Visualizzazione post con etichetta Tuxedo Mask. Mostra tutti i post
Visualizzazione post con etichetta Tuxedo Mask. Mostra tutti i post

mercoledì 7 novembre 2018

Alexandros Tierra/The Rose Prince, Level 20

Here’s the conclusion of this build (but wait and see what comes next), with roses everywhere and a social talent ("You Must Excuse Me") taken from Necromancers of the Northwest’s Weekly Wonders: Vigilante Talents.
This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!

Alexandros Tierra/The Rose Prince, CR 25
Aasimar (Lawbringer) vigilante (Zealot) 20/stranger 10
Male NG/LG Medium outsider (native)
Init +14; Senses darkvision 60 ft., Perception +30
Aura aura of good
Defense
AC 35, touch 24, flat-footed 26 (+6 armor, +5 deflection, +7 Dex, +2 dodge, +5 natural)
hp 253 (20d8+120+40)
Fort +17, Ref +25, Will +24
Defensive Abilities apparent demise (DC 36), deadly dodge, force of will, hard to kill, immortal, mythic saves, recuperation, unshakable +20, unstoppable, vanishing move; Immune fear; Resist acid 5
Offense
Speed 30 ft.
Melee +5 sword cane +26/+21/+16 (improvised) (1d6+20)
Ranged +5 dart (improvised) +30/+25/+20 (1d4+7)
Special Attacks channel energy 9/day (8d6 damage), frightening appearance (DC 26), mythic power 23/day, startling appearance, surge +1d12, surprise strike, zealot smite 7/day (+6/+20, +6/+48 vs. evil outsiders, evil dragons, or undead)
Spell-Like Abilities (CL 21th; concentration +28)
1/day- weapon of awe
Zealot Spells Known (CL 21th; concentration +28)
6th Level (6/day)- banishment (DC 23), blade barrier (DC 23), heal, speak with soul (DC 23), word of recall
5th Level (6/day)- burst of glory, dispel evil (DC 22), greater command (DC 22), planeslayer’s call, sanctify weapons
4th Level (6/day)- aura sight, blade of light, crusader’s edge (DC 21), divine power, holy smite (DC 21), judgment light (DC 21)
3rd Level (7/day)- archon’s aura (DC 20), blinding ray (DC 20), cure serious wounds, iron stake (DC 20), litany of eloquence, searing light
2nd Level (7/day)-  bestow insight, cure moderate wounds, enchantment sight, righteous blood, sacred bond, status
1st Level (7/day)- cure light wounds, desperate weapon, detect evil, divine favor, lend judgment, refine improvised weapon
0-Level (at will)- disrupt undead, guidance, light, resistance, stabilize, virtue
Domain Valor inquisition
Statistics
Str 20, Dex 24, Con 22, Int 20, Wis 24, Cha 23
Base Atk +15; CMB +20; CMD 37 (47 vs. sunder, disarm, and trip)
Traits Channel the Earth, Inspiring
Feats Amateur SwashbucklerM, Alignment ChannelM, But a Scratch*, Catch Off-GuardM, Close-Quarters Thrower, Dazzling Display*, DodgeM, Performance Weapon Mastery*, Persuasive, Power Attack*, Psychic Sensitivity, Quick Draw, Throw AnythingM*, Weapon Focus (dart), Weapon Focus (sword cane)
Skills Acrobatics +30, Appraise +27, Bluff +29/+33, Diplomacy +29/+33, Intimidate +41/+35, Knowledge (religion) +28, Perception +30, Sense Motive +32/+36, Stealth +40
Languages Abyssal, Celestial, Common, Draconic, Elven, Infernal, Terran
SQ amazing initiative, ancestral enlightenment, cape glider, cling to life, dodging panache, dramatic reveal, dual identity, elemental scion (earth), empower symbol, environmental weapon (forest, Heaven, Hell, underground, urban), hidden magic, go where you wish, impeccable balance, immediate change, intrigue feats, legendary hero, memento (DC 31), menacing swordplay, mythic panache, nimble glide, panache (6 points), quick change, seamless guise, shield of blades, show off, skill familiarity (Acrobatics, Diplomacy, Intimidate, Stealth; +5), social grace (Appraise, Sense Motive, Bluff, Diplomacy, Intimidate), touch of resolve 10/day, transformation sequence, you must excuse me
Gear amulet of natural armor +5 (50,000 gp), belt of physical perfection +6 (144,000 gp), boots of teleportation (49,000 gp), orange prism ioun stone (30,000 gp), cloak of quick reflexes +5/+6 (37,500 gp), 60 darts (30 gp), endless bandolier (1,500 gp; contains darts), gloves of improvised might +5 (100,000 gp), headband of mental superiority +6 (144,000 gp) (hat), inquisitor’s kit (30 gp), mantle of lordly command (23,000 gp), martyr’s tear (6,000 gp), mithral rose (9,000 gp), +5 champion glamered improved shadow quilted cloth armor (100,250 gp), 2 potions of cure moderate wounds (600 gp), plume of panache (mask) (1,000 gp), ring of evasion (25,000 gp), ring of protection +5 (50,000 gp), staff of heaven and earth (54,000 gp), sword cane (45 gp), tome of clear thought +2 (55,000 gp), 45 gp

domenica 4 novembre 2018

Alexandros Tierra/The Rose Prince, Level 12

The build continues! The “show off” social talent comes from Legendary Games’ Legendary Villains: Vigilantes.
This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!

Alexandros Tierra/The Rose Prince, CR 15
Aasimar (Lawbringer) vigilante (Zealot) 12/stranger 6
Male NG/LG Medium outsider (native)
Init +8; Senses darkvision 60 ft., Perception +6
Aura aura of good
Defense
AC 19, touch 12, flat-footed 17 (+7 armor, +2 Dex)
hp 95 (12d8+24+24)
Fort +8, Ref +12, Will +16
Defensive Abilities apparent demise (DC 25), force of will, hard to kill, mythic saves, recuperation, unshakable +12, vanishing move; Immune fear; Resist acid 5
Offense
Speed 30 ft.
Melee +3 sword cane +15/+10 (improvised) (1d6+11)
Ranged +3 dart (improvised) +17/+12 (1d4+4)
Special Attacks channel energy 6/day (4d6 damage), frightening appearance (DC 19), mythic power 15/day, startling appearance, surge +1d8, surprise strike, zealot smite 4/day (+3/+12, +3/+24 vs. evil outsiders, evil dragons, or undead)
Spell-Like Abilities (CL 12th; concentration +18)
1/day- weapon of awe
Zealot Spells Known (CL 12th; concentration +18)
4th Level (4/day)- aura sight, crusader’s edge (DC 20), divine power, judgment light (DC 20)
3rd Level (5/day)- blinding ray (DC 19), cure serious wounds, litany of eloquence, searing light
2nd Level (7/day)-  bestow insight, cure moderate wounds, enchantment sight, righteous blood, sacred bond
1st Level (7/day)- cure light wounds, desperate weapon, detect evil, divine favor, lend judgment, refine improvised weapon
0-Level (at will)- disrupt undead, guidance, light, resistance, stabilize, virtue
Domain Valor inquisition
Statistics
Str 14, Dex 15, Con 15, Int 16, Wis 22, Cha 16
Base Atk +9; CMB +11; CMD 23 (29 vs. sunder or disarm, 33 vs. trip)
Traits Channel the Earth, Inspiring
Feats Amateur SwashbucklerM, Catch Off-GuardM, Dazzling Display*, Performance Weapon Mastery*, Psychic Sensitivity, Quick Draw, Throw AnythingM*, Weapon Focus (dart), Weapon Focus (sword cane)
Skills Acrobatics +17, Appraise +18, Bluff +18/+22, Diplomacy +18/+22, Intimidate +26/+24, Knowledge (religion) +18, Perception +21
Languages Celestial, Common, Elven, Infernal, Terran
SQ amazing initiative, ancestral enlightenment, cape glider, dodging panache, dramatic reveal, dual identity, elemental scion (earth), empower symbol, hidden magic, impeccable balance, menacing swordplay, nimble glide, panache (3 points), quick change, seamless guise, show off, social grace (Bluff, Diplomacy, Intimidate), touch of resolve 9/day, transformation sequence
Gear boots of the cat (1,000 gp), cloak of resistance +2 (4,000 gp), 60 darts (30 gp), endless bandolier (1,500 gp; contains darts),  gloves of improvised might +3 (36,000 gp), headband of mental prowess +4 (Int, Wis) (40,000 gp) (hat), inquisitor’s kit (30 gp), +4 glamered parade armor (25,175 gp), 4 potions of cure light wounds (200 gp), sword cane (45 gp), 20 gp

sabato 3 novembre 2018

Alexandros Tierra/The Rose Prince, Level 7 and Thanks to my Patrons

Second part of the build for our vigilante Prince! He is all played on diplomacy and inspiring abilities, and on a flashy and astonishing transformation. His mythic abilities allow him to balance on narrow spaces and slowly fall with grace to the ground. Dramatic Reveal is an universal path ability from the Mythic Hero’s Handbook.
Today is also the first post of the month, so I publicly thank again Zabor and S L Hall, my 3 $ patrons. They, as well as other patrons, already saw this post on my Patreon page last week. If you wish to see stuff before it appears here and have access to other rewards for patrons only, please consider donating!

Alexandros Tierra/The Rose Prince, CR 8
Aasimar (Lawbringer) vigilante (Zealot) 7/stranger 3
Male NG/LG Medium outsider (native)
Init +5; Senses darkvision 60 ft., Perception +21
Aura aura of good
Defense
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 61 (7d8+14+12)
Fort +6, Ref +9, Will +11
Defensive Abilities hard to kill, recuperation, unshakable +7; Resist acid 5
Offense
Speed 30 ft.
Melee +1 sword cane +9 (improvised) (1d6+6)
Ranged +1 dart (improvised) +11 (1d4+4)
Special Attacks channel energy 6/day (2d6 damage), mythic power 9/day, startling appearance, surge +1d6, surprise strike, zealot smite 2/day (+3/+7, +3/+14 vs. evil outsiders, evil dragons, or undead)
Spell-Like Abilities (CL 7th; concentration +10)
1/day- weapon of awe
Zealot Spells Known (CL 7th; concentration +10)
3rd Level (2/day)- blinding ray (DC 17), searing light
2nd Level (4/day)-  bestow insight, cure moderate wounds, righteous blood, sacred bond
1st Level (5/day)- cure light wounds, detect evil, divine favor, lend judgment, refine improvised weapon
0-Level (at will)- disrupt undead, guidance, light, resistance, stabilize, virtue
Domain Valor inquisition
Statistics
Str 14, Dex 14, Con 14, Int 12, Wis 18, Cha 16
Base Atk +5; CMB +7; CMD 19 (22 vs. sunder and disarm)
Traits Channel the Earth, Inspiring
Feats Catch off-GuardM, Psychic Sensitivity, Throw AnythingM*, Weapon Focus (dart), Weapon Focus (sword cane)
Skills Acrobatics +12, Appraise +11, Diplomacy +13/+17, Intimidate +18/+19, Knowledge (religion) +11
Languages Celestial, Common, Elven
SQ amazing initiative, cape glider, dramatic reveal, dual identity, elemental scion (earth), hidden magic, nimble glide, quick change, seamless guise, social grace (Diplomacy, Intimidate), touch of resolve 7/day, transformation sequence
Gear adventurer’s sash (20 gp), boots of the cat (1,000 gp), cloak of resistance +2 (4,000 gp), 10 darts (5 gp), gloves of improvised might +1 (4,000 gp), headband of mental prowess +2 (Int, Wis) (10,000 gp) (hat), inquisitor’s kit (30 gp), +1 glamered parade armor (4,175 gp), 4 potions of cure light wounds (200 gp), sword cane (45 gp), 25 gp

mercoledì 31 ottobre 2018

Alexandros Tierra/The Rose Prince, Level 1

As I said... The Sailor series is not finished yet, and surely it would not be complete without HIM, don't you think? I used the Mythic Stranger Path from Legendary Games, and his deity's favored weapon is "improvised weapon", giving him Throw Anything as a bonus feat at 1st level!
This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!

Alexandros Tierra/The Rose Prince, CR 1
Aasimar (Lawbringer) vigilante (Zealot) 1/stranger 1
Male NG/LG Medium outsider (native)
Init +2; Senses darkvision 60 ft., Perception +3
Aura aura of good
Defense
AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 14 (1d8+2+4)
Fort +2, Ref +4, Will +5
Defensive Abilities hard to kill; Resist acid 5
Offense
Speed 30 ft.
Melee sword cane +1 (1d6+1)
Ranged dart (improvised) +4 (1d4+3)
Special Attacks mythic power 5/day, surge +1d6, surprise strike
Spell-Like Abilities (CL 1st; concentration +3)
1/day- weapon of awe
Zealot Spells Known (CL 1st; concentration +4)
1st Level (2/day)- lend judgment, refine improvised weapon
0-Level (at will)- disrupt undead, guidance, light, resistance
Domain Valor inquisition
Statistics
Str 13, Dex 14, Con 14, Int 10, Wis 16, Cha 14
Base Atk +0; CMB +1; CMD 13
Traits Channel the Earth, Inspiring
Feats Psychic Sensitivity, Throw AnythingM*
Skills Appraise +4, Diplomacy +6, Intimidate +8, Knowledge (religion) +4
Languages Celestial, Common
SQ dual identity, elemental scion (earth), nimble glide, seamless guise, touch of resolve 6/day, transformation sequence
Gear adventurer’s sash (20 gp), 10 darts (5 gp), inquisitor’s kit (30 gp), parade armor (25 gp), potion of cure light wounds (50 gp), sword cane (45 gp)