatigue; they cannot be raised or resurrected; and they do not breathe, eat, or sleep, unless they want to gain some beneficial effect from one of these activities. This means that a deershee can drink potions to benefit from their effects and can sleep in order to regain spells, but neither of these activities is required for them to survive or stay in good health.

Ability Score Modifiers: Standard (0 RP) +2 Str, +2 Cha, -2 Int. Deershee are built to be physically fit, to have pleasing physiques and the kind of confidence and leadership ability born of years of battlefield experience. However, they place more emphasis on routine memorization and detailed drills than abstract reasoning.

Size: Medium (0 RP)

Speed: Normal (0 RP) 30 ft.

Languages: Standard (0 RP) Deershee begin game speaking Common. Deershee with high Intelligence scores can choose from the following: Celestial, Draconic, Elven, Dwarven, Goblin, Orc, Undercommon.

Feat And Skill Racial Traits

Militar Training (6 RP) Deershee gain a +2 racial bonus on Knowledge (history, nobility) and Profession (soldier) checks.

Uncanny Resistance (4 RP) All deershee receive Endurance and Run as racial bonus feats.

mercoledì 18 ottobre 2023

Patron Request: Brass Men from Thinking Races: What Savage Beasts

 As requested by Ronald J Paris!

This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!


Brass Men (Advanced Race, 12 RP)

Brass men are humans infused with a tiny amount of brass dragon blood in order to train them as slaves and gladiators.

Type: Humanoid (0 RP) Brass men are humanoids with the brass man subtype.

Ability Score Modifiers: Specialized (1 RP) +2 Str, +2 Con, -2 Int. Brass men are strong and resilient, but but their minds are kept dull by slavery and violence.

Size: Medium (0 RP)

Speed: Normal (0 RP) 30 ft.

Languages: Standard (0 RP) Brass men begin game speaking Common and Draconic. Brass men with high Intelligence scores can choose from the following: Aquan, Auran, Celestial, Elven, Ignan,Terran,or Sylvan.

Defense Racial Traits

Desert Runner (2 RP) Brass men receive a +4 racial bonus on Constitution checks and Fortitude saves to avoid fatigue and exhaustion, as well as any other ill effects from running, forced marches, starvation, thirst, and hot or cold environments.

Tireless (2 RP) Once per day as a move action, brass men can remove the fatigued condition from themselves as if they had rested for a night. If a brass man is exhausted when they activate this ability, they become fatigued instead.

Feat and Skill Racial Traits

Dragon Kin (2 RP) Brass men gain a +2 bonus on Diplomacy and Knowledge (arcana) skill checks regarding dragons.

Offense Racial Traits

Powerful Build (3 RP) Brass men gain a +1 bonus on their CMB and CMD and are considered Large creatures for the purpose of wielding weapons.

Senses Racial Traits

Darkvision 60 ft. (2 RP)

mercoledì 30 agosto 2023

Patron Request: Deverenians from Warlords of the Accordlands

 As requested by Ronald J Paris!

This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!

Deverenians

Deverenians are a highly magical and strong subrace of humans that wander the worlds searching for glory and power for their nation. They have the following racial traits.

Ability Score Modifiers: +2 Con, +2 Int, -2 Dex.

Low-Light Vision (1 RP)

Savant (2 RP) Deverenians select any two Knowledge skills as class skills, and gain a +1 racial bonus on skill checks for the selected skills. This, low-light vision, and strong will replace the humans’ bonus feat.

Strong Will (1 RP) Deverenians gain a +2 racial bonus vs. mind-affecting spells and effects.

sabato 19 agosto 2023

Patron Request: Unthlatu (African Half-Dragons) from Nyambe, African Adventures

 As requested by Ronald J Paris!

This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!

Unthlatu (African Half-Dragons)

Advanced Race, 13 RP

Unthlatu are a minor subrace of shy half-dragons found in African settings. Unthlatu have lost most of their draconic ancestors’ culture and power; peaceful and shy, they mostly stay to themselves, and don’t wish to argue with other races. Unthlatu have the following racial traits.

Type: Humanoid (0 RP) Half-dragons are humanoids with the half-dragon subtype.

Ability Score Modifiers: Specialized (1 RP) +2 Str, +2 Con, -2 Wis.

Size: Medium (0 RP)

Speed: Normal (0 RP) 30 ft.

Languages: Xenophobic (0 RP) Unthlatu begin game speaking Draconic. Unthlatu with high Intelligence scores can choose from the following: Aquan, Common, Elven, or Sylvan.

Defense Racial Traits

Half-Dragon Immunities (3 RP) Unthlatu are immune to sleep and paralysis effects. This replaces improved energy resistance.

Natural Armor (2 RP) Unthlatu gain a +2 natural armor bonus to their Armor Class.

Offense Racial Traits

Bite (3 RP) Unthlatu gain a natural bite attack, dealing 1d6 points of damage. The bite is a primary attack, or a secondary attack if the unthlatu is wielding manufactured weapons.

Claws (Advanced Trait, 2 RP) Unthlatu receive two claw attacks dealing 1d4 points of damage each. These are primary natural attacks.

Senses Racial Traits

Darkvision 60 ft. (2 RP)

domenica 30 luglio 2023

Patron Request: Water Elves from Bow and Blade

 As requested by Ronald J Paris!

This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!

Water Elves (16 RP)

Quiet and contemplative, water elves are a variant of aquatic elves dedicated to philosophy and peaceful service of the sea deities. Confronted with ordinary aquatic elves  (Pathfinder Player Companion: Blood of the Sea), they have the deep sea dweller racial trait, plus the following.

Type (3 RP) Water elves are outsiders with the aquatic, elf, and native subtypes.

Ability Score Modifiers +2 Dex, +2 Wis, -2 Con.

Dolphin’s Grace (4 RP) Water elves gain a +2 racial bonus on Escape Artist and Knowledge (nature). This replaces elven magic.

Dual Nature Water elves count as both elves and undine for all prerequisites.

mercoledì 19 luglio 2023

Patron Request: Metal Elves from Bow and Blade

As requested by Ronald J Paris!

Metal elves and also fire elves are already on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!

Metal Elves (15 RP)

Monastic and interested in metalworking, metal elves don’t get along well with their own kin and prefer the company of dwarves and other subterranean races.

Metal elves are considered an advanced race. They don’t gain the elven immunities, elven magic, and low-light vision abilities.They gain the arcane focus, craftsman, darkvision 60 ft., energy resistance (electricity), and stoneseer racial traits, plus the following.

Type (3 RP): Metal elves are outsiders with the elf and native subtypes.

Ability Score Modifiers: +2 Con, +2 Wis, -2 Dex.

Iron Skin (3 RP): Metal elves gain DR 5/adamantine.

Dual Nature Metal elves count as both elves and oreads for all prerequisites.

mercoledì 21 giugno 2023

Patron Request: Shenba’Dal (Gipsy Elves) from EverQuest

As requested by Ronald J Paris!

This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!

Shenba’Dal (Gipsy Elves)

Gipsy or wanderer elves are quick, witty, ready to fight and steal but also to dance and flirt, and are much less aloof than most of their kind. These elves have the retreat magic and slender racial traits, and also the following ability score modifiers.

Ability Score Modifiers: +2 Dex, +2 Cha, -2 Con.

Gipsy elves also have access to a new feat: Battledancing (soon to come in another post).


domenica 28 maggio 2023

Patron Request: Vah Shir (Primal Catfolk) from EverQuest

 As requested by Ronald J Paris!

This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!

Vah Shir (Primal Catfolk)

Vah Shir are the descendants of feline aliens that came from the stars in a remote past. They have the following racial traits.

Ability Score Modifiers +2 Strength, -2 Intelligence, +2 Wisdom. Though strong like great cats, the vah shir do not place emphasis on logic so much as instinctive wisdom.

Cat’s Fall (6 RP) Vah Shir receive a +2 racial bonus on Acrobatics, Perception, and Stealth skill checks. This replaces natural hunter.

There are many different breeds of vah shir, resembling many different felines, with slightly different ability score modifiers.

Black Leopard: +2 Dex, +2 Int, -2 Wis.

Leopard: +2 Dex, +2 Cha, -2 Str,

Lion: +2 on any one ability score.

Lynx: +2 on any one ability score.

Mountain Lion: +2 on any one ability score.

Panther: +2 Dex, +2 Cha, -2 Int.

Sealpoint: +2 on any one ability score.

Tiger: +2 Str, +2 Cha, -2 Int.

White Tiger: +2 Str, +2 Cha, -2 Dex.

Sabertooth vah shir are an entirely different subrace, and deserve to be discussed in a post of their own.

sabato 20 maggio 2023

Patron Request: Iksar (Advanced or “High” Lizardfolk) from EverQuest II

 As requested by Ronald J Paris!

This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!

Iksar (Advanced or “High” Lizardfolk)

Once dominators in the service of a high god of evil, iksar retain the pride of their former state and despise “inferior” races. They have the following additional racial traits. Iksar are considered an advanced race, with 12 RP.

Ability Score Modifiers: Specialized (1 RP) +2 Str, +2 Dex, -2 Cha. Iksar are strong and nimble, with a strong attunement to the world around them. However, they are suspicious and often self-centered, and rarely develop strong relationships with anyone, even other iksar.

Darkvision 60 ft. (2 RP)

Fast Healer (2 RP) When an iksar regains hit points by resting or through magical healing, he recovers additional hit points equal to half his Constitution modifier (minimum +1).

Heat Resistance (1 RP) Iksar gain a +4 racial bonus on Fortitude saving throws against nonlethal damage from heat.

Survivalist (2 RP) Iksar gain a +2 racial bonus on Survival skill checks.

Vulnerability to Cold (-2 RP)

sabato 29 aprile 2023

Patron Request: Kio (Sky Aasimar) from Arcanis 5E

 As requested by Ronald J Paris!

This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!

Kio (Sky Aasimar) from Arcanis 5E

Kio are the descendants of celestials whose power are strictly tied to air and sky. They are fair-skinned and fair-haired, typically higher and more imposing than humans. Kio have the following racial traits.

Typical Alignment Any good

Ability Score Modifiers +2 Dex, +2 Cha

Alternate Skill Modifiers Kio can select any two skills of their choice and gain a +1 racial bonus on each of them. This replaces skilled.

Kio Sword (3 RP) All kio are proficient with the longsword. Each kio carries a signature sword that’s been passed down from generation to generation in their family. When a kio wields her signature sword, she gains a +2 bonus on Intimidate against opponents who recognize the weapon for what it is. This replaces an aasimar’s spell-like ability.

mercoledì 19 aprile 2023

Patron Request: Kerra (Advanced or “Wild” Catfolk) from EverQuest II

 As requested by Ronald J Paris!

This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!

Kerra (Advanced or “Wild” Catfolk)

Kerra are reclusive catfolk who don’t trust other races and live in their own isolated lands. They have the following racial traits. Kerra are considered an advanced race, with 12 RP.

Ability Score Modifiers: Specialized (1 RP) +2 Str, +2 Dex, -2 Int. Though strong and agile like great cats, kerra do not place much emphasis on logic. This replaces cat’s luck.

Farsight (2 RP): Kerra can see twice as far as other races in normal light conditions.

Wild Hunter (6 RP) Kerra receive a +2 racial bonus on Acrobatics, Stealth, and Survival checks.

Weapon Familiarity (1 RP) Kerra are proficient with the katar and bolas.

mercoledì 29 marzo 2023

Patron Request: Ratonga (High Ratfolk) from EverQuest II

As requested by Ronald J Paris!

This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!

Ratonga (High Ratfolk)

Ratonga are a surprisingly charismatic subrace of ratfolk that adapted to live openly in towns and cities along other humanoids. They have the following racial traits.

Ability Score Modifiers: Specialized (1 RP) +2 Int, +2 Cha, -2 Str.

Four-Legged Sprint (1 RP) If a ratonga has nothing in hand, it may drop to all fours as a free action, increasing its speed to 30 feet. A ratonga can stand on two legs again as a move action.

Agile Diplomat (4 RP) Ratonga gain a +2 racial bonus on Climb and Diplomacy checks. This replaces tinker.

sabato 18 marzo 2023

Patron Request: Troll Race from EverQuest II

 As requested by Ronald J Paris!

This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!


Everquest Troll (Monstrous Race, 23 RP)

Everquest trolls are the typical, brutish savages of living in mountains and swamps. They hate civilization and often attack unwary travelers.


Type: Humanoid (0 RP) Trolls are humanoids with the giant subtype.

Ability Score Modifiers: Paragon (1 RP) +4 Con, -2 Int, -2 Wis, -2 Cha.  

Size: Large (7 RP)  As Large creatures, trolls gain a +2 size bonus to Strength, a –2 size penalty to Dexterity, a –1 size penalty to their AC, a –1 size penalty on attack rolls, a +1 bonus on combat maneuver checks and to their CMD, and a –4 size penalty on Stealth checks. They take up a space that is 10 feet by 10 feet and have a reach of 5 feet.

Speed: Fast (1 RP) 40 ft.

Languages: Xenophobic (0 RP) Trolls begin game speaking only Giant. Trolls with high Intelligence scores can choose from the following: Cyclops, Dwarven, Orc, Undercommon. 


Ability Score Racial Traits

Advanced Strength (Advanced Trait, 4 RP) Trolls receive a +2 racial bonus to Strength.


Defense Racial Traits

Fast Healing (Monstrous Trait, 6 RP) Trolls regain 1 hit point each round. Except for where noted here, fast healing is just like natural healing. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, nor does it allow a creature to regrow lost body parts. Fast healing continues to function (even at negative hit points) until a troll dies, at which point the effects of fast healing immediately end.


Feat and Skill Racial Traits

Toughness (2 RP) Trolls gain Toughness as a bonus feat at 1st level.


Offense Racial Traits

Slam (Advanced Trait, 1 RP) Trolls gain slam as a natural attack. This is a primary attack and deals 1d6 damage.


Senses Racial Traits

Darkvision 60 ft. (2 RP)

Low-Light Vision (1 RP)


Weakness Racial Traits

Fire Vulnerability (Advanced Trait, -2 RP) Trolls have vulnerability to fire. They cannot possess any racial trait that grants them resistance or immunity to fire.