domenica 4 novembre 2018

Alexandros Tierra/The Rose Prince, Level 12

The build continues! The “show off” social talent comes from Legendary Games’ Legendary Villains: Vigilantes.
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Alexandros Tierra/The Rose Prince, CR 15
Aasimar (Lawbringer) vigilante (Zealot) 12/stranger 6
Male NG/LG Medium outsider (native)
Init +8; Senses darkvision 60 ft., Perception +6
Aura aura of good
Defense
AC 19, touch 12, flat-footed 17 (+7 armor, +2 Dex)
hp 95 (12d8+24+24)
Fort +8, Ref +12, Will +16
Defensive Abilities apparent demise (DC 25), force of will, hard to kill, mythic saves, recuperation, unshakable +12, vanishing move; Immune fear; Resist acid 5
Offense
Speed 30 ft.
Melee +3 sword cane +15/+10 (improvised) (1d6+11)
Ranged +3 dart (improvised) +17/+12 (1d4+4)
Special Attacks channel energy 6/day (4d6 damage), frightening appearance (DC 19), mythic power 15/day, startling appearance, surge +1d8, surprise strike, zealot smite 4/day (+3/+12, +3/+24 vs. evil outsiders, evil dragons, or undead)
Spell-Like Abilities (CL 12th; concentration +18)
1/day- weapon of awe
Zealot Spells Known (CL 12th; concentration +18)
4th Level (4/day)- aura sight, crusader’s edge (DC 20), divine power, judgment light (DC 20)
3rd Level (5/day)- blinding ray (DC 19), cure serious wounds, litany of eloquence, searing light
2nd Level (7/day)-  bestow insight, cure moderate wounds, enchantment sight, righteous blood, sacred bond
1st Level (7/day)- cure light wounds, desperate weapon, detect evil, divine favor, lend judgment, refine improvised weapon
0-Level (at will)- disrupt undead, guidance, light, resistance, stabilize, virtue
Domain Valor inquisition
Statistics
Str 14, Dex 15, Con 15, Int 16, Wis 22, Cha 16
Base Atk +9; CMB +11; CMD 23 (29 vs. sunder or disarm, 33 vs. trip)
Traits Channel the Earth, Inspiring
Feats Amateur SwashbucklerM, Catch Off-GuardM, Dazzling Display*, Performance Weapon Mastery*, Psychic Sensitivity, Quick Draw, Throw AnythingM*, Weapon Focus (dart), Weapon Focus (sword cane)
Skills Acrobatics +17, Appraise +18, Bluff +18/+22, Diplomacy +18/+22, Intimidate +26/+24, Knowledge (religion) +18, Perception +21
Languages Celestial, Common, Elven, Infernal, Terran
SQ amazing initiative, ancestral enlightenment, cape glider, dodging panache, dramatic reveal, dual identity, elemental scion (earth), empower symbol, hidden magic, impeccable balance, menacing swordplay, nimble glide, panache (3 points), quick change, seamless guise, show off, social grace (Bluff, Diplomacy, Intimidate), touch of resolve 9/day, transformation sequence
Gear boots of the cat (1,000 gp), cloak of resistance +2 (4,000 gp), 60 darts (30 gp), endless bandolier (1,500 gp; contains darts),  gloves of improvised might +3 (36,000 gp), headband of mental prowess +4 (Int, Wis) (40,000 gp) (hat), inquisitor’s kit (30 gp), +4 glamered parade armor (25,175 gp), 4 potions of cure light wounds (200 gp), sword cane (45 gp), 20 gp

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